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I gave up on combat.


iwwnu

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I must have over 100m in combat equiptment, and my level is 177, yet I loose to level 100's..

I don't understand the new combat system

even after going through the tutorial..

Is it just me that thinks it's overly complex?

And what are these special moves? Seems dumb.

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Before it was based on your skill, levels and equipment

 

Now it is based soley on your tier of armour/weps that you have and combat style.

 

 

I went from being 138 maxed combat nonskiller who could kill 100 players/bots in soulwars without dying now to a lvl 200 which has no recognition whatsoever because he never trained skills and gets 3 kills if lucky before dying in soulwars despite mastering abilities etc etc

 

I don't blame you, nor would I doubt any longtime player who was also nerfed to a newbie

 

Because right now a bloody bot has the same combat level as me

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I went from being 138 maxed combat nonskiller who could kill 100 players/bots in soulwars without dying now to a lvl 200 which has no recognition whatsoever because he never trained skills and gets 3 kills if lucky before dying in soulwars despite mastering abilities etc etc

 

You haven't mastered abilities as much as you thought then.

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Before it was based on your skill, levels and equipment

 

Now it is based soley on your tier of armour/weps that you have and combat style.

 

Right firstly, if it "was based on your skill, levels and equipment before" and now it is based on "your tier of armour/weps", how is that different to pre eoc, when it "was based on your equipment"? Secondly, "skill", surely the skill now is to not be a derphead, running in against a mage whilst you're using melee. Also known as a degree of logic? Prior to this, you could wreck anyone in melee, given a bit of good luck and a nice venge combo.

 

Because right now a bloody bot has the same combat level as me

 

If you're dying to a bot, you should really walk away from pvp and never return.

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I went from being 138 maxed combat nonskiller who could kill 100 players/bots in soulwars without dying now to a lvl 200 which has no recognition whatsoever because he never trained skills and gets 3 kills if lucky before dying in soulwars despite mastering abilities etc etc

 

You haven't mastered abilities as much as you thought then.

 

Enlighten me master yoda, How do I go back to killing 100's in EoC as to what i'm doing wrong now? Getting piled in melee and having to constantly change armour/weps/prayer etc etc tends to put it off while fighting clans :wink:

 

In 3 people I was meaning whilst getting piled by all 3 combat styles that were the same level

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Before it was based on your skill, levels and equipment

 

Now it is based soley on your tier of armour/weps that you have and combat style.

 

Right firstly, if it "was based on your skill, levels and equipment before" and now it is based on "your tier of armour/weps", how is that different to pre eoc, when it "was based on your equipment"? Secondly, "skill", surely the skill now is to not be a derphead, running in against a mage whilst you're using melee. Also known as a degree of logic? Prior to this, you could wreck anyone in melee, given a bit of good luck and a nice venge combo.

 

Because right now a bloody bot has the same combat level as me

 

If you're dying to a bot, you should really walk away from pvp and never return.

 

Calm down lol, You misunderstand I think.

 

In meaning PreEoC having it based on your skill, levels and equipment. I could take down 100 players in Soulwars whilst maging in bandos armour, with sara halo and soulsplit on on standing in melee distance at their grave. That is equipment, 99 mage/def/prayer in levels and skill comes in to thinking of that laughable combo and actually trying it to see it worked very well that the idea was to freeze everyone and/or turn their focus on you while your clan captures the objective. Now it is based off the fact everything is laid out in front of you and it takes a very long time to kill anything without using it's specified weakness.

 

Tier of equipment now, well have a look how the bots are doing at mithril dragons. They'll be fighting bosses next at this rate once the owners figure out that since EoC is made easier for them and with very little loss on death.

 

As for the bot statement. Being a 138 and becoming nerfed to combat 200 requiring 2 easy skills instead of the previous 8... Bots are now combat level 200 aswell very easily. Goto castle wars bank on any world/mithril drags and you will see. I would never bother to try bot because it undermines the point of the game

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Combat level to me is merely a number, not exactly an achievement. Before EoC I already found myself drowned in a sea of lvl 138's (and I was not a 138, I was a 136), so being drowned in a sea of 200's isn't a big difference.

 

I find the total level to be a more important number than Combat TBH

 

If anything, I can now switch off Combat challenges post EoC which I couldn't pre eoc because I didnt have max combat level then.

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

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  • 2 weeks later...

Now the games has to do with strategy :P and how well you can use your abilitys in combat. it's really easily tbh. Also, you gotta understand the combat triangle

Warriors are strong against rangers

Rangers are strong against mages

Mages are strong against warrior

Remember this when you go pking

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I do understand the rant tbh. The combat has changed a lot with the latest updates. I personally love the new combat system. Makes slayer a lot more tactical, fun, and better paid for an higher combat lvl. For the PvP.. no experiance gained myself yet. A friend of mine tried it and told stuff that are almost a copy of this topic. But he admit that it was his own failure for not understand the combat system the same way other people do in wildernis. therefor he sticked with it, became better in it and turned the luck to his side simply because his combat stats are higher. His point was.. Levels do matter but experiance in the new system do as well. And that is something the pkers nowadays have more then us.. Experiance in pvp.

