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20-Nov-2012 - Evolution of Combat: Now Live!


Randox

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I wonder if there are any other hidden barrows weapons that have arrived for the melee sets, I mean 2h aside the level 70 tier is rather empty for melee atm (unless I forgot something). Or perhaps barrows tweaks set to come to fill things out. I mean in terms of filling out the 1h and off-hand options they could easily give dharok battleaxes, verac maces, torag could have warhammers and guthan could have swords or rapiers of some kind.

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Anyone who is upset it got released needs a reality check. The amount of time and resources that were wasted to develope every piece of content for two seperate games is huge. If everyone was willing to give up any new updates for the next couple months then sure they could have waited. But we all know all the whinny people would have complained about no updates. Your choice was buggy eoc and things like pop or no pop and a less buggy eoc.

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Sys update for a few fixes @ [qfc]15-16-620-64106386[/qfc]

 

[hide=patch notes etc]

 

22-Nov-2012 14:14:37

Hey all,

 

We will be launching a system update in approximately 30 minutes time. This will be to fix the following issues:

 

Minigames:

-NPCs in the Fight Cave have been made tougher.

-The Catapult room in the Warrior's Guild no longer hits the player 4 times per hit.

-The Pest Control Void Knight is now tough enough to survive a game.

 

Equipment:

-The Boogie Bow now works as expected.

-Deathtouched Darts now work as intended. Players can also no longer fire one at an NPC that has been "tagged" by another player.

-Off-hand white claws have been added to Sir Vyvin's store.

-Summoning skillcapes are no longer more powerful than other skillcapes.

-Adamant and Rune claws now show the correct information in the Smithing interface.

-Spined / Skeletal / Rockshell boots and gloves now have wield requirements.

-The Greater Runic staff now works as intended.

-The Illuminated book of law now works as intended.

-Switching Dragonfire shields between the Melee, Ranged and Mage versions at the Dragonkin Forge (near Kuradal) now uses up a blast hammer per shield.

 

Quests:

-Goblin Transformation potions can once again be created.

-The Elemental Workshop quests can once again be completed.

-Elvarg no longer drains all of a player's Prayer in one hit.

-It is once again possible to put Karambwan poison on spears for the Tai Bwo Wannai quest.

-Family Crest can once again be completed.

-It is once again possible to attack Jubbly birds.

-Giant Bats once again drop the Giant bat wing for Rag and Bone Man.

-Players can once again enter the Inadequecy part of Recipe for Disaster.

 

Skills:

-Dungeoneering trash mobs have been made tougher.

-Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.

-Smithing tracks in the Artisans' Workshop now requires the correct items.

-Watering cans can now be filled.

-Magic watering cans can now be used.

-Warped Dungeoneering floors now use the correct altar.

-It is once again possible to craft any version of the Titan's Constitution Summoning scroll.

-Crafting uncut Topaz now opens a window about crafting Topaz instead of Jade.

-Meat pies can once again be created.

-Pickaxes now cost two bars to smith instead of one.

 

Misc:

-Weight has been re-added to the equip interface.

-Prayer potions and Prayer flasks now restore the same amount of Prayer points per sip.

-Ganodermic beasts have been given significantly more health. As such, the trash cabbage drops have been removed.

-The difficulty of combat with Glacors has been modified.

-A side stone has been added to point players towards the Combat Academy.

-Several changes have been made to streamline the new opening sequence to the game.

-An infobox warning is shown to players on entering the Wilderness about the PK skulling mechanic being removed, to ensure everyone realises that you will lose everything on death.

-Mobilising Armies teleport now requires an air rune rather than an earth rune.

-Fungal Magi now work correctly as Slayer Creatures, including giving the buffs from the Slayer Helm when on task.

-Prayer tooltips now work on the actionbar when the actionbar is locked.

-Chat options are now the correct way around when asking about Training sessions and Training dummies in the Combat Academy.

-Swordchicks can once again be attacked.

-The "Smite" ability has been renamed to "Decimate" to avoid confusion with the "Smite" prayer.

-Attacking Shades now gives the correct amount of XP and hit harder.

-Blue Dragonhide sets are now free-to-play.

-Combat daily challenges can now be blocked at combat level 200.

-Grotworms are now non-aggressive.

-The Gaze auras are no longer deactivated upon equipping weapons or shields.

-The "F" keys can once again be used to switch interfaces regardless of whether the player is attempting to chat.

 

Apologies for the inconvenience,

Mod Easty

[/hide]

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Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

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4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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-Dungeoneering trash mobs have been made tougher.

-Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.

 

bahumbug

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[spoiler=click you know you wanna]
Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

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My reaction to this update: oh snap. I knew this was coming. I didn't play enough of the beta to know how to do do anything. I have no idea how to fight anymore. :lol:

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2480+ total

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-Dungeoneering trash mobs have been made tougher.

-Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.

 

bahumbug

Which bosses? How have they been made tougher (DPS or defence)? Does this mean they're tougher vs one particular class or tougher vs all classes of player setups?

