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Dominion Tower - Corrections


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Just a few things I wanted to correct that I saw in the guide (excellent guide so far, by the way - very informative about how the tower works).

 

The handicaps max actions for re-rolling/nudging is 3, not 4 - I went to re-test this a bit ago, the number you start with (3) is the max. If you don't use any, upon completing a floor it'll tell you that you already have the max number of actions for handicaps.

 

Lifesaver doesn't just restore LP - it also restores prayer points to maximum. I still need to test and see if it can cure poison and/or disease as well, but restoring prayer is confirmed. Should also see if it restores reduced stats as well, now that I think of it...

 

I was going to comment on the dominion staff as well - I originally thought that it functioned like the dominion crossbow, and required the runes to be in your invy, it just didn't consume them - but further testing proved that to be wrong. The rune saving ability of the staff only displays inside of the boss room (*/X displayed for current runes/runes required for spell) - outside, it has zero effect. Guess you learn something every day :P

 

May also want to comment and say that the max credits one can have to spend on Dreadnips and the Goliath/Swift/Spellcaster gloves is 15 (75 boss kills). This may be stated in one of the images which didn't load for me (dialup sucks for loading images, by the way).

 

I'd list some comments about what I noticed about the gloves and Dreadnips as well, if required - it's not directly related to the tower, but still useful to know. I'll put it in a spoiler (this is personal experience, it may not be completely correct):

 

[spoiler=Gloves/Dreadnip Comments]Swift Gloves - I never really noticed a connection between damage and when the special effect activated - I saw several shots where it activated on a 0 hit, so it may just be completely random when it does activate. Probably beneficial to test further. The second hit doesn't seem to have any sort of guaranteed damage, either - it's just a second shot, so it can hit 0 just as easily as the first shot. Also, if you use Swift gloves with a dominion crossbow, the secondary shot will use ammo.

 

Goliath Gloves - I seemed to hit around 100-120 with the special attack, and it also seemed to bind opponents in place for a few seconds (didn't time it since I rarely was in a situation to see how long it lasted). The special seems to have a range of around 4-5 squares - so anything within a radius of that seemed to be able to be hit by it.

 

Dreadnip - They attack very slowly (wiki states maul/2h speed), and can hit extremely hard - I've seen several 400s (wiki states up to 550 max), poison starts at 108 damage, and they can stun. Seems to be completely random when they decide to attack, poison, or stun, though.

 

This is potentially a glitch, but I should state it anyway (may or may not have been patched already). If you go to attack something (and hit it), but something else aggros onto you, a Dreadnip can target either monster. I only had this occur in the Brimhaven resource dungeon with iron dragons - go to attack one, different one attacks me, and I could have the Dreadnip attack the first one - it couldn't attack me, so it just kinda wandered around with the Dreadnip following it. The moment the one I was attacking died however, it turned to attack me. This may be considered a glitch, hence why I didn't pursue testing it further.

 

 

I'd also like to state that I doubt the gloves last for only 1 hour of combat - I had one pair of goliath gloves last for an entire task of mutated jadinkos (200 mutated male jadinkos, to be exact), and still had a bit of charge left.

 

Hopefully my information helps. If you're planning on writing a more in depth guide as to how to do the tower's endurance mode, I could try to help with gear and inventory setups.

 

EDIT: Just a quick addition, this may or may not be helpful (thanks to Sman for reminding me) - Karamel, the boss, has the ability to drain stats/special attack with her ice barrage attack. The problem, is that she can drain the Dungeoneering stat as well - but, for some reason, the Tower doesn't restore it along with other stats at the end of each floor. Be aware of this, I suppose. It shouldn't bother too many people, but she can drain it down pretty low over time if you're doing a lot of floors and get Karamel/Gelatinnous Mother a fair number of times.

 

EDIT 2: Managed to get Lifesaver and Poison handicaps together. Got Lifesaver to activate, didn't do anything to the poison. Should test for restoring reduced stats next, I suppose. After I get Lifesaver on it's own, since I had a few other irritating handicaps to deal with as well.

Edited by LinkOlaran
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the max actions seems to go up. Around floor 10+ you can have 4, but before then it is certainly only 3

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I'd also like to state that I doubt the gloves last for only 1 hour of combat - I had one pair of goliath gloves last for an entire task of mutated jadinkos (200 mutated male jadinkos, to be exact), and still had a bit of charge left.

 

Can you get a bigger sample size than 1 task? because during a task you aren't always in combat, despite the elapsed time it took to complete the task (picking up drops, rearranging inventory, maybe the binding come to mind when it comes to the non combat portion of the task)

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First off thank you very much for your input, they're a great help to us crewbies.

 

The handicaps max actions for re-rolling/nudging is 3, not 4 - I went to re-test this a bit ago, the number you start with (3) is the max. If you don't use any, upon completing a floor it'll tell you that you already have the max number of actions for handicaps.

 

I'm 100% positive it can go to 4, as I've had it happen myself, but as Sy said it very well may be only above a certain floor. If anyone happens to figure that out, I'd be grateful to hear (with a picture would be helpful for verification, if possible), as I'm sure some of you that are actively doing Dominion Tower will find it before I get a break from homework long enough to experiment.

 

Lifesaver doesn't just restore LP - it also restores prayer points to maximum. I still need to test and see if it can cure poison and/or disease as well, but restoring prayer is confirmed. Should also see if it restores reduced stats as well, now that I think of it...

 

Missed that bit when I was adding it in, but I do recall it restoring prayer as well, so I'll change that. If you happen to find any other things it ( i.e. restores reduced stats as you suggested, and/or summoning points) another post or PM to me would be wonderful.

 

May also want to comment and say that the max credits one can have to spend on Dreadnips and the Goliath/Swift/Spellcaster gloves is 15 (75 boss kills). This may be stated in one of the images which didn't load for me (dialup sucks for loading images, by the way).

 

I'll double check if we have that information in there for sure, but that was one of the note we were going to list, and it possibly was just forgotten.

 

As for the gloves and Dreadnip comments, I'll get someone else to take a look at them as I personally do not have those features unlocked. We'll certainly look at them though.

 

Thank you again for your corrections.

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It took me a while to come back to this topic, my apologies.

 

First, I'm glad to help wherever I can, particularly since I enjoy this minigame very much :) if there's anything else needed, I'll try to give it a go.

 

Handicaps I wasn't sure on - if it were possible to check the floor completion without having to see my marker in game, you'd see that I only ever did get to floor 15 in climber mode - so I'm not too surprised if the number can go up. I can try to see if I can find what floor it does (I'm wagering a guess that it's either floor 10 since that's an even number, or floor 6, since that's when class A bosses can start to appear), but honestly, I have the worst luck with handicaps, lol.

 

As for the gloves, I admit, I probably jumped to conclusions - the gloves certainly feel like they last a lot longer than an hour, but one would have to consider banking, taking loot, etc. It could easily just be an hour, it might not. I know I've heard that the number of specs that the gloves do has an effect on how long they last (wiki source, probably, so not completely reliable), but something like this would require a bit more testing. My thought was, that task had taken me 3 uni pouches, and I know I spent a lot of time in combat - I can't say how long (considering how boring of a task it is, you can't blame me >.>), but it could still be an hour.

 

Thanks for the responses, guys. I'm glad to help where I can, but incorrect information is just as useful as no information at all, lol.

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