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Stealing resource spots


dire1

Do you steal resource spots?  

32 members have voted

  1. 1. Do you steal other people's spots when they arrive before you?

    • Yes (somewhat often)
    • No (NEVER)
    • Occasionally, depending on situation


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I'll admit that I've stolen another person's resource spot a few times, even though they arrive first. This is especially true for mining iron, rune etc. (I'm f2p) . Before, I used to do it only after hopping to a few different worlds first, but now I've gotten kind of lazy :P. Often, I leave after a few minutes if the guy asks politely, but there have been a couple of times where I've been cussed out or even reported (the things I've been reported for >.<)

 

Here are some of my personal reasons:

Supporting stealing

- The spot doesn't have their names on it; it belongs to everyone and should be taken by anyone who wants it

- The higher leveled person should not have to hop around and have reduced xp/ waste time; after all, they did work for it

- If the lower leveled person cannot compete, then they should instead move to a worse quality/ less popular location.

- Pains me to see a noob using a mithril pickaxe or something at such a good spot D:

 

Against stealing

- RAWR I was here first. (I'll admit that's a pretty good reason)

- You shouldn't be a total dbag and ruin the game for everyone

- Ethical/ moral reasons

 

Well those are most of the arguments I can think of right now.

Please leave comments or your own personal reasons and vote in the poll ^.

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I'm all for people not stealing my spots, especially now that there are fewer F2P worlds, but the problem with things like mining iron is that it's based not on skill level but server ping. I'm constantly being kicked out of spots by people 20 levels lower but with a slightly faster server ping. They need to change Mining so that higher levels can gain higher level ores faster and with more consistency (at 98 Mining mithril/adamantite/runite shouldn't take anywhere from three swings to three minutes :wall: ).

 

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THEY ARE MY PIXELS NOT YOURS!

 

If you aren't fast enough to get the stuff, you'lll eventually be 'crashed'. If you can crash others, why not?

 

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- The higher leveled person should not have to hop around and have reduced xp/ waste time; after all, they did work for it

How is the lower leveled person supposed to get to a high level if they work without reward, when the high level person gets *all* of the reward?

 

 

- If the lower leveled person cannot compete, then they should instead move to a worse quality/ less popular location.

Why should they have to move to a worse quality location to suit Your wants? They have as much a right to that spot as anyone, and being a higher level shouldn't be a reason to bully them into moving. If they're a low level and they're being a dick to you, trying to get you to leave, then yea, I could see it. But just them being there is not a justified reason to essentially force them to move or give up.

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I'm all for people not stealing my spots, especially now that there are fewer F2P worlds, but the problem with things like mining iron is that it's based not on skill level but server ping. I'm constantly being kicked out of spots by people 20 levels lower but with a slightly faster server ping. They need to change Mining so that higher levels can gain higher level ores faster and with more consistency (at 98 Mining mithril/adamantite/runite shouldn't take anywhere from three swings to three minutes :wall: ).

This is a fundamental flaw with resource skills. Levels play a very minor role when you gather low def resources like iron, which means that ping is the only variable that matters. They should have just made a standard cooldown of 1 tick, then given pickaxes a mining bonus, increased the defense of resources, and increased role of your mining/fishing/woodcutting level. But, no, they had to make a retarded system that barely makes sense.

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The best iron mine in f2p (and probably p2p as well) is the one with the deposit box in the resource dungeon at the falador dwarven mines, which is what I was kinda hinting at in the original post. Being the best spot in the game, it's usually pretty sought after. When I mine, I usually hop around 3 or 4 times and then give up because literally every world has someone. I do make an effort not to steal and always feel guilty when I do. At least when I don't get reported...

There are iron mines besides the best one in the game! Lower levels can train elsewhere while leaving the better spots for the high leveled players. I know I sound kind of like a jerk, but the strongest should be able to reap the benefits.

 

Agree with hedgehog and kaida on the server ping thing though.

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- The higher leveled person should not have to hop around and have reduced xp/ waste time; after all, they did work for it

How is the lower leveled person supposed to get to a high level if they work without reward, when the high level person gets *all* of the reward?

 

Ellac, your point doesn't take into accound that the high leveled person also had a time when they were the lower leveled person. At that point they either hopped worlds or used the less convenient spot.

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I hop if someone was there first, unless there is room for them to share. Like Falador mine can have 2 people mining iron easily. If I go to a world and it is full of people doing what I want to be doing, I find a new world. I don't deserve to have the lower leveled people move for me because I have clicked iron rocks more than them.

 

I wish others would do the same, but it seems to happen less and less.

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I hop worlds for things like slayer 2-3 times before starting to share/take over. The greater demon room in Kuradal's dungeon (too expensive to cannon, cbf to deal with idiots trying to pk me) can't really support two people (unless one happens to be a noob) but I'll start taking over half the room. Likewise, if someone starts to start taking over my slayer spot I usually try to steal all the monsters they're aiming for in hopes they'll leave quickly, but then just hop because I'd rather deal with a 45 second world hop than constantly lowered kill speeds. However for skilling, I used to just hop for anyone. That's less of a problem with lrc, and ape atoll teaks are deserted. Don't think it matters at fishing.

