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13-Nov-2012 - Dungeoneering XP & Gravestones


muggiwhplar

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Dungeoneering Improvements (Free Players & Members)

There’s nothing like breaking new ground in the murky depths of Daemonheim with a full party of friends at your side. If you prefer to go it solo or with just one or two friends, though, some of Daemonheim’s sweetest swag could – until now – feel unobtainable. That wasn’t fair, and today’s update changes that.

Clearing floors in Daemonheim now gives you far greater XP returns than before – at least double for a solo player – as well as a far higher yield of tokens. While a full group of five is still the fastest way to progress, no-one should feel that Daemonheim's bounty is out of reach. Start saving up for that chaotic rapier!

In line with feedback received on the Evolution of Combat, we’ve also overhauled the item binding system. Everyone - regardless of Dungeoneering level - can now bind ten items. You won’t get to carry all ten at a time, of course; they’ll go into a remotely-held pool of bound items, from which you'll be able to select loadouts by speaking to the Smuggler. You can return to the Smuggler at any time to switch your bound items, and he'll remember up to three presets for ease of use. The number of your bound items that can be included in a loadout varies according to your Dungeoneering level:

  • 1 Dungeoneering: 1 item
  • 20 Dungeoneering: 2 items
  • 50 Dungeoneering: 3 items
  • 90 Dungoneering: 4 items
  • 120 Dungeoneering: 5 items

With this new system, you never need be without the right weapon for the job – doubly important when the Evolution of Combat lands in a week’s time. Switching between specialised melee, range and mage setups is as simple as a trip back the smuggler and will no longer take such a heavy toll on your inventory. Couple that with a slick new interface to manage the new system, and no foe need stand in your way.

 

Gravestone Update (Free Players & Members)

Ever died in Darkmeyer, watched as your gear faded before your grasping fingers, and found yourself in a city full of hungry vampyres, wearing just your undergarments and an expression of dismay? Brr…

With the new gravestone interface, there's no longer any reason to be left out in the cold. Just click once on your gravestone to neatly display everything you dropped on death, allowing you to choose the items from your gravestone rather than clicking frantically through a long list. It's also possible to click the gravestone timer while nearby, to take you straight to the point of your demise - useful if there's more than one stone about. There are also 'take all' and 're-equip all' buttons, so you'll be up and back into the fray before you know it.

Mod Liono & Mod Chris L

 

 

In Other News

  • We've made a selection of tweaks to the Crucible based upon player feedback:
    • We've placed a Prayer altar in each of the Crucible's banks to help out between battles.
    • The pairing mechanic has been reworked to give fairer opponents.
    • Familiars have been disallowed.
    • Information about the Supreme Champion has been made clearer.
    • The Supreme Champion role will now deal more damage, and reward an extra trophy bone per killing blow.
    • Gorajian mushrooms are now allowed into the arena.

    [*]Put some boom into your skilling with Explosive Skilling Animations, now available in Solomon's General Store!

    [*]The 3 quest points awarded for Prince Ali Rescue have been removed. As such, the quest point total has been lowered from 338 to 335.

[spoiler=Patch Notes]

Graphical:

  • All Dominion Tower gloves are now using the correct coloured particle effects.
  • The Dragonkin in the Tale of Two Cats cutscene have been graphically updated.
  • The Ariane, Ozan, The Raptor, Owen and Xenia no longer appear multiple times in certain locations.
  • Fixed an issue with flickering on one of the docks in the Fremennik Province.
  • The Yo-yo animation has been corrected.
  • The Bow/Curtesy icon now switches correctly when a player switches gender.
  • A small graphical glitch has been fixed on a wall in Varrock.
  • Jimmy's Kegs are now visible whilst wearing a piece of headgear from Solomon's Store.
  • Fixed an issue with the fencing outside the Legends' Guild.
  • The floorbridge in Meiyerditch has been re-aligned.
  • Fixed some issues with the Tropical style roof in player owned houses.
  • Solomon Store mining animations no longer play when a player tries to open a Mining door in Dungeoneering that they don't have the requirements for.
  • Fixed some stretching on Stanky Morgan's, Chief Thief Robin's, Estrith's and the Doomsayer's faces.
  • Royal dragonhide chaps no longer attach to crossbows when firing.
  • Crafter Dirndl's apron no longer clips through knees when burying bones.
  • Fixed an animation issue when filling Ogre bellows.
  • The TokHaar-Kal no longer clips through Barrows equipment.
  • Necromancer staves now have the skulls attached to the staff.
  • The female Agility skillcape no longer has trim on the bottom of the cape.
  • Musclebound arms now appear more muscular.
  • Priests in Sophanem no longer look so patchy.
  • Items no longer float if dropped on top of a Player Owned House stuffed trophy head.

