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Effigy nerf


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#41
DRUMINATOR17
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Inefficient / useless to hunt


Because those were the only ways of obtaining effigies......?

I see now you edited that first post.

Edited by DRUMINATOR17, 14 February 2012 - 07:56 PM.

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#42
TheAncient
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My main point is that there's very little motivation to hunt those now at any level. Maybe other than to train summoning. But jagex doesnt realize this update has a significant monetary / game content cost.
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#43
rudes7
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For the first time ever i was able to do my daily rc assists in less than 5 mins. this update is beneficial for those with the high levels required to open effigies but it forces lower levels to open their effigies without being able to stock pile them till they get the levels they need. :) / :(

#44
TheAncient
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The funny thing is that people are now going to rely on assists even more for xp
Which is even more "game breaking" than effigies
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#45
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"Before it gets worse" was SIX MONTHS A YEAR AGO.

This is too late, and happens to be actually worse than never, now that all these players already have had the advantage of them. Players who weren't fighting high level monsters or weren't able to now won't have this benefit, putting the other players that much more ahead of them.


This.

Maxing just got 2x+ longer for those who dont have effigy skills. Should've been fixed soon after it came out, or not at all.

But In jagexs eyes, it only effects a SMALL number of people so it's perfectly fine. RoW Corp anyone?
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#46
DRUMINATOR17
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My main point is that there's very little motivation to hunt those now at any level. Maybe other than to train summoning. But jagex doesnt realize this update has a significant monetary / game content cost.


I can spot you that.

It's just that before you edited that first post with all the GG's, you made it sound like those were the only ways to obtain effigies period. Just sounded much more like a EVERYONE involved statement, which now stepping back and looking at the edit and you're last few posts, seems to be more a YOU statement.

Either way, folks tend to look at updates and how they effect THEM first before looking how they effect EVERYONE. Which is human nature, but might at times be slightly subjective.

That being said, I guess I could have came out worse off if I was a few hundred levels lower. I will still get my 10-12m exp day in the future and be a large chunk of exp closer to my max cape. Shame I will have to do it with only 67 / 75 effigies that I was trying to get tho... :rolleyes:
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#47
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It seems to me that Jagex has, once again, reacted to a grandfathered problem in a totally backwards manner. Not to mention, the whole way they mentioned this issue gives me the feeling that they're not sure about their approach. I feel like, if Jagex really wanted to fix the problem that effigies allegedly caused, then they should start by reworking the skills, such that training with effigies really is just a side bonus, like it was intended to.

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#48
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Effigy nerf should have been done sooner but then again Jagex probably didnt expect SUOMI to get 100m RC exp without picking up a piece or rune Essence.

That shows the power of Effigies. We dont need to be gettin them ever 90 mins and rage when we dont. They should have been implemented as a little reward for training combat, every 4+ hours or so.

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#49
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The funny thing is that people are now going to rely on assists even more for xp
Which is even more "game breaking" than effigies


Funny Part is, you are right. The more and more I look at this whole effigy change, the more it pushes the two sides of the community further apart.

And the more and more it benefits me / the higher level / elitest side of the community over the regular / average players. (all 500 effigys used for xp record days aside.)

As much exp as people have gotten off effigies, I think its easily safe to say that more people have gotten 30k RC exp a day for example, then they have gotten multiple effigies daily.

Without a doubt, you could prolly check my exp on runetracker, and all those RC assists will easily tally up to as much as or more exp then I could ever get opening my 67 effigies right now and using them all on RC...
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#50
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IMO the best way to solve the perceived effigy problem is to reduce droprate by a factor of 2. The other limitations are unnecessary.
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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

#51
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IMO the best way to solve the perceived effigy problem is to reduce droprate by a factor of 2. The other limitations are unnecessary.

This. I'm also up for slashing the base drop rate by a factor 2, halving xp per effigy and adding effigies to various skilling methods. E.g. a 1/5000 chance of getting an effigy from a concentrated gold rock? Given that you can mine easily over a thousand ores per hour, that would add a lot of effigy xp to skills that are "properly" trained.
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#52
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1) was this necessary?
I don't think it was necessary. We've had 18 months of effigies, the damage has been done. That being said, I think that restrictions of some kind should have been on effigies since the start. I'd prefer they make actually training the skills enjoyable/rewarding rather than removing the other options of training. That's just lazy.

2) are effigies in the spirit of the game?
TBH when they were released I didn't think so, but after so long: Runecrafting = effigies. They've been in the game for long enough for me to not care.

