So basically what your saying is since you didn't give damn about highscores when you were F2P that automatically makes it fact for everyone else? Not everyone wants to play the game the way you do and generalizing an opinion on why we shouldn't be complaining just off of that doesn't bring up a very convincing argument.
When does a new player get on the high scores? It normally takes a good amount of game time to get a skill there. Nobody comes to RS and goes straight to the high scores. The first few months are exploration, questing and basic skilling. Think back to when you started. That’s what you did. That’s what we all did. The problem is you’re thinking from the point of view as an experienced player and not as the noob you once were. For instance you won’t find someone who is brand new to RS coming on to forums like this and [bleep]ing about removal of high scores. Erewhon2 put it nicely - ‘rant against Jagex without stopping for 5 minutes’.
What you are failing to realize is that a great majority of the posters in this thread (myself included) are in the exact category you are telling us to listen to. Most of us are current players who have been through F2P and we feel it's wrong because given our past experience, we have found high scores to have been a beneficial part of F2P that contributes to the overall game's community and design.
Your argument on here, again, is based on experience. My original points were about bringing new players in. Any new players will accept they cannot get on the high scores the same as they cannot get through the gates to Taverly or use dragon weapons when they click on their attack icon.
If I personally at some point go F2P, I accept that high scores are a feature only for members the same as all the other restrictions. Why am I not bothered? Because I graciously accept that I’m getting the game for free and do not have unrealistic expectations. Erewhon2 and Sydan seem to be thinking on similar lines. I would probably guess that these are the type of players who appreciate things a little more, particularly when given for ‘free’.
Explain this, then.
How are fanbase-driven programs going to function accurately? Tip.it has its own dynamic signature, which will be useless to a lot of players in a few days. Runehead's main function was clans, and many clans are F2P to encompass as many people as they can. Runetracker, of which Tip.it is partnered with, won't be able to keep up with a very large amount of its userbase.
Simple – Get membership.
To the point of "career F2P": So what? Who forces anyone to pay for a free game? It shouldn't matter if a person doesn't elect to pay for members here...especially since not that long ago, Jagex was preaching about how awesome its F2P game was. It really isn't awesome anymore due to a lack of interesting features, and even worse - features are being taken away.
See my point above to Gandorf61 for your first part. I’m happy for anyone to be a career F2Per but enough with the endless complaints about what F2P can’t have. To be honest if career F2Pers quit because of this I won’t lose any sleep over it. Sounds harsh but I’ve no time for those that look a gift horse in the mouth.
F2P is still an awesome game, much better than when I first played it. That’s your own point of view about how ‘interesting’ it is but that isn't the same overall because we wouldn't have career F2Pers in the first place if what you're saying is true. If I could wipe my own memory, start again and play F2P I’d still find it awesome.
You three have a way of thinking that doesn't take into consideration every possibility; You group all f2p in two categories, when that simply isn't true.
You're generalizing f2p into two ways of playing, when there are so many more.
Such as? Please elaborate.
And let me remind you that f2p aren't the only ones that use the highscores to look up f2p characters. I do it all the time when I'm p2p, and when I take a break from p2p, and I'm sure some other people do as well.
That’s one thing you won’t have to look up anymore then isn’t it? It won’t matter.