We really do need an outlet for items again. If it weren't for the nuke, everything would've plummeted till they reached their floor. That's really not fair to monster hunters.
The RuneScape defence system is a bit at fault too imo, since dragon platelegs offer no discernable increase in defence for a medium-to-high levelled player going about his slayer - you might as well slay in proselyte and protect pray when things get ugly.
What we really need is them to bring out the eastern lands; then have shops in both the eatsern lands and in current RS that buy items from the other-side as it were.
Traversing from each continent to the other shouldn't be too easy* and obv put some fail safe in to stop ge>shop trading.
That way d legs etc. could all be sold for decent price in eastern lands while eastern lands drops could be sold to main land stores fairly cheaply.
*As in some lore about it being too long range for teleport's so you literally HAVE to go to port phasmytaas or eastern equivilant and take a boat that should run sort of 20-30 seconds travelling cinematic each time.
But make it so that like first quest where u go over there you end up sort of being an ambassador so that you bring a banker & a ge clerk with you and then post-quest banks and a ge can open.
And other little things can be added in in time too, like a clan portal where u need five members to go to it again to activate it so u can get up from tht side and then clan vex on tht side go there and like in-time culd have various tasks/quests where you do manage to link up transport networks, like say 90+ mage can do an quest in an abyssal area where u manage to create a spell tht will throw u between the two continents, or with 85 mage and 85 farm you find a way to get a working fairy ring setup.
Big idea I know, but I think it'd be a nice way to add more depth to the game opposed to just some shoddy patch up job. Sort of make it so there's two very different worlds with very different vibes and then you can kinda cross-contaminate so stuff learnt there can be applied bk home as it were; sort of have new elements of skills or new skills that can't be started in current world. Like they could have all new smithing techniques that open up new useful armours at 90s of smithing, or they could have a whole sort of "totem" based brand of magic where you kind of craft spells using predefined elements and powders (sort of magic meets herblore and summoning) so we could end up mixing like short range teleports, custom teleport markers all tht kinda thing.
I fear I've gone of on a tangent now so i'll stop.