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04-12-12 - The Brink of Extinction - Grandmaster Quest


Octarine

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The Brink of Extinction (members only)

The crisis in TzHaar City is about to reach breaking point. Ga'al - TzHaar born without the inherited memories of their forebears - were once merely an anomaly, but now they're the only TzHaar being born from the eggs at the birthing pools. If this continues, the TzHaar race - as we know it - will cease to exist and TzHaar society will collapse. The TzHaar-Mej have a radical solution, but they'll need you to return to the Elder Kiln - home of the shadowy TokHaar - to enact it.

Fight your way through some of the most complex combat challenges we've ever unleashed, making full use of the new system released with the Evolution of Combat, and dig deep into TzHaar lore to solve puzzles on the way. You'll also find yourself in the middle of a clash of ideals between the TzHaar and the TokHaar, and the solutions on the table involve pain, death or both. It's up to you - and a rogue Ga'al bearing a particularly painful grudge - to retain the fragile peace between these two ancient races.

This Grandmaster quest contains some of RuneScape's toughest combat, and the rewards are appropriately prestigious. Along with 100,000 Mining XP, 275,000 XP in the core combat skill of your choice and a TzHaar title, you'll earn the ability to smith and wear obsidian armour, and will gain access to an all-new solo combat area: the Fight Cauldron.

 

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Obsidian Armour

This mighty new gear looks truly spectacular, and works much like Void Knight armour: the body armour can be paired with melee, range and magic-specific helms, each giving a 10% accuracy bonus in its style. It requires no less than 80 Defence to wear, and the completion of The Brink of Extinction, and its stats are suitably spectacular: equivalent to Torva armour, with additional damage reduction per piece against against creatures within the TzHaar City and its surrounding PvE minigames (the same creatures affected by the TokKul-Zo). However, you'll take triple damage if you use it against other players, or in any other location. It also degrades, and new pieces must be made once the armour is destroyed. That said, for a run through the Fight Cave or the Fight Kiln, there's no better gear out there.

The armour and its raw materials are untradeable, and smithing it is no small feat: you'll need 90 Smithing to complete a full set, and the obsidian shards needed to make it can only be found in one place...

The Fight Cauldron

In the Fight Cauldron you'll face the full might of the TokHaar, dodging lava and doing battle with everything they can throw at you: from the humble TokHaar-Hur, all the way up to indomitable TokHaar-Ket champions.

All enemies you defeat within the Fight Cauldron will drop obsidian shards. If you have the Smithing level necessary, these can be smelted into obsidian bars and smithed into obsidian armour.

The onslaught will continue until you choose to leave or are killed. You won't lose any of your gear upon death, although you will expend runes if you're using magic, and anything left on the ground - such as arrows or bolts - will be left behind.

Last, but not least, you'll have the option to donate TokKul at a coffer near the Fight Cauldron entrance, which will give any obsidian armour a defensive buff during your next session in the Fight Cauldron.

The TokHaar live for battle, so steel yourself and step into the Fight Cauldron for all the combat you can handle, as well as all the obsidian shards you can carry! BoETHthumb-04111903.png

Enjoy!

Mod Stu

Where to start The Brink of Extinction:

Speak to TzHaar-Mej-Ak or TzHaar-Mej-Jeh in the TzHaar City's main plaza.

Requirements:

  • Level 80 Defence
  • Level 80 Smithing
  • Level 72 Mining
  • The Elder Kiln

Behind the Scenes Video

If you haven't already, you can take a tour of the new TzHaar content in our latest Behind the Scenes video:

In Other News

  • Attack, Strength, Magic, Ranged and Prismatic skill pendants will appear more frequently on the Squeal of Fortune this weekend. There'll also be a limited-edition TzHaar Whip available on the Squeal of Fortune until the end of the year, which can be converted into seven different versions with level requirements from 1-60, with stats increasing each tier. It looks truly awesome and - for the first time - allows use of a whip while levelling up to 70 Attack. More details to come soon!
  • It is now possible to convert a Prismatic Pendant into a skill for which you have owned an equivalent necklace, as long as you have destroyed the one that you already own. Recharging with gems and reclaiming cosmetic pendants from Diango remain unchanged.
  • An amazing range of TokHaar-themed armour overrides is now for sale in Solomon's General Store.
  • Slayer masters now give out useful information about your current Slayer target's weakness, via the 'Have you got any tips for me?' conversation option.

