Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

The Evolution of Combat: BETA discussion


  • This topic is locked This topic is locked
2934 replies to this topic

#1341
Vezon Dash
[ Display Name History ]

Vezon Dash

    Black Knight Trainer

  • Members
  • 3,276 posts
  • Gender:Not Telling
  • Joined:12 December 2008
  • RuneScape Status:None


Is there an "expiration" on any tagged monster? If there's not, I see that as a problem. I could go and tag the nearest 5 monsters around me to screw over my competition, and merrily slay/kill away and reap all the rewards as they struggle to keep up in vain.

I feel like when I post feedback on the RSOF, it's lost in a sea of hamfisted tantrums and to a lesser extent people also trying to give rational feedback.


First thing I thought of when I read that. I wish they would provide the reasoning behind this change because I thought the per hit xp worked really well.



I also want to know whether exp will be awarded upon kill or upon hit. Say a monster has 500 lp in the new system. You tag it and hit 100 on it, awarding 40 experience in attack. Now, some other guy comes over and hits 400 on it which awards him nothing. I don't really understand that. It would make much more sense if experience was awarded upon kill as opposed to hit, that way others wouldn't just destroy your exp per hour for "fun."

#1342
Urza285
[ Display Name History ]

Urza285

    Ice Giant Melter

  • Members
  • 4,133 posts
  • Gender:Male
  • Location:Michigan
  • Joined:7 August 2004
  • RuneScape Status:P2P
  • RSN:Urza285
  • RSN2:Urza285
  • Clan:Looking: com/skiller

Yes it's evidently a Jmod outfit because of the crown :P
I'm just thinking it was multiclass armour because they managed to melee, range and mage pretty effectively in that gear.

I'm guessing they made it for the beta so they didn't have to switch out so many sets and pieces.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [In Progress]

Visit my Blog!


u_rza.png


#1343
Cheefoo
[ Display Name History ]

Cheefoo

    Ghost Cloak

  • Members
  • 1,811 posts
  • Gender:Male
  • Location:01010101001011100101001100101110
  • Joined:10 August 2008
  • RuneScape Status:P2P
  • RSN:Cheefoo
  • Clan:HYT



Is there an "expiration" on any tagged monster? If there's not, I see that as a problem. I could go and tag the nearest 5 monsters around me to screw over my competition, and merrily slay/kill away and reap all the rewards as they struggle to keep up in vain.

I feel like when I post feedback on the RSOF, it's lost in a sea of hamfisted tantrums and to a lesser extent people also trying to give rational feedback.


First thing I thought of when I read that. I wish they would provide the reasoning behind this change because I thought the per hit xp worked really well.



I also want to know whether exp will be awarded upon kill or upon hit. Say a monster has 500 lp in the new system. You tag it and hit 100 on it, awarding 40 experience in attack. Now, some other guy comes over and hits 400 on it which awards him nothing. I don't really understand that. It would make much more sense if experience was awarded upon kill as opposed to hit, that way others wouldn't just destroy your exp per hour for "fun."


After 10 seconds monster "reset" apparently. I've noticed if I smack a monster, then move onto another one, and when I come back to the first, it has full health.
Posted Image
I LOVE MY STATION

01001001001001110110110100100000010101000111011101100101011011000111011001100101
00100000011000010110111001100100001000000111011101101000011000010111010000100000
0110100101110011001000000111010001101000011010010111001100111111

#1344
Hedgehog
[ Display Name History ]

Hedgehog

    ???

  • Monster Hunting Team Leader
  • 7,789 posts
  • Gender:Not Telling
  • Joined:18 November 2006
  • RuneScape Status:Retired
So, hit/defend chance are meaningless statistics.

Brb, hit/miss data

#1345
Cheefoo
[ Display Name History ]

Cheefoo

    Ghost Cloak

  • Members
  • 1,811 posts
  • Gender:Male
  • Location:01010101001011100101001100101110
  • Joined:10 August 2008
  • RuneScape Status:P2P
  • RSN:Cheefoo
  • Clan:HYT
Karil appears to drain magic now. I was fighting through the Barrows and noticed he was dropping my magic one level at a time. I wonder if the set effect is any more significant when used by an actual player.

