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Tip.It Times - 10th June 2012


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25 replies to this topic

#21
whyareall
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whyareall

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WRT the DG article:

I'm pretty sure they have plainly said that the entire reason they were able to make so much new stuff without turning it into an absolute nightmare for balance is that Daemonheim is cut off from the reason of the world.

#22
Ciabelle
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This post is mostly speculative as I have only been on Runescape for six years, thus have no firsthand knowledge of how the early tradable holiday items were perceived.

One other major difference between partyhats and fish masks AFAIK is that there probably wasn't much thought at the time that partyhats would someday become extremely valuable. They were extremely common when they were released, not worth anything, and were just a fun holiday diversion. A player at the time may have grabbed a single one from the first Christmas cracker they got as a drop, ignoring all others that followed. The more tenacious may has pulled crackers until they had the complete set. However, with limited bank space, partyhats would be dropped to make room for an ever increasing number of weapons, armor, tools, supplies, and quest items. Sure, there were probably a few merchants who foresaw the potential profits to be reaped over time after they were discontinued, but your average player probably thought of them as useful to collect as ashes.

Contrast that with the fish mask where Jagex is trumpeting the fact that it will be discontinued and thus will become rarer as well as its intrinsic high-alch value. No one will drop a fish mask on the ground to free up bank space. It is, from the get go, something to either hoard or sell off in the GE. Jagex seems to be hoping for the former, that folks will buy extra spins to amass several fish masks. Unfortunately, this puts Jagex and those buying extra spins at cross purposes--As for every additional fish mask acquired through purchased spins, the greater the supply, and in turn the lower the relative price will become.

Jagex could actually deliver the final death blow to Runescape while making a tidy profit by offering partyhats as an ultra-rare drop someday. Lots of players would buy hundreds of spins in hopes of scoring one, and a few thousand new phats would come into the GE, and the price would crash! At that point, it wouldn't merely just be riots in Varrock and Falador; Jagex HQ would need to hire extra security to deal with all the non-virtual threats they'd receive.

By advertising a new "rare" item on the SoF, they're simply trying to have their cake and eat it too.
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#23
NukeMarine
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NukeMarine

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To be fair, MANY rares were duped. No one but Jagex (and any ex-employees willing to spill the beans) know how many rares are in existance now. My gut tells me it's in the tens of thousands but I don't know. Even with that, I never liked rares impact on the economy and I don't like Jagex introducing a new rare on purpose.

The real annoying thing is this new mask is UGLY. They could have made it the driftwood crown, neptune's crown or some other cool rare head piece. Instead we look like an idiotic Admiral Akbar.

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#24
Alg
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To be fair, MANY rares were duped. No one but Jagex (and any ex-employees willing to spill the beans) know how many rares are in existance now. My gut tells me it's in the tens of thousands but I don't know. Even with that, I never liked rares impact on the economy and I don't like Jagex introducing a new rare on purpose.

I'd think that most estimates are too low. The whole point of these items is that they're rare, and the rarer people think they are, the more valuable they become.

#25
Assassin1357
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The DG article was pretty good. Pretty much my feelings about it. Its too seperated from the rest of the game to really call it a skill. You can't use the skill outside of Daemonheim which makes it more of a minigame than an actual skill. I would have rather had them put it into the game as a minigame and balance it out so the rewards require the same amount of work to get( as much as I hate to say that because I don't like running dungeons over and over again just to get one item). I don't have a problem with DG itself, just the way it was implemented.
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#26
Platinum_Myr
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Platinum_Myr

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I think there could be a lot more use to dungeoneering, by adding new non-daemonhiem areas to train at. However, I don't believe that the current dungeon items should leave. It would create a huge imbalance in the main items because the gear is so totally different.

I would like more immersion, but I do like that dungeon items are all different.

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