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What are the results of the mass ban - higher prices


Nazgul740
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finaly smth is done :)

 

 

 

 

 

 

 

well speaking about prices, they should go up by 5-10%, or at least back to normal.

 

 

 

 

 

 

 

and most likely main accounts will be banned as well. this shoudl scare people from using bots and other things cuz loose high lvl acc isn't too funny

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07/19/07 reached all skills 70+ at lvl 93 cmb.

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Perhaps we can see sharks go back to their steady 1K price, after they seemed to have dropped to a lower 800-900gp each. We really don't need to compensate for the prices going back to their normal level, if they are even going to change at all.

 

 

 

I second that..

 

 

 

 

 

 

 

Only price that might go up is the price of rares..

 

 

 

 

 

 

 

There must be some auto'ers with a few rares on their accounts..

 

 

 

 

 

 

 

(i don't own rares)

 

 

 

 

 

 

 

The price of raw supplies will likely be quite unaffected by this mass ban. Perhaps down the road, items like Rune Ess and Sharks will return to their normal values (rising 10-15%), but that is more of a good thing than a bad thing. The items that have been truly impacted by these mass bans are Rares. Santas and Party Hats are up nearly 10% this morning solely due to the mass bans. No one has any idea how many Rares have been removed from the game, and the amount is even less distinguishable 2-3 hours after the bans, but the sole fact that 15K accounts are now gone has increased the demand immensely. Rares are really the only items which have the capacity to change prices short-term, which is really a good thing for Runescape. With Rares in the game, many of the economic forces are absorbed by the miniscule Discontinued Items market, leaving Supplies, and even most Pseudo-Rares at stable values.

 

 

 

That's only market sentiment really. This is only a reaction to people going

 

 

 

"Oh my gosh. Players were banned. If players were banned, party hats and rares left with them. If rares left the game, supply went down. If supply went down, demand went up. If supply went down and demand went up, then...OMG PARTY HATS GOIN THRU THE ROOF!! EVERYONE LOOK! THEY'RE GOING TO GO UP NOW CUZ OF THE BAN!"

 

 

 

That really shows that the rare economy probably will, and is, being effected by the bans. NOT because of any supply change. Because of a demand change, and market sentiment. People are hearing others say that rares are gone, so they're creating the rising prices for themselves. Any price changes right now aren't because of any bannings. They're only a recoil of everyone speculating how prices will change - which does change prices, but not because of the bannings. People are just bringing price changes, if any, upon themselves right now. I doubt we'll see much of a real change in prices.

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Jagex doesnt IP ban unless its a serious offense like the duping incident. I dont think the ban will haev that much of an effect on the economy because for every autoer there was 4 legit woodcutters.

 

 

 

 

 

 

 

They don't IP ban...there's no reason too. For instance, I have a static IP on cable, but I can get a new one by simply releasing and renewing my IP. I could change it no problem...

 

 

 

 

 

 

 

I think that Adam007 pretty much nailed it on the head. 15,000 players out of the 100,000's that play is very little.

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Jagex doesnt IP ban unless its a serious offense like the duping incident. I dont think the ban will haev that much of an effect on the economy because for every autoer there was 4 legit woodcutters.

 

 

 

 

 

 

 

They don't IP ban...there's no reason too. For instance, I have a static IP on cable, but I can get a new one by simply releasing and renewing my IP. I could change it no problem...

 

 

 

 

 

 

 

I think that Adam007 pretty much nailed it on the head. 15,000 players out of the 100,000's that play is very little.

 

 

 

 

 

 

 

Didn't Jagex say millions? :o

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Jagex doesnt IP ban unless its a serious offense like the duping incident. I dont think the ban will haev that much of an effect on the economy because for every autoer there was 4 legit woodcutters.

 

 

 

 

 

 

 

They don't IP ban...there's no reason too. For instance, I have a static IP on cable, but I can get a new one by simply releasing and renewing my IP. I could change it no problem...

 

 

 

 

 

 

 

I think that Adam007 pretty much nailed it on the head. 15,000 players out of the 100,000's that play is very little.

