archimage_a Posted July 24, 2012 Share Posted July 24, 2012 Ok, made a few changes:Got rid of both weapons, replaced them with a Wyroot Shortbow (and two normal spares) and a Wakizashi. (Extra crit range is rather worthless to me, overall...If there was some way to have the 16-20 on a Wyroot weapon then I might reconsider =P) With the extra cash I am buying a Custom Magical Item, Three Lines in the Sand. Command Word *3, covering Resist Energy Fire, Sonic and Acid, with a Linguistics Check of DC 10 (feel free to revise upwards/require seperate tests), and limited to Ninja's only. The item, as such, costs 5,103. The Three Lines count as an Ioun Stone, mounted inside/on the skill, with a low level protrusion of three waved lines on the forehead.In keeping with the my general character theme the Linguistic's Check is to recite the Emperor's Litany, which my character will be chanting under his breath, when not talking/eating/sneaking, at all times...preferably when sleeping as well, as fitting with the DH theme, but gets into an overcomplicated argument. If you want me to do some complicated thing so that you (and everyone else) are not constantly bombarded by me reciting, then I am for that...That or we just take it as read and impose some minor penalty for doing so. Obviously the change from Melee to Range means the feats change:Point Blank ShotRapid ShotPrecise Shot Name: Guy Incognito[hide]Player Name: ArchiRace: FetchlingClass: Ninja 6 Strength: 8Dexterity: 20 (17)Constitution: 14Intelligence: 14Wisdom: 10 (12)Charisma: 14 (12)HP: 44AC: 19 (Flat 19, Touch 15)Initative: +5BAB: +4Fortitude: +4Reflex: +10Will: +2Melee: +3Ranged: +9CMB: +9CMD: 18----------------------------Racial Traits:+2 Dexterity, +2 Charisma, -2 WisdomNative OutsiderMediumNormal SpeedDark VisionLow-Light VisionSkilled: +2 Knowledge (Planes) & StealthShadow Blending: Attacks against a fetchling in dim light have a50% miss chance instead of the normal 20% miss chance. This abilitydoes not grant total concealment; it just increases the miss chance.Shadowy Resistance: Resistance 5 VS Cold and ElectricitySpell Like Abilities: Attacks against a fetchling in dim light have a50% miss chance instead of the normal 20% miss chance. This abilitydoes not grant total concealment; it just increases the miss chance.Favoured Class Bonus: +2 on Stealth & Slieght of Hand in dim light/darkness-----------------------------Class Traits:Accuracy: Half Range increment penaltiesSneak Attack: +3d6Ki Pool: 5Deadly Range 2: 50 ft Sneak AttackUncanny Dodge:Light Steps:----------------------------Tricks:Vanishing TrickStealthy SniperPressure Points----------------------------Feats:Point Blank ShotPrecise ShotRapid Shot(Ring of Windy Escape)----------------------------Languages: Common, Tengu, Sylvan, Aquana, Dracononic, +1----------------------------Skills:Acrobatics: 14Appraise: 3Bluff: 11Climb: -1Craft(untrained): 2Diplomacy: 10Disable Device: 14Disguise: 10Escape Artist: 14Fly: 5Heal:-1Initimidate: 3Knowledge (Local): 10Knowledge (Planes): 3Linguistics: 9Perception: 9Perform(Untrained): 2Profession (Sailor): 4Ride: 5Sense Motive: 5Sleight of Hand: 14Stealth: 20Survival: -1Swim: 8-------------------Weapons:Heirloom Wyroot Shortbow:Wielded: BothTo Hit: 11Damage: 1d6+1Critical Range: 20 SpecialCost: 1,030Misc: Wakizashi:Wielded: NoTo Hit: 10Damage: 1d6Critical Range: 18-20 *2Cost: 35Misc: Deadly - +4 Coup de Grace-------------------------Inventory:Handy Haversack: 2,000, Carried, 5lbThree Lines in the Sand: 3,645, Ioun, +5 Resistance Fire, Acid, Sonic, 0lbWyroot Shortbow: 1,030, Both, 1lbWakizashi: 35, Belt, 2lbShortbow, 30, HH, 2lb *2Mithril Shirt: 1,100, Torso 10lbOutfit (Cold-Weather): 0, Clothing 7lbChain Belt: 15, Belt, 0.25lbBlanket(Winter): 0.5, HH 3lbBlock and Tackle: 5, HH 5lbCaltrops: 1, HH 2lb *10Candle: 0.01, HH 0lb *10Chalk: 0.01, HH 0lb *5Flint and Steel: 1, HH 0lbGrappling Hook: 1, HH 4lbManacles (Masterwork/Medium): 50, HH 2lb *2Manacles (Masterwork/Small): 50, HH 2lbMirror (Small/Steel): 10, HH 2lb *2Oar: 2, HH 10lb *2Oil: 0.1, HH 1lb *2Piton: 0.1, HH 0.5lb *15Rope (Silk/50ft):lb 10, HH 5lb *5Rowboat: 50, HH 100lbWaterskin(Filled): 1, HH 4lbDarklight Lantern: 200, HH 3lb (loaded)Elemental Breath: 80, HH 0.5lb *5Flask of Shadowcloy: 24, HH 1lb *20Moonrod: 10, HH 1lb *10Signal Kite Kit: 5, HH 0lb *20 Cloak of Supreme Blending, 3,000, +5 (Circumstance) Stealth, Cloak 0 lbRing of Windy Escape, (feat), Ring, 0lbMask of Stoney Demeanor, 500, Head, 4 lbConcentrated Fire Ink (8 doses) 80gp 3,180.35 GP25.25 lb / 26.00[/hide] http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 I will need to review that custom magic item when I have some time. But just a brief look makes it seem like this item is far out of price range Command Word: Spell level (2) times Caster level (3) times 1800 = 10800 though you could say a ranger made it to make it cost 7200 insteadWhich totals 24,300 when you combine all different resist energies, or 16,200 if a ranger made it And an Ioun stone would multiply that by two again, for not taking a space on the body. I'm pretty hesitant to let custom magical items, although I recall seeing something earlier that somewhat matches what you are going for, so I will look for that after I get back if you'd like. