Jump to content

Recommended Posts

Profession† +17 = WIS 1+5+4+7 Sailor

 

+4 from Heart of the Sea alternate racial trait. The +7 is conditionally if being a sailor is a knowledge based skill but I am not fully sure as of yet.

 

I think I may be best at sailing, but I think that's Frega's Job.

 

I am reworking my skills at the moment and I may sacrifice my skill in sailing in for knowledge (arcana) and spellcraft since they're more useful in a wizarding sense but if I do have spare points after reworking my character. Earth, you could maybe take profession navigator because of the geographic knowledge.

-

 

Would an eye patch be a reasonable option for Nex? It's a cheap piece of leather and would mean that he would still suffer light blindness in one eye and would probably suffer a mild (or no) perception loss but he could just pull it up when on deck and would only suffer light blindness in one eye and would still have a bit of the problem but you don't see with both eyes and although you probably wouldn't want to go into combat straight away it would probably fix the problem.

Also he'd look like a pirate.

qTLQRuS.png

Link to comment
Share on other sites

Fregas not with us, mate.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Link to comment
Share on other sites

Yeah, the idea is that the campaign is more freeform, so the best way to do that is to suddenly remove any traces of authority or NPC-controlled transportation. :)

 

Although Liches do have the tendency to return with metaphorical blood boiling in their veins.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Really the Captain should just be the person capable of making decisions, collecting facts, carrying the party's support and so on. Primarily because if you are driving, repairing, etc the ship then it makes it somewhat difficult to talk to people, or to co-ordinate. Conversely a lack of Charisma skills and Appraisal makes it difficult to do the Captaining role effectively...Not impossible though, as your traits do very well as 'Head Pirate' or 'First Mate' or the actual running of the ship itself.

 

I assume the favoured class bonus is all on skill points?

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

I put "captain" in quotations because I couldn't think of the term for the person who "drove" a ship and pilot didn't sound right. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Skipper.

It implies the person has the control of the ship (through the ability and responsibility to drive it) without neccessarily being in command of the ship.

 

Helmsman, Rudder Operator, Master of the Sail, etc...

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Handyman too. I will be fixing the ship up, as well. I vote Archi for captain.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Link to comment
Share on other sites

Profession† +17 = WIS 1+5+4+7 Sailor

 

+4 from Heart of the Sea alternate racial trait. The +7 is conditionally if being a sailor is a knowledge based skill but I am not fully sure as of yet.

 

I think I may be best at sailing, but I think that's Frega's Job.

 

I am reworking my skills at the moment and I may sacrifice my skill in sailing in for knowledge (arcana) and spellcraft since they're more useful in a wizarding sense but if I do have spare points after reworking my character. Earth, you could maybe take profession navigator because of the geographic knowledge.

-

 

Would an eye patch be a reasonable option for Nex? It's a cheap piece of leather and would mean that he would still suffer light blindness in one eye and would probably suffer a mild (or no) perception loss but he could just pull it up when on deck and would only suffer light blindness in one eye and would still have a bit of the problem but you don't see with both eyes and although you probably wouldn't want to go into combat straight away it would probably fix the problem.

Also he'd look like a pirate.

Umm... You do realise that your numbers for calculating your profession (Sailor) check seem to be extremely inaccurate?(I know for a fact that the current total is artificially high based on the info you gave) Perhaps if you actually let me see your character sheet I could figure out what on earth is going on with that issue and what question you are actually asking.

Luna_pirate_signature.png

Thanks to DrCue at DeviantArt for the signature source

Link to comment
Share on other sites

I vote Archi for captain

 

 

MORE than fourteen days have passed since the unhappy day when the shipboard people, blinded by promises from foes at home and abroad, lost touch with honor and freedom, thereby losing all. Since that day of treachery, the Almighty has withheld his blessing from our people. Dissension and hatred descended upon us. With profound distress tens of the best men and women from all walks of piracy have seen the unity of the ship vanishing away, dissolving in a confusion of political and personal opinions, economic interests, and ideological differences. Since that day, as so often in the past, our ship has presented a picture of heartbreaking disunity. We never received the equality and fraternity we had been promised, and we lost our liberty to boot. For when our ship lost its political place in the world, it soon lost its unity of spirit and will....

