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31-Jan-2012 - Troll Warzone


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This week sees the conversion of Burthorpe and Taverley into the Troll Warzone – a massive area rework designed to drop new members right into the thick of things. There’s plenty to do even if you’re one of the old guard, though, so high-tail it to Burthorpe and do your bit to turn back the trollish tide!


The Troll Warzone is designed as a linear experience, so new members and low-levelled players will be taken straight to Burthorpe and placed into a tutorial mode, where they’ll be guided through the content in order. The more experienced among you will be given the choice to be teleported straight to Burthorpe to follow this preset path, or you can make your own way there and complete the content in whatever order you wish.


There’s plenty to do, whether you’re new to the game or a hardened veteran:


Let Them Eat Pie


Rolo the Stout is an unscrupulous merchant who is taking advantage of the plight of Taverley’s inhabitants to turn a quick profit, and whose one weakness is a finely crafted short crust. Grit your teeth, hold your nose and belay your culinary sensibilities to wreak vengeance upon this rotund racketeer’s digestive system.


To start Let Them Eat Pie, speak to Nails Newton outside the Pick and Lute tavern in Taverley.


Quest Reworks


Wolf Whistle, Druidic Ritual and Death Plateau have each been extensively re-written, to bring them in line with the quality and storyline of the rest of the area. If you’ve completed these quests before, you’ll still be able to play the new versions and will receive the rewards at the end, although you won’t receive any additional quest points. Wolf Whistle and Druidic Ritual are no longer requirements for training Summoning and Herblore, and Death Plateau is no longer a requirement for smithing claws.


Baby Troll Pet


War has victims on both sides, and one battle will introduce you to this little fellow. Visit the combat training area afterwards to adopt him, and he’ll stay with you indefinitely. Trolls are naturally long-lived, so you won’t see him grow up, and although you don’t need to give him food, he is always hungry. This is one troll that we would definitely recommend feeding...


Recommendation System


Gielinor’s a big place, and it can often be hard to decide what to do or where to explore next. Speaking to the skill tutors in the warzone will allow you to undertake recommended tasks, which give great training ideas to those of low to mid skill levels. You’ll even get a handy teleport to the necessary area, although there are limits on how often you can use it.


Graphical and Audio Update


The Troll Warzone is also the latest of our graphical improvements. As well as being rearranged, the two towns are now a bustling, chaotic frontline base, with wounded soldiers, beleaguered refugees and war-worn architecture, while retaining and enhancing the Imperialist and druidic style of their more peaceful incarnations. There’s some amazing new audio content too, with sampled atmospheric sounds, music and effects that change naturally as you tour the area.

...And Much More!


Along with all of this, there’s a pile of new stuff to help new members during their whistle-stop tour through their members’ benefits: a new two handed sword with a special attack; a customisable mage staff; a reworked version of the Dwarven Army Axe, which can be upgraded to give XP boosts helpful for speeding up low-level training; and the eternal gratitude of the Imperial Guard.


There’s never been a better time to be a member. If you’re considering making the switch to the members’ game, or have friends who’ve yet to give it a go, what’re you waiting for?


The Burthorpe Imperial Guard needs you!


Mod Mark, Mod Jack, Mod Liono, Mod Wilson, Mod Moltare and Mod Z


In Other News...


- Some quest starting zones, including Witch’s House and Grim Tales, have been moved to fit in with the rework of Burthorpe and Taverley. Some other frequently used features, such as the farming patch, have been moved too. Don’t worry, though – nothing’s been taken away!

- Melee armour up to steel (including square shields and kite shields), leather armour, and both blue and black wizard’s robes have been given a graphical overhaul.

- The blue skirt has been renamed to the wizard’s robe skirt, and the black skirt to the black robe skirt. Both now have small bonuses to magic attack and magic defence.

- For a look at the visual improvements we'll be making to higher-level armour, pay a visit to the mercenaries just north of Falador.

- There is now the option to travel to Burthorpe through your home teleport spell.

- We’ve made some visual improvements to the quest journal and task interfaces.

- Slayer monster respawn rates have been increased slightly to be closer to the respawn rate prior to Bot Nuke Day.

- All bank booths are now usable with a left-click "Bank" option.

- Clan Theatre emotes have been removed from the emotes interface when not in a Clan Theatre.

- The "Desperado" player title is now available from the Player Loyalty Store for a discounted price of 7500 loyalty points for a limited time of 2 weeks only.

[spoiler=Patch Notes]




Amulet worn models are no longer all using the same model as the amulet of defence.

The Firemaker's outfit is now correctly positioned when worn.

A rock in Edgeville that was causing a slight pathfinding issue when trying to enter the north end of the bank has been removed.

Text in dropdown boxes has been made lighter to be more visible on darker backgrounds.

Several dungeons that are too bright with bloom enabled have had their brightness settings adjusted.

Some missing polygons have been returned to the outside of Dominion Tower.

Players no longer stop then speed up if running whilst performing the Hula Hoop emote.

Attempting to mine whilst resting no longer hides a player's pickaxe.

Some force-walk areas in the desert have been removed.

Albino rat attack animations are now fixed.

Unmorphing from a rock whilst wearing a bedsheet now functions correctly.

The Wilderness level interface is no longer hidden underneath the XP counter.

Some roofs in Miscellania dungeon are once again attached to the buildings.

The Clan Battlemaster has realised it is no longer Christmas, and has hence put his santa hat away.

The money pouch tab is now shown over the top of the Grand Exchange interface on fixed screen mode.

Some wall kit used in Slug Menace no longer has clipping issues.

Obsidian charms have had the detail on the charm returned.