The patch notes archive can be seen here.

 

 

[spoiler=Patch notes]

Graphical:
  • Dean Vellio now wears the current version of the Bandos armour.
  • Removed the rogue fishing spot from Death Plateau.
  • The effect on pactbreaker longsword off-hand is no longer misaligned.
  • The noble hat override now sits correctly on female players heads.
  • An issue has been fixed with the inventory icons for the dragon crossbows.
  • Performing alchemy with a sheathed staff no longer uses the "staff" alchemy animation.
  • An NPC in the Desert Treasure quest has been altered so he is no longer wielding an old dragon dagger p++.
  • Uraeus (apep's axe) no longer floats behind the player rather than sheathing properly.
  • The Dominion Tower rune pickaxe now uses the updated model.
  • A stretching issue with the frog mask has been fixed.
  • The diamond sceptre and golden hammer will no longer allow their animations to be performed while sheathed.
  • Salamanders can now be sheathed.

Quests, Challenges & Achievements:

  • Creating an elemental shield no longer incorrectly checks for the un-slashed variant of the Elemental Workshop book.
  • Fixed several typos in the Rune Mysteries and Rune Memories quests.
  • Wizard Mizgog will no longer mention Wizard Grayzag if Grayzag is not in the tower.
  • The Holy Grail quest information reflects the correct stats to wield Excalibur.

Skills & Minigames:

  • A hard clue scroll riddle has been updated to reflect the correct location to dig in the Wilderness.
  • After throwing a ranged weapon at Balthazar Beauregard's Big Top Bonanza, you will immediately come out of the combat stance so you can perform an emote.
  • Duel arena now states "No Abilities" rather than "No special attacks".
  • Troll Invasion no longer stops players progress if they stand on certain squares in the minigame.

Combat:

  • Ranged and magic dragonfire shields now protect against skeletal wyverns.
  • The lightning staff is now correctly a two-handed weapon like all other staves.
  • Players who reach combat level 151 through leveling their defence level will no longer get the message you have reached the highest possible combat level of 200.
  • The Tzhaar-ket-om is now classed as a crush weapon.
  • Clicking on the chat box (instead of hitting enter) will no longer cause abilities to be used while typing.
  • Snipe no longer causes Rapid Fire to only fire one shot.
  • The Zamorak fighters in the Ourania altar are now aggressive again.
  • Elemental wizards now award XP correctly.
  • Bandits now appear as a target when attacked.
  • Icefiends have been updated.
  • Lent versions of the Godswords are now correctly triggering their passive effects.

Other:

