Jump to content

28-Feb-2012 - Squeal of Fortune


Saradomin_Mage
 Share

Recommended Posts

Rune Platebody + Medium Lamp (any skill) -> 50gp + 1 Bronze Arrow

-> Rune Platebody + Small Lamp (any skill)

Still no new cosmetic items, on any of my spins. How are my hopes supposed to be summarily crushed if these things never show up??

2dgucz6.png

Link to comment
Share on other sites

  • Replies 582
  • Created
  • Last Reply

Top Posters In This Topic

99 is 8,602.5 xp.

4K469.png

"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

"An imperfect man can do great deeds, and a great man imperfect ones.

Link to comment
Share on other sites

2 Small laps each giving 8 325 exp @ 98. Not bad :)

I'm sorry but are you sure? I've heard at level 98 you get 8602xp.

Yeah i used it on Agility and my agility is 97, not 98 -.-

My bad.......

Link to comment
Share on other sites

Someone yesterday said it seemed the items on the wheel were effected by combat level/total. But I can debunk that with a half dozen accounts ranging from lvl 3 to 136, and even the lvl 3 f2pers have the same options (such as divines) that the 136 p2p does. I think some people just get a bad luck of the draw on the initial selection. One of my super-rares today was the flying goblin hat... me wanted :(

 

Still the best item I've gotten so far was a rune platebody on my lvl 35 f2per. Hasn't even done dragon slayer yet lol. But if a lvl 3 newbie got that as a reward, they'd flip out. I still remember being ecstatic about a friend giving me a free steel longsword when I first started. Seems like a nice kick for noobs to get money flow started. Takes money to make money as they say.

Nazgul.jpeg
Link to comment
Share on other sites

If you watch the selection very carefully, the highlighted choice jumps over lucky items very fast compared to the normal items, so its probably a big "number wheel" so the selection goes up to, say, 10 and increments by .01 and it moves fast so 0-1 (.00-1.00) are the first item but on rare items its only, say 2-2.25 or something like that. so you only have like 1/4th of a chance of getting a lucky item if the wheel slows down within the lucky item range. I really don't believe the whole, your stop doesn't count on which item you get, unless a number is generated regardless for that spin and that is the number you will get.

 

My Programmer's mind is just trying to figure out exactly how this thing works lol

99 Fletching 99 Attack 99 Constitution 99 Cooking 99 Strength

Gamertag: H8tebringer

h8tebringer-siggy-bloodskull-1.jpg

Link to comment
Share on other sites

If you watch the selection very carefully, the highlighted choice jumps over lucky items very fast compared to the normal items, so its probably a big "number wheel" so the selection goes up to, say, 10 and increments by .01 and it moves fast so 0-1 (.00-1.00) are the first item but on rare items its only, say 2-2.25 or something like that. so you only have like 1/4th of a chance of getting a lucky item if the wheel slows down within the lucky item range. I really don't believe the whole, your stop doesn't count on which item you get, unless a number is generated regardless for that spin and that is the number you will get.

 

My Programmer's mind is just trying to figure out exactly how this thing works lol

 

Well... If you look at the wheel itself, the rare+ items have a smaller space to land on than the others so that explains why thing goes over the rare+ items faster.

 

Also, the wheel is probably just like the item drop wheels. The drop is basically predetermined the seconded you hit the button/the wheel itself starts spinning. If that's the case it probably leaves you a certain chance to land on said items just like the drop wheels.

Link to comment
Share on other sites

Got 2 small lamps (Cooking and Attack) and a medium lamp and 3 silver ores on my noob account.

 

I swear I landed on the huge lamp in the middle for one of the spins, but then it randomly decided to bump once more. :( Really curious about the XP from Large and Huge lamps.


7rwjf.png
Leik.png
LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

Link to comment
Share on other sites

If you watch the selection very carefully, the highlighted choice jumps over lucky items very fast compared to the normal items, so its probably a big "number wheel" so the selection goes up to, say, 10 and increments by .01 and it moves fast so 0-1 (.00-1.00) are the first item but on rare items its only, say 2-2.25 or something like that. so you only have like 1/4th of a chance of getting a lucky item if the wheel slows down within the lucky item range. I really don't believe the whole, your stop doesn't count on which item you get, unless a number is generated regardless for that spin and that is the number you will get.

 

My Programmer's mind is just trying to figure out exactly how this thing works lol

They said the spinning wheel is completely unrelated to the actual coding of receiving whichever item. It's just a gui gimmick to make it a little more fun. Think the jmod quote was earlier in this thread.

Nazgul.jpeg
Link to comment
Share on other sites

They could have spent time and money into making a better update.

See I hate comments like this. People think they spent so much damn money and time on a tiny update.

 

They didn't even announce this update, and they already fulfilled the rest of the stuff. The fact that you can move the little goblin menu thing is a triumph because it paves way for newer and better interfaces, and it works.

Link to comment
Share on other sites

They could have spent time and money into making a better update.

See I hate comments like this. People think they spent so much damn money and time on a tiny update.

 

They didn't even announce this update, and they already fulfilled the rest of the stuff. The fact that you can move the little goblin menu thing is a triumph because it paves way for newer and better interfaces, and it works.

 

You have no idea how long or how short it took them either, so don't be a jagex apologist

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

riptide_mage.png

riptide_mage.png

Link to comment
Share on other sites

They could have spent time and money into making a better update.

See I hate comments like this. People think they spent so much damn money and time on a tiny update.

 

They didn't even announce this update, and they already fulfilled the rest of the stuff. The fact that you can move the little goblin menu thing is a triumph because it paves way for newer and better interfaces, and it works.

 

You have no idea how long or how short it took them either, so don't be a jagex apologist

 

I'm not apologizing for anyone. It just seems people will complain just for the sake of complaining.

 

Make large update: it sucks

make small update: it sucks

 

Seriously just stop playing the game at that point.

Link to comment
Share on other sites

I totally agree with the... *sigh*... "jagex apologist".

 

You people cry about every single change.

 

This month has been GREAT for runescape.

Potion flasks!

TzHaar quest!

Fight kilns!

Dominion tower boss!

Still keeping the bots at bay! (Mostly)

Movable objects in the GUI!

Mediocre mostly harmless wheel of fortune!

 

If you're not happy with the way the updates are going now, you're gonna have a pretty disappointing future ahead of you.

 

Although in all seriousness, the new bolts next month look like a great addition to the now comparatively weak ranged skill. Can't wait to see your complaints about those. :)

Edited by Kimberly
Edited for appropriate content

CNqWHdA.jpg

Link to comment
Share on other sites

unless a number is generated regardless for that spin and that is the number you will get.

there should be an rsof thread where a Jmod states this

Probably in a Schrodinger-like fashion, a random number is created by the act of spinning the wheel, and the random number determines which reward you get. Perhaps there are also constraints which game it by preventing the RuneScape population as a whole from getting too many free rare items.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

cWCZMZO.png

l1M6sfb.png

My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.