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Tip.It Times - 5th February 2012


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And it is illogical when Mod's view perfectly viable statements as "trolling" or "flaming" just because they say an article is bad. I'll say it, the first article was bad. It was illogical and poorly written. That is neither trolling, nor flaming, but watch someone jump on my back.

You're right, that isn't flaming or trolling.

Not surprised this is in the Times though lol. Inb4the "warning" for "badmouthing our pretty articlesz."

This, on the other hand, sort of is. :razz:

 

Similarly, many of your solutions come down to "This is how the internet is, deal with it" or "This is how it is on WoW, which is so much better", while criticizing the author for not providing solutions. The first two don't provide a solution because one isn't needed; Arceus suggests clarifying the rules, which is something that many players over the years have asked for, and actually fits with what you suggested. The rest... Provides solutions that come from someone that has played Runescape recently.

 

And then we get to your opinion of the 'spamming' and 'solicitation' rules, which show how out of touch with the game you've become since quitting. The solution he provides for spamming would work in Runescape without rewriting the entire chat system to be more like WoW's. Similarly, your argument towards solicitation has you providing a personal example and concluding that all cases are like yours... Which is both illogical and ignores the fact that Runescape has a much younger audience than WoW does.

 

It just seems like you skimmed through the titles in the article instead of actually reading it.

 

Shit, this post took longer than I thought. Ninja'd by LTK :razz:

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I welcome people counter discussing my points. Show me if I am wrong, or being illogical. This is GENERAL DISCUSSION. It is for discourse, which often includes differences of opinion and intelligence.

 

But please, don't try and use defend the Times by saying I'm attacking the author, or I won't write my own paper. Show me how I am wrong, or the author is right.

Okay.

 

1.) The problem: Offensive language.

First off this isn't a problem per say. There is a filter, use it or don't. Report those who offend you. Simple as that. There is no "problem". Words are inherently neutral. Its the meaning them that matters. I can call someone a "noob" as an insult and it be way more "mean" or "harsh" then calling my IRL friend a Fing a-hole, because the later knows it is meant as a joke, and takes no offense, whereas the former does not. Offensive language aimed at you, report or use the ignore list. This shouldn't have been even been listed, its just this simple.

Offensive is subjective. If you believe everyone is as hard to offend at you, you are sadly mistaken. Maybe a person does swear a lot, so they have the censor off. Well, that doesn't filter, say, the N word, which they may find offensive. Also, offensive language isn't limited to swearing. For instance, a player approached my brother after losing a duel and told my brother, "I hope your family burns at Christmas dinner." THAT is offensive and he didn't even have to swear.

 

2.) The problem: Offensive username. Seriously, " Players should be able to read each other's names without seeing offensive material, according to Jagex.". First off, he's wrong. Offensive names are against the rules, but not because of some "right" that players have to "not be subjected to offensive names" as if RS has some Bill of Rights. That ruins credibility. Also,

 

"Why you should care: If this is a "rule", and people break it without being punished, they may have the courage to break other rules you may feel more strongly about." This is just a stupid statement. For one, logically, its wrong. Just because someone has stolen a candy bar does not mean they will steal a car. Because I punch my friend does not mean I will murder a professor. As well, even if some contrived correlation could be derived, (A person with an offensive name scams someone) Correlation does NOT create causality, at best it simply implies it. As well, offensive names are in every game. You either have to not play, or deal with it as the rules allow, through reports or such. Not sure what a wiki page would do to prevent or inform people. An stats on how many people even read the wiki pages?

Again, offensive is subjective. If someone's name is "HAHA9-11," THAT is offensive to the family of victims and many sensitive Americans. That needs to be taken care of, regardless of whether some seasoned veterans of the internet are immune to all things offensive or not.

 

3.) The problem: Spamming. WELCOME TO THE INTERNET. The problem actually isn't so much spam as it is Jagex's asinine chat system. Could be much better like WoW's, where you have a /2 (trade) but limited to 2 messages per 30 seconds or whatever. Can enter/leave it easily. In addition, where is the brightline? The author provided no brightline, he just says "Spam r problem." His solution might help a bit, but the F2P model and ease of spam will only go away when Jagex fixes their end.
Welcome to the internet? So if a problem exists, we should just ignore it because it's frequent? That's great problem solving. In fact, we should apply it to crime in the real world. People steal, but we shouldn't do anything about it because it happens. Now the if justification for that mentality were that I couldn't come up with a solution for it, I would laugh because I'm not a sociologist and therefore not my job. Similarly, it's not the author's responsibility to think of a solution for Jagex.