I've seen Torag activate his effect on me, but nothing appeared to happen. Maybe he drained my run, but I when I checked it was at 100% - so either it didn't drain it at all, or it was so very tiny it was restored by the time I realized what happened. I have yet to get the set effect to work with my own Torag's armor, but I've only tested it PvM. If it were still only a run energy drain, that might explain why it isn't activating on monsters.
Posted Image
I LOVE MY STATION

01001001001001110110110100100000010101000111011101100101011011000111011001100101
00100000011000010110111001100100001000000111011101101000011000010111010000100000
0110100101110011001000000111010001101000011010010111001100111111

#1346
Sir_Squab
[ Display Name History ]

Sir_Squab

    Moss Giant Whipper

  • Members
  • 2,903 posts
  • Gender:Male
  • Location:Everywhere
  • Joined:26 February 2006
  • RuneScape Status:Retired
  • RSN:Sir Squab


Is there an "expiration" on any tagged monster? If there's not, I see that as a problem. I could go and tag the nearest 5 monsters around me to screw over my competition, and merrily slay/kill away and reap all the rewards as they struggle to keep up in vain.

I feel like when I post feedback on the RSOF, it's lost in a sea of hamfisted tantrums and to a lesser extent people also trying to give rational feedback.


First thing I thought of when I read that. I wish they would provide the reasoning behind this change because I thought the per hit xp worked really well.


Pretty sure the tag thing disappears after 10 seconds. Also, were Jagex to make it that you can only tag one monster at a time (which may or may not already be how it works), you can't run around smacking several different monsters and let cannon DPS do the work.



Is there an "expiration" on any tagged monster? If there's not, I see that as a problem. I could go and tag the nearest 5 monsters around me to screw over my competition, and merrily slay/kill away and reap all the rewards as they struggle to keep up in vain.

I feel like when I post feedback on the RSOF, it's lost in a sea of hamfisted tantrums and to a lesser extent people also trying to give rational feedback.


First thing I thought of when I read that. I wish they would provide the reasoning behind this change because I thought the per hit xp worked really well.



I also want to know whether exp will be awarded upon kill or upon hit. Say a monster has 500 lp in the new system. You tag it and hit 100 on it, awarding 40 experience in attack. Now, some other guy comes over and hits 400 on it which awards him nothing. I don't really understand that. It would make much more sense if experience was awarded upon kill as opposed to hit, that way others wouldn't just destroy your exp per hour for "fun."


As far as I can tell, you get exp per kill. You get exp for your TAGGED kill, so if you tag a monster and hit 100, then some guy hits 400 on it, you get all the exp and drops, lol.

I assume Jagex will have some true multicombat areas where you can't tag stuff.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.

The rest of my sig. You know you wanna see it.

7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

#1347
Miss Lioness
[ Display Name History ]

Miss Lioness

    the Pyromaniac

  • Senior Moderator
  • 2,491 posts
  • Gender:Female
  • Location:The Netherlands
  • Joined:12 December 2011
  • RuneScape Status:P2P
  • RSN:Miss Lioness
  • Clan:Efficiency Experts
I actually hope that SOME area's gets back its single-combat. I would love Frost Dragon Resource Dungeon to be back to Single Combat.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#1348
Quyneax
[ Display Name History ]

Quyneax

    Aes Sedai

  • Members
  • 11,297 posts
  • Gender:Not Telling
  • Joined:21 November 2008
  • RuneScape Status:P2P
  • RSN:Mierin
The tag system is incredibly crude imo, as is the xp per kill system. It'd be much better to divide xp and drops between the people who killed a monster according to how much damage they dealt (xp per hit as current). Kill stealing is a part of the game, nothing really to be worried about.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#1349
999134
[ Display Name History ]

999134

    Black Knight Trainer

  • Members
  • 3,102 posts
  • Gender:Male
  • Location:behind you.
  • Joined:25 January 2008
  • RuneScape Status:P2P
  • RSN:999134thpure
  • RSN2:1 Pray Hero
  • Clan:hyt
is style switching completely dead? has anyone tested if you hit higher when getting str xp for example.