  • Slayer Masters now give out useful information about a players current Slayer targets weakness.
  • An issue with the blue dragonhide from Treasure Trails being for members has been fixed.
  • Karamjan rum is now drinkable.
  • The desert effect now works in all new areas of the desert.
  • The chat pane resize arrow no longer disappears when you resize the game window.
  • Fire giants dying in the Chaos Tunnels will no longer drop their loot on an unreachable tile next to the lava pit.
  • Using a single karambwan on a fire no longer only lets you cook poison karambwan.
  • Cleaning grimy spirit weeds no longer opens the interface for cleaning fellstalk.
  • Praying mantis pouch materials have been corrected.
  • Players will no longer be notified that they don't have enough ingredients to make a pizza when successfully making a chocolate cake.
  • We've adjusted the skill guide and in-game notification on Bronze minotaur requirements.
  • Grimy herbs will now be correctly named in the feedback message seen when cleaning them.
  • The progress bar for skilling will no longer remain on screen after a full screen interface is opened, interrupting the skilling.
  • Poison is no longer carried through Dungeoneering floors.
  • Group Gatestone teleport now has the correct magic level listed.
  • We've updated the tooltip on five battlestaves so they now state 40 magic instead of 30.
  • Gravite weapons no longer show up as members only in the skill advance guide.
  • The "Rigour" Dungeoneering reward has been removed from the skill advance guide.
  • The crystal bow has ammo type thrown rather than ranged on the GE.
  • Ganodermic armor now has correct requirements listed on skill guide.
  • The Stealing Creation reward pickaxes have been given the correct wield requirements.
  • The Dungeoneering interface has been updated to have the correct values for the arcane necklaces.
  • Players now must stand next to an elemental altar to cast the Enchant Orb spells.
  • A Bunyip's Swallow Whole now gives the correct amount of life points.
  • Several off-hand items have had their names changed from "Offhand" to "Off-hand" for consistency.
  • The Wilderness Manual and Items Kept on Death interface no longer state that you keep 3 items unless skulled.
  • The Penance set now restores the correct amount of prayer points per minute.
  • Twisted bird skull and demon horn necklace now restores the correct amount of prayer points.
  • The pharoah's sceptre now behaves correctly on the action bar.
  • The Magic Skill Advance Guide now lists the Grifolic wand, shield, and orb as members items.
  • The Zamorak coif now displays the correct level requirements on the Grand Exchange.
  • Blue dragonhide coifs are now correctly providing magic defence.
  • The Mage of Zamorak no longer mentions being skulled.
  • When you gain a level in Prayer your prayer points are now increased correctly.
  • Penance armour has been updated on the skill guide to show the correct requirements.
  • The coal bag no longer has a null option on the actionbar.

 

Edited by Octarine

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Patch Notes:

 

 

Graphical:

  • Dean Vellio now wears the current version of the Bandos armour.
  • Removed the rogue fishing spot from Death Plateau.
  • The effect on pactbreaker longsword off-hand is no longer misaligned.
  • The noble hat override now sits correctly on female players heads.
  • An issue has been fixed with the inventory icons for the dragon crossbows.
  • Performing alchemy with a sheathed staff no longer uses the "staff" alchemy animation.
  • An NPC in the Desert Treasure quest has been altered so he is no longer wielding an old dragon dagger p++.
  • Uraeus (apep's axe) no longer floats behind the player rather than sheathing properly.
  • The Dominion Tower rune pickaxe now uses the updated model.
  • A stretching issue with the frog mask has been fixed.
  • The diamond sceptre and golden hammer will no longer allow their animations to be performed while sheathed.
  • Salamanders can now be sheathed.

 

Quests, Challenges & Achievements:

  • Creating an elemental shield no longer incorrectly checks for the un-slashed variant of the Elemental Workshop book.
  • Fixed several typos in the Rune Mysteries and Rune Memories quests.
  • Wizard Mizgog will no longer mention Wizard Grayzag if Grayzag is not in the tower.
  • The Holy Grail quest information reflects the correct stats to wield Excalibur.

 

Skills & Minigames:

  • A hard clue scroll riddle has been updated to reflect the correct location to dig in the Wilderness.
  • After throwing a ranged weapon at Balthazar Beauregard's Big Top Bonanza, you will immediately come out of the combat stance so you can perform an emote.
  • Duel arena now states "No Abilities" rather than "No special attacks".
  • Troll Invasion no longer stops players progress if they stand on certain squares in the minigame.

 

Combat:

  • Ranged and magic dragonfire shields now protect against skeletal wyverns.
  • The lightning staff is now correctly a two-handed weapon like all other staves.
  • Players who reach combat level 151 through leveling their defence level will no longer get the message you have reached the highest possible combat level of 200.
  • The Tzhaar-ket-om is now classed as a crush weapon.
  • Clicking on the chat box (instead of hitting enter) will no longer cause abilities to be used while typing.
  • Snipe no longer causes Rapid Fire to only fire one shot.
  • The Zamorak fighters in the Ourania altar are now aggressive again.
  • Elemental wizards now award XP correctly.
  • Bandits now appear as a target when attacked.
  • Icefiends have been updated.
  • Lent versions of the Godswords are now correctly triggering their passive effects.