 

4.) The problem: Solicitation. WELCOME TO THE INTERNET. So what? /ignore! Problem solved. Honestly, who sees this as a major problem? Going into the "real world info" part is again interesting. I know personally many of the people I raid with on WoW. I've spent the night at a few of their houses. (I'm 21, they were slightly older) and visited another. The threat is overblown, statistically. The real threat w/ online info is between scam (identity theft) or an employer disliking things you post. (Underage drinking on FB, posting pictures of illegal activity, etc) I don't see solicitation as a problem, at least not a major one.
I don't know, this? You can't assume everyone is as intelligent/responsible as you. THAT is a flawed premise that I know anyone here can attest to. If you honestly expect an adolescent girl whose parents are rarely around to have the same intelligence as a college student, that's ridiculous.

 

5.) Multiple logging-in. Flawed premise. The system should be able to integrate accounts, like WoW does. Toons should augment and enhance each other. My pure (twink) should be able to be funded by my main. Any evidence the author posts is unreliable. "A friend told me he heard from a jmod..." Really? That'd stand up as evidence anywhere...
I agree with you here that accounts should be linked, but it's a problem if a person can be playing on two accounts at the same time. That could give someone an unfair advantage in the Wilderness, for instance.

 

6.) The problem: AFKing. Why does this matter? If you are botting, ya. Unfair advantage. But I should be able to go AFK to get a soda. Who bloody cares?

 

I could go on, but I honestly am getting tired of pointing out the illogical and downright stupid stances taken, no offense to the author intended.

 

I mean, things like " Many people "AFK" and it therefore concerns them." Is just illogical. It doesn't follow. If he said "many people AFK, in order to complete IRL work, whilst leveling skills in game, enabling them to level without spending as much time actively playing the game, thus giving them an unfair advantage, and as such concerns them and all other active players." That follows. That is logical.

I don't personally have a problem with being AFK, because it can only be done for, what, 5 minutes? As long as they're not using an auto clicker or a bot, I don't really care.

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"Welcome to the internet". As stated, the tools to solve the problems are already there. The tools are flawed, the game is flawed. Until the game auto bans all "bad" names the best you can do is report the person. What else can you do? Same for language. If it offends you, report it, as I stated. The point being, its always been a problem, and probably always will be. A wiki page won't do jack-shit.

 

Lets look at number one, rediculum ad absurdum. I didn't say I was hard to offend, simply that what is offensive is subjective. So how do you enforce the rule? The system is flawed, as I stated. Use the tools you have and get on with your life. Move along. What more is there to say? I still don't really see how the point I was trying to make is one which you disagree, or clash with me, on any point other then your logical fallacy.

 

For number 2, you didn't say anything against my point, kind of skirted the issue without any clash. That's no fun. How do you differ, if at all, with my point?

 

I should also point out how many logical flaws and fallacies you tried to use to disprove my points. Your argument against 3.) is known as rediculum ad absurdum, or appeal to ridiculousness.

 

Also, pointing out a few instances of people meeting online and doing bad things and using that as proof is actually flawed. Unless you can provide proof they link, CORRELATION DOES NOT EQUAL CAUSATION. Logic.

 

I agree with you on number 5 and 6.

 

Shall we continue?

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I don't really care what's a logical fallacy and what isn't. I apologize that I haven't studied debate and argument intricately, but it is actually ridiculous to assume the average person on the fan site of a video game would know this. To avoid getting into a pointless off-topic debate of semantics, I will just clarify that I drew that assumption from your previous post as a whole.

 

As for 1 and 2 (I grouped the arguments together under 1 mostly), we apparently agree that offensive is subjective. All I'm saying is that a censor doesn't necessarily stop what may be considered offensive - it only censors swear words and other related terms (racism, etc.). Basically, we agree for different reasons, so I'll leave it at that...

 

As for 3, I would love to know the myriad of logical fallacies I used, but, alas, I don't speak Latin. I'll assume you're trying to say I'm trying to rally people toward my side (?) by making your claim sound ridiculous. Yes, it's wonderufl that this is the internet and all, but spam is still an issue. Just because I used a real world analogy doesn't make your claim any more ridiculous than it originally was or was not.

