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SoF Feedback Response


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I find it hilarious that he thinks "90% of the players who log in use it every day" really means anything. It's practically a button you can press and get free stuff, who wouldn't use it?? Well, apparently 10% of members and 30% of free players don't use it, which is more significant than those that do, because these 10/30% turned down the option to press a button and receive free shit.

 

It's like going out of your way to leave the toilet seat up just to piss someone off. Except by leaving the toilet seat up, you miss a chance at winning a million dollars. That's just how much they hate Jagex.

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Boy reading that sure rustled my jimmies.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success is simply not true and not possible given the design of the system.

 

Buying exp is not buying in game success?

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Boy reading that sure rustled my jimmies.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success is simply not true and not possible given the design of the system.

 

Buying exp is not buying in game success?

Jagex isn't selling exp. They're selling a chance at getting exp. Big difference.

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Its been two months since we released the Squeal of Fortune and we wanted to take the opportunity to respond to some of the player feedback, correct some misconceptions about the popularity of the update, motivations behind the update and importantly outline why its also here to stay.

First of all I want to say thank you to everyone who has sent us feedback about the recent Squeal of Fortune updates. We designed the Squeal of Fortune from the outset to be a fun and light-hearted feature to RuneScape, giving players a new way to receive free rewards every day they log into RuneScape. As with many of our updates, our members always receive extra benefits like double the free spins daily and we have evolved it since launch providing all of our players numerous additional ways to earn free Squeal spins within the game.

 

As with all content we add to RuneScape, we went to great lengths to ensure that the Squeal of Fortune would enhance the playing experience without undermining what makes the game truly special for millions of players every day; we truly believe we have succeeded in both priorities.

 

We recognise that some in the community have mixed feelings about the Squeal of Fortune and, whilst we spend a great deal of time and effort creating game experiences that resonate with the majority of our players, the reality is due to the epic size of our community it simply isnt possible to please all of our players all of the time despite desperately trying too. Therefore our philosophy has always been to do what is right for the long term health of the game, a fact many of the long standing player will know Ive consistently done over the years irrespective of the initial pain, with the not so distant Bot nuke a great example. I can confidently say that we have always been rewarded for doing the right thing in the long run and the reality today is that the game is not only consistently improving but our community steadily grows year on year.

 

That said, all the feedback we receive for our updates and how the community engage with it is still extremely important to us. We have been reading your posts on the forums and listened to your concerns. As a result of your feedback, we implemented some changes to the way Squeal of Fortune works, such as adding new ways to receive extra spins as in-game rewards and also introducing additional payment protection for all in game purchases as soon as players notified us it was a concern.

 

Naturally the team and I are saddened that some players are upset about free spins and some also dont like the ability to also purchase additional spins, however, the reality is 90% of our members are enjoying the Squeal of Fortune on a daily basis and over 70% of our free players utilise the Squeal of Fortune daily too - making it some of the most widely appreciated content release to date. The majority of our players also continue to take advantage of the many free ways to earn extra spins, so its certainly here to stay.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success is simply not true and not possible given the design of the system. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system despite monitoring it extremely closely.

 

Looking forward, RuneScape continues to grow more than ever, both in terms of innovative compelling content as well as the size of the community. With the launch of The Runespan last Monday, a major graphical performance upgrade yesterday (which has already seen a significant portion of the community benefit from over a 100% improvement in game frame rate), it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete upgrade to the combat system later this summer!

 

Youll naturally all hear a lot more about this in the very near future so watch this space.

 

Thanks for reading ... and have fun,

 

Cheers,

 

Mark Gerhard

 

Jagex CEO

 

 

 

Its been two months since we released the Squeal World Trading, and we finally decided to get off our lazy asses and write some bs to hopefully reduce the amount of rants on the forums which are scaring off potential paying customers, affirm some conceptions about the motivations behind the update and importantly outline why its also here to stay.

