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Circus Experience Gain


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Hi All,

 

The following page on the website:

 

http://www.tip.it/ru...s.htm#xprewards

 

states that, put simply, the higher the level of a trick in the circus, the more xp it yields. I have found this not to be the case. So, I had a look at some of the numbers and it appears that when performing at a level you do not yet have, you get a reduced rate of xp. For example, I have lvl. 77 magic, and performing lvl. 99, 90 and 80 tricks all yield a flat rate of 2,059 xp (as opposed to 3,530, 3,525 and 3088, respectively). The same is true for ranged (I have lvl. 69; lvl. 99, 90, 80 and 70 tricks ALL yield 1,455 xp) and agility (I have lvl. 72; lvl. 99, 90 and 80 ALL yield 830 xp).

 

I have noticed that on the site, it says (with reference to xp): "The total may differ if a player fails one or more actions, or barely succeeds in his or her performances." I have to admit, I wasn't watching whether I barely succeeded or completely succeeded, but I find it unlikely that I would have barely succeeded with every one of my attempts for which I do not have the correct level whilst also completely succeeding with all others.

 

The site also states that: "You CAN and SHOULD attempt acts that are above your skill range, because succeeding at them improves your score." While the claim of an improved score may well still be true (I don't pay attention to score, I'm more interested in xp), This statement is only valid if it is only the score which a player is interested in.

 

I feel that the site should be updated to reflect this flat rate of xp for the upper level performance skills. Usually I attach pictures as proof of a correction, but in this case it is impractical to do so. Can anyone corroborate what I have found? I have only investigated it in this depth once, so it is harldy thoroug and any input from anyone else who has observed this would be a big help.

 

Thanks,

Jasquith

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In the 'basics' section near the top it does cover this

Skills. There are *no requirements* to star in the circus. Skill levels shown in the game are only guidelines, they are not absolute. You can succeed at tricks higher than your level, and will get more costume reward points for doing so. However, fewer experience points are earned above your own level.

 

Though this note could be simply re-iterated at the xp table. There does seem to be a scale to it that could be noted here too.

Mage and agile where you miss the top 3 is giving you the level 30 xp.

Ranged where you miss the top 4 is giving you the level 20 xp.

So the xp recieved for tricks over your level appears to take the value for 4 tricks lower than your maximum leveled trick

Mage and agile your max is 70, 4 tricks lower 1)60, 2)50, 3)40, 4)30 etc.

 

A note could also be added, as i can't see it anywhere, to clarify you can only get xp once for each trick per week, which leads into the tip and trick which should say that you can and should attempt tricks higher than your level to maximise score and xp BUT it may be wise to do these tricks last to avoid wasting too many of your 10 actions if you fail.

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Hi Sy,

 

Thanks for your response. I hadn't seen that in the basics section- must've scanned over it! I'd definitely support the reiteration in the xp table section, along with the scale of "4 tricks lower" as you suggested.

 

Any one else have any thoughts?

 

Jasquith

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