 

As for 4, that actually happened and, frankly, it's really creepy. Go visit World 31 Rimmington on a Friday night and you'll see that this sort of in-game behavior isn't rare. Whether or not it's as severe as the case in the article doesn't matter. I don't want this game to become some sort of haven for pedophiles. And, no, that's not a slippery slope. That is minimizing a type 1 statistical error where the consequences of a type 1 error far exceed the consequences of a type 2 error. If we fail to reject my H0 when H0 is actually false, the only consequence is more strictly enforcing a rule that's already in place (whereas the alternative would be more cases like the article). That's hardly a consequence at all and not that difficult or expensive to implement.

 

I apologize in advance if I sounded rude in my post, but that wasn't the tone I was aiming for.

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I really, really like the idea in "Rebooting RuneScape (On a Few Servers)". The only thing better to me than being able to semi-restart RS as a level 3 member n00b would be to restart without my memories of being a level 112 quest cape member n00b. Even without selective amnesia, the idea of being able to restart and run around leveling everything how I please, and DIYing all over the place? Without having to give up the progress made in the better part of eight years on my main? Sign me up!

 

Or, to put my opinion more succinctly: EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

Balance may be power, but chaos is still pretty damn fun.

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... The first article was just opinions without any logical backing for most of the stances. Not surprised this is in the Times though lol. Inb4the "warning" for "badmouthing our pretty articlesz."

 

Not surprised this came from stonewall though lol smileyfaceexclamationmarkoneoneeleven

Just l2ignore

 

As for the offensive names thing, I said it before and I'll say it again: More than one name change each year is too much... There's a reason half the people on your friendslist are unrecognizable when you come back from a 3 weeks vacation or something...

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^+1

 

Rebooting RuneScape (On a Few Servers)

 

I agree that its annoying that some got their lvls thanks to bots. There is however one upside to it, it seams ppl care less about comparing lvls now than they did before, something that i have always disliked in games.

I would not start on a new account, far to much time has already been spent on getting this one up to the lvls where as i can boss hunt, slay and craft the items I can today, redoing 8 years of clicking, never, id rather spend that time doing something i enjoy, spending time with ppl. And someone will always be there ready to sell gps for real cash.

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With regard to "Rebooting Runescape"

 

There's no doubt that several years of unchecked (to an extent) botting, 76King, treasure hunting, etc has had an impact on the economy of Runescape. However, to have some kind of alternate server for folks that want to replay their pixels from the beginning without the resource stockpile on GE seems a little extreme. You can do that right now. Just create a new character, and don't use the GE.

 

One of the great things about Runescape is that you can choose to play the game anyway you like. You can be a quester, a skiller, a pure, whatever. It's about how you CHOOSE to play the game. YOU have the power to decide that you will only smith the ores you've mined. YOU have the power to decide which quests you would like to do. No-one HAS to 'buy' their levels to compete.

 

Equally, how would a double economy work? Take for example a Robin Hood hat. It's a rare in that it's only available from a treasure trail. What's it selling at on GE now? 4 mill plus change? But what would it be worth on an alternate server? 10 mill because there are fewer in the game or 2 mill because folks aren't earning from their skilling as much? Or look at resources. What would Nats sell at? Would there be any to buy? What's to stop someone switching servers and buying and selling resources and rares in the economy that has the best price. OH right, CHOICE.

 

The thing that came to my mind when reading this article is the unspoken message that playing the game from scratch, getting all your own resources implies a 'truer' version of game play. Or for those of you with a cynical mind, buying 10K yews ATM is almost akin to supporting the previous botting plague.

 

Just in case anyone wants to try to play the game gathering all your own resources, check out my stats. I've bought maybe 10K mith ores when I was doing shattered heart, but the rest is my very own clicking. Then check out the date I registered here, it was about 6 months after I created my character. Sometimes I play for half an hour a day, sometimes I have nothing else to do and play for 8 hours. It probably works out as an 'average' player. You'll note I have no 99's <_< I made the choice early on in my RS career that I would grind my levels, not buy them. Are you sure you still want to do that?

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The article isn't about DIYing per se, but more about an economy completely reset and the subsequent actions of reset players that shapes a brand new game. It's not about hopping to a rebooted server with your entire bank. That server's players make the decisions on what's going to go into the market, what prices they're willing to buy those items at, and what direction their newbie accounts are heading in. It isn't about DIY at all.

 

To summarise, it'd be like the RS2 Beta.

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The article isn't about DIYing per se, but more about an economy completely reset and the subsequent actions of reset players that shapes a brand new game. It's not about hopping to a rebooted server with your entire bank. That server's players make the decisions on what's going to go into the market, what prices they're willing to buy those items at, and what direction their newbie accounts are heading in. It isn't about DIY at all.