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Glacors either take nowhere near as much extra damage from fire spells (I think it's 50% extra now). On the flip side, they don't hit anywhere near as hard now, which is a mixed bag -- you pretty much don't need food if you have a uni and can avoid their special attacks, but you can't use Penance to any great effect anymore.

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-Dungeoneering trash mobs have been made tougher.

-Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.

 

bahumbug

Which bosses? How have they been made tougher (DPS or defence)? Does this mean they're tougher vs one particular class or tougher vs all classes of player setups?

 

seems they just increased defence and hp on normal monsters

michel555555.png

[spoiler=click you know you wanna]
Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

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I don't do much combat, but so far I like it a lot! Will get some time to get used to but that's no problems.

 

On a super tiny note: They finally fixed the Yo-yo's play animation :D

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If you have a goal, go for it :D Work hard, be proud and be yourself ;)
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I feel that much of the problem is conflicting goals. I'm sure the people actually deveoping the game knew full well that it wasn't ready, and I'm sure they made this abundantly clear to their boss(es). I'm not a huge fan of dilbert comics because I think they are wacky and cute. I am a huge fan because they depict things that actually happen. It's funny because it's true.

 

It was pointed out before that the beta can't have been cheep. Specifically, even a small team is a lot of man hours that are not working on content that is actively making you money. It is an investment in your future, and pretty much the virtual equivalent of R&D. At some point, the costs were going to exceed the expected return, and so they would have been very anxious to make it the main game before that happened. Or maybe it did pass that point, and the executives saw that it was starting to torch their money, and forced it out then.

 

It should also be noted that the computer software industry is the only industry we actively allow to get away with things like this. No other industry is allowed to sell things that don't work on a routine business while still being allowed to get repeat customers. And this is our fault, society as a whole. At some point we decided it was okay for a game developer to release a game for a console that literally doesn't have the hardware to run it properly, but if that brand new steak knife fails after 3 days use your going to flip out and take that sucker right back to the store. I'm not sure what went wrong, and I understand that there will always be bugs, but at some point we decided that it was okay to sell us stuff that was obviously broken or incomplete, as long as it's a computer program of some sort.

 

The software industry knows this, and they have taken this concept and are now sprinting away with it as fast as they can.

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even if defenses are higher, at least the dg rings give up to 20% more accuracy anyway (at least that's what it claims)

 

also you are probably spot on about the investment and the people upt top not wanting to wait

 

thinking about it, this would have taken ages to iron out everything to satisfaction in jagex terms, and there's always going to be balance issues

 

so, instead of putting up with all of the blahs for ages, they decided to get it out of the way now, and force everybody to adapt instead of watching them [bleep] around on beta for another three months without any significant data beyond the few that actually tested things

 

was this messy? yes. will things be broken for a long time? probably.

 

was it necessary

 

yes

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I take the good with the bad and with an update the size of this one there is bound to be a fair amount of both.

 

For me this update was EoS, Evolution of Skilling. There are a few different things that the action bar has made more enjoyable, the two biggest being mining and fishing. Now of course this update can make both completely afkable and some people love that, but with some effort these skills are now easier to be efficient in.

 

I'm sure everyone knows that mining and superheating is quite a bit easier now. It is the same speed as before, just easier to maintain good experience rates without mousekeys. In some ways gives an even playing field to those that don't know how to use mousekeys or are too lazy to.

 

The biggest thing I'm loving currently is fishing. Currently I'm fishing trout and salmon at Barbarian Village, which is a tad unexpected, but Barbarian Village has always been a better place to fish than Shilo as the spots don't move as far. You just had to drop with mousekeys, now with the action bar they are quick to drop. But there is another element that could make it rival c2ing: Fish Flingers. I've not been able to keep less than 8 tickets since this update just fishing 10 minutes outside at Village between games. Seems extra flinger tickets are caught based on how many fish you catch so I've been getting about 1 ticket between each game. Currently going to see if I can power through this for my champion box painlessly and also getting atleast 90k-100k fishing experience at a much less effort level than c2ing. Plan to experiment today see if i can get it to the experience level of c2ing.

 

Most likely though c2ing itself will be faster as guardian doors and clearing in c2s is much faster now with the different abilities, so I look forward to playing with that as well in the future see if 100k woodcuting and fishing experience an hour is possible now.

 

Furthermore there is slayer which has changed quite a bit with this update. Pretty much the task list is flipped the good tasks are now bad and the bad tasks are now good. Dagannoths are weak to mage and attack with range so they will violate you with a pineapple, but steel dragons and many other questionable tasks are much faster. Seems this update could do much more for skilling then combat XD.

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It should also be noted that the computer software industry is the only industry we actively allow to get away with things like this. No other industry is allowed to sell things that don't work on a routine business while still being allowed to get repeat customers. And this is our fault, society as a whole. At some point we decided it was okay for a game developer to release a game for a console that literally doesn't have the hardware to run it properly, but if that brand new steak knife fails after 3 days use your going to flip out and take that sucker right back to the store. I'm not sure what went wrong, and I understand that there will always be bugs, but at some point we decided that it was okay to sell us stuff that was obviously broken or incomplete, as long as it's a computer program of some sort.

