Saradomin_Mage Posted February 14, 2012 Share Posted February 14, 2012 The Elder Kiln The TzHaar City is in crisis. For a reason unknown to the TzHaar-Mej, the eggs in the Birthing Pool are hatching into Ga’al: TzHaar without the inborn memories they need to perform their traditional caste roles. In our latest Master Level quest, you’ll travel with one of these Ga’al to the forgotten depths of the TzHaar volcano, in search of a way to grant him the memories he needs to become accepted within TzHaar society. You’ll meet the mysterious TokHaar, and unearth secrets surrounding the origin of the TzHaar race – secrets which may change the course of their civilisation forever. Where to start The Elder Kiln: Speak to TzHaar-Mej-Jeh by the Birthing Pools in the TzHaar City. Requirements: Available to members only. 75 Magic 60 Agility 41 Mining Must be able to defeat multiple enemies up to combat level 365. You will need a rune or dragon pickaxe. Rewards for this quest include great slabs of XP, a ring that increases damage against the inhabitants of the TzHaar City, and a new title. The Fight Kiln For combat fans, perhaps the most exciting reward is the opportunity to enter The Fight Kiln, our brutal new combat minigame, upon completion of the quest and the sacrifice of a fire cape. While the wave-based solo combat format will be familiar to veterans of the Fight Caves, this is a whole different beast. Temporary power-up crystals will drop during the course of the battle, and these will be a vital part of your survival strategy. It’ll take every iota of your fighting prowess and tactical cunning to endure the relentless onslaught of the TokHaar, before awakening the final boss from its subterranean slumber. Should you prevail, you’ll win the right to wear the TokHaar-Kal – the only cape in RuneScape with a +8 strength bonus! Requirements: Available to members only. Completed The Elder Kiln. The first time you participate in The Fight Kiln, you will need to sacrifice a fire cape. Please note that you will only have to do this once to permanently unlock access. TzHaar Race and City Rework Before setting off on your journey to The Elder Kiln, be sure to take a tour of the TzHaar City. With a new quest and combat minigame, we felt that it was high time that this unique race received a facelift. We’ve completely reworked the environment of the city, replacing the bright orange crazing with detailed caverns and rock formations, moodily lit with smouldering glyphs and bubbling pools of lava. We’ve made huge changes to the NPC models, too. Each caste is now highly distinct, from the lumbering TzHaar-Ket to the gaunt TzHaar-Mej, and each has new animations to go along with their updated graphics. What’s more, all inhabitants of the Fight Caves, including the mighty TzTok-Jad, have received a lick of paint, and all player-wielded gear (with the exception of the fire cape) has been updated to bring it in line with the style of the rework. Finally, be sure to listen out for the eerie strains of ambient music fading in and out over the deep rumble of the volcano, as well as some truly tense and brooding battle music, as our audio team have really gone to town. Mod Edam In Other News - The Elder Kiln will feature the first Early Bird Bonus. If you complete the quest within two weeks of release (before the 29th of February) you'll receive twice the quest XP reward you normally would - so, you'll receive a tome that imparts an extra 50,000 Magic and 30,000 Agility XP, and an extra 100,000 XP in your choice of combat skill! In addition, if you reach wave 30 of The Fight Kiln within the same two weeks you will receive an additional 70,000 XP lamp for your choice of combat skill. - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. - If you haven’t already, take a look at our latest Lores & Histories story, A Return to Stone, which follows the mage Fulmin as he visits the TzHaar City and meets the first Ga'al. - For the immediate future, it will not be possible to search for a global match in the Fight Pits. Apologies for any inconvenience – we will bring this feature back as soon as we can. - For the next two weeks, the Theatrical outfit is available at the discounted price of 1500 loyalty points.[spoiler=Patch Notes]Graphical: The "X" that appears when clicking to walk is now more yellow. Some stretching on the red sandstone mine has been fixed. Bal'lak's poison pools will hopefully cause less lag and appear in the correct place more consistently. The Summoning interface now highlights the pouches the player can craft more clearly. Some NPCs are no longer floating at the Heroes' Guild. The saxon top no longer has a spike protruding from it when performing certain actions. Samba legs no longer cause certain portions of the player to become invisible. The XP hitmark progress bar no longer appears half full incorrectly when tracking multiple skills. Some tooltips on the Clan Chat interface have been made orange, consistent with other tooltips on that interface. Chopping ivy with the Dwarven Army Axe no longer makes players clip into a wall. The Mercenary mage is now using the correct anim set. Quests & Tasks: The "Escort Duty" task now works correctly if the player has logged out before completing the task. The "Hammer the Anvil" task is now a Tutorial mode task, as it is required to see the final cutscene in Troll Warzone. Trying to give Pikkupstix a certain combination of quest items from Wolf Whistle now works correctly. Several spelling mistakes around the Troll Warzone area have been fixed. It is now possible to light pool fires from As A First Resort with a tinderbox in a toolbelt. A wall in Enahkra's Lament can now be crafted using tools in a toolbelt. Hint arrows on task hints beyond the 6th hint will now function correctly. The Drowning Kid section of Troll Warzone no longer automatically completes chapter 6 too early under certain circumstances. The Mining recommendations teleport for silver and gold ore has been changed. Other: The farmer in the Troll Warzone area no longer forgets which Farming patch he's looking after if he wanders too far away. The initiate tasset now has the same stats as the initiate cuisse. Secateurs will now gather all branches from farmed willow trees. Stringing shortbows now gives 5XP instead of 1XP. The ranger skeletons in Dungeoneering have had their impact sounds quietened. Blink will now recover if he gets trapped inside a wall. The wind sound around the Daemonheim peninsula has been quietened. An erroneous "Can't use ammo" message no longer appears when performing some ranged special attacks. Clan Vexillums can no longer be placed underneath the Daemonheim Fremennik banker. Placing a gatestone midway across the Guardian Sphere challenge room in Dungeoneering, then teleporting to it will now cause the sphere to spawn. The "Wish" farming patch from Lunar Farm now functions correctly. In real life MMO you don't get 99 smithing by making endless bronze daggers. 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Trade_With Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Goodbye insane records of exp. @Trade_With Link to comment Share on other sites More sharing options...
