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'Unfortunate' Lag ?


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#61
homer205
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A similar thing happened with soul wars during the triple points day in the celebration after the botnuke.

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#62
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The main issue I've had with the lagg is the game tick appears to have been delayed. People have reported both Dung & Castle War games taking far longer that the game timer suggested.

The knock on effect of this is 4 out of 5 of my 2nd run of Fruit Trees still haven't grown - at last count that was 32 hours !!


Yew trees took 17% longer to grow at a rate of 472 minutes to grow instead of 400. It was annoying wasting xp to wait for trees.

But then you are getting almost twice as much XP per time, or half the cost in GP per XP, depending on which way you look at it, so... *shrug*. You still benefit. By quite some margin.

Perspective is a wonderful thing.

#63
Thus
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It's not so much Jagex causing this to happen than it is Jagex not doing anything to fix it. Jagex didn't make the lag happen, but their lax attitude about it really annoyed me this weekend.

Also, I don't know how Jagex can have more people playing. If 160k people can't skill without every single world lagging, the game will be unplayable if it gets more popular. I don't think the xp bonus caused the lag, because previous weekends weren't nearly as bad, even during the blitz when EVERYONE was online at the start.

#64
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The main issue I've had with the lagg is the game tick appears to have been delayed. People have reported both Dung & Castle War games taking far longer that the game timer suggested.


At it's peak, my dungeon that last 26 minutes according to jagex timer (slow enough as it is) actually took 41 minutes in real life.
So yeah, it was bad.
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#65
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Also, I don't know how Jagex wants more people playing. If 160k people can't skill without every single world lagging, the game will be unplayable if it gets more popular. I don't think the xp bonus caused the lag, because previous weekends weren't nearly as bad, even during the blitz when EVERYONE was online at the start.

No, I can't understand why a business would want more potential customers using its (by far) leading product either. What a ridiculous sentiment that would be. It's not like they could put on more servers if the game, God forbid, did become more popular or anything.

#66
Thus
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Also, I don't know how Jagex wants more people playing. If 160k people can't skill without every single world lagging, the game will be unplayable if it gets more popular. I don't think the xp bonus caused the lag, because previous weekends weren't nearly as bad, even during the blitz when EVERYONE was online at the start.

No, I can't understand why a business would want more potential customers using its (by far) leading product either. What a ridiculous sentiment that would be. It's not like they could put on more servers if the game, God forbid, did become more popular or anything.


I'm sorry, I meant how Jagex can have more people playing. I just woke up. Sorry that enraged you.

Also servers have a 2k limit. I doubt buying more servers is on the agenda because the servers aren't anywhere near max capacity.

#67
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Also servers have a 2k limit. I doubt buying more servers is on the agenda because the servers aren't anywhere near max capacity.

It's definitely not on their agenda. They removed several servers after last year's bot nuke as a cost cutting measure because worlds were so underpopulated.

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#68
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Though they would no longer be underpopulated if the game became more popular, would they?

#69
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Yes, they purposefully butchered their servers to screw over the people who pay for their food, houses, cars, children's education among many other things.

I know this is a runescape forum but god, this is a bit ridiculous.

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#70
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The swords have been swung, and the monsters slain; the dragon bones interred and the pouches infused. The dust has finally settled from our first ever Double XP Weekend, and what a doozy it was!

This is the first time that we've ever offered a flat rate of bonus XP - double XP for members - and the first time that we've opened up a Bonus XP Weekend to free players. All together, you clocked up an incredible 4,445,966 hours of game time over the weekend, and accumulated untold billions of XP. The level of devotion displayed for RuneScape over the weekend was truly staggering.

This level of activity was unprecedented, and at peak times some worlds experienced notable lag. The log-in servers also felt the strain, meaning that some users had difficulty logging in or switching worlds. While we kept everything running over the course of the 48 hours, we're aware that this was frustrating to those of you who were affected.

We'd like to apologise to anyone who had problems playing over the course of the weekend. In light of this, we're working hard to upgrade our server infrastructure, as well as further optimising our game systems.

Thank you again for your unmatched enthusiasm for RuneScape, and for your patience when there were technical issues. You can be sure that our next big game event will be better, smoother and more fun than ever before.


http://services.rune...weekend-wrap-up

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#71
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tl:dr

you people no no lives, we knew about the server issue beforehand and didnt do anything and wont bother doing anything.
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#72
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@ Saradomin_Mage: Thanks for the link.

It's not so much Jagex causing this to happen than it is Jagex not doing anything to fix it. Jagex didn't make the lag happen, but their lax attitude about it really annoyed me this weekend.

Also, I don't know how Jagex can have more people playing. If 160k people can't skill without every single world lagging, the game will be unplayable if it gets more popular. I don't think the xp bonus caused the lag, because previous weekends weren't nearly as bad, even during the blitz when EVERYONE was online at the start.


