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20-Mar-2012 - Bakriminel Bolts


Saradomin_Mage

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Just adding confirmation:

Sagaies are indeed 3 seconds per hit on rapid (5 ticks).

Proposed damage mechanism is 1.1x at 1 space, 1.3x from 2-4 spaces, and 1.5x for 5 spaces+.

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Just adding confirmation:

Sagaies are indeed 3 seconds per hit on rapid (5 ticks).

Proposed damage mechanism is 1.1x at 1 space, 1.3x from 2-4 spaces, and 1.5x for 5 spaces+.

 

Sagaies are as fast as crossbows?! Wow, I heard they were much slower. I wonder if they're actually a viable option.

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Sagaie (5 squares distance between me and monster) - Rapid stance

0 Ranged: 21

1 Ranged: 23

2 Ranged: 25

3 Ranged: 28

 

Zaryte bow - Rapid stance

0 Ranged: 30

1 Ranged: 33

2 Ranged: 32

3 Ranged: 35

 

I didn't get a damage bonus from sagaie, which is weird. If the damage bonus is 1.5x at 5 squares distance and up, I should be hitting 42.

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Sagaie (5 squares distance between me and monster) - Rapid stance

0 Ranged: 21

1 Ranged: 23

2 Ranged: 25

3 Ranged: 28

 

Zaryte bow - Rapid stance

0 Ranged: 30

1 Ranged: 33

2 Ranged: 32

3 Ranged: 35

 

I didn't get a damage bonus from sagaie, which is weird. If the damage bonus is 1.5x at 5 squares distance and up, I should be hitting 42.

This is bad :(. Those are the exact max hits for no boost for distance at all, equivalent to a crossbow with the same ranged strength. Not the tip.it database, nor the Wiki nor the Jagex wiki mention any restriction on the distance bonus at all, specific monsters or anything, though the Wiki mentions it's possible to hit 600 on mutated jadinkos.

 

Edit: 620 max hit splat on mutated jadinko babies (on rapid, I'd say 7-8 squares away, draconic fruit active), no 400s hit on them up close yet. 620 max hit splat corresponds to ~59% damage boost. 294 effective ranged level. Draconic fruit apparently is supposed to raise max by 2% on mutated jadinkos.

 

Latin got a max splat of 470 which is exactly 20% boost from 392. If that's the boost for distance on all monsters, the boost for mutated jadinkos is roughly 294/226, 30% boost. Although you only get there if you don't round down each step which would be the normal procedure :/.

 

It's also possible the 30% boost only applies when you have a greater range, as I haven't hit a 400 yet up close and the expected max is a bit over 500 (10 mins testing though).

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After about 20 minutes of testing I can say I've hit 395 and 392 (both not max hit splats) on mutated jadinko babies when right next to them, and 399 and 401 when diagonally next to them (not enough to prove anything regarding to that, but they can melee diagonally :P). That's a very low if not non-existent boost to damage at lower range, the observed 30% boost clearly only applies at range.

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99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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I'm just checking, because this is actually the first time I read it.

 

Your ranged damage goes up if you increase the distance between you and the target? I am not an expert on ranged, far from, but I can't find anything about multipliers and distances, that is why.

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Yeah, but only when using sagaies.

It should be the other way round with other ammo.:lol:

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I was wondering about using sagaies for that solo nex part where people use the zaryte bow, so I tested their longrange bonus damage.

 

between closest (no bonus) and farthest distances apart the max went from 327 --> 396 for me. 396 wasn't the precise max, but i got a few hits around there.

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It should be the other way round with other ammo.:lol:

 

Yeah, although... you have more time as a ranger to fire if they are farther away. Hence it should be more accurate/damaging semi-close but not right next to you. Then again since the opponent nicely waits for you to fire the next shot before attacking.....

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i always thought arrows sped up as they traveled because the 'back keeps pushing the front to go faster' due to their slenderness. So the velocity increases. I guess that would apply to all thin projectiles, huh.

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i always thought arrows sped up as they traveled because the 'back keeps pushing the front to go faster' due to their slenderness. So the velocity increases. I guess that would apply to all thin projectiles, huh.

 

 

i have no idea if this is true or not (my guess not), but from a purely physical perspective that would violate the heck out of several laws of physics and thermodynamics.

 

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i always thought arrows sped up as they traveled because the 'back keeps pushing the front to go faster' due to their slenderness. So the velocity increases. I guess that would apply to all thin projectiles, huh.

 

No

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