Helm_Lardar Posted January 18, 2012 Share Posted January 18, 2012 Problem: Smithing is universally underused and not-worth-your-time apart from quest rewards and diaries. Solution: make high level repair items require an appropriate smithing level instead of weird bits of cash, and then bit of metal/material that you can buy or find somewhere. Example: Barrows armour can be repaired for cash. Make it so you have to repair it, perhaps in an unusual way, with level 70 smithing and some materials: probably cursed adamant and cloth, bought from the digging man. Chaotic weapons can be repaired for cash and dungeoneering tokens. Make it so you have to repair it with 80 smithing and some materials: probably a chaotic metal from marmaros which can be bought for coins/tokens. Torva armour can be repaired for cash. Make it so you have to repair it with ancient cloth and metal which can be bought from Ashuelot Reis, requiring 85 smithing. This provides a necessity for the high level to get their smithing up in a way that is consistent with the lore of the game and its structure and also makes perfect sense for the smithing skill as a whole: what else would you level to repair high level armour and weapons, and what npc would be more suited to the task than you, a near master smith? I'm not an efficienado. Link to comment Share on other sites More sharing options...
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