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The Benefits of D.I.Y.?


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#41
Ring_World
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Ring_World

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DIY is a limitation system. It has its perks if your choosing to do it, otherwise theres no benefits. Its slower then most methods of playing but can feel rewarding if you DIY all your gear, kill bandos until you get full bandos as a drop.

#42
Quyneax
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Why wouldn't you save money? Regardless of what you spend it on. After all, there's no need to craft onyx bracelets when you can make amulets, right?

If crafting onyx bracelets was significantly more enjoyable than making amulets, there could be.

Certainly. However xp gained leads to enjoyment, hence amulets are more fun than bracelets and pines are more fun than ivy (ignoring the enjoyment of performing the actions, the reward is just nicer).

That is, I've never heard of someone who entirely disliked gaining woodcutting xp and for that reason did ivy instead of pines (for example). People simply don't train at that point.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#43
transcript80
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My point was that in many cases, if you're searching for efficiency in order to "skip" or "fast-forward" part of a game (best example: botting, AFK playing), you're missing whatever point there is to the game. The difference between work and play (as I meant them, at least) is that the first activity is a means to an end (stat, item), one which is not enjoyable, and therefore one we would like to shorten, whereas the latter is an end in and of itself.

This doesn't mean anyone who is training efficiently is working. It means anyone who's not enjoying his training is working. That doesn't make it bad either; some work is necessary in order to PK, for example, and if PKing is the only thing you enjoy in the game, then you'll have to work to get to it. If when your goal is reached, however, you don't take pleasure in what you got, something's wrong. Efficiency is fine, but systematic efficiency is odd to say the least. It's like trying to listen to sped-up music to save time.


I'm with you here.
It's the journey, as well as the goal that counts. If you dislike the grind of one skill, and grind bosses to grind less on that skill by buying it, you are still grinding any way. If you don't like grinding, stay away from RuneScape. It's just the way (most of) this game is.

That being said, I DIY'ed most of my skills, including herblore, FM and cooking. In later stages, I got more money from varyous skills, and decided to buy some levels. The fun fact is, that I do it whatever way I want. My e-penis is of no concern to me, and I could care less about anyone's bragging rights, including my own.

And so, my OT friend, this is the answer to your question: Playing the way I want (which involves some DIY), and not being the efficiency-afficionado some other players are (which is fine by me) makes the game fun for ME.


Other data was removed when acoount got hacked...

#44
WildxYak
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I used to play much more like this when I played all the time and was lower leveled, still do to some extent. It also helps not being fussed about xp/h and that sort of thing as it is slower. RC, for example, I used to decide on what level I was going to get to (quest, tasks, significant/useful level) then I'd mine the essence myself for Mining xp, it's not masses at 5xp each but it's xp I'm not going to have to get later on. Same with Firemaking or Fletching, I'd cut the logs then use them up and sometimes even pick flax and string it or Fishing then Cooking the fish.
It was all around the idea that it's xp I don't have to grind for later on and mixed it up regularly.

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99: Agility 28/12/14|Thieving 20/03/15


#45
Omar
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@End of last page: not trying to make an argument as I hardly understand how this game works anymore, but why would you need money if you don't trade?
@Quyneax: I'm not entirely sure gaining XP is that much fun; I've often found reaching a goal in RS was a bittersweet mix of "I did it!" and "Why did I do this?". That being said, I was a shit in everything. At any rate, it's hard to make a universal statement linking XP and fun.

Here's a post which illustrates the mindset I was speaking of earlier:

Just wondering, is playing BA and getting horn charges worth it for mining at my lvl? Or even just not a complete waste of time... I hate mining but I enjoy BA so I was wondering is it was a complete waste of time or not.

Thanks.


This question shouldn't really need to be asked, no?
Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can
Camera guy: Whoa, haha, are you okay dude?
Matt: You want anything funny that happens, don't you?
Camera guy: still laughing
Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy
Camera guy: runs away still laughing
Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down
Camera guy: Hoooholy [bleep]!
Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

#46
GregorDGrim
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@End of last page: not trying to make an argument as I hardly understand how this game works anymore, but why would you need money if you don't trade?

To buy items from NPC-owned shops.

#47
Lord Paul
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@End of last page: not trying to make an argument as I hardly understand how this game works anymore, but why would you need money if you don't trade?

To buy items from NPC-owned shops.


More specifically, you need to buy spirit shards for summoning and to pay sawmill to turn logs into planks. That and you could also buy battlestaves and broad arrow heads, which can pretty much only be found by buying from shops if you are DIY; neither can be made.
Working on max and completionist capes.
2435/2475

#48
Omar
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Gotcha, thanks.
Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can
Camera guy: Whoa, haha, are you okay dude?
Matt: You want anything funny that happens, don't you?
Camera guy: still laughing
Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy
Camera guy: runs away still laughing
Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down
Camera guy: Hoooholy [bleep]!
Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

#49
Zan
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Whether you like it or not, everyone is at this stage at some point in their character's life. Personally I do everything in my knowledge to make a profit or at least break even with each skill I train, as well as multitask to raise several at once. Fishing your own food and cooking it is an obvious one (especially if you still didn't max either yet) but there are other means to go with it such as making duelling rings (crafting and magic) with cosmic runes obtained from ZMI training (runecrafting) and gold mined (mining) and smelted (smithing); even when you purchase the emerald you still make a bit of a profit despite not being the surefire most efficient means to level outrageously fast.

Just two cents from a player that never really was "rich".

#50
HunterDexter
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As semi-DIY, I don't have hard times with money, got a few B in cash, a nice bit coming from back in my hunting days (the joy of selling 20k red chinchompas at 3k ea, back when the skill was released). And slayer and stuff like vyre burning, clues and so one do give me a loaded moneypoach. :) But I know, real DIY is a lot harder, as you can't trade your stuff. :s

#51
Quyneax
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Quyneax

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@Quyneax: I'm not entirely sure gaining XP is that much fun; I've often found reaching a goal in RS was a bittersweet mix of "I did it!" and "Why did I do this?". That being said, I was a shit in everything. At any rate, it's hard to make a universal statement linking XP and fun.

True, which is why people sometimes get lost after reaching max/comp cape/whatever :P. For some people RS really is about goals, always on to the next.

Everyone enjoys achieving something they feel is good (Captain Obvious here). Applied to RS it means that xp often translates to enjoyment, just as gp does, certain other items not convertible to gp (from currency like tokkul to hybrid items to red sandstone), and metagame achievements like 'the fastest Jad kill ever'. Not many RS players feel that xp is not a 'good' achievement (I think), so they would be willing to put in some effort to get more xp. The degree to which they are willing to do so varies per player and that's a big factor in mathematical efficiency and personal efficiency.

@ The question: there are lots of ways to use BA rewards & alternatives to actually mining for xp, so if BA + mining is an unlucky combo that's good to know (but it isn't).
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted




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