 

 

Other:

  • Slayer Masters now give out useful information about a players current Slayer targets weakness.
  • An issue with the blue dragonhide from Treasure Trails being for members has been fixed.
  • Karamjan rum is now drinkable.
  • The desert effect now works in all new areas of the desert.
  • The chat pane resize arrow no longer disappears when you resize the game window.
  • Fire giants dying in the Chaos Tunnels will no longer drop their loot on an unreachable tile next to the lava pit.
  • Using a single karambwan on a fire no longer only lets you cook poison karambwan.
  • Cleaning grimy spirit weeds no longer opens the interface for cleaning fellstalk.
  • Praying mantis pouch materials have been corrected.
  • Players will no longer be notified that they don't have enough ingredients to make a pizza when successfully making a chocolate cake.
  • We've adjusted the skill guide and in-game notification on Bronze minotaur requirements.
  • Grimy herbs will now be correctly named in the feedback message seen when cleaning them.
  • The progress bar for skilling will no longer remain on screen after a full screen interface is opened, interrupting the skilling.
  • Poison is no longer carried through Dungeoneering floors.
  • Group Gatestone teleport now has the correct magic level listed.
  • We've updated the tooltip on five battlestaves so they now state 40 magic instead of 30.
  • Gravite weapons no longer show up as members only in the skill advance guide.
  • The "Rigour" Dungeoneering reward has been removed from the skill advance guide.
  • The crystal bow has ammo type thrown rather than ranged on the GE.
  • Ganodermic armor now has correct requirements listed on skill guide.
  • The Stealing Creation reward pickaxes have been given the correct wield requirements.
  • The Dungeoneering interface has been updated to have the correct values for the arcane necklaces.
  • Players now must stand next to an elemental altar to cast the Enchant Orb spells.
  • A Bunyip's Swallow Whole now gives the correct amount of life points.
  • Several off-hand items have had their names changed from "Offhand" to "Off-hand" for consistency.
  • The Wilderness Manual and Items Kept on Death interface no longer state that you keep 3 items unless skulled.
  • The Penance set now restores the correct amount of prayer points per minute.
  • Twisted bird skull and demon horn necklace now restores the correct amount of prayer points.
  • The pharoah's sceptre now behaves correctly on the action bar.
  • The Magic Skill Advance Guide now lists the Grifolic wand, shield, and orb as members items.
  • The Zamorak coif now displays the correct level requirements on the Grand Exchange.
  • Blue dragonhide coifs are now correctly providing magic defence.
  • The Mage of Zamorak no longer mentions being skulled.
  • When you gain a level in Prayer your prayer points are now increased correctly.
  • Penance armour has been updated on the skill guide to show the correct requirements.
  • The coal bag no longer has a null option on the actionbar.

 

 

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No legs? From the looks of the game guide there are platebody/platelegs/skirt/boots/gloves/shield + three helms

 

I'm sure we'll be able to deal with triple damage taken at certain areas anyway, looks like good stuff :)

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Anything that helps me with Fight Caves can only be a good thing, and if it encourages me to attempt the Kiln then even better.

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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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"However, you'll take triple damage if you use it against other players, or in any other location."

 

WAIT ONE SECOND

does that mean its only any good for fighting tokhaar shit waffle? or am i simply bad as the angry aussie says.

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It depends how good the stats are. It might still be worthwhile using on weaker creatures or stuff you can take down quickly.

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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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It could be good for situations where you can have one person tank the majority of damage in nex gear and the rest use obsidian and shrug off minor accuracy damage with the increased armour bonus. Provided void doesn't have enough defence to negate that damage in those situations.