First of all I want to say **** you to everyone who has spammed the recent updates forum about the no-longer recent Squeal of Fortune updates - since apparently people would not stop ranting even after SqWT has been released long enough to be no longer considered recent, we felt the need to pretend we actually care about player feedback. We designed the Squeal of RWT from the outset to be a profitable feature to our company, giving players an extremely annoying onscreen icon that reappears every day they log into RuneScape. As with many of our updates, our members always receive ten times as many extra benefits to encourage F2p to pay, and we have evolved it since launch providing all of our players numerous additional incentives to pay for Squeal spins.

 

As with all content we add to RuneScape, we didn't consider reactions from the community at all, and really don't give a fudge if the Squeal of Fortune does not enhance the playing experience without undermining what makes the game truly special for a few thousand players and millions of bots every day; we truly believe we have succeeded in making the game much more profitable for our investors, and blatantly lie to the players, claiming that this update has benefitted the gameplay.

 

We assume that some in the community have mixed feelings about the Squeal of Fortune and, whilst we spend a great deal of time and effort creating game experiences that resonate with the majority of other MMOs (if they're popular, they must be doing something right, so why not take their ideas?), the reality is due to the epic size of our community, we simply cbf to even take a glance at what our players want, and are satisfied as long as we can please at least 1% of our players without actually trying. Therefore our philosophy has since IVP took over Jagex, been to do what is right for the short term profit for our investors, without giving half a **** for the long term health of the game, a fact that many of the long standing players have quit for. The not so distant (yes, it's been delayed for over a month already, but that is not a long time in our eyes) Bot nuke is a great example of a well-overdue update that we have no choice to release because having a player base consisting of over 70% bots might deter potential paying customers from playing RS long enough to get addicted. I can confidently say that we have always been rewarded for whevener we do the right thing for the long run and the reason I am able to say that is because we have never done anything with long term considerations and zero is considered positive by default.

 

That said, all the feedback we receive for our updates and how the community engage with it is still extremely important to us, for the same aforementioned reason: We don't look at any feedback, and zero is considered positive by default. We have not been reading your posts on the forums and don't give a crap about your concerns. As a result of some feedback fabricated by players that we have created overnight and added to the official forums make it seem that players that support Squeal World Trading actually exist, we implemented some changes to the way Squeal of Fortune works, such as adding new ways to receive extra spins as rewards for buying large and expensive bundles on our cash shop, and also introducing additional payment protection for all in game purchases as soon as we realized that parents of players were suing us for taking money from their credit cards that they didn't intend to pay for.

 

Naturally the team and I are saddened that a vast amount of players are quitting over the ability to also purchase additional spins and costing us revenue in membership purchases, however, the reality is 90% of our members are clicking the Squeal of Fortune on a daily basis and discarding 90% of the rewards, in order to get the annoying icon out of the way of their game screen. The majority of our players also continue to take advantage of the many free ways to earn extra spins, because they do not realize how low the droprates of good rewards actually are.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success are simply true and encouraged by the way we designed the system, but we like to pretend that the accusations are false and hope that people are gullible enough to believe us. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system because we put many times more effort into bugtesting an update when it involves real money rather than just pixels.

 

Looking forward, RuneScape continues to fall into decline as we milk it for every last penny. With the launch of a major graphical performance upgrade yesterday (which solved a framerate issue that we couldn't be bothered fixing for 6 months), it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete cash shop where you can directly buy overpowered items and millions of XP later this summer!

 

Youll naturally all hear a lot more about our strategies to milk more cash out of this game, so don't worry about watching this space since we'll be shoving the updates in your face, like we do with the SqWT and Mad May banners.

 

Thanks for reading ... and remember to keep paying us,

 

Cheers,

 

Daniel Clough

 

 

The true Jagex CEO

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I have no respect for someone who announces stuff like this who uses incorrect grammar, spelling, and fluffed statistics.

 

Where's the incorrect grammar and spelling?

 

I agree that the statistics are meaningless (90% of members might use it, but that's because it's hard NOT to) but that doesn't mean 90% of members like it.

 

I wasn't even looking for incorrect grammar/spelling but noticed that at one point he said too instead of to. I'm sure there's more if one were to scrutinize it more closely.

