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Red chinchompas, how much for 99 range


icebreaker
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well you didn't really provide much info on your setup, but expect around 110-140 xp per red chinchompa

you can chuck up to 2k red chinchompas per hour if you use medium fuse (which is the equivalent of rapid)

 

equilibrium should help a great deal if you're chinning mummies

wouldn't really help much at skeletal monkeys because those respawn near instantly.

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lol thanks according to your logic it will cost me 45m.

Since i need 5m xp in total, and xp in hour is 110x2000=220,000

so 5,000000/220000= 22.7h

so 22.7hx2000(chins)x(1000costh)=40-45m proly

Thanks,

 

 

well you didn't really provide much info on your setup, but expect around 110-140 xp per red chinchompa

you can chuck up to 2k red chinchompas per hour if you use medium fuse (which is the equivalent of rapid)

 

equilibrium should help a great deal if you're chinning mummies

wouldn't really help much at skeletal monkeys because those respawn near instantly.

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Idk what Grimy Bunyip is saying... :unsure:

 

You will average at least 500xp per red chinchompa, even in a bad setup because you're such a higher ranged level.

Quick and dirty, that's 10k red chinchompas x 915 each (med price right now) = 9.15m

I always use the accurate fuse, so I don't know what times you will get. I do average around 2k chinchompas per trips (due to having to restock potions), but I don't pay attention to the time.

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okay thanks that sounds more reasonable, lol ugh, idk if i should cannon while slaying for 99 range, or chinchompas, if only 10m not too bad. I think ill slay and cannon until 99 def, and use rest of range xp needed for 99 through chins

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Idk what Grimy Bunyip is saying... :unsure:

 

You will average at least 500xp per red chinchompa, even in a bad setup because you're such a higher ranged level.

Quick and dirty, that's 10k red chinchompas x 915 each (med price right now) = 9.15m

I always use the accurate fuse, so I don't know what times you will get. I do average around 2k chinchompas per trips (due to having to restock potions), but I don't pay attention to the time.

You throw up to 1500 red chinchompas per hour with short ranged mode.

and up 2000 with medium fuse mode (which is better than misguided popular belief most likely spawned by the following guide:

http://forums.zybez.net/topic/790457-guide-to-red-chinchompas-ranged-training/)

 

max hit with a red chinchompa with rigour, void, lvl 99 ranged, overload would be 236 at skeletal monkeys

lets say you hit up 9 monkeys constantly, you suffer no overkill loss whatsoever, and you have 100% accuracy

you'll get 426.6 ranged xp at the most.

I'm guessing you got the 500 because you added in the hitpoints xp.

 

110-140 is a decent number if you're chinning anything other than skeletal monkeys, because you can't assure you hit 9 targets non stop.

Either way, I wouldn't claim 500.

350 at skeletal monkeys IF his setup is ideal at lvl 92 ranged.

anywhere else though, mummies, nechs, you'll get much much less.

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I just based my guess off doing it. True, I actually did count constitution experience as well, forgot about that.

 

It's just, I get over 500 experience on a regular basis, per cast (without constitution).

 

If we look at your math, isn't 236*0.4 = 94.4. Then 94.4*9 = 849.6.

Did you multiply by 0.2 instead of 0.4?

Of course, you won't hit 849.6xp every cast, but it'll come close. Is there something about collateral damage reduction that I didn't incorporate?

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I just based my guess off doing it. True, I actually did count constitution experience as well, forgot about that.

 

It's just, I get over 500 experience on a regular basis, per cast (without constitution).

 

If we look at your math, isn't 236*0.4 = 94.4. Then 94.4*9 = 849.6.

Did you multiply by 0.2 instead of 0.4?

Of course, you won't hit 849.6xp every cast, but it'll come close. Is there something about collateral damage reduction that I didn't incorporate?

expect to lose about 64% of a hit every skeletal monkey kill.

which comes out to 6.4% loss.

 

also there's little to no records indicating whether or not void affects just the monkey you're targeting or all of them.

if it's the former, you'll see about 19% less xp rate than the numbers would indicate

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