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20-Nov-2012 - Evolution of Combat: Now Live!


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#361
aerendil
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Anyone else getting longer loading lag waits? mine are very bad, as of today... 30s-1mins of waiting
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#362
old_timer
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What is this garbage? Why can't I use equipment now that I could use before? It says I need 55 att to use my gravite gear now. Wtf am I supposed to do with my maxed gravite pure now?

#363
RSBDavid
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What is this garbage? Why can't I use equipment now that I could use before? It says I need 55 att to use my gravite gear now. Wtf am I supposed to do with my maxed gravite pure now?


If you are maxed (99 strength) getting those attack levels won't effect your combat level.

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#364
strilmus
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of course

it still means that you have almost no defensive value whatsoever which will pretty much doom you the moment somebody stuns you

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#365
aerendil
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Right. Just tried dks trio.... what I can tell you
Rex:weak to fire spells
supreme:weak to stab
prime:weak to arrows

dks are WAY harder now, far worse than gwd.... The agro range is (bleeped) up, as you can now be attacked anywhere in the arena by any of them, and they do not focus on anyone, so you cant lure rex off other people. The mechanics of dks, each using one diffferent style makes tribriding very hard, as you will be weak to whatever you arn't attacking

They have TONS of hp, and take at least 1 min to kill trio with optimum styles... all 3 can hit into the thousands, making double tanking very rape.

Most dangerous combo=killing supreme, as youll be tanking prime and most likely rex doing it.


the ONLY way you might last well here is using the pushing mechanics for each person to solo one of them...
poison hits very very low, about 20 damage/hit
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#366
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Right. Just tried dks trio.... what I can tell you
Rex:weak to fire spells
supreme:weak to stab
prime:weak to arrows

dks are WAY harder now, far worse than gwd.... The agro range is (bleeped) up, as you can now be attacked anywhere in the arena by any of them, and they do not focus on anyone, so you cant lure rex off other people.


I stopped reading your semi-rant at this point because this assumption is wrong.

There is a constitution ability specifically designed to draw monster attention to its user to allow a specific player in a monster hunting team to act as the tank.

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#367
Alg
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There is a constitution ability specifically designed to draw monster attention to its user to allow a specific player in a monster hunting team to act as the tank.

Except that's not at all what he's talking about. He even had an answer to your point in there- they hit hard enough that the tank wouldn't stand a chance. It's not even an assumption, that's actual testing right there.

Please read the entire post before trying to prove it wrong. It's for the best :razz:

#368
Demoli
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Glacors are really fun, its actually better to kill the Sappnig Glacyte last now, since you don't really prayer there.

They have, however, nerfed their drop rates to hell and beyond. I levelled from 89 to 94 and only got 35 shards and no boots whatsoever, It was somewhere in betwee 300 and 500 Glacors and nothing to show for it but enough drops to offset (and profit a bit i guess) the cost of runes. I hope i can get 100 shards before 99.

And get a Master Wand, they are soo good. Non degradeable, as accurate as Ahrims practicly and that 2% crit bonus is such a difference its ridiculous.

#369
Peronix
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Is damage on combat dummies capped? Because I couldn't do any more than 4510 damage to them with dh. That one threshold ability would do 4510-4510-4510 but both ultimate abilities would do a single 4510 splat. If so that's a little disappointing; I thought they would be useful for maxing.

Speaking of dh, I spent about an hour this morning demolishing abyssal demons. I one hit them about 60% of the time with the initial autoattack. The remaining 40% either got a normal ability to the face, or got demolished along with passers by with whirlwind or quake.

Dh may be a little broken at the moment :lol:

#370
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Glacors are really fun, its actually better to kill the Sappnig Glacyte last now, since you don't really prayer there.

They have, however, nerfed their drop rates to hell and beyond. I levelled from 89 to 94 and only got 35 shards and no boots whatsoever, It was somewhere in betwee 300 and 500 Glacors and nothing to show for it but enough drops to offset (and profit a bit i guess) the cost of runes. I hope i can get 100 shards before 99.

And get a Master Wand, they are soo good. Non degradeable, as accurate as Ahrims practicly and that 2% crit bonus is such a difference its ridiculous.


That's quite a normal amount of drops to be honest, boots drop rate is ~330 so you just got a bit unlucky :(

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#371
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Glacors are really fun, its actually better to kill the Sappnig Glacyte last now, since you don't really prayer there.

They have, however, nerfed their drop rates to hell and beyond. I levelled from 89 to 94 and only got 35 shards and no boots whatsoever, It was somewhere in betwee 300 and 500 Glacors and nothing to show for it but enough drops to offset (and profit a bit i guess) the cost of runes. I hope i can get 100 shards before 99.

And get a Master Wand, they are soo good. Non degradeable, as accurate as Ahrims practicly and that 2% crit bonus is such a difference its ridiculous.


That's quite a normal amount of drops to be honest, boots drop rate is ~330 so you just got a bit unlucky :(


If they have nerfed the drop rates I don't like my chances. I have 1.5k recorded kills and 0 boot drops.