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99 agility march 11th 2010

99 Magic - some point in 2012

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The majority of our players also continue to take advantage of the many free ways to earn extra spins, so its certainly here to stay.

 

 

This has shattered whatever remaining confidence I had in Jagex - my slow decrease in RS use since late 2010 has culminated in an utter loss of confidence in both the nature of the SoF update and the absolute public denial of all problems by Jagex, which really just goes to show their immaturity as a company.


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Its been two months since we released the Squeal of Fortune and we wanted to take the opportunity to respond to some of the player feedback, correct some misconceptions about the popularity of the update, motivations behind the update and importantly outline why its also here to stay.

First of all I want to say thank you to everyone who has sent us feedback about the recent Squeal of Fortune updates. We designed the Squeal of Fortune from the outset to be a fun and light-hearted feature to RuneScape, giving players a new way to receive free rewards every day they log into RuneScape. As with many of our updates, our members always receive extra benefits like double the free spins daily and we have evolved it since launch providing all of our players numerous additional ways to earn free Squeal spins within the game.

 

As with all content we add to RuneScape, we went to great lengths to ensure that the Squeal of Fortune would enhance the playing experience without undermining what makes the game truly special for millions of players every day; we truly believe we have succeeded in both priorities.

 

We recognise that some in the community have mixed feelings about the Squeal of Fortune and, whilst we spend a great deal of time and effort creating game experiences that resonate with the majority of our players, the reality is due to the epic size of our community it simply isnt possible to please all of our players all of the time despite desperately trying too. Therefore our philosophy has always been to do what is right for the long term health of the game, a fact many of the long standing player will know Ive consistently done over the years irrespective of the initial pain, with the not so distant Bot nuke a great example. I can confidently say that we have always been rewarded for doing the right thing in the long run and the reality today is that the game is not only consistently improving but our community steadily grows year on year.

 

That said, all the feedback we receive for our updates and how the community engage with it is still extremely important to us. We have been reading your posts on the forums and listened to your concerns. As a result of your feedback, we implemented some changes to the way Squeal of Fortune works, such as adding new ways to receive extra spins as in-game rewards and also introducing additional payment protection for all in game purchases as soon as players notified us it was a concern.

 

Naturally the team and I are saddened that some players are upset about free spins and some also dont like the ability to also purchase additional spins, however, the reality is 90% of our members are enjoying the Squeal of Fortune on a daily basis and over 70% of our free players utilise the Squeal of Fortune daily too - making it some of the most widely appreciated content release to date. The majority of our players also continue to take advantage of the many free ways to earn extra spins, so its certainly here to stay.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success is simply not true and not possible given the design of the system. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system despite monitoring it extremely closely.

 

Looking forward, RuneScape continues to grow more than ever, both in terms of innovative compelling content as well as the size of the community. With the launch of The Runespan last Monday, a major graphical performance upgrade yesterday (which has already seen a significant portion of the community benefit from over a 100% improvement in game frame rate), it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete upgrade to the combat system later this summer!

 

Youll naturally all hear a lot more about this in the very near future so watch this space.

 

Thanks for reading ... and have fun,

 

Cheers,

 

Mark Gerhard

 

Jagex CEO

 

 

 

Its been two months since we released the Squeal World Trading, and we finally decided to get off our lazy asses and write some bs to hopefully reduce the amount of rants on the forums which are scaring off potential paying customers, affirm some conceptions about the motivations behind the update and importantly outline why its also here to stay.

First of all I want to say **** you to everyone who has spammed the recent updates forum about the no-longer recent Squeal of Fortune updates - since apparently people would not stop ranting even after SqWT has been released long enough to be no longer considered recent, we felt the need to pretend we actually care about player feedback. We designed the Squeal of RWT from the outset to be a profitable feature to our company, giving players an extremely annoying onscreen icon that reappears every day they log into RuneScape. As with many of our updates, our members always receive ten times as many extra benefits to encourage F2p to pay, and we have evolved it since launch providing all of our players numerous additional incentives to pay for Squeal spins.

