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Cluescroll cap Increase Discussion (Poll included)


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Poll: Cluescroll cap Increase Discussion (Poll included) (55 member(s) have cast votes)

Should the cluescroll cap be increased or be unlimited?

  1. Voted Yes (33 votes [60.00%])

    Percentage of vote: 60.00%

  2. No (22 votes [40.00%])

    Percentage of vote: 40.00%

Vote Guests cannot vote

#41
CZ_TOH
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CZ_TOH

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Again, that's a sacrifice you must make if you want to Treasure Trail. I don't see it as problem at all. If your gonna make it easier to bank TT requirement items then you might as well give players 400 new bankspace.


Then you are avoiding one of the problems that TTs have and why people drop them when they meet an annoying emote clue. It is the time wasting to travel to said store, buy said item go to TT location, and possibly having it repeat again later that makes this part of TT annoying

Because i can promise you there are so many other items i want to have bankspace for but can't.


Contradicts what you just said, because I too would like to have bankspace for other items unrelated to TT

But wait, you want players to decide whether to store TT emote clue items or other possibly more important stuff?

Thats not solving one of the main problems of people not doing TT

#42
Dire_Wolf
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Dire_Wolf

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Again, that's a sacrifice you must make if you want to Treasure Trail. I don't see it as problem at all. If your gonna make it easier to bank TT requirement items then you might as well give players 400 new bankspace.


Then you are avoiding one of the problems that TTs have and why people drop them when they meet an annoying emote clue. It is the time wasting to travel to said store, buy said item go to TT location, and possibly having it repeat again later that makes this part of TT annoying

Because i can promise you there are so many other items i want to have bankspace for but can't.


Contradicts what you just said, because I too would like to have bankspace for other items unrelated to TT

But wait, you want players to decide whether to store TT emote clue items or other possibly more important stuff?

Thats not solving one of the main problems of people not doing TT

I don't have that problem with bankspace, but i respect that you need more space for TT. But honestly i think your asking for to much. If your gonna TT it's kinda silly if you ask me that you expect to have items for ALL cluescroll levels.
I stick to Elite/Hard, and i have no problem with bankspace with that.

But...i find it fair if you ask for more bank space, but asking for enough bank space to have emote items for all four clue levels is going to far.

Ok, so we can conclude our discussion (Me and yours) with:
Extra bank space


Does that sound good?

#43
Ren
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Ren

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I think the only cap that should be increased on clues is 1 of each type. That way just because you get a hard clue you don't need to leave it sitting to wait (and hope) for an elite. It'd be nice to not have to drop what you're doing to do one also, in terms of Strykewyrm tasks.

I don't appreciate the fact that if more people did clues, prices would drop. They're only fun because in your mind, as you get your casket, you think "AMG I WONDER WHAT I'LL GET!!!!".
If prices drop it'll be like "Meh. 200k god page/4m third age/700k robin hood hat." Good addition to a cashpile but c'mon. That's a large % drop in price for no reason..

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#44
Dire_Wolf
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I think the only cap that should be increased on clues is 1 of each type. That way just because you get a hard clue you don't need to leave it sitting to wait (and hope) for an elite. It'd be nice to not have to drop what you're doing to do one also, in terms of Strykewyrm tasks.

I don't appreciate the fact that if more people did clues, prices would drop. They're only fun because in your mind, as you get your casket, you think "AMG I WONDER WHAT I'LL GET!!!!".
If prices drop it'll be like "Meh. 200k god page/4m third age/700k robin hood hat." Good addition to a cashpile but c'mon. That's a large % drop in price for no reason..

They can update TT as they do with PvM and Slayer.

Suggestions as reward:
XP lamps
New rare hairstyles
More masks (not lame ones but cool ones)

#45
Ren
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Ren

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I think the only cap that should be increased on clues is 1 of each type. That way just because you get a hard clue you don't need to leave it sitting to wait (and hope) for an elite. It'd be nice to not have to drop what you're doing to do one also, in terms of Strykewyrm tasks.

I don't appreciate the fact that if more people did clues, prices would drop. They're only fun because in your mind, as you get your casket, you think "AMG I WONDER WHAT I'LL GET!!!!".
If prices drop it'll be like "Meh. 200k god page/4m third age/700k robin hood hat." Good addition to a cashpile but c'mon. That's a large % drop in price for no reason..

They can update TT as they do with PvM and Slayer.

Suggestions as reward:
XP lamps
New rare hairstyles
More masks (not lame ones but cool ones)

That'd be alright I guess. Masks I wouldn't know where to start imagining but it works. Also puts a large range of stuff available to be added. I just hope that the % of rewards from clues increase would match the increase of # of players doing them. Or at least some rarity (which kind of makes it like the Squeal of [bleep]ing Fortune, btw)..

Actually, on that note, I retract my thoughts.
Don't make clues another god damn Squeal of Fortune please. Rs has enough bullshit in it atm.

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#46
Lord Paul
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Lord Paul

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I think the only cap that should be increased on clues is 1 of each type. That way just because you get a hard clue you don't need to leave it sitting to wait (and hope) for an elite. It'd be nice to not have to drop what you're doing to do one also, in terms of Strykewyrm tasks.

I don't appreciate the fact that if more people did clues, prices would drop. They're only fun because in your mind, as you get your casket, you think "AMG I WONDER WHAT I'LL GET!!!!".
If prices drop it'll be like "Meh. 200k god page/4m third age/700k robin hood hat." Good addition to a cashpile but c'mon. That's a large % drop in price for no reason..

They can update TT as they do with PvM and Slayer.

Suggestions as reward:
XP lamps
New rare hairstyles
More masks (not lame ones but cool ones)


If they added xp lamps, they would have to be pretty small and uncommon otherwise clues would just become the next effigy with a chance for profit as well.
Working on max and completionist capes.
2435/2475

#47
Dire_Wolf
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If they added xp lamps, they would have to be pretty small and uncommon otherwise clues would just become the next effigy with a chance for profit as well.

Yeah.

#48
Quyneax
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Quyneax

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Allowing multiple scrolls to be banked makes them more grindable, reduce overhead and therefore increase profit (from abysmal to tiny). It'd certainly help those DIYers and packrats, who do every clue straight away to avoid missing one, to plan their activities more. On the other hand the 'forced' completing of clues might be the fun bit, idk.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
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#49
Aiel
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Aiel

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would be nice to not be penalized for picking up a hard clue at a monster that also drops elites, at least.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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#50
Serpent Eye
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I like clues just the way they are.

It's disappointing getting worthless items a lot of the time, but I still enjoy running around doing them and the possibility of getting a rare or valuable item is still thrilling to me.

I do every clue I get immediately, so being able to stockpile them wouldn't really excite me.

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#51
Ren
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would be nice to not be penalized for picking up a hard clue at a monster that also drops elites, at least.

That's what I'm saying :).
Forget getting another SoF style D&D though. I really don't want that..

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