 

 

 

 

 

 

 

Didn't Jagex say millions? :o

 

 

 

Yeah, I remember something along the lines of them saying 2million+ accounts have been created, but that was a real long time ago. I'd say at least 3-5million exist now. 15k out of that is pretty insignificant. Still, whatever amount banned is a good amount. :)

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I would hardly say that rares are responsible for leaving supplies at stable prices. Even with this many autos deleted, hundreds of thousands of legitimate players who gather and sell resources every day are still playing. We're talkin about less than 1% of all (currently played) accounts getting wiped out.

 

 

 

 

 

 

 

Actually I think you could argue that the price of rares stabalise the price of raw materials. If 'rich' players didn't have things like blue party hats to buy for 100m+, they would spend that 100m+ on other things like raw materials. having so much money, they could afford to pay more to get these things, so the prices could go up?

 

 

 

 

 

 

 

Except for some merchants, the players with that kind of money are already spending millions on skills on top of their phats. When I got keylogged my bank was worth 250m, without ever "investing" in rares, merchanting, or whatever. I spent and made all that gp on skills, and there are others who do the same.

 

 

 

 

 

 

 

The point is that there are already players spending 100m at a time or more on skills, so obviously the existence of rares isn't keeping that from happening. If somebody like Duke sold his rares and spent the 6b worth of GP he supposedly has on skills (not saying you don't, Duke, but I'm not much for basing info on speculation without a bank pic or personal statement at least) that would not make an impact on the market in the long run. Prices might get jacked up while he was buying, more people would start collecting to try to get in on it, and once he finished there would be a lot of people wanting to get rid of their stuff without Duke's buying power still present, and prices would stabalize.

 

 

 

 

 

 

 

If I was going to give any credit whatsoever to rare items helping keep prices stable, it would be that most the people who sell them have a goal for one of these items and would rather sell than use themselves, so they place the GP over XP, but that would happen even without rares, just with other items (look how many new players mine iron or ess to buy rune armor, god armor, dragon armor, etc).

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If anything it will show the true price of these items. It will also lessen the gap of wealth between high level players and low level players, that's even if it does affect prices which I doubt it will that much.

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If anything it will show the true price of these items. It will also lessen the gap of wealth between high level players and low level players, that's even if it does affect prices which I doubt it will that much.

 

 

 

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I was somewhat thinking that as well. But dam seeing all them threads in market place forums on RS with people selling 100k+ yews 400k+ flax was just getting too out of hand. :? Im glad the ban happened though. I wouldnt mind if the prices on sharks went back up though, 700 each is too cheap :\

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But, as many of the people selling and buying rares are merchanting with them, they keep a lot of money in something like a "separate market". Now, if all that money went to the "normal" market, and hundreds of millions went into it, pricse would rise.

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Like that guy above me said, there are basically two markets. The rare market and skills market (including armor and everything else). The fact that these were auto'ers leads me to believe that they were rich, very rich. Since their auto'ing accounts AND any other accounts accessed by them were banned, then I'm sure there's a fair amount of rares out of existence (even 10 party hats out of those 15,000 accounts are 10 party hats not being sold).

 

 

 

 

 

 

 

Let's take a look at this in a USA economics perspective:

 

 

 

The Fed is the government seller and buyer of bonds. When the Fed sells bonds it takes money out of the market (by taking the money the bond is sold for and depositing it in the Federal Reserve) and when the Fed buys bonds it puts money in the market (takes money out of the Federal Reserve to buy back their bonds). Now, let's believe that there are two Feds and they use the same currency but work in different areas (Let's use North and South). If the Northern Fed sells bonds to some Southern patrons, then some of the money in the south is removed from circulation (and vise versa).

 

 

 

 

 

 

 

What did that mean?

 

 

 

Well, if the North is the rares market and the South is the skills market, let's see how that would play out;

 

 

 

Billionaire Jeff wants to buy a few bonds from the North (use 300mil to buy a party hat set (don't flame me if this is off, I've been gone for over 2years)). Billionaire Jeff is from the South (he deals solely in skills items) but decided to try his hand at rares instead. Jeff chooses to buy the party hat set instead of 1,500,000 coal, and he had accumulated all of his money via the skills market. There goes 300mil from the skills economy and 300mil into the rares economy if he sells the party hat set.

 

 

 

 

 

 

 

EnGlIsH pLz SiR!?!?!11//banana!?