 

 

We are firmly convinced that the ship entered the fight of 15 days ago without the slightest feeling of guilt on its part and filled only with the desire to defend the Fathership which had been attacked and to preserve the freedom, nay, the very existence, of the shipboard people. This being so, we can only see in the disastrous fate which has overtaken us since those 14 days ago, the result of our collapse at home. But the rest of the world, too, has suffered no less since then from overwhelming crises. The balance of power which had evolved in the course of history, and which formerly played no small part in bringing about the understanding of the necessity for an internal solidarity of the vessels, with all its advantages for trade and piracy, has been set on one side. The insane conception of victors and vanquished destroyed the confidence existing between ships, and, at the same time, the industry of the entire world!

 

Now, people of this ship, give me four years and then pass judgment upon me. In accordance with First Mate Earth's command we shall begin now. May God Almighty give our work His blessing, strengthen our purpose, and endow us with wisdom and the trust of our people, for we are fighting not for ourselves but for the ship!

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

... Okay then. I still vote for Archi.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Link to comment
Share on other sites

It's the heart of the sea alternate racial trait: http://www.d20pfsrd....ore-races/human

 

It adds a +3 to my profession as a sailor, the +2 is wizard class bonus to profession. I put 5 ranks into sailor profession. Adds up to 10 but differently to how I described above.

 

Edit: Put the +7 into profession sailor when it's a wis. instead of int.

Edit: Which is more useful Protection from Law or Protection from Good? Is everybody in the party evil? I'm assuming nobody is lawful due to piracy and all :P.

-

 

I vote for voting on major issues, it's not really a problem for such a small group.

 

 

Edit: http://www.d20srd.org/srd/classes/sorcererWizard.htm says that profession is a wizard class skill?

qTLQRuS.png

Link to comment
Share on other sites

It's the heart of the sea alternate racial trait: http://www.d20pfsrd....ore-races/human

 

It adds a +3 to my profession as a sailor, the +2 is wizard class bonus to profession. I put 5 ranks into sailor profession. Adds up to 10 but differently to how I described above.

 

Edit: Put the +7 into profession sailor when it's a wis. instead of int.

Edit: Which is more useful Protection from Law or Protection from Good? Is everybody in the party evil? I'm assuming nobody is lawful due to piracy and all :P.

-

 

I vote for voting on major issues, it's not really a problem for such a small group.

 

 

Edit: http://www.d20srd.or...cererWizard.htm says that profession is a wizard class skill?

Its usually very helpful if you use the rules for the right game system to make characters. That link for the class skills is to the D&D 3.5 rules, not Pathfinder.

Luna_pirate_signature.png

Thanks to DrCue at DeviantArt for the signature source

Link to comment
Share on other sites

I am True Neutral, and I vote against voting on major issues. Every game so far has had voting on major issues and each time it made the gameplay tediously slow. I would recommend that the Captain just has absolute power, with the option to ask for advise.

 

If people disagree with the line the Captain is taking I would say that s/he should be informed and one day's grace is given to the Captain, where he still commands absolute authority and the crew do what they are told.

The Captain can then decide whether to resign, flog the offenders or to challange the counter leader to a direct duel, the other person choosing the weapons (Though once the fight starts all rules are off).

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

There are nice dueling rules on the PFSRD. :D

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Neat. What class did you choose? Or maybe you chose to multiclass all three because you liked them so much.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2

 

It's true that it is an optimization handbook, but it does have neat gems and tips that you could pick out.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

https://dl.dropbox.c...d Twiceborn.pdf

 

The general backstory is that as a child his village was destroyed and he got taken in by some escaped gillmen slaves of the aboleths, who indoctrinated him in their old god (whose worshipers were on a bit of a decline [read: >100 existed]) and taught him the various clerical duties that he would need to do. He took on the name twiceborn because, as he was a commoner he did not have a second, and he felt born again into the service of his new god. At any rate, the undersea community where he learned his trade was destroyed, and he ended up working with the lich pirate king as an under sea assault specialist, where he sacrificed most all of his undead to punch a hole in the line of ships and lead some survivors out. Then he wandered for a time under the sea, and found two relatively unusual corpses (GM approval pending), that of a young adult brine dragon, and that of a kraken, which he may or may not have animated with aid from a desecrate spell to serve as his new minions. Again, GM approval pending.