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I quit hopping for slayer except for maxed (method-wise) people at 130 combat pretty much, for skilling I never have to hop because there never is competition (lrc, fishing spots etc. are all shared anyway). For tormented demons I must hop because I can't lure if there is someone else in the spot next to it, but they can lure just fine. So it depends on the situation.

 

For example at mutated bloodvelds I hopped for Simon (rank something overall), even though he was ~120ish combat at the time, because he was using the best gear, cannon, overloads and titan. I'd crash anyone 138 combat without a cannon in a heartbeat.

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- The higher leveled person should not have to hop around and have reduced xp/ waste time; after all, they did work for it

How is the lower leveled person supposed to get to a high level if they work without reward, when the high level person gets *all* of the reward?

 

Ellac, your point doesn't take into accound that the high leveled person also had a time when they were the lower leveled person. At that point they either hopped worlds or used the less convenient spot.

And no points take into account that the higher leveled person might have been lucky in finding a place to train for a bit, or using other methods of training, such as lamps and other xp-givers, where the lower leveled person doesn't have access to that training spot, or would prefer to use the lamps etc on a skill like Runecrafting. Yea, they could use lamps and penguins etc on, say, mining at a low level, but I would much rather get runecrafting xp. And if one spot is taken, like the one the high level used to GET to a high level, but one is free, you take the one where nobody is. And then a high level logs in and decides to take it all to himself, just because he "Earned it". Leaving nowhere for the low level.

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It depends entirely on the situation. For instance on my last slayer task I had to kill blue dragons, which I always do in the Heroes Guild which is a competitive spot. On the other hand, I'm now killing Kalphite Guardians (141) at the spot outside of the Kalphite Queen lair, so in the two times I've seen someone there on this task, I just hop worlds.

 

I make sure not to act like an ass if I knock someone off of the world.

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It's not 'stealing' a resource spot because a player doesn't own it. I do try and hop though because an empty world at the end ends up being better, but if you can't find one, crashing is your only option.

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They have as much a right to that spot as anyone, and being a higher level shouldn't be a reason to bully them into moving.

 

Yes, and as a result, they have an equal right to opening themselves up to competition.

But there is no competition. They're at the spot first, you come along and force them out. And it's impossible to Have a competition, because the high levels refuse to let the low levels train for their own selfish reasons.

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They have as much a right to that spot as anyone, and being a higher level shouldn't be a reason to bully them into moving.

 

Yes, and as a result, they have an equal right to opening themselves up to competition.

But there is no competition. They're at the spot first, you come along and force them out. And it's impossible to Have a competition, because the high levels refuse to let the low levels train for their own selfish reasons.

 

There is competition, because everyone has equal right to try at that resource spot. You can't get around that.

 

You can try to be courteous but at the end of the day you're putting yourself into a competitive action.

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When I was training mining to 85, I used the V iron rock formation to the east of Yanille. I would constantly see people in every world, and it got to the point where I had to steal someone's spot. Did I feel bad? Sort of. I would try and beat out people with higher mining levels (since mining iron is pretty much instant with 70 mining+ and a rune pickaxe) so that those with lower levels could train.

 

That's one benefit of resources like concentrated gold though. Besides killing the economy, it does allow people to not have to compete for resources.

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I go by a "Rule of Three" for this kind of thing. If I have to world hop three or four times, I *will* take over that spot on the third or fourth hop. There are exceptions to this though:

*High-population world with a good chance to take over.

*I am really close to a level-up.

*If the day (like a weekend) is really busy that day.

 

I usually am docile with regular skilling and only hop because I was in a nice mood. With combat and slayer, I am WAY more aggressive and will use a cannon and everything just so I can make my stay as short as possible. In the view point of other players, I was especially cold-hearted when I was nearing level 99. It's not out of greed or anything, I simply play with a pragmatic approach as this is a game and not a world where honor should be an indulged luxury.

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  • 2 months later...

I hop if someone was there first, unless there is room for them to share. Like Falador mine can have 2 people mining iron easily. If I go to a world and it is full of people doing what I want to be doing, I find a new world. I don't deserve to have the lower leveled people move for me because I have clicked iron rocks more than them.

 

I wish others would do the same, but it seems to happen less and less.

 

This pretty much. The only time i take a spot over is if they say something mean when i log on to check the world. Then i'm an ass and steal the spot icon_thumbsu.gif

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I don't steal spots. I just fight for my own. Some [wagon] tried to steal my spot in the granite quarry (I had to powermine to reach level 76, hey) even though there are like loads of spots and one single hopping would have solved the problem. I decided to forsake efficiency and disrupted his efforts until he hopped. Serves him right.

 

I only make an exception for spots where I don't really have a hope of finding an empty world at that point, or where competition is accepted anyway.

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  • 2 weeks later...

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