 

As with all content we add to RuneScape, we didn't consider reactions from the community at all, and really don't give a fudge if the Squeal of Fortune does not enhance the playing experience without undermining what makes the game truly special for a few thousand players and millions of bots every day; we truly believe we have succeeded in making the game much more profitable for our investors, and blatantly lie to the players, claiming that this update has benefitted the gameplay.

 

We assume that some in the community have mixed feelings about the Squeal of Fortune and, whilst we spend a great deal of time and effort creating game experiences that resonate with the majority of other MMOs (if they're popular, they must be doing something right, so why not take their ideas?), the reality is due to the epic size of our community, we simply cbf to even take a glance at what our players want, and are satisfied as long as we can please at least 1% of our players without actually trying. Therefore our philosophy has since IVP took over Jagex, been to do what is right for the short term profit for our investors, without giving half a **** for the long term health of the game, a fact that many of the long standing players have quit for. The not so distant (yes, it's been delayed for over a month already, but that is not a long time in our eyes) Bot nuke is a great example of a well-overdue update that we have no choice to release because having a player base consisting of over 70% bots might deter potential paying customers from playing RS long enough to get addicted. I can confidently say that we have always been rewarded for whevener we do the right thing for the long run and the reason I am able to say that is because we have never done anything with long term considerations and zero is considered positive by default.

 

That said, all the feedback we receive for our updates and how the community engage with it is still extremely important to us, for the same aforementioned reason: We don't look at any feedback, and zero is considered positive by default. We have not been reading your posts on the forums and don't give a crap about your concerns. As a result of some feedback fabricated by players that we have created overnight and added to the official forums make it seem that players that support Squeal World Trading actually exist, we implemented some changes to the way Squeal of Fortune works, such as adding new ways to receive extra spins as rewards for buying large and expensive bundles on our cash shop, and also introducing additional payment protection for all in game purchases as soon as we realized that parents of players were suing us for taking money from their credit cards that they didn't intend to pay for.

 

Naturally the team and I are saddened that a vast amount of players are quitting over the ability to also purchase additional spins and costing us revenue in membership purchases, however, the reality is 90% of our members are clicking the Squeal of Fortune on a daily basis and discarding 90% of the rewards, in order to get the annoying icon out of the way of their game screen. The majority of our players also continue to take advantage of the many free ways to earn extra spins, because they do not realize how low the droprates of good rewards actually are.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success are simply true and encouraged by the way we designed the system, but we like to pretend that the accusations are false and hope that people are gullible enough to believe us. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system because we put many times more effort into bugtesting an update when it involves real money rather than just pixels.

 

Looking forward, RuneScape continues to fall into decline as we milk it for every last penny. With the launch of a major graphical performance upgrade yesterday (which solved a framerate issue that we couldn't be bothered fixing for 6 months), it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete cash shop where you can directly buy overpowered items and millions of XP later this summer!

 

Youll naturally all hear a lot more about our strategies to milk more cash out of this game, so don't worry about watching this space since we'll be shoving the updates in your face, like we do with the SqWT and Mad May banners.

 

Thanks for reading ... and remember to keep paying us,

 

Cheers,

 

Daniel Clough

 

 

The true Jagex CEO

Not sure if you were going for funny or witty, but you failed.

Sorry.

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It was pretty funny to me. Although a little exaggerated.

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Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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I thought that Hell had frozen over, when I read the title.

 

Then, after reading the post, I realized that Lucifer had just moved the furnace a little bit over to the left.

 

The response may be utter bullshit, but what else can be done about it? This is the path that they wish to take RuneScape, and there may be some that disagree. You, as players, have the ultimate choice to either hang on, waiting to see Sugar Candy Mountain, or leave and find other companies to support.

 

Honestly though - it reads like propaganda. I really feel bad for everyone that poured their energy into getting this pointless update reversed, but you know - Jagex is headstrong, and doesn't like to undo what it's already did.

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...Alright, the Elf City update lured me back to RS over a year ago.