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted July 24, 2012 Share Posted July 24, 2012 There's also reductions for requiring a skill check and being class restricted. I think he may have forgotten the Ioun doubling though, and only counted Resist Energy as a single spell ability. I don't suppose anyone knows of any fluffyness in the game regarding turtles? I like turtles. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted July 24, 2012 Share Posted July 24, 2012 For you have awoken the wrath of Archi :eek:Three Lines in the Sand (Implanted Ioun Stone, Head (specifically forehead), in the pattern of three waved lines)Command Word (1*1*1,800) Resist Energy (Fire), Command Word (1*1*1,800*0.75) Resist Energy (Sonic), Command Word (1*1*1,800*0.5) Resist Energy (Acid): Total 4,050Doesn't take up a Magical Slot, +100% (8,100)Requires Linguistics Check (DC 10), -10% (7,290)Requires Ninja Class, -30% (5,103) I know what I am doing... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 No, we discussed it and the price calculation is legitimate. But I still need to look at it. What do you mean, fluffyness regarding turtles? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted July 24, 2012 Share Posted July 24, 2012 Ok, after a small amount of deliberation I have resolved that this will be my final character.Three Lines in the sand was modified by Retech for +5 instead of +10, and now takes up a ring slot (though is still classed as an implanted Ioun stone otherwise), though costs slightly less. Edit:Also adding Mask of Stony Demeanor and Ring of Windy Escape (As ring of Featherfall) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 Is this a ready-made rune or another custom item? :shock: Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted July 24, 2012 Share Posted July 24, 2012 I HAVE DECIDED ON A BARBARIAN THE CAPS LOCK WAS AN ACCIDENT BUT I'M KEEPING IT 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 Prayers for a front line melee fighter have been answered. What race? Also might consider investing a few ranks in acrobatics or jump. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Alg Posted July 24, 2012 Share Posted July 24, 2012 Prayers for a front line melee fighter have been answered.What classes does the party have so far? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
archimage_a Posted July 24, 2012 Share Posted July 24, 2012 Ninja and Barbarian. I don't think Grim has decided either, as of yet. For reference, Retech, Mask of Stony Demeanor and Ring of Windy Escape (Edit of Ring of Featherfall, replacing the spell names, as per your instructions) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 Barbarian, Ninja, Cleric/Oracle?, Wizard, and not sure what Earth has It seems pretty well rounded, but there is tons of room for characters still. Got any ideas on what you're interested in playing? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted July 24, 2012 Share Posted July 24, 2012 Can I get Ninja'd Points when I Ninja you to spend on custom items, Retech =P http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Earth Posted July 24, 2012 Share Posted July 24, 2012 I don't know what classes we need, and I'm waiting for Nex to finish his so he can have some time to work on mine. I don't need anything fancy either, whatever works. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 Well the party is well-rounded, so any kind of class is great atm. I think Ranger and Bard would be interesting classes to play, even magus. The swashbuckling kinda character is useful in a pirate campaign, and also inspirational characters like the Bard, since they can boost the abilities of the crew as well. But really, anything that you find interesting. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted July 24, 2012 Share Posted July 24, 2012 I'm going to be going as a cleric of Thenatos, Azlanti (demi currently) god of the helpful dead. Sees dead bodies as tools that can be used to help further the cause of civilization rather than hinder it, as such he is a neutral deity of death who doesn't really care about his clerics raising the dead. Other clerics on the other hand... What I was thinking about is a slightly more ruthless Erastil, and less hide bound Adabar who has no problem with tools being used to further the cause of the community (and his church) as long as they are being used properly. For domains I was thinking: Death and undead, community, healing, and destruction. (Trying to get some of theme going for duality)Weapon: Warhammer (ability to create and destroy?) Link to comment Share on other sites More sharing options...