 

To summarise, it'd be like the RS2 Beta.

 

 

I beg to differ. It is about DIY.

 

There'd be no F2P backbone supporting the economy so all items would have to be collected by members.

 

Have I misunderstood the phrase 'collected by members'?

 

What would leveling be like without a mass of players making cannonballs, hunting chins, or chopping yews be like?

 

So would users of these servers just sit around until someone else attained the levels required to supply cannonballs, chins and yews? Or would they DIY to become the suppliers.

 

Would there be an endless release of 'new reset servers'? After all, once the reset server has been up and running for a period of time, it will become feasible to 'buy' a fletching level. It's probable that resource prices on the reset servers will never match the ones available on the current servers. Once players have attained the levels to supply the market, found those rares, whatever, will not the same problem begin to occur? That essentially the economy would be a culmination of X amount of running time. The only difference would be there wasn't the impact of botting or glitches etc to alter the pricing.

 

When I wrote this...

 

One of the great things about Runescape is that you can choose to play the game anyway you like. You can be a quester, a skiller, a pure, whatever. It's about how you CHOOSE to play the game. YOU have the power to decide that you will only smith the ores you've mined. YOU have the power to decide which quests you would like to do. No-one HAS to 'buy' their levels to compete.

 

...did you not recognise that I was pointing out that players can choose their direction already? I was merely giving the example of my choice of how I play the game to illustrate one potential direction that could be taken without the need for reset servers. I feel it demonstrates a pro (The Sinatra factor) and a con (lack of master capes). Other than DIY, I don't really see how it would offer a very different direction. Players would still want/not to train efficiently. Players would still want/not to do quests. There would still be a demand for your chins, lol.

 

Aren't Jagex trying to do something for new members to offset the impact of however perverted the current economy is? There is a nice cash reward for the completion of tasks in the new Taverley/Burthorpe update. As a brand new member, it's not something to be sniffed at, and certainly wasn't available to players of our longevity.

 

Fair enough, the server hoping is unavailable in the scenario painted by the author, having reread the piece today the concept of having one character that can switch between pre and post reset servers is a little clearer.

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RE: So Much for the Easy Part

 

I think that this article does a good job of highlighting many of Jagex's policy problems. To take a few examples - AFK training and advertisement blocking - neither of these can be realistically enforced. It would take a shift of the game engine to disallow AFK training for this rule to be enforceable, and it would take some sort of way to observe which browser/client you were using to block the ads (which is a breach of privacy, and not allowed in their current terms.

 

I would also like to point out that the whole bot-nuke scenario resulted in former macroers being granted amnesty, despite Jagex's hard-line stance against macroers and cheaters. They had all of the information needed to enforce that policy, yet they chose not to. Maybe that's something worth considering...

 

RE: Rebooting RuneScape

 

My God, would this be awesome. It would essentially be a clean slate, totally starting from scratch with the game as a whole. It would be a huge shift, but I worry that it wouldn't be received as well as we'd like it to be.

 

@Cultjunky: You're half right - but the point being made is that, like the RS2 Beta, it wasn't entirely about DIY. At first it was, but once you get enough people to participate in the economy, it ceases to be solely about what you gather for your own leveling.

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... The first article was just opinions without any logical backing for most of the stances. Not surprised this is in the Times though lol. Inb4the "warning" for "badmouthing our pretty articlesz."

 

Not surprised this came from stonewall though lol smileyfaceexclamationmarkoneoneeleven

Just l2ignore

 

As for the offensive names thing, I said it before and I'll say it again: More than one name change each year is too much... There's a reason half the people on your friendslist are unrecognizable when you come back from a 3 weeks vacation or something...

 

EDIT:Misread. I want more articles by TS TBH.

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Giving people their monthly fix is the best I can do, unless I'm feeling particularly inspired :D

 

So... inspire me!

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
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I posted a topic relating to "Rebooting Runescape (On A Few Servers)" on the Runescape Forums -> New Game Content Suggestions. The thread is derived from the article itself, and if NukeMarine doesn't agree to it being posted I will remove it. The article just inspired me to the extent that I want others to hear the idea, and potentially make it a reality. If anyone is interested, maybe Jagex would better hear opinions on their forums.

QFC: 185-186-945-63555880

 

The thread was moved to the Rants forum as a RSOF forum moderator felt that was best. I'm working to get it moved back.

Current QFC: 285-286-889-63556068

 

I got a Jmod to move the thread back to an appropriate forum.