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I also posted a response on TS's RSOF topic. Perhaps not as eloquent as some, but that's why I'm an editor and not a writer. :lol:

 

Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

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So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

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Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

Using numbers in your response makes you sound authentic. I mean, no one here would believe that "the vast majority of Members" use the spin, but "90% of Members" is more believable.

 

There are three types of lies...lies, damned lies, and statistics. Just sayin'.

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...Alright, the Elf City update lured me back to RS over a year ago.

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Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

Using numbers in your response makes you sound authentic. I mean, no one here would believe that "the vast majority of Members" use the spin, but "90% of Members" is more believable.

 

There are three types of lies...lies, damned lies, and statistics. Just sayin'.

You shouldn't say a statistic is wrong unless you can provide a counter statistic.

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So much lying... Jagex is so hypocritical and untrustworthy nowadays. Even if most of RS is still the same, the company attitute towards players just makes me not want to load the RS site at all :(.

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Lots of bullshit, but apparently Gerhard still exists. I haven't seen his name mentioned in a thread/update for awhile. When his regime started it felt like his name was on every update.

I too wonder what the statistic would be if it was actual content that people had to travel to and spin.

I wish they created a torture-rack for the goblin and sold waterboards/stretching/thumb-screwing. I'd sure spend 200k on that.

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Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

Using numbers in your response makes you sound authentic. I mean, no one here would believe that "the vast majority of Members" use the spin, but "90% of Members" is more believable.

 

There are three types of lies...lies, damned lies, and statistics. Just sayin'.

You shouldn't say a statistic is wrong unless you can provide a counter statistic.

 

I must have missed the part where it was stated the statistic was incorrect. I found it rather to be a commentary on the cynicism of people in regards to the way in which arguments are formed around numbers.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

Using numbers in your response makes you sound authentic. I mean, no one here would believe that "the vast majority of Members" use the spin, but "90% of Members" is more believable.

 

There are three types of lies...lies, damned lies, and statistics. Just sayin'.

You shouldn't say a statistic is wrong unless you can provide a counter statistic.

 

I must have missed the part where it was stated the statistic was incorrect. I found it rather to be a commentary on the cynicism of people in regards to the way in which arguments are formed around numbers.

I don't think that they meant the statistic is incorrect, just that it is misleading.

I believe you can utilise something that you dislike without invalidating your dislike of it.

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Its been two months since we released the Squeal of Fortune and we wanted to take the opportunity to respond to some of the player feedback, correct some misconceptions about the popularity of the update, motivations behind the update and importantly outline why its also here to stay.

First of all I want to say thank you to everyone who has sent us feedback about the recent Squeal of Fortune updates. We designed the Squeal of Fortune from the outset to be a fun and light-hearted feature to RuneScape, giving players a new way to receive free rewards every day they log into RuneScape. As with many of our updates, our members always receive extra benefits like double the free spins daily and we have evolved it since launch providing all of our players numerous additional ways to earn free Squeal spins within the game.

 

As with all content we add to RuneScape, we went to great lengths to ensure that the Squeal of Fortune would enhance the playing experience without undermining what makes the game truly special for millions of players every day; we truly believe we have succeeded in both priorities.

 

We recognise that some in the community have mixed feelings about the Squeal of Fortune and, whilst we spend a great deal of time and effort creating game experiences that resonate with the majority of our players, the reality is due to the epic size of our community it simply isnt possible to please all of our players all of the time despite desperately trying too. Therefore our philosophy has always been to do what is right for the long term health of the game, a fact many of the long standing player will know Ive consistently done over the years irrespective of the initial pain, with the not so distant Bot nuke a great example. I can confidently say that we have always been rewarded for doing the right thing in the long run and the reality today is that the game is not only consistently improving but our community steadily grows year on year.

 

That said, all the feedback we receive for our updates and how the community engage with it is still extremely important to us. We have been reading your posts on the forums and listened to your concerns. As a result of your feedback, we implemented some changes to the way Squeal of Fortune works, such as adding new ways to receive extra spins as in-game rewards and also introducing additional payment protection for all in game purchases as soon as players notified us it was a concern.