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Add to that the fact that it only gives accuracy boost which will be useless on anything you can survive at with this armor. Sounds good for fight kiln but sadly I've done that, oh well cosmetic armor for me!

 

Edit: Nevermind, above proves it might be useful I just have no imagination :L

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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It depends how good the stats are. It might still be worthwhile using on weaker creatures or stuff you can take down quickly.

 

Except, you know, that would be entirely pointless. If you want to use DPS boosting armor against weak enemies, go with void. Even with its defensive nerf, I'm sure it's still more protective than the obsidian armor taking into account the triple damage. Not to mention obsidian armor only gives 10% accuracy, while void gives quite a bit more than that.

 

Admit it, obsidian armor is 100% useless outside of Tzhaar combat.

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Void will most likely be better on anything weak enough. What is it, 10% melee 20% range and 30% mage damage now? 10% accuracy is really nothing compared to that considering you'll be hitting all the time anyway.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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If the non-helm obsidian pieces end up as all-class, wouldn't that make them incredibly strong defensively due to the way all-class distributes its defence?

 

Edit: Think void is 10% across all classes now

Edited by Octarine

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Yes if:

 

1. They don't retain the triple damage effect.

2. The defence/lp bonuses are better than simply wearing 2 of each class armor in the head/body/legs/gloves/boots/shield slot.

 

Edit: I see what you're saying about the stat distribution. Really doubt that you will be able to wear only parts of it without the damage penalty though.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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The quest look awesome. Perhaps I should actually get myself to starting that quest series now...

And did they really have to make a special TzHaar whip for the SoF for this? :/

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Add me if you so wish: SwreeTak

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A few thoughts on this week's updates:

 

Things I like:

 

--A new grandmaster quest? That's always great!

 

--Spiffy new armour, especially one that is smithable and untradeable? Even better. A step in the right direction.

 

--100K mining XP? Lovely!

 

Things I am not too fond of:

 

--BA is still not fixed, this will be the 3rd week I will have to reschedule my activities on account of Jagex's inability to fix a simply bug that was brought to their attention 3 weeks ago!

 

--Void was nerfed, and apparently this seems to be some sort of compensation for that, and the armour is great in that it has stats equivalent to Torva, but the fact that it is only useful in a limited area is a heavy hit which not only makes it sort of uncool, but completely unsuitable as a replacement for Void. If only they had not restricted it, then we could move away from Nex armours. Still, there's hope with the Ports.

 

--I am really excited for the quest, though I wish they`d stop giving combat rewards for tough quests. Most of the people doing them are either maxed combat and maxed overall, or they are certainly maxed combat. Thus, combat XP is sort of useless to us, I liked the old model of complex quests which gave XP in skills of *your* choice.

 

Still, I am quite excited for the quest.

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--I am really excited for the quest, though I wish they`d stop giving combat rewards for tough quests. Most of the people doing them are either maxed combat and maxed overall, or they are certainly maxed combat. Thus, combat XP is sort of useless to us, I liked the old model of complex quests which gave XP in skills of *your* choice.

This also applies to things like the rewards for hard diaries, for example "free teleport to the slime cave under Ectofuntus" implying anyone with 96 fish/94 herblore/91 farming will be training with the Ectofuntus. Less of an issue with Obsidian armor/Fight Kiln as it's pretty tough and still relevant at maxed combat, but kind of a disappointment for those who have already overcome all of the Tzhaar challenges.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Edit: I see what you're saying about the stat distribution. Really doubt that you will be able to wear only parts of it without the damage penalty though.

 

If you have enough defence to never get hit, then triple damage doesn't matter :P

With smart use of shield abilities, you could turn the triple damage in your favour too. Reflecting and healing damage for starters

 

I can't see this being a replacement for Nex sets anywhere anyway, great for tzharr mini-games regardless. Guess we'll just have to wait until next week for nex gear to be outclassed :P

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