Maybe they didn't fix it because it wasn't a realistic option at that point. It's the weekend, so most of them aren't working, and what if it's just too complicated to fix in that short period of time?

@ Above: what makes you think they knew? Your attitude reminds me of the attitude of OP: somethings wrong with RS, obviously Jagex is deliberately screwing over their game.

Jagex is not going to screw over their game just for the sake of pissing off players. I know there's all sorts of rage towards Jagex, but please keep it reasonable and plausible.

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#73
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I have to admit this double xp weekend fail is priceless. They hype it up and then it fails miserably. The rsof is full of complaint threads with high entertainment value. What more could a man ask for? :P

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#74
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@ Saradomin_Mage: Thanks for the link.


It's not so much Jagex causing this to happen than it is Jagex not doing anything to fix it. Jagex didn't make the lag happen, but their lax attitude about it really annoyed me this weekend.

Also, I don't know how Jagex can have more people playing. If 160k people can't skill without every single world lagging, the game will be unplayable if it gets more popular. I don't think the xp bonus caused the lag, because previous weekends weren't nearly as bad, even during the blitz when EVERYONE was online at the start.


Maybe they didn't fix it because it wasn't a realistic option at that point. It's the weekend, so most of them aren't working, and what if it's just too complicated to fix in that short period of time?

@ Above: what makes you think they knew? Your attitude reminds me of the attitude of OP: somethings wrong with RS, obviously Jagex is deliberately screwing over their game.

Jagex is not going to screw over their game just for the sake of pissing off players. I know there's all sorts of rage towards Jagex, but please keep it reasonable and plausible.


If you had read through the whole thread you will notice a post from me sympathising with Jagex in respect that they do a good job (most of the time) in very trying circumstances.

My original post has been misinterpreted (like much on these forums) - I was merely voicing an opinion (with added sarcasm) that there was no lag leading up to the 'delayed' launch of BXP & as soon as it started it was a lag-fest, with no initial change in world populations.

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#75
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I don't understand why everyone's complaining about this "delayed" start. I calculated that it would start at 5am Pacific, and I was able to start at... 5 am pacific.... I had to log out and log in after 5am to get it rolling but that was it.

I had zero issues starting. Why does everyone complain it didn't start on time? Did they misunderstand the starting time? Did they try to use the RS clock? (I believe that clock is off because it's still British Summer time right now and not GMT, which might be the complaint...)

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#76
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I was expecting something else in the way of compensation for the players who could not be on to play without logging in until after midnight EST -- if they did at all -- in order to play. I will say though, it's better than the response we got from the tech support team, which I found patronizing. Still, that they acknowledged this at all and are working on optimization now alongside of infrastructure is a great thing. I'm happy to hear that as a player. Only a tiny bit disappointed. :P

I don't understand why everyone's complaining about this "delayed" start.


I don't see a lot of people complaining about the slight delay when compared to the people complaining about the game being unplayable between 7am and 10pm est.

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#77
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I guess I should have found this thread during the event. Oh well.

As a point of interest, the hardware behind the game servers are not equal across the board. I think it was easier to tell when they still listed location, but in general the highest quality servers are hosting the worlds that Jagex knows will be under the most load. Look for the worlds that host minigames, and the worlds that are on the same server (hence why this would be easier if you could see the location, though they can be located with the tracert command). Obviously, worlds that host instanced games don't count, because instanced worlds are on separate servers. This is probably part of why worlds with the same ping had drastically difference performance. I was on 62 for the whole thing because it was the best world our clan found (and I saw someone else mention that they had a great time on 63, which is probably the same physical server). With everyone being active, the server hardware probably matters more than the population or ping, within a certain bound.

82 on the other hand was a piece of garbage, doing the run-pause thing the entire time I believe.

#78
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I don't understand why everyone's complaining about this "delayed" start. I calculated that it would start at 5am Pacific, and I was able to start at... 5 am pacific.... I had to log out and log in after 5am to get it rolling but that was it.

I had zero issues starting. Why does everyone complain it didn't start on time? Did they misunderstand the starting time? Did they try to use the RS clock? (I believe that clock is off because it's still British Summer time right now and not GMT, which might be the complaint...)


It might have been something to do with the bit about posting "Bonus Xp weekend starts now!" as a stickied thread in Recent Updates an hour early.
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#79
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Oh. Yea people should've used the actual time they mentioned... and ofcourse that post shouldn't have gone up early.. That makes some more sense.

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#80
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They mentioned in the livestream that they've been building up a 'war chest' from their RWT profits. I think upgrading all the servers to the quality of the French and German servers would be an excellent first investment of that cash.

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