 

 

 

300mil spent in one area is 300mil not spent in another area.

 

 

 

 

 

 

 

 

 

 

 

But it doesn't matter. The market will fluctuate a bit and then stabalize, since people have faith in the Runescape gold

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I would hardly say that rares are responsible for leaving supplies at stable prices. Even with this many autos deleted, hundreds of thousands of legitimate players who gather and sell resources every day are still playing. We're talkin about less than 1% of all (currently played) accounts getting wiped out.

 

 

 

 

 

 

 

Actually I think you could argue that the price of rares stabalise the price of raw materials. If 'rich' players didn't have things like blue party hats to buy for 100m+, they would spend that 100m+ on other things like raw materials. having so much money, they could afford to pay more to get these things, so the prices could go up?

 

 

 

 

 

 

 

Except for some merchants, the players with that kind of money are already spending millions on skills on top of their phats. When I got keylogged my bank was worth 250m, without ever "investing" in rares, merchanting, or whatever. I spent and made all that gp on skills, and there are others who do the same.

 

 

 

 

 

 

 

The point is that there are already players spending 100m at a time or more on skills, so obviously the existence of rares isn't keeping that from happening. If somebody like Duke sold his rares and spent the 6b worth of GP he supposedly has on skills (not saying you don't, Duke, but I'm not much for basing info on speculation without a bank pic or personal statement at least) that would not make an impact on the market in the long run. Prices might get jacked up while he was buying, more people would start collecting to try to get in on it, and once he finished there would be a lot of people wanting to get rid of their stuff without Duke's buying power still present, and prices would stabalize.

 

 

 

 

 

 

 

If I was going to give any credit whatsoever to rare items helping keep prices stable, it would be that most the people who sell them have a goal for one of these items and would rather sell than use themselves, so they place the GP over XP, but that would happen even without rares, just with other items (look how many new players mine iron or ess to buy rune armor, god armor, dragon armor, etc).

 

 

 

 

 

 

 

Odd, you're completely missing the point. We're not talking one person here, even if that person is quite wealthy. We're talking about the entire Rares Market, likely worth well over a Trillion GP. This market reacts immediately to any changes to the game, which in effect absorbs most of the market forces.

 

 

 

 

 

 

 

Imagine, however, that the entire Rare Market was completely transfered to GP, and Rares were removed completely from the game. All the sudden, there's trillion(s) of Gold to be spent on nothing but Supplies and Pseudo-Rares. Wealthy players would still be investing their money somewhere; whether it be in Yews, Coal, Ranarrs, D Chains, whatever. Now, let's be logical here, if you were a Billionaire investing in any of the above items, wouldn't you suddenly feel the urge to begin buying up supplies? I mean, 15K autoers have been banned, how could your materials go down? And there you go, the demand has increased on large investments of Rune Essence, Raw Sharks, etc.

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I would hardly say that rares are responsible for leaving supplies at stable prices. Even with this many autos deleted, hundreds of thousands of legitimate players who gather and sell resources every day are still playing. We're talkin about less than 1% of all (currently played) accounts getting wiped out.

 

 

 

 

 

 

 

Actually I think you could argue that the price of rares stabalise the price of raw materials. If 'rich' players didn't have things like blue party hats to buy for 100m+, they would spend that 100m+ on other things like raw materials. having so much money, they could afford to pay more to get these things, so the prices could go up?

 

 

 

 

 

 

 

Except for some merchants, the players with that kind of money are already spending millions on skills on top of their phats. When I got keylogged my bank was worth 250m, without ever "investing" in rares, merchanting, or whatever. I spent and made all that gp on skills, and there are others who do the same.

 

 

 

 

 

 

 

The point is that there are already players spending 100m at a time or more on skills, so obviously the existence of rares isn't keeping that from happening. If somebody like Duke sold his rares and spent the 6b worth of GP he supposedly has on skills (not saying you don't, Duke, but I'm not much for basing info on speculation without a bank pic or personal statement at least) that would not make an impact on the market in the long run. Prices might get jacked up while he was buying, more people would start collecting to try to get in on it, and once he finished there would be a lot of people wanting to get rid of their stuff without Duke's buying power still present, and prices would stabalize.

