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Progess Report 1.0.4.0


Stev

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Progress Report 1.0.4.0


I've been getting asked about my progress on DGSweeper 1.0.4.0. I'll be using this post to post updates as I get time to work on it.

 

My time's been a bit limited to put into DGSweeper lately, but I have been making slight progress. This is a build from scratch... So unlike updates, each of the below will have to be recreated. It's not a full list of things to be de,, but rather the most important.

  • Create applet locator
  • Create auto-updater *
  • Create DGConnect key handler
  • Create DGConnect map handler *
  • Create DGConnect window
  • Create download callback function
  • Create download callback window
  • Create hotkeys/hotstrings *
  • Create hotkeys/hotstring handler
  • Create key/gatestone window
  • Create legend locator
  • Create legend/timer window
  • Create main thread
  • Create map locator
  • Create map window
  • Create math functions
  • Create message handler
  • Create objects
  • Create object handlers
  • Create position function
  • Create potion/riddle window
  • Create tray menu *
  • Create window classes

 

There are many changes you'll be seeing in 1.0.4.0.

  • Tabbed features - several features will now contain tabs. This was to save space an allow for me to have areas to include new features in the future without using more space. If I wanted to add another hotstring of some sort, for example, I can add a tab to the potion/riddle window.
  • Gatestones - You'll be able to place colored gatestones on the map for each player, plus a group gatestone.
  • Brand new look - For the first time since DGSweeper's creation, I'll be breaking away from the RuneScape look for something a little more modern.
  • Faster startup - I've developed a way that will allow DGSweeper to start up instantaneously. It'll no longer need to retrieve resources each time, unless they've changed.
  • A better, safer, auto update - There's nothing unsafe about the current update system unless Tip.It itself were to be compromised. Even then highly unlikely. However, we'll be making it 100%, so that even if myself or Tip.It is compromised, you'll still be safe.
  • Bye bye CGUI - Broke away from using CGUI and developed my own, faster, window classes. This should greatly speed up the DGSweeper and slim down the file size.

 

I also spent a few hours over the past few days with Symantec (Norton), Trend Micro, and VBA32. Norton and VBA32 false positives have been corrected. Trend Micro gave me a time frame of 48 hours but for some reason have yet to correct it. If you're using Trend Micro, you may find that you'll have to add the following URLs to your exception (white) list:

http://www.tip.it/runescape/dgs/DGSweeper[Caution: Executable File]
http://www.tip.it/runescape/dgs/resource.dll

 

I you have any question and/or suggestions that you'd like to see included, feel free to post and I'll be sure to try and get it out with 1.0.4.0!

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