 

Naturally the team and I are saddened that some players are upset about free spins and some also dont like the ability to also purchase additional spins, however, the reality is 90% of our members are enjoying the Squeal of Fortune on a daily basis and over 70% of our free players utilise the Squeal of Fortune daily too - making it some of the most widely appreciated content release to date. The majority of our players also continue to take advantage of the many free ways to earn extra spins, so its certainly here to stay.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success is simply not true and not possible given the design of the system. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system despite monitoring it extremely closely.

 

Looking forward, RuneScape continues to grow more than ever, both in terms of innovative compelling content as well as the size of the community. With the launch of The Runespan last Monday, a major graphical performance upgrade yesterday (which has already seen a significant portion of the community benefit from over a 100% improvement in game frame rate), it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete upgrade to the combat system later this summer!

 

Youll naturally all hear a lot more about this in the very near future so watch this space.

 

Thanks for reading ... and have fun,

 

Cheers,

 

Mark Gerhard

 

Jagex CEO

 

 

 

Its been two months since we released the Squeal World Trading, and we finally decided to get off our lazy asses and write some bs to hopefully reduce the amount of rants on the forums which are scaring off potential paying customers, affirm some conceptions about the motivations behind the update and importantly outline why its also here to stay.

First of all I want to say **** you to everyone who has spammed the recent updates forum about the no-longer recent Squeal of Fortune updates - since apparently people would not stop ranting even after SqWT has been released long enough to be no longer considered recent, we felt the need to pretend we actually care about player feedback. We designed the Squeal of RWT from the outset to be a profitable feature to our company, giving players an extremely annoying onscreen icon that reappears every day they log into RuneScape. As with many of our updates, our members always receive ten times as many extra benefits to encourage F2p to pay, and we have evolved it since launch providing all of our players numerous additional incentives to pay for Squeal spins.

 

As with all content we add to RuneScape, we didn't consider reactions from the community at all, and really don't give a fudge if the Squeal of Fortune does not enhance the playing experience without undermining what makes the game truly special for a few thousand players and millions of bots every day; we truly believe we have succeeded in making the game much more profitable for our investors, and blatantly lie to the players, claiming that this update has benefitted the gameplay.

 

We assume that some in the community have mixed feelings about the Squeal of Fortune and, whilst we spend a great deal of time and effort creating game experiences that resonate with the majority of other MMOs (if they're popular, they must be doing something right, so why not take their ideas?), the reality is due to the epic size of our community, we simply cbf to even take a glance at what our players want, and are satisfied as long as we can please at least 1% of our players without actually trying. Therefore our philosophy has since IVP took over Jagex, been to do what is right for the short term profit for our investors, without giving half a **** for the long term health of the game, a fact that many of the long standing players have quit for. The not so distant (yes, it's been delayed for over a month already, but that is not a long time in our eyes) Bot nuke is a great example of a well-overdue update that we have no choice to release because having a player base consisting of over 70% bots might deter potential paying customers from playing RS long enough to get addicted. I can confidently say that we have always been rewarded for whevener we do the right thing for the long run and the reason I am able to say that is because we have never done anything with long term considerations and zero is considered positive by default.

 

That said, all the feedback we receive for our updates and how the community engage with it is still extremely important to us, for the same aforementioned reason: We don't look at any feedback, and zero is considered positive by default. We have not been reading your posts on the forums and don't give a crap about your concerns. As a result of some feedback fabricated by players that we have created overnight and added to the official forums make it seem that players that support Squeal World Trading actually exist, we implemented some changes to the way Squeal of Fortune works, such as adding new ways to receive extra spins as rewards for buying large and expensive bundles on our cash shop, and also introducing additional payment protection for all in game purchases as soon as we realized that parents of players were suing us for taking money from their credit cards that they didn't intend to pay for.

 

Naturally the team and I are saddened that a vast amount of players are quitting over the ability to also purchase additional spins and costing us revenue in membership purchases, however, the reality is 90% of our members are clicking the Squeal of Fortune on a daily basis and discarding 90% of the rewards, in order to get the annoying icon out of the way of their game screen. The majority of our players also continue to take advantage of the many free ways to earn extra spins, because they do not realize how low the droprates of good rewards actually are.