Quests, Challenges & Achievements:

  • Players can now reclaim the Gofannon amulet from Doric during the Denulth post-quest task.
  • Several non-quest journal interfaces that display similar to the Quest Journal have been updated to work with the Noticeboard changes.
  • Several quest journals have been updated to use the new Quest Journal colour scheme.
  • The battlefish interface in Some Like It Cold will now work correctly with the health overlay in fixed screen mode.
  • The correct task completion message will now appear after Summer's End.
  • Added some hyphens to the "Plentypotioniary" task to stop wrapping on the task interface.
  • The Sawmill challenge no longer accepts quick jobs.
  • Ores mined from concentrated gold deposits whilst wearing the Varrock armour platebody will now count towards the relevant Mining challenge.
  • The "Unpin" task button and the "Hide" task button on the main game screen now function individually, making it possible to have a task pinned but not display in the main game window.
  • The 3 quest points awarded for Prince Ali Rescue have been removed. As such, the Quest Point total has been lowered from 338 to 335.

Skills & Minigames:

  • The first wave of the Fight Kiln will now spawn correctly when a player tries to click out of a dialogue window.
  • A blocked location has been removed at the Herblore Habitat to prevent a jadinko getting stuck.
  • Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower.

Other:

  • The "Cure Poison" option on the lifepoints icon near the minimap now works with the Prayer book reward from Great Brain Robbery.
  • The Falador south wall agility shortcut now awards a token amount of Agility XP.
  • Ghostly robe bottoms have been added to the Dragon Keepsake box whitelist.
  • Some audio has been added in the Kalphite Nursery and the Vulture area of the Desert.
  • There is now a warning on exiting the Tears of Guthix cave about needing a light source.
  • A ladder in the Lighthouse dungeon has been rotated to make it conform to the laws of physics.
  • Gravestones will now be moved out of Botany Bay.
  • Locked Dungeoneering doors no longer break players' routefinding.
  • An issue with the assist system displaying the wrong amount of bonus XP being awarded has been fixed.
  • Yrsa's shoe shop now refers to the blue-ish shoe colour "roguish brown" as blue.
  • Hitmarks now appear on the final hit against Carnivorous chinchompas.
  • We have improved the examine info on Cooking urns to avoid misinterpretation.
  • Broadcasted messages no longer refer to the Bandos warshield as a Bandos shield.
  • Players can no longer get behind the Warriors' Guild bank.
  • A typo has been fixed with Wilough's chat.
  • Fixed a typo in the Adventurer's Log when obtaining Dragon rider gear from the KBD.
  • Free players will now be moved out of the Chaos Temple upper level in the Wilderness.

 

 

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Patch notes

 

[hide]

The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

 

Graphical:

 

 

 

All Dominion Tower gloves are now using the correct coloured particle effects.

The Dragonkin in the Tale of Two Cats cutscene have been graphically updated.

The Ariane, Ozan, The Raptor, Owen and Xenia no longer appear multiple times in certain locations.

Fixed an issue with flickering on one of the docks in the Fremennik Province.

The Yo-yo animation has been corrected.

The Bow/Curtesy icon now switches correctly when a player switches gender.

A small graphical glitch has been fixed on a wall in Varrock.

Jimmy's Kegs are now visible whilst wearing a piece of headgear from Solomon's Store.

Fixed an issue with the fencing outside the Legends' Guild.

The floorbridge in Meiyerditch has been re-aligned.

Fixed some issues with the Tropical style roof in player owned houses.

Solomon Store mining animations no longer play when a player tries to open a Mining door in Dungeoneering that they don't have the requirements for.

Fixed some stretching on Stanky Morgan's, Chief Thief Robin's, Estrith's and the Doomsayer's faces.

Royal dragonhide chaps no longer attach to crossbows when firing.

Crafter Dirndl's apron no longer clips through knees when burying bones.

Fixed an animation issue when filling Ogre bellows.

The TokHaar-Kal no longer clips through Barrows equipment.

Necromancer staves now have the skulls attached to the staff.

The female Agility skillcape no longer has trim on the bottom of the cape.

Musclebound arms now appear more muscular.

Priests in Sophanem no longer look so patchy.

Items no longer float if dropped on top of a Player Owned House stuffed trophy head.

 

 

 

Quests, Challenges & Achievements:

 

 

 

Players can now reclaim the Gofannon amulet from Doric during the Denulth post-quest task.

Several non-quest journal interfaces that display similar to the Quest Journal have been updated to work with the Noticeboard changes.

Several quest journals have been updated to use the new Quest Journal colour scheme.

The battlefish interface in Some Like It Cold will now work correctly with the health overlay in fixed screen mode.

The correct task completion message will now appear after Summer's End.

Added some hyphens to the "Plentypotioniary" task to stop wrapping on the task interface.

The Sawmill challenge no longer accepts quick jobs.

Ores mined from concentrated gold deposits whilst wearing the Varrock armour platebody will now count towards the relevant Mining challenge.