 

 

 

 

 

 

 

If I was going to give any credit whatsoever to rare items helping keep prices stable, it would be that most the people who sell them have a goal for one of these items and would rather sell than use themselves, so they place the GP over XP, but that would happen even without rares, just with other items (look how many new players mine iron or ess to buy rune armor, god armor, dragon armor, etc).

 

 

 

 

 

 

 

Odd, you're completely missing the point. We're not talking one person here, even if that person is quite wealthy. We're talking about the entire Rares Market, likely worth well over a Trillion GP. This market reacts immediately to any changes to the game, which in effect absorbs most of the market forces.

 

 

 

 

 

 

 

Imagine, however, that the entire Rare Market was completely transfered to GP, and Rares were removed completely from the game. All the sudden, there's trillion(s) of Gold to be spent on nothing but Supplies and Pseudo-Rares. Wealthy players would still be investing their money somewhere; whether it be in Yews, Coal, Ranarrs, D Chains, whatever. Now, let's be logical here, if you were a Billionaire investing in any of the above items, wouldn't you suddenly feel the urge to begin buying up supplies? I mean, 15K autoers have been banned, how could your materials go down? And there you go, the demand has increased on large investments of Rune Essence, Raw Sharks, etc.

 

 

 

 

 

 

 

Yes, I see your point, but there is already just as much money being spent on skills as there is on rares, and possibly more. But even if all the rares were taken out of the game and replaced with their current "value" in GP, over time prices would stabalize.

 

 

 

 

 

 

 

Look at dragon bones and when the first few people got 85 slayer. I know this isn't quite as large a scale as you are talking about, but when all that new money became available, d bones went up quite a bit, but now that phase is over and they've dropped down to normal prices.

 

 

 

 

 

 

 

Skill items will only sell for a certain amount, based on XP vs Time; usefulness, price and easiness to sell of the items they make; and difficulty to obtain items (skills required, time it takes, cost in shops, etc).

 

 

 

 

 

 

 

If all of the money invested in rares got dropped into skills, even at once, the market would stabalize to reasonable prices over time. There will always be that point where items cost too much for players to be willing to gather it themselves, no matter how much money one has.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Now don't take this wrong, I'm not saying that there is a lot of money in rares, or that they don't serve good purpose, but I would never go so far to say that they keep a balance on items used toward XP

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I was somewhat thinking that as well. But dam seeing all them threads in market place forums on RS with people selling 100k+ yews 400k+ flax was just getting too out of hand. :? Im glad the ban happened though. I wouldnt mind if the prices on sharks went back up though, 700 each is too cheap :\

 

 

 

 

 

 

 

Mind you people did try to to buy more items to try and sell for more per item. This is one way some merchants got very rich, so you cant blame all the "100k yew log" dudes to be autoers. If the account is completely noob, chances are they have a main and dont want to expose it, or is a friend of a hardout guy who doesnt want to expose his name to the general public

 

 

 

 

 

 

 

Then again, the autoers brought in massive amounts of flax, logs, and raw fishes into the market. Simple supply demand stuff. Price should come back up a bit.

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15k autoers banned. Lets assume this is all of them. Some say that so what there are 2.4mil rs accounts. The differenace is the 2.4 mil rs accts are not playing virtually 24x7. 1 autoer fishes 5k of sharks per day.

 

 

 

 

 

 

 

Lets say 10% of the 2.5 mil players *can* fish sharks. 250k player can fish sharks. 1 non-autoer maybe fishes 200 sharks per day. Therefore legit players add 4.5mil sharks into the RS world per day.

 

 

 

 

 

 

 

Those 15k autoers, lets say 10% of those fished sharks as opposed to something else. 1.5k of autoers * 5k of sharks per day each 7.5mil sharks into the economy per day.

 

 

 

 

 

 

 

Supply and demand ppl. If more than half of the supply disappeared then demand will exceed the supply thus driving prices up of these raw materials.

 

 

 

 

 

 

 

Long live banning. I've never auoted, never tried to auto, never looked for a program to auto. Banning both the autoer and the "main" recieving the benefits from the autoer is a great thing and will greatly discourage all of those *!*@*! out there that flood the market for raw materials and the level 70 attk/def offering 20 mil for guthans. It stabalizes both ends of the market. The raw material prices go up and the semi rare goes down as the value of the gold piece rises.

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