 

The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success are simply true and encouraged by the way we designed the system, but we like to pretend that the accusations are false and hope that people are gullible enough to believe us. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system because we put many times more effort into bugtesting an update when it involves real money rather than just pixels.

 

Looking forward, RuneScape continues to fall into decline as we milk it for every last penny. With the launch of a major graphical performance upgrade yesterday (which solved a framerate issue that we couldn't be bothered fixing for 6 months), it should be evident that we just gearing up for our most exciting and biggest content year ever........... including a complete cash shop where you can directly buy overpowered items and millions of XP later this summer!

 

Youll naturally all hear a lot more about our strategies to milk more cash out of this game, so don't worry about watching this space since we'll be shoving the updates in your face, like we do with the SqWT and Mad May banners.

 

Thanks for reading ... and remember to keep paying us,

 

Cheers,

 

Daniel Clough

 

 

The true Jagex CEO

Not sure if you were going for funny or witty, but you failed.

Sorry.

Neither, I was attempting to criticize Jagex/IVP with a parody of their post. Whether or not it is amusing is just a side-effect.

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I don't think that they meant the statistic is incorrect, just that it is misleading.

I believe you can utilise something that you dislike without invalidating your dislike of it.

 

Well that makes it hard for an external force to really see that you truly are against it. Whilst you may have people who are on the forums vocal about their distain, the quiet majority who may stew over the update, but continue to utilise it do one thing - give Jagex the impression they like it. The best, best, best way to show your opposition is to just completely boycott, even the free spins, because that data is much more powerful. Mind you, that doesn't mean anything's going to change at all.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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I wrote a somewhat-long post for the RSOF thread and despite the likelihood of it being completely pointless, it was pretty good if I can be allowed to say so about my own work. I got into the ramifications of public deception on all scales of the social dynamic, including a reference to how the Canadian Conservatives recently admitted lying about intentionally omitting 13 Billion dollars from our new fighter jet program budget report and the very similar ramifications of that kind of dishonest and anti-transparent behavior that can be seen in any organization. It may have possibly turned some heads at Jagex but then again, considering what prompted me to write it in the first place, probably not. I will only even attempt to write it again if I can garner some moral support ;), because on my way to my 12 hour night shift my laptop shut down for an update and I lost the notepads the posts were written on and I am somewhat depressed. Serves me right for not saving my work. K pls give moral boosts now ^_^

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The Fox Returns!

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Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

Using numbers in your response makes you sound authentic. I mean, no one here would believe that "the vast majority of Members" use the spin, but "90% of Members" is more believable.

 

There are three types of lies...lies, damned lies, and statistics. Just sayin'.

You shouldn't say a statistic is wrong unless you can provide a counter statistic.

 

Who told you that? Its completely wrong. Counter example: If the gov't says 99% of people pay 100% of the taxes they owe, I don't need to know the exact percentage of people who don't to know that its a BS number.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Stonewall: Off topic: Nice, 3337th post ;)

 

The problem with statistics is they aren't always indicative of the trend the data gatherer would like them to. I might say today's fallacy by Jagex would be along the lines of an observational selection fallacy (counting the hits and forgetting the misses) but they're definitely on a slippery slope. They can't take from a high usage that there is high approval when every "hit" has a very low probability of not happening considering how the SoF works. It's in our face, it takes zero effort...Of course people will spare 4-6 clicks in a game of clicks. Many have pointed this out. It actually takes more effort to ignore it. Meh. Maybe we should send Jagex a list similar to this one so they can brush up:

 

[hide]

List borrowed from The Demon Haunted World by C. Sagan.

 

-- Wherever possible there must be independent confirmation of the facts.

 

-- Encourage substantive debate on the evidence by knowledgeable proponents of all points of view.

 

-- Arguments from authority carry little weight (in science there are no "authorities").

 

-- Spin more than one hypothesis - don't simply run with the first idea that caught your fancy.

