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The Evolution of Combat: BETA discussion


Leon S

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I like the part where I think I am garunteed full access to the beta by virtue of a long membership run. Wasn't really expecting anything like that. I half expected them to only allow new members in as a promotional :lol:

 

But seriously, sort of excited, though I don't appreciate all the hype so far out. I am not the most patient person for this sort of thing, so I need to compensate by not allowing myself to get excited. I'm now my own kill joy :D

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Hmmm sorry if this has been asked before but I do want to know this.

 

I was a member since around 2006/2007 until around 2010 and then I took a break from rs and slowly coming back to it and read about the combat change.

 

Is this based on the current member status based off the forums or do past players who have been members for a long period of time before and may have taken a break can participate in beta too.

 

Sorry for the dumb question

 

- AznSensei

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Hmmm sorry if this has been asked before but I do want to know this.

 

I was a member since around 2006/2007 until around 2010 and then I took a break from rs and slowly coming back to it and read about the combat change.

 

Is this based on the current member status based off the forums or do past players who have been members for a long period of time before and may have taken a break can participate in beta too.

 

Sorry for the dumb question

 

- AznSensei

 

As far as i can tell from Mod Posts on the RSOF, it's going by current membership period.

I think it was Mod Mark who used the example of "If you have been a member for the entire period up until now from the 25th of May 2011, you'll get in."

Not worded exactly like that, but with the same meaning. That date was also an example, not the real due date. (Which I believe is set when you apply for the BETA.)

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you think p2per's will take the time to test the f2p stuff? i doubt that lol

Majority of the people in top f2p (pk) clans are p2p and they are the people whose opinions matter the most as there is no boss hunting in f2p. As for pvm, low level members use the same gear as f2p for the most part...

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you think p2per's will take the time to test the f2p stuff? i doubt that lol
Majority of the people in top f2p (pk) clans are p2p and they are the people whose opinions matter the most as there is no boss hunting in f2p. As for pvm, low level members use the same gear as f2p for the most part...

 

Can we really speculate about that? If the change is as large as it's heralded to be, we can't really say what the division between f2p and p2p combat will end up being.

 

Fewer "abilities"? Damage caps to abilities? From what I can glean, it seems to be shifting away from equipment being an important thing. It may well end up something similar to WOW, whilst f2p you can only train stats up to level 60. (XP continues over.. but level never rises) Perhaps those rumoured f2p and p2p worlds will exist.

 

Of course, they could run the beta where you start as a level 3, with 10-20 times normal XP rate, or change on the beta the xp required for levels, so getting to level 50 is half of getting to 99 for example. This would allow people to test lower level gear and combat as well as higher level.

 

I do believe the beta will be unlike the world we have now. Perhaps just a flat green land with hoardes of monsters. To test just combat it doesn't need to be that much more.

 

/ramble

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Hmmm sorry if this has been asked before but I do want to know this.

 

I was a member since around 2006/2007 until around 2010 and then I took a break from rs and slowly coming back to it and read about the combat change.

 

Is this based on the current member status based off the forums or do past players who have been members for a long period of time before and may have taken a break can participate in beta too.

 

Sorry for the dumb question

 

- AznSensei

 

As far as i can tell from Mod Posts on the RSOF, it's going by current membership period.

I think it was Mod Mark who used the example of "If you have been a member for the entire period up until now from the 25th of May 2011, you'll get in."

Not worded exactly like that, but with the same meaning. That date was also an example, not the real due date. (Which I believe is set when you apply for the BETA.)

 

Thanks for the clarification, much appreciated ^_^

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I thought the combat beta was only open to people who had been a member for over a year, but when I logged in today I saw this:

 

combatbetacontract.png

 

It says I have to log into a members' world to claim it though. Oh well, it's in my bank for now. Hopefully it won't disappear when the beta is over.

 

f2punitedfcbanner_zpsf83da077.png

THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

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I thought the combat beta was only open to people who had been a member for over a year, but when I logged in today I saw this:

 

combatbetacontract.png

 

It says I have to log into a members' world to claim it though. Oh well, it's in my bank for now. Hopefully it won't disappear when the beta is over.

 

Did you get that on f2p? It's a p2p item :P.

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Signed up on my alt account. Waiting till 15-th to sign up on main just in case they calculate the year from the sign up date :ohnoes:

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Og Blog: Evolution of Combat

12 hours ago

Hi all,

 

Im sure that, by now, all of you who are reading this Og Blog have heard that we are working on a brand new combat system. Over my 9 years at Jagex, there have been plenty of things that weve just wanted to pull out and rebuild from the ground up, but its always been easier to invent new things than to go back and fix older content, especially when dealing with something thats integral to the game that you guys know and love. You deserve the best, though, so were taking the bold(and scary!) step of starting again and designing a system thatll take RuneScape charging forward teeth bared and scimmies brandished!

 

With a strong desire to add new equipment and combat abilities to the high-level parts of the game, and a team of amazing developers clamouring to take on the challenge, weve got something were very proud of. In fact, its almost ready for our best and toughest reviewers - you - to put it through its paces. So, whats it all about? Well, for now Id like to list the challenges we have set ourselves to overcome, and in later blogs from me and the team well be explaining how weve met them:

 

Refocus combat to be more about player skill - Combat should be an opportunity for you to use your skills as a player. That means making it more about mastering techniques, rather than navigating interfaces at speed.

 

Encourage variety in combat equipment - We want you to be thinking carefully about the equipment you choose for any given situation, tweaking and making alterations according to your enemys strengths and weaknesses. The problem is, at the moment, there aren't many reasons to change from your favourite weapons or armour. Wed like to give you those reasons.