 

QFC: QFC: 185-186-434-63556459

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Rebooting Runescape

 

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The article isn't about DIYing per se, but more about an economy completely reset and the subsequent actions of reset players that shapes a brand new game. It's not about hopping to a rebooted server with your entire bank. That server's players make the decisions on what's going to go into the market, what prices they're willing to buy those items at, and what direction their newbie accounts are heading in. It isn't about DIY at all.

 

To summarise, it'd be like the RS2 Beta.

 

 

I beg to differ. It is about DIY.

 

There'd be no F2P backbone supporting the economy so all items would have to be collected by members.

 

Have I misunderstood the phrase 'collected by members'?

 

What would leveling be like without a mass of players making cannonballs, hunting chins, or chopping yews be like?

 

So would users of these servers just sit around until someone else attained the levels required to supply cannonballs, chins and yews? Or would they DIY to become the suppliers.

 

Would there be an endless release of 'new reset servers'? After all, once the reset server has been up and running for a period of time, it will become feasible to 'buy' a fletching level. It's probable that resource prices on the reset servers will never match the ones available on the current servers. Once players have attained the levels to supply the market, found those rares, whatever, will not the same problem begin to occur? That essentially the economy would be a culmination of X amount of running time. The only difference would be there wasn't the impact of botting or glitches etc to alter the pricing.

 

When I wrote this...

 

One of the great things about Runescape is that you can choose to play the game anyway you like. You can be a quester, a skiller, a pure, whatever. It's about how you CHOOSE to play the game. YOU have the power to decide that you will only smith the ores you've mined. YOU have the power to decide which quests you would like to do. No-one HAS to 'buy' their levels to compete.

 

...did you not recognise that I was pointing out that players can choose their direction already? I was merely giving the example of my choice of how I play the game to illustrate one potential direction that could be taken without the need for reset servers. I feel it demonstrates a pro (The Sinatra factor) and a con (lack of master capes). Other than DIY, I don't really see how it would offer a very different direction. Players would still want/not to train efficiently. Players would still want/not to do quests. There would still be a demand for your chins, lol.

 

Aren't Jagex trying to do something for new members to offset the impact of however perverted the current economy is? There is a nice cash reward for the completion of tasks in the new Taverley/Burthorpe update. As a brand new member, it's not something to be sniffed at, and certainly wasn't available to players of our longevity.

 

Fair enough, the server hoping is unavailable in the scenario painted by the author, having reread the piece today the concept of having one character that can switch between pre and post reset servers is a little clearer.

 

 

Thanks for your reply. I get what you meant by DIY in that members as a whole will need to do more early on with gathering material as that material just won't exist to buy even if the GP was there. This would be made more so by the fact less players will be on such servers. However, if you say DIY people are going to think you mean the individual player is doing it all alone so perhaps it's not the best term to use even if you clarify later.

 

You also realized that the game is not the same game as it was 10 years ago. Getting gp and high level weaponry and even mass materials (thanks to MTK and other daily tasks for example) would be rolling in the game in short time. Skills can become buyable a short time after that. This isn't a bad thing and not what I'm advocating against. It's more about a game where new players can feel they have a great chance and older players a place they can put their high level knowledge of game mechanics to the test.

 

And yes, I mentioned there's a chance if this is successful that Jagex can replicate it a couple of years later with a new set of reboot servers. It would not be that complicated as many, many mmorpg's have isolated servers as a matter of course. Well, it will be complicated with respect to item prices but that means greater dependence on the GE if the individual worlds.

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Rebooting runescape is interesting, because it would reset total GP in game, making coin drops and alching very interesting. Presumably no true holiday rares would exist either. I like the idea of eliminating impact of glitches or bad game design, (76King, rares market, massive over-crowding market via f2p, climbing boots glitches etc). But in the end, the same issues would occur unless new money sinks or high-alch was removed...

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I posted a topic relating to "Rebooting Runescape (On A Few Servers)" on the Runescape Forums -> New Game Content Suggestions. The thread is derived from the article itself, and if NukeMarine doesn't agree to it being posted I will remove it. The article just inspired me to the extent that I want others to hear the idea, and potentially make it a reality. If anyone is interested, maybe Jagex would better hear opinions on their forums.

QFC: 185-186-945-63555880

 

The thread was moved to the Rants forum as a RSOF forum moderator felt that was best. I'm working to get it moved back.

Current QFC: 285-286-889-63556068

The thread seems to have been deleted. I've no problem with the article being discussed on the main forums. It's been discussed and ignored before and I've no doubt it'd be ignored further still. Well, maybe ignore is a strong word, but let's just say it's been left uncommented by Jagex mods.