Retech Posted July 24, 2012 Author Share Posted July 24, 2012 Sounds good Grim. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Corvus Posted July 25, 2012 Share Posted July 25, 2012 Earth, if you would like here is an example of a possible sort of build you could make with the Freebooter Ranger Archtype to get a pirate type swashbuckler character: Shadow Wing(I only made the character since I felt like it, as I cannot take part in this campaign due to scheduling issues. If you really want you could just straight up use the character) Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
archimage_a Posted July 25, 2012 Share Posted July 25, 2012 Bare bones of a Barbarian:Ref: Nex [hide]HobGoblin:18 Strength, 14 Dexterity, 14 Constition, 12 Intelligence, 8 Wisdom, 8 Charisma+1 Strength(Level 4), +2 Dexterity(Racial), +2 Constitution(Racial)19 Strength, 16 Dexterity, 16 Consitution, 12 Intelligence, 8 Wisdom, 8 Charisma.Mage Hunter: +2 on Spellcraft checks to ID spells and +1 To Hit arcane casters. (Replaces Sneaky)Scarred: +1 Natural Armour (Replaces Darkvision) Normal Speed: 30Languages: Common, GoblinSpeed: 40 (Normal+10 from Fast Movement) Mithral Shirt: 1,100 gp, +4 AC +6 Max Dex, 0 Armour Penalty, 10% Spell Failure, 30 ft. 10 lbs.ORLamellar, Leather(Darkleaf), 1,560 gp, +4 AC, +5 Max Dex, 0 Armour Penalty, 10% Spell Failure, 30 ft, 25 lbs. BUT when raging you only take -1 to Armour Check, instead of -2 (Elsewise Mithral Shirt beats everything that isn't heavy or ridiculously expensive).AC: 10 +4 +0 +3 +0 +1 +0 +0 = 18HP: 12+11+11+5+8+2 = 61 Rage rounds: 4+10+2=16 Rage Powers:No escapeLow Light VisionKnockdown[/hide] http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted July 25, 2012 Share Posted July 25, 2012 No need for that, Archi, my character should be finished within 18 hours at the most. Also, damn it all, I came up with an awesome thematic custom magical item (it even had a good name) that would've really been rather useful... In a heroic campaign. I keep forgetting the whole pirate thing. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Resistance Posted July 25, 2012 Share Posted July 25, 2012 I'm having a bit of an issue with the spellbook. Do I have a limitation on the amount of spells that I am allowed to keep when not used? I thought that the limit was was 12,4,4 but that means that I'm able to use virtually of my spells in the the spell-slots which doesn't seem right. Do the effects of smokestick stack with obscuring mist? Link to comment Share on other sites More sharing options...