 

That misses a pretty important point: There are billions of computer combinations in hardware and software and not enough manpower in the world to make a product work equally as well on all of them. And the software industry isn't alone in this, the pharmaceutical corporations have the same issue: No two people are alike. So instead of holding products until they work on 100% of people with no side effects, which is impossible, they put it out after it is effective with a certain percentage. It can be dangerous for some people for any number of reasons from allergies to sensitivities to ingredients, or not work at all for others, or be completely effective.

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One addendum I would like to add is that the EoC will be finished up much faster (or should be) as the live game. It both forces the issue, and makes more resources available, both by freeing up some of the people tied up by running to concurrent versions of the game, and because Jagex will likely throw additional people at it if they can in the short run to try and get the game to acceptable levels of completion. Ideally, this would happen in beta, where they would simply pause everything for a week or two and do this and then hand it over, but that is not the world we live in.

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It should also be noted that the computer software industry is the only industry we actively allow to get away with things like this. No other industry is allowed to sell things that don't work on a routine business while still being allowed to get repeat customers. And this is our fault, society as a whole. At some point we decided it was okay for a game developer to release a game for a console that literally doesn't have the hardware to run it properly, but if that brand new steak knife fails after 3 days use your going to flip out and take that sucker right back to the store. I'm not sure what went wrong, and I understand that there will always be bugs, but at some point we decided that it was okay to sell us stuff that was obviously broken or incomplete, as long as it's a computer program of some sort.

 

That misses a pretty important point: There are billions of computer combinations in hardware and software and not enough manpower in the world to make a product work equally as well on all of them. And the software industry isn't alone in this, the pharmaceutical corporations have the same issue: No two people are alike. So instead of holding products until they work on 100% of people with no side effects, which is impossible, they put it out after it is effective with a certain percentage. It can be dangerous for some people for any number of reasons from allergies to sensitivities to ingredients, or not work at all for others, or be completely effective.

As I said, I understand that bugs will never go away. There is nothing we can do about that and I accept that without argument.

 

However, it has become a startlingly common practice to release software that literally does not work on any computer (especially in the gaming industry). I can only assume they get the game almost ready, and then rather than spend on a lot of QA, they use the first buyers as beta testers and release patches. With consoles now having internet access, they do it on consoles now too because they can. On consoles in particular there is no excuse for a game being unbeatable on launch because of bugs, because you know exactly what hardware it has to work with.

 

And it's funny you mention pharmaceutical companies, because I thought about including them. But they know that their drugs wont work on everyone, and we know this too. When I try out a new drug, I expect that it might not work or I might react badly. When I buy a game, I expect it to not contain game breaking bugs that could only not be found by not testing.

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It should also be noted that the computer software industry is the only industry we actively allow to get away with things like this. No other industry is allowed to sell things that don't work on a routine business while still being allowed to get repeat customers. And this is our fault, society as a whole. At some point we decided it was okay for a game developer to release a game for a console that literally doesn't have the hardware to run it properly, but if that brand new steak knife fails after 3 days use your going to flip out and take that sucker right back to the store. I'm not sure what went wrong, and I understand that there will always be bugs, but at some point we decided that it was okay to sell us stuff that was obviously broken or incomplete, as long as it's a computer program of some sort.

 

That misses a pretty important point: There are billions of computer combinations in hardware and software and not enough manpower in the world to make a product work equally as well on all of them. And the software industry isn't alone in this, the pharmaceutical corporations have the same issue: No two people are alike. So instead of holding products until they work on 100% of people with no side effects, which is impossible, they put it out after it is effective with a certain percentage. It can be dangerous for some people for any number of reasons from allergies to sensitivities to ingredients, or not work at all for others, or be completely effective.

 

It also kinda misses the point that in the internet generation web enabled computer gadgets and games CAN get away with it because they can push out updates with fixes at virtually 0 cost with virtually 0 effort on consumers part. Comparing this to things like chairs or toys or knives where if they don't work they are stuck that way and can't be changed easily.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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To be very clear, when I am talking about letting people get away with bugs, I am not talking about my herald cape breaking when I leave the dueling arena. I am talking about things like pest control, where the game was unplayable and this was immediately obvious on the first run through, or temple trekking which still isn't fixed, and contains monsters that were obviously not converted to beta stats. Or dungeoneering which was a similar mess. Or farming where all the watercans were broken. These aren't obscure bugs that require special circumstances or hardware combinations to trigger. These bugs had to be known upon release because they they jump out and slap you as soon as you try to use that content. The only way for them to be unknown is to not test that content at all.

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The thing is with many of these bugs, however, is they plain did not exist in the beta servers so it seems to be one of those anomalous things (on a larger scale) that has happened in the transfer.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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