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As an educated noob in Runescape (new player, but I've read a whole heap of documentation here and many other places), I am a big fan of NukeMarine's idea for a brand new, rebooted server. I believe that those of us who have not been playing the game for a large number of years would love the opportunity to be among the leaders of the new server, whether in total levels, questing, wealth, knowledge, clan life, or a particular skill.

 

I volunteer in advance to provide updates of the top 15 in the '2 Million XP in All Skills' thread for the new server.

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Rebooting runescape is interesting, because it would reset total GP in game, making coin drops and alching very interesting. Presumably no true holiday rares would exist either. I like the idea of eliminating impact of glitches or bad game design, (76King, rares market, massive over-crowding market via f2p, climbing boots glitches etc). But in the end, the same issues would occur unless new money sinks or high-alch was removed...

Here's some options to balance that:

 

Holiday Items: For discontinued, if your account existed at the time the holiday event took place, you get a non-tradeable version of that item on the new servers. For others, if you main character got the event then your same character on the new servers count as having done it.

 

Alchemy: The spell could be removed entirely. This of course has a big impact on the gp aspect of the game that evolved mainly in response to Alchemy bringing in lots of gp. Maybe it's best to leave alchemy as is. There are many ways to implement money sinks if Jagex wanted.

 

As for repairing bad game design, I don't see that happening much if at all since that means you'll soon have two different games. However, Jagex could look at such a thing like this as a test. First, they can tell if a large part of their gaming community will try out a fresh character from scratch in an undeveloped economy. Second, they can tell how a two to four week beta period will impact gameplay. Both of these gives them hard data on feasibility of a revamped RuneScape 3 with fixed gameplay like turning a grind that makes 1 item 100 times in 5 minutes using 200 clicks into making 1 item once in five minutes using 10 to 20 clicks.

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In the first article, I read all the way up to banning people for being AFK: "If someone else is training their skills without even being at their computer, they have an advantage over you." No they don't. I don't care if someone is at LRC and not at his computer. They can do whatever the hell they want with their spare time.

 

 

Exactly, because if someone is AFK at LRC they are still going to be fishing just the same as if they were at their computer, there is no difference it's not like you can do anything different anyway.

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Rebooting runescape is interesting, because it would reset total GP in game, making coin drops and alching very interesting. Presumably no true holiday rares would exist either. I like the idea of eliminating impact of glitches or bad game design, (76King, rares market, massive over-crowding market via f2p, climbing boots glitches etc). But in the end, the same issues would occur unless new money sinks or high-alch was removed...

Here's some options to balance that:

 

Holiday Items: For discontinued, if your account existed at the time the holiday event took place, you get a non-tradeable version of that item on the new servers. For others, if you main character got the event then your same character on the new servers count as having done it.

 

Alchemy: The spell could be removed entirely. This of course has a big impact on the gp aspect of the game that evolved mainly in response to Alchemy bringing in lots of gp. Maybe it's best to leave alchemy as is. There are many ways to implement money sinks if Jagex wanted.

 

As for repairing bad game design, I don't see that happening much if at all since that means you'll soon have two different games. However, Jagex could look at such a thing like this as a test. First, they can tell if a large part of their gaming community will try out a fresh character from scratch in an undeveloped economy. Second, they can tell how a two to four week beta period will impact gameplay. Both of these gives them hard data on feasibility of a revamped RuneScape 3 with fixed gameplay like turning a grind that makes 1 item 100 times in 5 minutes using 200 clicks into making 1 item once in five minutes using 10 to 20 clicks.

 

Holiday Items: I like this idea, still allows them but doesn't make them be the goal of the game.

 

Alchemy: I would love to have it removed. Maybe create a different spell that converts items into magic experience? (So no base xp, but you get some xp based on the "cost" of an item, without going much higher than 100-150xp/item?)

 

Bad Game Design: I probably should have mentioned it as zero impact of fixed glitches: I actually meant the stuff they've already changed (and would change in the future, when it gets changed for the main game). That is, zero impact from 76king, and other major glitches, like the party hat dupe etc. All of these would have zero impact on clean servers. They wouldn't change any of the current game with the exception of high alchemy.

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Really didn't enjoy the first article, it was just a bunch of whining about things that really don't matter.

 

I like the idea the second article presented though. I'd go one step further and say there should be no GE on the new servers, requiring players to actually trade each other.

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