TheAncient Posted March 25, 2012 Share Posted March 25, 2012 Just adding confirmation:Sagaies are indeed 3 seconds per hit on rapid (5 ticks).Proposed damage mechanism is 1.1x at 1 space, 1.3x from 2-4 spaces, and 1.5x for 5 spaces+. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Cheefoo Posted March 25, 2012 Share Posted March 25, 2012 Just adding confirmation:Sagaies are indeed 3 seconds per hit on rapid (5 ticks).Proposed damage mechanism is 1.1x at 1 space, 1.3x from 2-4 spaces, and 1.5x for 5 spaces+. Sagaies are as fast as crossbows?! Wow, I heard they were much slower. I wonder if they're actually a viable option. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Leon S Posted March 25, 2012 Share Posted March 25, 2012 Sagaie (5 squares distance between me and monster) - Rapid stance0 Ranged: 211 Ranged: 232 Ranged: 253 Ranged: 28 Zaryte bow - Rapid stance0 Ranged: 301 Ranged: 332 Ranged: 323 Ranged: 35 I didn't get a damage bonus from sagaie, which is weird. If the damage bonus is 1.5x at 5 squares distance and up, I should be hitting 42. Link to comment Share on other sites More sharing options...
Quyneax Posted March 25, 2012 Share Posted March 25, 2012 Sagaie (5 squares distance between me and monster) - Rapid stance0 Ranged: 211 Ranged: 232 Ranged: 253 Ranged: 28 Zaryte bow - Rapid stance0 Ranged: 301 Ranged: 332 Ranged: 323 Ranged: 35 I didn't get a damage bonus from sagaie, which is weird. If the damage bonus is 1.5x at 5 squares distance and up, I should be hitting 42.This is bad :(. Those are the exact max hits for no boost for distance at all, equivalent to a crossbow with the same ranged strength. Not the tip.it database, nor the Wiki nor the Jagex wiki mention any restriction on the distance bonus at all, specific monsters or anything, though the Wiki mentions it's possible to hit 600 on mutated jadinkos. Edit: 620 max hit splat on mutated jadinko babies (on rapid, I'd say 7-8 squares away, draconic fruit active), no 400s hit on them up close yet. 620 max hit splat corresponds to ~59% damage boost. 294 effective ranged level. Draconic fruit apparently is supposed to raise max by 2% on mutated jadinkos. Latin got a max splat of 470 which is exactly 20% boost from 392. If that's the boost for distance on all monsters, the boost for mutated jadinkos is roughly 294/226, 30% boost. Although you only get there if you don't round down each step which would be the normal procedure :/. It's also possible the 30% boost only applies when you have a greater range, as I haven't hit a 400 yet up close and the expected max is a bit over 500 (10 mins testing though). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Leon S Posted March 25, 2012 Share Posted March 25, 2012 Hit 470 (gold hit splat) at 8 squares of distance. Overloaded, Rigour active, wearing void. Sagaies are a 20% damage bonus. Link to comment Share on other sites More sharing options...
Quyneax Posted March 25, 2012 Share Posted March 25, 2012 After about 20 minutes of testing I can say I've hit 395 and 392 (both not max hit splats) on mutated jadinko babies when right next to them, and 399 and 401 when diagonally next to them (not enough to prove anything regarding to that, but they can melee diagonally :P). That's a very low if not non-existent boost to damage at lower range, the observed 30% boost clearly only applies at range. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
12pure34 Posted March 25, 2012 Share Posted March 25, 2012 I'm just checking, because this is actually the first time I read it. Your ranged damage goes up if you increase the distance between you and the target? I am not an expert on ranged, far from, but I can't find anything about multipliers and distances, that is why. Link to comment Share on other sites More sharing options...
Leon S Posted March 25, 2012 Share Posted March 25, 2012 Yeah, but only when using sagaies. Link to comment Share on other sites More sharing options...
Ambler Posted March 27, 2012 Share Posted March 27, 2012 Yeah, but only when using sagaies.It should be the other way round with other ammo.:lol: ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
buckwheats Posted March 27, 2012 Share Posted March 27, 2012 I was wondering about using sagaies for that solo nex part where people use the zaryte bow, so I tested their longrange bonus damage. between closest (no bonus) and farthest distances apart the max went from 327 --> 396 for me. 396 wasn't the precise max, but i got a few hits around there. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 27, 2012 Share Posted March 27, 2012 It should be the other way round with other ammo.:lol: Yeah, although... you have more time as a ranger to fire if they are farther away. Hence it should be more accurate/damaging semi-close but not right next to you. Then again since the opponent nicely waits for you to fire the next shot before attacking..... Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
buckwheats Posted March 27, 2012 Share Posted March 27, 2012 i always thought arrows sped up as they traveled because the 'back keeps pushing the front to go faster' due to their slenderness. So the velocity increases. I guess that would apply to all thin projectiles, huh. Link to comment Share on other sites More sharing options...
cowmaster187 Posted March 28, 2012 Share Posted March 28, 2012 i always thought arrows sped up as they traveled because the 'back keeps pushing the front to go faster' due to their slenderness. So the velocity increases. I guess that would apply to all thin projectiles, huh. i have no idea if this is true or not (my guess not), but from a purely physical perspective that would violate the heck out of several laws of physics and thermodynamics. ~~~legoman187~~~ Clicky siggy for blogThanks Pendonub for fancy new sigThieving guide[WIP]Loyal player since May 2005 and member since November 2005 and Tifer for many years~~~legoman187~~~ Link to comment Share on other sites More sharing options...
J35u5_M4 Posted March 28, 2012 Share Posted March 28, 2012 i always thought arrows sped up as they traveled because the 'back keeps pushing the front to go faster' due to their slenderness. So the velocity increases. I guess that would apply to all thin projectiles, huh. No Link to comment Share on other sites More sharing options...
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