The "Unpin" task button and the "Hide" task button on the main game screen now function individually, making it possible to have a task pinned but not display in the main game window.

The 3 quest points awarded for Prince Ali Rescue have been removed. As such, the Quest Point total has been lowered from 338 to 335.

 

 

Skills & Minigames:

 

 

 

The first wave of the Fight Kiln will now spawn correctly when a player tries to click out of a dialogue window.

A blocked location has been removed at the Herblore Habitat to prevent a jadinko getting stuck.

Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower.

 

 

Other:

 

 

 

The "Cure Poison" option on the lifepoints icon near the minimap now works with the Prayer book reward from Great Brain Robbery.

The Falador south wall agility shortcut now awards a token amount of Agility XP.

Ghostly robe bottoms have been added to the Dragon Keepsake box whitelist.

Some audio has been added in the Kalphite Nursery and the Vulture area of the Desert.

There is now a warning on exiting the Tears of Guthix cave about needing a light source.

A ladder in the Lighthouse dungeon has been rotated to make it conform to the laws of physics.

Gravestones will now be moved out of Botany Bay.

Locked Dungeoneering doors no longer break players' routefinding.

An issue with the assist system displaying the wrong amount of bonus XP being awarded has been fixed.

Yrsa's shoe shop now refers to the blue-ish shoe colour "roguish brown" as blue.

Hitmarks now appear on the final hit against Carnivorous chinchompas.

We have improved the examine info on Cooking urns to avoid misinterpretation.

Broadcasted messages no longer refer to the Bandos warshield as a Bandos shield.

Players can no longer get behind the Warriors' Guild bank.

A typo has been fixed with Wilough's chat.

Fixed a typo in the Adventurer's Log when obtaining Dragon rider gear from the KBD.

Free players will now be moved out of the Chaos Temple upper level in the Wilderness.

[/hide]

 

  • Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower.

  • Like 1

Glacors Drops - 33 shards.

Armadyl Drops - 1 Chestplate. 1 Hilt. 2 gloves . 2 Skirts.

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When you start a floor you need to ask the smuggler for your binds. They don't start equipped as they used to.

 

Edit: it also uncharged my csb

Glacors Drops - 33 shards.

Armadyl Drops - 1 Chestplate. 1 Hilt. 2 gloves . 2 Skirts.

Tdc.png

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People already whining how 120 dung is degraded by letting everyone bind 10 items. Um... Hello!?

 

This means people who are 90+ will probably have a starting loadout of primal/prom 2h, primal/prom/sag top, primal/prom/sag legs and bn/hex/primal/prom/sag hat. This leaves 120 ding folks to just fill out more.

 

I think the ideal pool would be this:

1. Primal two-hand sword

2. Primal platebody

3. Primal platelegs

4. Hex hunter bow

5. Saggitair leatherbody

6. Saggitair leatherskirt

7. Celestial catalytic staff (T11)

8. Celestial robe top

9. Celestial robe bottom

10. Saggitairian arrows

 

I think the ideal starting loadout would be primal two-hand sword, primal platebody, hex hunter bow, saggitair body, saggitairian arrows.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


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*Holds breath* No SoF/Solomon in other news?

 

Relatively minor, but there.

 

Put some boom into your skilling with Explosive Skilling Animations, now available inSolomon's General Store

 

 

Interesting update, definitely looking forward to trying it out.

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My Pure F2P Blog: CLICK ME

6th Maintainer of the Pure F2P Highscores / The Top 250 F2P Skill Total Lists : May 16th, 2012 - March 30th, 2014.

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Can you right click the grave and get items without opening the interface? This is important, because if aggressive things can close the interface graves just got more difficult.

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New pendants on SOF. "Any-pendants" Lets you choose what skill they're designated to. Didn't see any mention of that in patchnotes or the news post.

  • Like 2


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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I think the ideal pool would be this:

1. Primal two-hand sword

2. Primal platebody

3. Primal platelegs

4. Hex hunter bow

5. Saggitair leatherbody

6. Saggitair leatherskirt

7. Celestial catalytic staff (T11)

8. Celestial robe top

9. Celestial robe bottom

10. Saggitairian arrows

 

I think the ideal starting loadout would be primal two-hand sword, primal platebody, hex hunter bow, saggitair body, saggitairian arrows.

You forget hood and blood necklace. Leg armour is relatively minor. In the current combat system, you're looking at bn/hex+arrows/primal plate+2h with a choice of gauntlets or hood for primary set, with Sagittarian only for hexes in case of Necro, and ccs/efs with robes only for csbs in case of Hope etc.

 

It's stupid you can't bind more than one ammo bind. Personally I don't like the ability to switch within a dungeon as well, it makes it far too easy to switch to tank gear for example, or to go all-out Sagittarian when you find Necro.

  • Like 2

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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