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New Skill?


Knoll_Saleh

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Has anyone heard rumors of a new skill yet? It should be this year that a new one comes out... I'm praying it does.... Any ideas of a cool skill?

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I remember it being said that no new skills were planned for 2012. Though I'm not sure how far back this was

That would make me quite sad.... I was hoping for something new to do....

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I remember it being said that no new skills were planned for 2012. Though I'm not sure how far back this was

That would make me quite sad.... I was hoping for something new to do....

You've still got LOADS of what's already in the game left to do.

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I remember it being said that no new skills were planned for 2012. Though I'm not sure how far back this was

That would make me quite sad.... I was hoping for something new to do....

You've still got LOADS of what's already in the game left to do.

Keyword: New

 

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I remember it being said that no new skills were planned for 2012. Though I'm not sure how far back this was

That would make me quite sad.... I was hoping for something new to do....

You've still got LOADS of what's already in the game left to do.

Keyword: New

 

But existing content he hasn't already tried is technically new, too. :P

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I remember it being said that no new skills were planned for 2012. Though I'm not sure how far back this was

That would make me quite sad.... I was hoping for something new to do....

You've still got LOADS of what's already in the game left to do.

Keyword: New

 

But existing content he hasn't already tried is technically new, too. :P

After burning 1k yew logs it isn't exactly "new" anymore.. Yet I still have to do another 100k.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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I'd rather better old skills than flimsy new skills.

This. Properly updating a couple of the older skills would be much more rewarding than a completely new one.

 

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When they update useless fletching and FMing and almost useless thieving, smithing, mining, fishing, woodcutting, crafting, and runecrafting, then I will ask for a new skill.

 

none of those skills will ever be important because RS is not that kind of MMO

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A new skill? Wouldn't they be more focused on fixing the older skills that are bemoaned for their uselessness surprising lack of applicability in the game grindiness (yeah, I'm looking at you Firemaking)?

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When they update useless fletching and FMing and almost useless thieving, smithing, mining, fishing, woodcutting, crafting, and runecrafting, then I will ask for a new skill.

 

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Is there no list of concepts they're considering?

I don't play that many RPGs but it seems like most generic skills are already covered... I mean Dungeoneering seemed kinda last-ditch, only considerable as a skill because of its mass of original content.

IF there were some aspect of life in the game itself that were otherworldly (as opposed to real life) but widespread enough, it could make for a unique skill. Something unusual or impossible to us that was part of everyday life for the people in the game.

 

An example [i just came up with] would be deposits of crystallinized energy in the form of orbs. These orbs would attract one another and accumulate in natural (and harmful, if touched) bin-like swirls of power rather randomly around the world. The longer they remained unharvested, the more that would gather and the more likely that those gathered would be of higher enrichment. Those discovering these deposits would have to make a choice about whether to harvest them immediately or leave them to accumulate longer, thereby running the risk another person might come by and take advantage.

The orbs could appear anywhere that players can reach, encouraging exploration and revisitation of older and more secluded areas. They would be far more "randomized" than things like shooting stars, and the circus.

There could be catalysts to help with the enrichent, spells to keep track of and possibly teleport directly to deposits, fortifications to be built with Construction, disguises to be made by those versed in trapping animals, and familiars that would increase the player's range of sense. Leveling the skill would allow the player to sense these orbs further away and be able to see highly concentrated ones, as well as use better tools and walk away with higher grade orbs.

The orbs themselves could be collected from the "bins" with special scoops tempered to deal with the dangerous raw energy. Scoops could range in material from bronze to dragon. (lol)

The obvious reward from performing this skill would be the orbs of power, which could be used to augment products from all production skills, strengthening already-made armor, weapons, potions, food and others and gaining the maker XP in both this skill and the skill relevant to the product (thereby also adding use to finished products often considered junk).

I started writing this as a basic example of something that might be natural to the people in the game but unheard of in real life and it just kinda took off. I'm going to go think some more on it. :)

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Didn't they say they were going to start the concept phase for a new skill this year?

 

At Runefest they said they were not working on a new skill and wouldn't be until they fixed up the old skills.

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When they update useless fletching and FMing and almost useless thieving, smithing, mining, fishing, woodcutting, crafting, and runecrafting, then I will ask for a new skill.