Some flickering has been fixed in a cutscene during Curse of Arrav.




Quests & Tasks:



Shadow tendrils in Firemaker's Curse are now correctly scaled in fixed screen mode.

More hints have been added to certain stages of Firemaker's Curse.

The Book of Char has been added to Player Owned House bookcases.

The Book of Char now has a once-per-day teleport to Char's cave.

It is no longer possible to gain two torches in Firemaker's Curse by wielding one.

Grinding Shards of Armadyl no longer stops after the first 63 shards.

A typo for Prifddinas has been fixed in the Book of Char.

The statue in Enahkra's Lament can now function with the chisel in a toolbelt.

It is now possible to reclaim disguise items from Rocking Out post-quest.

Drakan's Medallion no longer uses up charges in the basement of the ectofuntus building.

Doctor Orbon will now accept money from a money pouch during Sheep Herder.

A Spirit of Summer reward area no longer shows as level 109 Wilderness.

Reeds can now be cut using a machete in a toolbelt during Legends' Quest.

Cutscenes in Recipe for Disaster no longer use fixed-rate chat windows.

Trying to retrieve mirrors during Mournings Ends Part 2 with a partially full inventory no longer forces the player to restart the puzzle.




Skills & Minigames:



Hint arrows no longer appear on the incorrect Barrows brother.

It is now possible to gain Conquest rating when your rating is 0.

An elite treasure trail coordinate that points into the middle of the Wilderness Volcano has been moved outside of the giant blocking sword.

A "north" debug message has been removed from The Pit.

Players can no longer take lent items into dangerous Clan Wars matches.

Dominion Tower matches against the Everlasting and the Illusive no longer fail with spectators viewing the match.

Master Runecrafting robes now award the correct amount of bonus experience.

Gnomeball's core code has been updated to fix several bugs.

The Hybrid armour damage boost in Castle Wars now works.

The Ringmaster at the Circus will now talk about the new Firemaking events after Firemaker's Curse.

Attacking Fareed in Dominion Tower without Ice gloves now sends items into a player's bank instead of dropping them onto the floor if the player doesn't have inventory space.

The Flash Powder Factory outfit's bonus effect now works with antipoison+ and antipoison++ potions.







A confirm option has been added when changing tracked skills on the XP counter interface.

Familiars will no longer stop being able to see their target from certain angles.

The orange progress bar around the new XP skill icon now fills at a more consistent rate for higher levelled players.

If no button is pressed on the XP tracker and confirmed, Attack is selected as default instead of no skill.

The Ape Atoll agility course now shows the correct amount of bonus XP gained on the final obstacle.

Bal'Lak the Pummeller no longer spawns portals over the exit ladder, removing the ladder.

Player chat now appears in the trade chat tab when player titles are used.

The Prayer stat is now restored after death.

The Barbarian Outpost agility course has had the Agility requirement corrected on the skill advance guide.

The constitution requirement for Zamorak's Fortress in God Wars has been fixed.

Corrupt dragon armour is no longer listed as members only on the skill advance guide.

A "Member's Only" padlock no longer appears on all new unlocks for free players.

Steadfast boots no longer state that Ritual of the Mahjarrat is required on the skill advance guide.

A typo on the Flash Powder Factory skill advance guide entry has been fixed.

Ganodermic armour entries in the skill advance guide have been corrected.

Orange tree payment information on the skill advance guide has been corrected.

The Defence skill guide's "Mastery" option now has a member's only padlock icon.

Recipe for Disaster gloves have been renamed and had their examine info updated to refer to what armour set they belong to.

The Summoning icon now has options when clicked on the bottom-right corner.

Coins can no longer be removed from a money pouch in a Dungeoneering waiting room.

The email validation screen no longer references a non-existent text field.

Several advisor system references have been removed from Dungeoneering.

The "Member Benefits" link has been removed from the graphic options screen when trying to select fullscreen as a free player.

A typo on the vyrelord loading screen has been fixed.

Planks in Brimhaven agility course can no longer be failed with the surefooted aura enabled.

The Wilderness agility course's gate examine message has been updated.

Breadcrumbs can no longer be gained on a free world.

A bronze halberd is no longer given to players using the Refer-a-Friend system.

Slayer masters no longer refer to the desert heat when talking about Desert Strykewyrms.

Pets will no longer be lost if entering Dungeoneering on a free world with a pet out.

It is no longer possible to trade money into a player's money pouch in the Wilderness.

Coins now enter a player's money pouch when using telekinetic grab.

Coins are now sent to a player's money pouch when using columbarium keys.



In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Is anyone else having difficulty loading the game?



Edit: Ge has updated pics of iron/steel/bronze items!

Steel full helm seems cute.


99+ all 23rd March 2012 - 2496 total 13th June 2012.

9000+ dragon drops! Including draconic visage, d chains, d spears, d2h, d claws, d meds, d legs, d skirts... d bones, d hides :)?


I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)?

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new mercenarys and bronze armor in background


arma,dragon and infinity?

Wonder if it would be wise to invest in some of those armours now. :P


Love the new style of Taverley and nice to see they got rid of the wasted space between Taverley and Burthorpe.


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They all look better than the old versions but that's not really hard lol. Steel in particular looks pretty cool though. Looking forward to seeing Mith-Rune armours done next.


Does anyone have any pictures of the Mage robes or leather armours yet?


I didn't realise these armour updates were going to be so extensive either, I just assumed they were just doing the standard metal armours. Really interested to see what they do with dragon hide.

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I REALLY hope when they do update dragon, they update the weapons. Scimitars fine, but Longsword/2h are THE SAME and ghastly; Baxe, Spear, Mace and Dagger havent been touched since their birth.


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