 

Oh and I have a +13 to sailing, in case we ever actually need to use a ship.

LNYvk.png
Link to comment
Share on other sites

Desecrate is fine. I think the Kraken is too strong, but something closer to the young adult brine dragon is good. It's probably around the highest end of strength of undead for the start. Maybe start with one or two of those units, since it's your main schtick.

 

And also remember that judicious use of the undead legions would be appropriate to avoid attracting too much attention. (Until the party is ready to attract it)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Link to comment
Share on other sites

Righto, adding list of undead (Limit is 40 HD total)

Fast Zombie Young Adult Brine Dragon (Read; fly speed) 15 HD used

[hide]

 

 

Brine Dragon, Young Adult CR 10

XP 9,600

LN Large dragon (water)

Init +4; Senses dragon senses; Perception +17

DEFENSE

AC 24, touch 9, flat-footed 24 (+15 natural, -1 size)

hp 114 (12d12+36)

Fort +11, Ref +10, Will +10

DR 5/magic; Immune acid, paralysis, sleep; SR 21

OFFENSE

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +20 (2d6+13), 2 claws +20 (1d8+9), tail slap +15 (1d8+13), 2 wings +15 (1d6+4)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, 10d6 acid, DC 19)

Spell-Like Abilities (CL12th; concentration +14)

At will
,
(fish only),

 

Spells Known (CL 5th; concentration +7)

2nd (5/day)
,

1st (7/day)
(DC 13),
* (DC 13),
,
*

0 (at will)
,
,
,
,
,

 

* - denotes spell from Advanced Player's Guide.

STATISTICS

Str 28, Dex 11, Con 17, Int 17, Wis 14, Cha 15

Base Atk +12; CMB +22; CMD 32 (36 vs. trip)

Feats Hover, Improved Initiative, Lightning Reflexes, Power Attack,Skill Focus (Swim), Vital Strike

Skills Bluff +17, Diplomacy +17, Fly +9, Heal +17, Knowledge (nature) +18, Perception +17, Sense Motive +17, Survival +17, Swim +38; Racial Modifiers +8 Swim

Languages Aquan, Common, Draconic, Elven

SQ water breathing

 

with the fast zombie template applied (+2 Strength +2 Dexterity, Loses DR 5/Slashing, gains an extra slam attack +10 land movement speed)

[/hide]

 

And undersea bruisers (in this case bruiser) the giant squid (now with fast zombie template) 16 hd

[hide]

 

 

Squid, Giant CR 9 XP 6,400

N Huge animal (aquatic)

Init +7; Senses low-light vision; Perception +22

 

DEFENSE AC 20, touch 11, flat-footed 17 (+3 Dex, +9 natural, –2 size)

hp 102 (12d8+48)

Fort +14, Ref +13, Will +5

Defensive Ability ink cloud (20-ft. radius)

 

OFFENSE Speed swim 60 ft., jet 260 ft.

Melee bite +14 (2d6+7), 2 arms +14 (1d6+7), tentacles +12 (4d6+3/19-20 plus grab)

Space 15 ft.; Reach 15 ft. (30 ft. with arms and tentacles)

Special Attacks constrict (4d6+10)

 

STATISTICS Str 25, Dex 17, Con 19, Int 2, Wis 12, Cha 2

Base Atk +9; CMB +18 (+22 grapple); CMD 31

Feats Combat Reflexes, Great Fortitude, Improved Critical (tentacle),Improved Initiative, Lightning Reflexes, MultiattackB, Skill Focus(Perception)

Skills Perception +22, Swim +15

 

[/hide]

 

Which leaves 9 hd left to animate should I feel the need

 

I don't really intend to bring out the undead if I can help it, they're more something that I'll be using if we don't really need survivors (for instance destroying several navy vessels).

LNYvk.png
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.