#372
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Glacors are really fun, its actually better to kill the Sappnig Glacyte last now, since you don't really prayer there.

They have, however, nerfed their drop rates to hell and beyond. I levelled from 89 to 94 and only got 35 shards and no boots whatsoever, It was somewhere in betwee 300 and 500 Glacors and nothing to show for it but enough drops to offset (and profit a bit i guess) the cost of runes. I hope i can get 100 shards before 99.

And get a Master Wand, they are soo good. Non degradeable, as accurate as Ahrims practicly and that 2% crit bonus is such a difference its ridiculous.


You, sir, are a noob of the utmost degree. My evidence is as follows:

2% crit bonus equates to ~1% DPS increase. While that is a difference, it isn't "ridiculous". I assume you're only blowing that out of proportion, as you tend to do, seeing as you think killing 300-500 Glacors without a boots drop is "nerfed to hell and beyond".

When you claim it's best to kill the sapping last, because you "don't really use prayer there" it furthers my suspicion that you are a noob as only a noob could ignore the massive DPS boost prayer gives them, while, in the same post lauding a 1% boost as "ridiculous".

Studies show Ahrim's wand does not degrade. Perhaps I sense a bit of buyers remorse over a foolish purchase of an overpriced wand? A likely motive for such a destructively noobish post.

Furthermore, YOU SPELLED "PRACTICALLY" WRONG.

The prosecution rests.
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#373
muggiwhplar
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Glacors are really fun, its actually better to kill the Sappnig Glacyte last now, since you don't really prayer there.

They have, however, nerfed their drop rates to hell and beyond. I levelled from 89 to 94 and only got 35 shards and no boots whatsoever, It was somewhere in betwee 300 and 500 Glacors and nothing to show for it but enough drops to offset (and profit a bit i guess) the cost of runes. I hope i can get 100 shards before 99.

And get a Master Wand, they are soo good. Non degradeable, as accurate as Ahrims practicly and that 2% crit bonus is such a difference its ridiculous.


You levelled so much in so few kills because you get way more magic xp/hr there now. And like Cheefoo said, 300-500 glacor kills is barely anything. I had 82 shards (~820 kills) before I got my first pair of boots.

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#374
aerendil
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2k dry between boots, and 1k dry on both accs now.
IN SUMMATION, (BLEEP) GLAKKERS

also bandos is easier than before eoc, and almost as fast... doesnt stop the troll mind
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#375
old_vuz
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Do you still have to be 96 herb to drink overloads or did they change it back?

#376
muggiwhplar
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changed it back

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#377
Stakerer
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Could someone be so kind and answer some questions I have ?

First of all, I played back in 06 and before that, I have logged in a few times later, but not much.
  • How are the combat and constitution levels now calculated ?
  • I am F2P currently and my staker stats are 70 att 64 str and 56 def - in the past I could kill lesser demons easily, but now it is pretty hard and it takes a lot of time, why ?
  • The combats of monsters has changed also. Did they get more HP or what ?
That's about it now.
Thank you!
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#378
wormy
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#2: Lessers are currently weak to bolts; when you attack/target one if you look at the "combat" tab you can see weaknesses. What this means in a board sense is anything but range will have a hard time killing it. Also they are now level 100ish, so they became stronger.

#3: Lots more hp, it is not uncommon for a scimitar to hit in the 400's which is ~2x previous hits.

#379
aerendil
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Right. Just tried dks trio.... what I can tell you
Rex:weak to fire spells
supreme:weak to stab
prime:weak to arrows

dks are WAY harder now, far worse than gwd.... The agro range is (bleeped) up, as you can now be attacked anywhere in the arena by any of them, and they do not focus on anyone, so you cant lure rex off other people.


I stopped reading your semi-rant at this point because this assumption is wrong.

There is a constitution ability specifically designed to draw monster attention to its user to allow a specific player in a monster hunting team to act as the tank.


The purpose of my post was not to rant(well maybe, they've butchered my favorite boss, however inefficient it used to be), but to tell people what to expect. The aim was to help people out in preparing for these bosses. There are no guides/tips that I have seen for the reworked bosses, so I wanted to shed some light on dks.
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#380
Squakus
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There is a constitution ability specifically designed to draw monster attention to its user to allow a specific player in a monster hunting team to act as the tank.

Except that's not at all what he's talking about. He even had an answer to your point in there- they hit hard enough that the tank wouldn't stand a chance. It's not even an assumption, that's actual testing right there.


It might be possible to trio, with one person dedicated to killing each DK. Then each would use incite on the king he is strong against, while relying on the others to keep the other two off him.

It would mean DKs would have to be trioed, unless there is some hybrid/all class armor with enough defense to reduce the damage taken to normal levels.

(I personally feel it is wrong that people can camp at a boss for hours on end without having to resupply, so when I say reasonable levels of damage I mean resupplying every 15-30 kill cycles [in this case 3 kings per cycle]. Of course, I may be wrong, seeing as I have never DKed, so if I'm wrong please disregard this opinion about trip length.)
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