Also in pvp does crush/stab/slash not matter at all...? Kind of lame if both of these things removed, and will kill staking :(.


Also duel arena completely broken in beta, other people's attacks can damage you.
Check it out, huge amount of effort has gone into this massive mod!
Posted Image
old sig

#1350
Sir_Squab
[ Display Name History ]

Sir_Squab

    Moss Giant Whipper

  • Members
  • 2,903 posts
  • Gender:Male
  • Location:Everywhere
  • Joined:26 February 2006
  • RuneScape Status:Retired
  • RSN:Sir Squab

The tag system is incredibly crude imo, as is the xp per kill system. It'd be much better to divide xp and drops between the people who killed a monster according to how much damage they dealt (xp per hit as current). Kill stealing is a part of the game, nothing really to be worried about.


Single combat was made so that there are areas where you DON'T have to worry about kill stealing. Tag system could maybe use work, but we need a system in some areas of the game to prevent kill stealing.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.

The rest of my sig. You know you wanna see it.

7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

#1351
Hedgehog
[ Display Name History ]

Hedgehog

    ???

  • Monster Hunting Team Leader
  • 7,789 posts
  • Gender:Not Telling
  • Joined:18 November 2006
  • RuneScape Status:Retired
Can anyone who isn't 99 strength post a picture of your equipment screen without wearing/wielding anything?

#1352
Quyneax
[ Display Name History ]

Quyneax

    Aes Sedai

  • Members
  • 11,297 posts
  • Gender:Not Telling
  • Joined:21 November 2008
  • RuneScape Status:P2P
  • RSN:Mierin


The tag system is incredibly crude imo, as is the xp per kill system. It'd be much better to divide xp and drops between the people who killed a monster according to how much damage they dealt (xp per hit as current). Kill stealing is a part of the game, nothing really to be worried about.

Single combat was made so that there are areas where you DON'T have to worry about kill stealing. Tag system could maybe use work, but we need a system in some areas of the game to prevent kill stealing.

Why would you want to have areas where you don't have to worry about kill stealing?

It's perfectly possible to not worry about kill stealing even in multicombat areas. Multi encourages people to bring their best, rather than afking with suboptimal gear and a bunyip. It's the best way to encourage people to be active in combat, better than abilities.

The best system to prevent kill stealing is glacor-style multi where you can use a familiar/barrage but still only attack one target at the time. I can see systems like that working in non-cannon areas like Kuradal's and the slayer dungeon. But it's better to have most of RS multi.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#1353
Deaths Near
[ Display Name History ]

Deaths Near

    Chicken Feather

  • Members
  • 23 posts
  • Gender:Male
  • Joined:17 July 2008
  • RuneScape Status:Semi-Retired
  • RSN:Deaths Near

Can anyone who isn't 99 strength post a picture of your equipment screen without wearing/wielding anything?

I can tell you that I just drank a dose of brew, which lowered my strength level to 95, which also lowered my damage rating on the equipment screen to 95, if that confirms your hypothesis.

And also as my strength level increased at 1 lvl/min, so did my damage rating :razz:

#1354
Ambler
[ Display Name History ]

Ambler

    Black Knight Trainer

  • Monster Hunting Team
  • 3,453 posts
  • Gender:Male
  • Joined:7 October 2009
  • RuneScape Status:Semi-Retired
  • RSN:Ambl3r
  • RSN '07:Ambler
  • Clan:¯\_(ツ)_/¯
Mehk, gimme a few mins. :)

Posted Image
^^My blog of EoC PvM, lols and Therapy.^^
My livestream- Currently: Offline :(
Offical Harpy Therapist of the Mad

Lewtations

#1355
Sir_Squab
[ Display Name History ]

Sir_Squab

    Moss Giant Whipper

  • Members
  • 2,903 posts
  • Gender:Male
  • Location:Everywhere
  • Joined:26 February 2006
  • RuneScape Status:Retired
  • RSN:Sir Squab



The tag system is incredibly crude imo, as is the xp per kill system. It'd be much better to divide xp and drops between the people who killed a monster according to how much damage they dealt (xp per hit as current). Kill stealing is a part of the game, nothing really to be worried about.