TheAncient Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. WHAT????? Instantly nullifies anything good about this update. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Carl Posted February 14, 2012 Share Posted February 14, 2012 Wow @ Effigy update. Jagex logic right thurrr. RIP Michaelangelopolous Link to comment Share on other sites More sharing options...
Druvovic Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Goodbye insane records of exp.Lmao guess I need to use my effigies right away. My "blog" Link to comment Share on other sites More sharing options...
Hobgoblinpie Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Lol. Nothing much else to say about that tbh. POH Agility Course, Please Support! Link to comment Share on other sites More sharing options...
Krampell Posted February 14, 2012 Share Posted February 14, 2012 Was just about to copy paste the effigy thing. Good fight >_> Link to comment Share on other sites More sharing options...
Ezkaton Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Jagex instantly UNDO a good thing by doing something EXTREMELY STUPID JMod: "Right, sir, we're doing something amazing"Another Mod: "Oh goodie, HOW CAN WE RUIN IT?!" I am so bloody angry right now.... Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.2672nd person to reach 2496 total.Thanks to Wicked for the awesome siggy :D Link to comment Share on other sites More sharing options...
Bxpprod Posted February 14, 2012 Share Posted February 14, 2012 Ha. Oh my. Effigies. Hahahaha. Brilliant. Absolutely brilliant Jagex. [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Quyneax Posted February 14, 2012 Share Posted February 14, 2012 Effigy nerf is horrible. It completely ruins the game as it has existed for the past year or more and puts maxing out of reach for a very large number of people going for max. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Leik Posted February 14, 2012 Share Posted February 14, 2012 Well, Jagex have officially screwed this game over. This has to be the stupidest update in the history of RS updates. OK, I can understand reducing effigy droprates, but to be unable to get them at all if you have 5 effigies? That is just completely retarded. LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON. [01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid Link to comment Share on other sites More sharing options...
Eyebeam Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Goodbye insane records of exp. Effigy scapers are going to be sooooo mad.... haha #3325 to 99 Smithing #4332 to 99 Herblore Link to comment Share on other sites More sharing options...
Ambler Posted February 14, 2012 Share Posted February 14, 2012 Ow. ffs ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Rohanonrs Posted February 14, 2012 Share Posted February 14, 2012 I have 62 effigys in my bank D: Link to comment Share on other sites More sharing options...
Jeffery Posted February 14, 2012 Share Posted February 14, 2012 A huge FUUUUUUUUUUUUUUUUUUUUU with the effigies the only reason I kept slaying past 99 is due to effigy drops. 180th to 99 Divination + 1st W36er Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa. Link to comment Share on other sites More sharing options...
TheAncient Posted February 14, 2012 Share Posted February 14, 2012 It doesn't make sense why jagex would do this. Probably 50-80% of their near-maxed clientele effigyscape Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
DRUMINATOR17 Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. RAGEEEEEEEEEEEEEEEEEEEEEEEEEE I have 62 effigys in my bank D: GF GETTING 75 FOR ME...I HAVE 67 ATM... well this blows...least it will actually keep me skilling to max out...i guess... Since they didn't nerf [bleep]ing mummies, but I have more then 5 in my bank so I am forced to leave mummies anyways! CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/073 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.Dark Bows: (11) Dragon Boots: (50!)Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide] Link to comment Share on other sites More sharing options...
Winarr Posted February 14, 2012 Share Posted February 14, 2012 Effigy nerf is horrible. It completely ruins the game as it has existed for the past year or more and puts maxing out of reach for a very large number of people going for max. Thats the biggest issue, having it out there for so long. Then nerfing it without a rollback of sorts to people who got to use the method. Link to comment Share on other sites More sharing options...
Feignt Posted February 14, 2012 Share Posted February 14, 2012 I used to hunt effigies.. That's how I eventually wanted to max out :( Don't even care about the TzHaar update anymore lol Link to comment Share on other sites More sharing options...
Torstol Posted February 14, 2012 Share Posted February 14, 2012 - The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Lol'd :L. Jagex are stupid. Link to comment Share on other sites More sharing options...
Weiyao Posted February 14, 2012 Share Posted February 14, 2012 Was it so hard to just nerf mummies a bit? I would have understood in your inventory maybe, since you couldn't camp for them as much, but a maximum of 5 is just stupid. Link to comment Share on other sites More sharing options...
Utopia Posted February 14, 2012 Share Posted February 14, 2012 So now you'll have to use an effigy immediately after you get one? Link to comment Share on other sites More sharing options...
Turnpike Posted February 14, 2012 Share Posted February 14, 2012 Well...the good news is that you only have to lose one Fire Cape to access that new area? A.K.A. Distracting people from noticing HORRID EFFIGY UPDATE. brbnotgettingeffigiesanymore. Link to comment Share on other sites More sharing options...
Quyneax Posted February 14, 2012 Share Posted February 14, 2012 For me, there's basically 0 reason left to play. I'm not going to ZMI/barb advance (which got nerfed recently as well)/congold all that xp when I could be having fun hunting effigies :(. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
hatebringer Posted February 14, 2012 Share Posted February 14, 2012 That effigy change is the biggest fail in the history of this game. The one good thing for maxing the game and no its ruined 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
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