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28-Nov-11 Polypore Dungeon


Saradomin_Mage

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In an isolated cave, deep beneath the River Salve, sits a solitary gorajo ramokee. Born as a skinweaver, she was destined to serve her tribe as a healer, but now she has abandoned them and settled in Gielinor where she can use her skinweaving powers for her own amusement. She revels in the joy of creating bizarre, powerful monsters from the local wildlife, and watches as adventurers are drawn to her cave for battle and plunder. Her only other company is a strange little merchant, who was driven mad by a tragic loss and now lives as a hermit within the cave.

 

By imbuing the native fungi with her powers, and growing them all over the beasts of the cave, she has created entirely new creatures. Her power, residing in the fungi, makes the beasts extremely resilient to physical melee and ranged damage, so you should come packing magic (although a dwarf multicannon will also be useful). Many of the creatures cannot be harmed at all, except by the most skilled slayers. With some basic Herblore skill, you (or a friend) can weaken the cave’s inhabitants by preparing neem oil and splashing it on to them.

 

You can turn the skinweaver’s power to your own advantage by gathering flakes of fungus as you slay these abominations. Skilled crafters will be able to sew the flakes on to mycelium garments, sold by the merchant near the entrance, to make new kinds of protective mage armour. There’s a new food item that has a chance to grant life point regeneration when struck in PVP, as well as a powerful battlestaff with an inherent attack spell, usable without runes and regardless of your currently active spell book.

 

Don’t forget to visit the gift shop on the way out!

 

Mod Ash

 

 

 

To enter the Polypore Dungeon:

 

Head north from the Duel Arena bank and cross the bridge onto the little island, or dial BIP into the fairy ring network.

 

 

 

Requirements:

 

You must be a member to access the Polypore Dungeon. While there are no requirements to enter the dungeon and its inhabitants are non-aggressive, a high Magic level will allow you to tackle its more powerful denizens.

 

There are two multi-way combat areas within the dungeon: one requiring 73 Agility and the other requiring 82 Dungeoneering.

 

Some enemies require a high Slayer level to be harmed at all.

 

The protective mage armour requires certain levels in both Magic and Defence to wear. They may be crafted with the levels listed here.

 

Level 80 Magic and Attack are required to wield the new polypore staff. A Farming level of 80 is required to construct it.

 

The Slayer masters will not assign polypore creatures as targets to anyone with a Magic level below 60 (for the ganodermic and grifolic creatures) or 50 (for the fungal magi).

 

 

 

In other news…

 

- An additional slot has been added to the Slayer rewards interface to let you block one more assignment, if you have 300 quest points. You can block all the polypore creatures using a single slot.

 

- Due to popular demand, we have added a number of high-quality audio files from Dominion Tower and One Piercing Note to the downloads page.

 

- In the interests of account security, and to aid in the development of future email-based security updates, we will be introducing mandatory email validation for new accounts later this week. Those creating new accounts will be required to complete a verification process through a valid email address. Full details will be given during the creation process.

 

- We’ve introduced the ability to switch on bloom lighting effects to the graphics options menu. There are now bloom effects available in many areas of the game, and we will continue to improve and add to these effects in the future.

[spoiler='Patch Notes]Graphical:

 

 

Some new loading screens have been added.

The water around the God Wars area has been frozen over.

The walled off door at the back of Lumbridge Castle has now been opened up again.

Mackers' chathead is now present when he is placed in a Player Owned House menagerie.

A Dungeoneering ground resource in the Pressure Plates Dungeoneering challenge room has been moved away from a Fishing resource.

Several ponds and rivers now have the new water shader.

Some flickering issues on top of the Sorcerer's Tower have been fixed.

The glow around the "Rest" icon is now centered correctly.

Edicap and Gissel mushrooms in a Farming patch now will display the correct models.

Some flickering in some Clan Citadels along the walls has been fixed.

Falconry no longer causes Armadyl plateskirts to stretch.

The correct gem is now shown whilst gem cutting.

The FPS display is no longer covered by the minimap.

The Zombie Hand emote animation is now more in sync with the player when lagging.

Hobbs model from Slug Menace is now updated with a fishy head at the relevant point in the quest.

 

 

 

Quests & Tasks:

 

 

Mackers can now be used by players who have not completed the Wolf Whistle quest.

Mackers can no longer be placed into a Player Owned House toybox.

An interface in Within the Light no longer repeats itself after it's been played once.

The One Piercing Note robe reward no longer recharges Prayer points on free worlds whilst resting.

The "Mass Production" task no longer claims you can complete it before you have the required Runecraft level.

 

 

 

Skills & Minigames:

 

 

The "Killed 500 bosses and all in set X" Adventurer's Log entry no longer always refers to set A.

Dominion Tower's Endurance mode is now limited to 250 matches.

 

 

 

Other:

 

 

Text is now retained when switching between different chat modes.

The warped gulega's special attack now takes slightly longer before it hits the player.

Dungeoneering grounding boots now show the correct stats.

Dungeoneering party invites are now ignored if that player is on your ignore list.

Several Dungeoneering rewards have had their capitalisation fixed in the Adventurer's Log.

A broken Dungeoneering journal has had its text returned.

The Chaos Altar's shortcut now works correctly with the wicked hood.

Time remaining on auras is now displayed using a non-recoloured message in fixed screen mode.

The Lunar Trollheim Teleport spell is now sorted correctly on the Magic interface.

Strykewyrm background sounds have been altered.

Some missing Hunter "young trees" have been returned to Morytania.

A typo on "Adamantite" has been fixed in the Artisans' Workshop.

 

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Bring on the slayering :thumbsup:

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^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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I thought they already did compulsory email validation for new accounts ages ago. mellow.gif

 

It's good to see that magic in slayer's getting some serious representation, here's hoping the rewards are good.

~ W ~

 

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25669253.png

 

Not even getting 15m for it Lol. Common Drop? Got on my 2nd kill

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Runescape Player Since '04 | Tif Member since '06 | Max Combat | Too Busy Playing MW3

 

Remember: Anyone who is worse than you is a noob. Anyone who is better has no life!

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Brb playing scape.

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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Does anyone know the fairy ring code for the cave??

 

If you actually read, it's BIP.

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"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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An additional slot has been added to the Slayer rewards interface to let you block one more assignment, if you have 300 quest points. You can block all the polypore creatures using a single slot.

 

IMO the best part of this update. Been waiting for this forever (Or since we reached 300 quest points :P).


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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The stats of the Ganodermic Armor pieces according to GE:

 

Helm:

 

ATK

 

Stab +0

Slash +0

Crush +0

Magic +7

Ranged -3

 

DEF

 

Stab +5

Slash +35

Crush +25

Magic +14

Ranged +5

Summoning +10

 

Melee abs: 4%

Magic abs: 7%

 

Chest:

 

Stab +0

Slash +0

Crush +0

Magic +32

Ranged -11

 

DEF

 

Stab +18

Slash +180

Crush +130

Magic +120

Ranged +5

Summoning +80

 

Melee abs: 15%

Magic abs: 34%

 

Chest:

 

Stab +0

Slash +0

Crush +0

Magic +21

Ranged -8

 

DEF

 

Stab +6

Slash +60

Crush +40

Magic +42

Ranged +5

Summoning +30

 

Melee abs: 5%

Magic abs: 12%

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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