 

Make it fun! - Theres room in combat for situations that require a greater deal of attention and skill to overcome, hopefully making it more fun. In these situations, you'll be rewarded for your efforts with more XP. In-game combat - particularly training on standard enemies - currently involves clicking on a creature and waiting. We'll do a whole lot more to make these situations challenging, rewarding and - ultimately - more fun.

 

Make it easier to access - Several combat options (special attacks, combat styles, spellbooks) are tucked away, hard to access, or on various different interfaces, so were planning to bring all those options together.

 

Give rangers and mages a fighting chance The combat triangle can be less of a triangle and more of a pancake flat and a little out of shape - with melee dominant in training and PvP situations. Lets put rangers and mages firmly back on that triangle.

 

Fill the gaps in existing equipment tiers Weve got an opportunity with the Evolution of Combat to plug holes in the tiers of combat equipment. Magic 'armour' is rare, and generally caters for a small level bracket, while melee and ranger sets are missing gloves, boots, etc.

 

Encourage challenging fights - Wed like the most challenging, rewarding and fun creatures to also be the most efficient creatures to fight. At the moment, it can seem more efficient to train on creatures that deal little damage and go down without a fight.

 

Fix the relationship between Defence, life points and damage outputs Your ability to heal damage, through food or similar mechanics, should be comparable to how much damage you receive. Thats not quite true at the moment, and wed like to address that.

 

Allow players combat levels to truly represent their ability The combat level calculator is complicated and encourages players to not train certain skills in an attempt to create a false impression of their damage potential (pures).

 

Simplify the code and balancing We want to add more high-level (85+) equipment to the game, but the existing system can make this extremely difficult. Flexibility would allow us to even add more combat styles in the future.

 

Be brave, but be traditional where possible - We are a game with a proud heritage and a player base with clear expectations of the game they want to play. We dont want to make a game that we cant even recognise anymore.

 

Of course, thats just the tip of the iceberg, but youll have to wait a little longer to hear full details of what we have in store for you combat fans. I know there are several big pieces of news that will excite you all!

 

No doubt, some of you are apprehensive what were planning to do. After all, its a game many of us have played for 10 years or more, and this is the biggest, most fundamental change in its history. As always, we only change things because we truly believe they need to be changed; every single update has strong reasons to exist, and this is no exception. With your feedback and your help, though, we can make this the best update yet, and one thats as much yours as it is ours.

 

During the Beta, we will be on the forums every single day, reading your posts and starting conversations with those of you pushing the combat system to its limits. Even though we have a team full of experts with thousands of game hours between them and more 99s than you could shake a completionists cape at, we realise that we cant cover everything, and thats where you come in. Between us, we can make an update thats fantastic for everybody!

 

See you in the Beta worlds I'll be the one getting pwned. In the meantime, enjoy the QBD!

 

Mod Mark (Og)

RuneScape Lead Designer

 

 

The blog finally loaded.

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I thought the combat beta was only open to people who had been a member for over a year, but when I logged in today I saw this:

 

combatbetacontract.png

 

It says I have to log into a members' world to claim it though. Oh well, it's in my bank for now. Hopefully it won't disappear when the beta is over.

 

 

Did you get that on f2p? It's a p2p item :P.

Yup. I've never been a member on this, or any other, account. Weird, huh?

 

I wonder how many other F2P'ers got invited.

 

f2punitedfcbanner_zpsf83da077.png

THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

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I thought the combat beta was only open to people who had been a member for over a year, but when I logged in today I saw this:

 

combatbetacontract.png

 

It says I have to log into a members' world to claim it though. Oh well, it's in my bank for now. Hopefully it won't disappear when the beta is over.

 

 

Did you get that on f2p? It's a p2p item :P.

Yup. I've never been a member on this, or any other, account. Weird, huh?

 

I wonder how many other F2P'ers got invited.

 

That's not an invitation. Invitations will be sent out on 26-th.

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I thought the combat beta was only open to people who had been a member for over a year, but when I logged in today I saw this:

 

combatbetacontract.png

 

It says I have to log into a members' world to claim it though. Oh well, it's in my bank for now. Hopefully it won't disappear when the beta is over.

 

 

Did you get that on f2p? It's a p2p item :P.

Yup. I've never been a member on this, or any other, account. Weird, huh?

 

I wonder how many other F2P'ers got invited.

 

Probably all of them

 

Itd make sense.

 

Offer the Beta Test to everyone. F2Pers see the lure. Click. Get told they need members to sign up for the Beta. Get members. Click. Get told theyre being put on a lottery to get access. Rage.

 

Voila! Classic Jagex.

nyuseg.png

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To be fair, they did say all players would get the Beta Sign-Up Ticket.

 

I signed up and was told I'd be given full acces when the beta launches on the 26th. Can't wait. |^_^|

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I checked some f2p accounts, everyone gets it it seems.

 

On f2p, the examine alludes to it being p2p, but in p2p you actually get read/destroy options.

 

Wait? You mean that F2P players are stuck with that damn thing in their inventories? :unsure:

nyuseg.png

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I checked some f2p accounts, everyone gets it it seems.

 

On f2p, the examine alludes to it being p2p, but in p2p you actually get read/destroy options.

 

Wait? You mean that F2P players are stuck with that damn thing in their inventories? :unsure:

 

Nah, it's treated as a p2p item, so instead of the destroy option they can drop it (which in turn brings up the destroy window). It's also able to be alched, so no worries there.

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It seems they are sending out email invites too. I just got one telling me I have gaurenteed and unlimited access because of my continued loyalty and commitment.

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