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'Unfortunate' Lag ?


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#41
Grand Lord Dan
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Next week on solomon: access to premium servers!

Shh. Don't give them any ideas. :ohnoes:


Uhh, sorry, but I kind of already did... In a way. ;)

Quick find code: 309-310-854-63983218
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#42
n64jive
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Next week on solomon: access to premium servers!

Shh. Don't give them any ideas. :ohnoes:


Uhh, sorry, but I kind of already did... In a way. ;)

Quick find code: 309-310-854-63983218


I actually love this idea. I'm not sure exactly what I would pay, but if I wanted certain game content to myself...it would be nice.
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#43
highlanders
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I actually love this idea. I'm not sure exactly what I would pay, but if I wanted certain game content to myself...it would be nice.

Play F2P games then, they've got the pay-to-win you're looking for. :P

If RS became like that I wouldn't bother with it anymore. Not paying a subscrition in addition to paying for solomon crap just to have an okay game experience.

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#44
awesomem8
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loled, btw does rs lag in f2p also even though some worlds are empty?
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#45
ilovecuttingyews
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loled, btw does rs lag in f2p also even though some worlds are empty?

I haven't had a problem at all.

#46
Bxpprod
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Also more difficult getting in (your account has not logged out). Clearly a conspiracy.
 

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#47
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Don't know if its been said yet but if you're doing a bankable skill try using a citadel's bank, I had virtually no lag in one

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#48
aerendil
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Well, this lag wasnt too bad for me, it was DEFINETLY worse in high pop areas. So, on most worlds, places where there was only me, and not much going on i had little lag, but places like ge i had the two step...
and dg.. oh god.... servers werent displaying properly, so what on timers said was 20 mins was 30-40.... idk how you could floor.... fortunatly buy-sell summoning/smith doesnt require any movement!

also

AMG JAGIX CONSPIRACY PANIC
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#49
Urza285
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Them spook jagex conspiracy theorists.



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#50
Saradomin_Mage
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Game ticks probably stretched out because of the much greater amount of user input, so there was much more stress on the servers which had to calculate player positions/item changes etc. Castle Wars games lasted 30 minutes of real time yesterday, apparently, and most dungeons went on longer in real time than game tick time.

Best part was trying to log in and getting the stupid login bug non-stop, thanks to all the people in their instances (DG/ Dom Tower etc).

Was quite fun in a way, the game almost seemed to become truly turn-based :P

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#51
Omali
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Have Jagex added lag to slow down XP gains - nothing would surprise me!!


Of course it wouldn't surprise you, you're on the lookout for something to complain about and someone to blame.


Actually, If you follow the threads I respond to I very rarely criticise Jagex, given in the main they do a good job in trying circumstances whereby they cannot please everyone. On this occaision I found it very surprising to be working fine up to 1pm & then 'Bang' the infamous 2 step start stop walking routine.


So your first inclination is to say that Jagex is deliberately causing lag as some conspiracy to reduce xp gain? When Jagex originally talked about ending the double exp weekend, one of the moderators (Mark, I believe) said that the reason was half economic and half technical. Maybe running one last bonus exp weekend is their way of solidifying with the community that the event seriously screws up the game.
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#52
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Eh, none of the other bxp weekends were as bad as this. Also, I think it'd be better to tell players bxp causes technicaly issues then to cause one.

I was busy saturday, managed to get a few minutes around lunchtime. Got in after a few attempts, was taking the 3 step stop thing. I was on 15 minutes top because I had other things to do. Went on later, late at night and I think I had a little trouble logging int, but eventually got in and I didn't experience any unusual lag. Got all my summon training done. Now I've been trying to like 10 minutes to log on and it keeps saying I'm already logged on. SO glad I stayed up late to do all my summ tranining.

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#53
Naraku893
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I think it is worse than the other bonus exp weekends because with bonus exp people eventually stopped skilling and such after the bonus ran out

#54
InsaneChef
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I've been tucked away at w99 herblore habitat hunting and I'm having absolutely no lag whatsoever. I got one 5 minute huge spike of lag but it passed very quickly. *Shrug*
Runescape player since 6th November, 2003
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#55
Flutterr Shy
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I think it is worse than the other bonus exp weekends because with bonus exp people eventually stopped skilling and such after the bonus ran out

I think that may be the reason behind the horrible lag. Though i imagine people will stop skilling because they will either burn out or run out of materials or both.

However, I'm experiencing virtually no issues on foreign language worlds. Other than everything is en francais and I only know words like fromage and fenêtre and sortie which aren't particularily useful in runescape, but thats a small price to pay for no lag.
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#56
Kimberly
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I think what people are forgetting most is the fact that the boost is available to members...and free to play. That's essentially doubling the potential users cramming in play-time.

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#57
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I'm proud to report I've had no lag on F2P all weekend :^_^:.
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#58
HunterDexter
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Haven't had any lag, not even in LRC world 77, at full screen and HD graphics. :s Did have a lot of problems to log in.
Gained some levels overall, though I'm sad I forgot you could do citadel for double exp, reached cap already last monday and tomorrow I'm having too much school to play through the next building tick. :s

#59
TheLad1
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The main issue I've had with the lagg is the game tick appears to have been delayed. People have reported both Dung & Castle War games taking far longer that the game timer suggested.

The knock on effect of this is 4 out of 5 of my 2nd run of Fruit Trees still haven't grown - at last count that was 32 hours !!

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#60
RSBDavid
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The main issue I've had with the lagg is the game tick appears to have been delayed. People have reported both Dung & Castle War games taking far longer that the game timer suggested.

The knock on effect of this is 4 out of 5 of my 2nd run of Fruit Trees still haven't grown - at last count that was 32 hours !!


Yew trees took 17% longer to grow at a rate of 472 minutes to grow instead of 400. It was annoying wasting xp to wait for trees.

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