 

none of those skills will ever be important because RS is not that kind of MMO

 

Fishing, crafting, runecrafting and fletching all all very important to the game as we know it.

 

Take them out and magic would be massively more expensive and difficult to do, same would go for ranging with bolts.

Crafting's absence you could wave goodbye to all the useful amulets and rings and a good slice of mage armours.

No fishing? say goodbye to like the entire food market.

 

Even msot of the others have a few important roles to play; they only ones on that list that are pretty much entirely useless in relation to other skills is thief and FM

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I'd rather better old skills than flimsy new skills.

 

Runecrafting? Summoning? Farming? Slayer? Dungeoneering?

 

None of the 'new skills' were flimsy.

 

Wanting old content to be better is all well and good but it makes no sense to undermine your own argument like that :/

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When they update useless fletching and FMing and almost useless thieving, smithing, mining, fishing, woodcutting, crafting, and runecrafting, then I will ask for a new skill.

 

none of those skills will ever be important because RS is not that kind of MMO

 

Fishing, crafting, runecrafting and fletching all all very important to the game as we know it.

 

Take them out and magic would be massively more expensive and difficult to do, same would go for ranging with bolts.

Crafting's absence you could wave goodbye to all the useful amulets and rings and a good slice of mage armours.

No fishing? say goodbye to like the entire food market.

 

Even msot of the others have a few important roles to play; they only ones on that list that are pretty much entirely useless in relation to other skills is thief and FM

With PPS you only need fire runes - which are still such a common drop from slayer monsters I think you can keep maging and never run out of fires there. The other part of PPS needs can't even be crafted.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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I'd rather better old skills than flimsy new skills.

 

Runecrafting? Summoning? Farming? Slayer? Dungeoneering?

 

None of the 'new skills' were flimsy.

 

Wanting old content to be better is all well and good but it makes no sense to undermine your own argument like that :/

I don't think RC and Slayer are new skills, as slayer came out in january 2005 And RC before that.

Also you miss Construction and Hunter, hunter has only a few uses. Same as that farming only has a few uses (herbs and maybe ingredients for tuna potatoes).

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When they update useless fletching and FMing and almost useless thieving, smithing, mining, fishing, woodcutting, crafting, and runecrafting, then I will ask for a new skill.

 

none of those skills will ever be important because RS is not that kind of MMO

 

Fishing, crafting, runecrafting and fletching all all very important to the game as we know it.

 

Take them out and magic would be massively more expensive and difficult to do, same would go for ranging with bolts.

Crafting's absence you could wave goodbye to all the useful amulets and rings and a good slice of mage armours.

No fishing? say goodbye to like the entire food market.

 

Even msot of the others have a few important roles to play; they only ones on that list that are pretty much entirely useless in relation to other skills is thief and FM

With PPS you only need fire runes - which are still such a common drop from slayer monsters I think you can keep maging and never run out of fires there. The other part of PPS needs can't even be crafted.

 

 

You need Poly stick + 15k fires + 3k poly spores + 80 farming.

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I don't think RC and Slayer are new skills, as slayer came out in january 2005 And RC before that.

Also you miss Construction and Hunter, hunter has only a few uses. Same as that farming only has a few uses (herbs and maybe ingredients for tuna potatoes).

 

I know that. I'm not trapped in the past lol. But when people compare 'old' to 'new', they tend to think RSC skills versus those that came out after RS2. Hunter and construction are certainly not flimsy, having well fleshed out rewards and skills with them, but they're certainly not great game-changers with how we play the game. Runecrafting, Summoning, Slaying, Farming, Dungeoneering--all fine examples of dramatic game changers. Farming barely squeaking it in from behind and clinging to such a status by its fingernails, but it's there. Without it, people wouldn't be able to use such game-breaking content like overloads so freely, surely.

 

And besides, if we're truly going off new skills, say the last two skills released, then that even further undermines such a strange argument because Summoning and Dungeoneering are arguably the most useful and impacting skills we have available to us today...

 

You can't get around that it's a 'flimsy' argument.

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With PPS you only need fire runes - which are still such a common drop from slayer monsters I think you can keep maging and never run out of fires there. The other part of PPS needs can't even be crafted.

 

Ancient Magic spells are already expensive. No Runecrafting would increase the cost by a lot.

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