 

-- Try not to get overly attached to a hypothesis just because it's yours.

 

-- Quantify, wherever possible.

 

-- If there is a chain of argument every link in the chain must work.

 

-- Occam's razor - if there are two hypotheses that explain the data equally well choose the simpler.

 

-- Ask whether the hypothesis can, at least in principle, be falsified (shown to be false by some unambiguous test). In other words, it is testable? Can others duplicate the experiment and get the same result?

 

Additional issues are:

 

- Conduct control experiments - especially "double blind" experiments where the person taking measurements is not aware of the test and control subjects.

 

- Check for confounding factors - separate the variables.

 

- Common fallacies of logic and rhetoric

 

- Ad hominem - attacking the arguer and not the argument.

 

- Argument from "authority".

 

- Argument from adverse consequences (putting pressure on the decision maker by pointing out dire consequences of an "unfavorable" decision).

 

- Appeal to ignorance (absence of evidence is not evidence of absence).

 

- Special pleading (typically referring to god's will).

 

- Begging the question (assuming an answer in the way the question is phrased).

 

- Observational selection (counting the hits and forgetting the misses).

 

- Statistics of small numbers (such as drawing conclusions from inadequate sample sizes).

 

- Misunderstanding the nature of statistics (President Eisenhower expressing astonishment and alarm on discovering that fully half of all Americans have below average intelligence!)

 

- Inconsistency (e.g. military expenditures based on worst case scenarios but scientific projections on environmental dangers thriftily ignored because they are not "proved").

 

- Non sequitur - "it does not follow" - the logic falls down.

 

- Post hoc, ergo propter hoc - "it happened after so it was caused by" - confusion of cause and effect.

 

- Meaningless question ("what happens when an irresistible force meets an immovable object?).

 

- Excluded middle - considering only the two extremes in a range of possibilities (making the "other side" look worse than it really is).

 

- Short-term v. long-term - a subset of excluded middle ("why pursue fundamental science when we have so huge a budget deficit?").

 

- Slippery slope - a subset of excluded middle - unwarranted extrapolation of the effects (give an inch and they will take a mile).

 

- Confusion of correlation and causation.

 

- Caricaturing (or stereotyping) a position to make it easier to attack.

 

- Suppressed evidence or half-truths.

 

- Weasel words - for example, use of euphemisms for war such as "police action" to get around limitations on Presidential powers. "An important art of politicians is to find new names for institutions which under old names have become odious to the public"

[/hide]

 

Concerning Mr. Twain's remark about statistics being damned lies, the most common reason why this is at least partly true is under sampling problems. What Jagex' data gathering process entails is another question entirely (and a mystery to me) but Gerhard's comments are undoubtedly cause for some eyebrows to shoot up..

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The Fox Returns!

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Seriously though, I really wish they'd just freaking be honest with us. How hard can it be?

 

Using numbers in your response makes you sound authentic. I mean, no one here would believe that "the vast majority of Members" use the spin, but "90% of Members" is more believable.

 

There are three types of lies...lies, damned lies, and statistics. Just sayin'.

You shouldn't say a statistic is wrong unless you can provide a counter statistic.

 

Who told you that? Its completely wrong. Counter example: If the gov't says 99% of people pay 100% of the taxes they owe, I don't need to know the exact percentage of people who don't to know that its a BS number.

 

If anything 90% seems low to me. Do 1 out of 10 people actually exit the sof screen every day and give up the chance for free xp? That sounds rediculous.

 

I don't have a problem with misleading people, people are easy to fool and it's human nature to exploit that, and I don't see any actual lies, so a lot of the posts here are completely wrong.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 476~50+ Med,26 Axe,3 Chain,12 Legs,9 Spear,2 D2h,8 L Half,49 Boots,2 DDs,9 Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,5 Hasta,Baxe,50+ Long,29 Royal,2 Kite,Ward,Plate,Staff,Hammer,Limbs,Mattock
GWD: 154~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,3 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 3~Torva Legs,Cere,P cowl + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 1~Bob Shirt

Etc: 63~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,4 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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