Nexaduro Posted July 25, 2012 Share Posted July 25, 2012 I'm going to sleep now. This isn't finished yet (also thank you Archi for the convenient format to copy from your character), and I would like to ask the group what you need from me. As is, it looks like I'm to be the group tank (and secondary or primary DPS, on the assumption that we have no Blasters handy); suggestions on Feats and Equipment complementing this would be appreciated. I additionally must ask whether or not you would have me take the double-edged sword that is the Superstitious rage power, which you should look up on the SRD if you're not familiar. Name: Sedrial[hide]Player Name: NexRace: Half DrowClass: Invulnerable Rager 6Faith: Pharasma (Former), Wadjet, Apep, Gozreh| Female | Osirian | 6'3" | 154 lbs. | Dark Brown/Plum Skin | Shaved Head | Lavender Eyes | Strength: 20Dexterity: 14Constitution: 15Intelligence: 10Wisdom: 12Charisma: 8HP: 72AC: 12 (Flat 10, Touch 12)Initative: +6BAB: +6/+1Fortitude: +7Reflex: +4Will: +5Melee: +11Ranged: +8CMB: +11CMD: 23----------------------------Racial Traits:+2 StrengthHumanoid (Human, Elf)MediumNormal SpeedElven Immunities: Immune to magical sleep, +2 on saves vs. enchantmentDual Minded: +2 on Will savesKeen Senses: +2 Perception bonusDrow-Blooded: Darkvision 60 ftElf Blood: Count as both Elf and Human for effects related to raceMultitalented: Second favoured class----------------------------Background Traits:Elven Reflexes: +2 to InitiativeReactionary: +2 to Initiative----------------------------Class Traits:Fast Movement: +10 ftRage: 16 rounds/day-Beast Totem, Lesser: 2 claws 1d6-Beast Totem: +(1+(L/4)) natural armor----------------------------Feats:Antihero: Fortified Armor TrainingLevel 1: Power AttackLevel 3: Combat ReflexesLevel 5: Raging Vitality----------------------------Languages: Common, Elven, Tengu----------------------------Skills:Acrobatics: +11Climb: +14Perception +12Survival +10Swim +14----------------------------Weapons:+1 Furious Earth BreakerWielded: Two-HandTo Hit: +10 [+14]Damage: 2d6b +14 [+19]Critical Range: 20/x3Misc: extra +2 bonus while ragingCost: 8040 gpWeight: 14 lbs. Long SpearWielded: Two-HandTo Hit: +9 [+11]Damage: 1d8p +13 [+16]Critical Range: 20/x3Misc: brace, reachCost: 5 gpWeight: 9 lbs. DaggerWielded: Main-HandTo Hit: +11 [+13]Damage: 1d4sp +2 [+3]Critical Range: 19-20/x2Misc: N/ACost: 2 gpWeight: 1 lbs.----------------------------Inventory (55 / 133 lbs.)3500 gpEarth Breaker: 8040, Waist, 14 lbs.Weapon Cord: 0.1, Weapon, - lbs.Long Spear: 5, Back, 9 lbs.Dagger: 2, Right Arm, 1 lbs.Buckler: 5, Left Arm, 5 lbs.Darkleaf Shirt: 840, Body, 12 lbs.Pendant of the Blood Scarab: 1000, Neck, - lbs.Cloak of Winding Serpents: 2160, Shoulders, 1 lbs.Adventurer's Sash: 20, Chest, 3 lbs.Potion Sponge (x5): 10, Pouches, - lbs.Pitons (x2): 0.2, Satchel, 1 lbs.Allnight (5 doses, 5 left): 375, Bag, - lbs.Hammock: 0.1, Back, 3 lbs.Waterproof Bag: 0.5, Belt, 1/2 lbs.Signal Horn: 1, Belt, 2 lbs.Waterskin: 1, Belt, 4 lbs.[/hide] 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Resistance Posted July 25, 2012 Share Posted July 25, 2012 Suggestions on Feats would be handy Greater Beast TotemBody BludgeonGround BreakerEnduranceFerocious Trample Seem good. And there was another really good feat that allowed you to fly if you were a barbarian but I've forgotten what it was. Link to comment Share on other sites More sharing options...
Nexaduro Posted July 25, 2012 Share Posted July 25, 2012 Suggestions on Feats would be handy Greater Beast TotemBody BludgeonGround BreakerEnduranceFerocious Trample Seem good.Only one of those is a feat, and I can't take any of those Rage Powers right now. Groundbreaker is level 6, but I used that slot on Beast Totem. With regards to your earlier questions; what Class are you, and no they do not stack. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Corvus Posted July 25, 2012 Share Posted July 25, 2012 I'm having a bit of an issue with the spellbook. Do I have a limitation on the amount of spells that I am allowed to keep when not used? I thought that the limit was was 12,4,4 but that means that I'm able to use virtually of my spells in the the spell-slots which doesn't seem right. Do the effects of smokestick stack with obscuring mist?Your the previously mentioned Wizard?For a wizard at 6th level you would have for free (you can learn a lower level spell in place of a higher level spell. EDIT: Also shouldn't have to mention this, but they would need to be off the Wizard spell list):All 0 level spells5 First level spells4 Second Level spells4 Third Level spellsAfter those Wizards are able to purchase additional spells known by way of copying scrolls into their spellbook at a cost of The Spell level squared times 10gp or 5gp for a 0 level spell(and of course the cost of a scroll to copy which is used up during the process). Technically a Wizard is also limited by the number of pages in the spellbook, with each spell taking up a number of pages equal to its spell level (or 1 page for 0 level spells) though its not uncommon for the number of pages to be ignored with GM approval as a matter of keeping the bookkeeping simple (pun intended).When preparing spells you may prepare any combination of the known spells at each level of spell slot. Concealment effects do not stack unless stated otherwise (the effects may coexist, but only the more severe of the two effects impacts the game). In that specific situation you may use the smoke stick as an optional material component for the spell, removing the obscuring Mist's weakness to fire at the cost of limiting it to a 1 minute duration. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
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