Single combat was made so that there are areas where you DON'T have to worry about kill stealing. Tag system could maybe use work, but we need a system in some areas of the game to prevent kill stealing.

Why would you want to have areas where you don't have to worry about kill stealing?

It's perfectly possible to not worry about kill stealing even in multicombat areas. Multi encourages people to bring their best, rather than afking with suboptimal gear and a bunyip. It's the best way to encourage people to be active in combat, better than abilities.

The best system to prevent kill stealing is glacor-style multi where you can use a familiar/barrage but still only attack one target at the time. I can see systems like that working in non-cannon areas like Kuradal's and the slayer dungeon. But it's better to have most of RS multi.


I can't figure out if you're disagreeing with me or not. You ask why there should be areas where you don't have to worry about kill stealing and then talk positively about an area where you don't have to worry about kill stealing?

Glacors aren't really multicombat. They're coded to be multi-combat, but considering you only fight one Glacor at time, can't fight the Glacor someone else is fighting, it's single combat. The fact that titans work and you can end up fighting 4 NPCs (the Glacor and 3 glacytes) doesn't really count. The titan is an extension of the player and the Glacytes are an extension of the one Glacor you're fighting.

I gotta say tho, Glacor style "multi-combat" seems a lot simpler then this target system tho. "Someone else is fighting this monsters" is a lot more intuitive then not getting exp because the monster has an asterix.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.

The rest of my sig. You know you wanna see it.

7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

#1356
Platinum_Myr
[ Display Name History ]

Platinum_Myr

    Moss Giant Whipper

  • Members
  • 2,604 posts
  • Gender:Male
  • Location:Oregon, United States
  • Joined:1 May 2006
  • RuneScape Status:P2P
  • RSN:Serena Sedai
  • RSN2:Fyora Serena
  • Clan:The Knighted Angels
I agree. I would much rather have areas where multi-combat works for our stuff, but where its not as easy to kill-steal. I'd rather have it based on who does the most damage and not who did the first hit. I'd want the places like kuradel's dungeon to be like glacors so that you can only attack one at once. (But still use steel titan)

Testing in PvP is not PvM. I want to be able to use abilities at half the rate, so that my fingers don't get tired.

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014


#1357
999134
[ Display Name History ]

999134

    Black Knight Trainer

  • Members
  • 3,102 posts
  • Gender:Male
  • Location:behind you.
  • Joined:25 January 2008
  • RuneScape Status:P2P
  • RSN:999134thpure
  • RSN2:1 Pray Hero
  • Clan:hyt

fairly sure I am allowed to post this here.
Check it out, huge amount of effort has gone into this massive mod!
Posted Image
old sig

#1358
JanRabbit
[ Display Name History ]

JanRabbit

    Chicken Feather

  • Members
  • 24 posts
  • Gender:Not Telling
  • Joined:16 June 2012
  • RuneScape Status:P2P
That was really nice of them to answer all those questions.

#1359
Sy_Accursed
[ Display Name History ]

Sy_Accursed

    Post Junkie

  • Members
  • 16,851 posts
  • Gender:Male
  • Location:Norfolk, UK
  • Joined:22 December 2004
  • RuneScape Status:P2P
  • RSN:Sy Accursed
@All the killing stealing stuff:
It's all well and good saying it's not a problem or it's not hard to not have you kills stolen when you already have the best gear and a loverly superfast internet connection that never lags on an awesome computer; if everybody fell into this category it'd never be an issue at all.
But we do not all fall in to this category and when you have a slightly older pc, poor internet or don't own the best gear (and any combination of the three) killing stealing does need something in place (eg the tagging system that whilst not perfect yet is a good idea to work around single-way combat) because otherwise we just get walked all over by people with the better gear, the better computers and the better internet coming in to yoink kills away and there's f all we can do about it.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue


#1360
Quyneax
[ Display Name History ]

Quyneax

    Aes Sedai

  • Members
  • 11,297 posts
  • Gender:Not Telling
  • Joined:21 November 2008
  • RuneScape Status:P2P
  • RSN:Mierin
You think tagging won't have those problems? There's only four each of iron/steel dragons in Kuradal's, you can easily tag two.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users