3) do you agree with the way jagex implemented their nerf?
No. Lazy restrictions that screw people who were hoarding to use later, IE people with longterm plans rather than assisting all the exp away and getting a tiny reward. Also, their habit of hiding game-changing content in small "in other news" sections is bullshit.

I'd also like to add that I thought the original intention was to provide encouragement for combat players to raise their skills up, to be able to open all of the stages. Now that they can't be stored, it kind of seems like encouragement to just go to 117 daemonheim or wherever and get your 25k xp dragonkin lamp.

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#53
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Bosses ruined with this update:
Glacors
Miths
Zammy
Ganoderms

GG 4 repeatable batches of content
GG motivation to max
GG years of subscription


This is just stupid. You played for years? Then what did you do before effigies were implemented?

Gotta love people whinning about every update. You can have your own opinion, but dramatizing over things that aren't ruined is just silly. If you can't train a skill training the skill, then don't do it.

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#54
TheAncient
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Bosses ruined with this update:
Glacors
Miths
Zammy
Ganoderms

GG 4 repeatable batches of content
GG motivation to max
GG years of subscription


This is just stupid. You played for years? Then what did you do before effigies were implemented?

Gotta love people whinning about every update. You can have your own opinion, but dramatizing over things that aren't ruined is just silly. If you can't train a skill training the skill, then don't do it.

No I mean a lot of people will quit earlier because of this update. Hence jagex will lose years worth of subscription revenue.
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#55
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If you're mad, chances are you deserved this. ^^

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#56
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If you're mad, chances are you deserved this. ^^


That's a massive assumption, and really misguided.

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#57
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I'm incredibly pissed about this update. Getting effigy drops is/was the major reason for why I loved slayer so much. It makes absolutely no difference whether you stock up on effigies for months or open them as you get them for months. Plus, this completely screws over players who can't open effigies themselves. I can understand lowering the drop rates of effigies. That's very understandable. But to limit us to 5 effigies? There's absolutely no logic behind that.

Jagex hit a new low with this update. I have lost all faith in them, to be honest.


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#58
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If you're mad, chances are you deserved this. ^^


That's a massive assumption, and really misguided.


If anything, I'm mad because all of the people who DIDN'T deserve it got what they wanted, and everybody else is going to be left behind, in addition to being hassled to stop slaying when they get one unless they're already far enough to use all effigies on the spot.

In general, I disapprove of updates that heavily favor circumstantial rewards over actual effort. It all goes back to holiday rares, and continues to today, where the tradition is to screw over anybody who isn't able to access the content on the first day, either indirectly by allowing some untested glitch to disrupt the game's balance and then patching it without dealing with the consequences, or it eventually becoming obsolete or nigh unplayable due to post update regrets leading to terrible decisions like this, either long after the change has any bearing on the situation, or perceiving some "imbalance" when there isn't any, or just ignoring some problems entirely. The tendency to attribute some sort of "greatness" to anybody with the fortune to have played before somebody else is almost disgusting.

New players and even mid to upper level players have these updates dropped in their laps while the people who repeatedly profit from these mistakes stay on top. Safespots are removed. Massive surplus stock of rare items ends up in their hands. They max out on exp while everybody else has to run endlessly to do worse than them. They don't have to deal with the consequences, but reap most if not all of the profits. Where is the justice in that?

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#59
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The funny thing is, I have been "retired" for a while but I was considering giving the game another chance after seeomg all the nice changes they made recently such as removing a lot of the bots, adding Storm of Armadyl, the changes to allow bound items like extremes in BOBs, this new spiffy-looking minigame, etc... But then today's nerf removed almost all of the goodwill they had built up with me and made me completely reconsider returning to the game. In fact, it made me glad I didn't still play because I don't really have anything vested in the game. If I did, I would be furious about it.
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#60
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If you're mad, chances are you deserved this. ^^


That's a massive assumption, and really misguided.


If anything, I'm mad because all of the people who DIDN'T deserve it got what they wanted, and everybody else is going to be left behind, in addition to being hassled to stop slaying when they get one unless they're already far enough to use all effigies on the spot.

In general, I disapprove of updates that heavily favor circumstantial rewards over actual effort. It all goes back to holiday rares, and continues to today, where the tradition is to screw over anybody who isn't able to access the content on the first day.


True, but this happens both ways - the game gives, the game takes. The game changes. In my opinion, the players should adapt to it. If the game would not change, it would become boring eventually. So the game will change, eventually. For good.

It's just a game, afterall. I feel unsure why people are getting unhappy over minor changes.
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9000+ dragon drops! Including draconic visage, d chains, d spears, d2h, d claws, d meds, d legs, d skirts... d bones, d hides :)?
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I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)?




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