 

My advice: do the tutorial if you haven't allready. If you want to stick with pk.. ask yourself if you want to risk valuable stuff on it. if not, it might not be a bad idea to start a low lvl pker (the fair way ofc, no drop trades etc) and get your experiance that way.

 

ps. I'm not saying that you are doing it wrong btw.. i wasnt there :P

rsn changed for a short period of time to: GM Dutch

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In my opinion, EoC has made the game worse, now people train combat for just about nothing.

Now noobs can kill people who have a combat level they worked for (before EoC) and now theres a bunch of these new power-up things.

I do know though that the higher your levels, the more you hit, harder you hit, etc..

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Higher level/better equipment doesnt mean anything anymore. You need to pay attention to strengths and weaknesses. The game has changed so one needs to adapt.

 

This is something Jagex agreed with I think

"

Change to the Defensive Value of Armour

At the moment, the difference between, say, level 70 and level 80 gear isn’t great enough to matter for standard combat training and boss hunting. Understandably, this means that people aren’t investing in the best gear available to them. We are changing that."

 

Full article:

http://services.runescape.com/m=news/og-blog-upcoming-changes-to-the-eoc

rsn changed for a short period of time to: GM Dutch

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Lol @ the kill yourself post and the heart of the cards reference XD

 

Anyhow, bit more of a worry now with those changes happening. The war on their facebook page already those who bashed us for asking "why is nothing being done for 138s" and telling us "adapt or quit" now seem to be having that taken into context themselves.

 

I'm seeing EoC1 lovers hating the changes to EoC2 lol and are now wondering whether to quit because of too many drastic game changes at once :/

 

Tried to help a ex of mine start RS today. wasted 2hours of my life because all the BE A MEMBER stuff made her wonder if shes going to get spam/negative balance etc but most of all she couldn't finish the tutorial and because I couldn't see what she could I created a acc myself and tried to get up to where she was.

 

That tutorial is probably the single most reason why we lose new players lol. At least Tutorial Island was straight to the point not taking us hours or having to look up guides on how to do especially that glitchy horrible Beta academy one

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Higher level/better equipment doesnt mean anything anymore. You need to pay attention to strengths and weaknesses. The game has changed so one needs to adapt.

 

This is something Jagex agreed with I think

"

Change to the Defensive Value of Armour

At the moment, the difference between, say, level 70 and level 80 gear isn’t great enough to matter for standard combat training and boss hunting. Understandably, this means that people aren’t investing in the best gear available to them. We are changing that."

 

Full article:

http://services.rune...nges-to-the-eoc

 

People use level 70 gear because Nex gear is ten times the [bleep]ing price. Actually, if you compare to barrows, probably twenty times.

 

While RS did need to move away from the click and eat style of combat, the EoC was poorly implemented and should still be in the beta phase. Quite frankly, in many ways the EoC still IS in the beta phase.

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The way they did with the armor values are, in my opinion, one of the following:

 

1. Numbers game. The armor values go on exponential, and so do accuracy. In the end, the net result is the same, except with a few bugs that made some monsters too hard to hit. The change are there only to satisfy the egotistical and changes absolutely nothing. They spent development time to just make a line fit a curve...

 

2. They changed the actual effectiveness of the armors, with one of the tiers being the 'standard' set (IE it is the same before or after), which has the effect of making everything below the standard worse than before, and everything above it better, and makes the gear inequality worse than before.

 

I would be inclined to believe they did the first option.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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The exponential scaling basically makes it much harder to hit something with gear below its tier. Without considering weakness/typing, a level 60 weapon versus level 80 gear used to be an accuracy of 600 versus and armour of probably 800~, now it's 903 versus 3043~ which is a massive difference.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Yeah, but thats assuming the chance to hit interacts with armor in a linear fashion, not an exponential one.

 

I'll pick an example to clarify what I mean:

 

suppose that in a case of combat, I have 100 accuracy, and you have 150 armor, and to simplify calculations, assume that my overall chance to hit is accuracy divided by armor. In my case 66.67%

 

Now, we have armor and accuracy scaling, I square all of my accuracy and armor and divide by 10

 

My new accuracy would be 1000, your new armor 2250. Using the same rudimentary calculation, my CTH is 44.44%, but that is assuming my CTH calculation remains the same as before.

 

What if the new calculation were changed to Square root(accuracy *10)/sqrt(armor*10)? We would yield exactly the same result as before, 66.67% chance to hit, despite the fact that my accuracy and your armor's difference have been dragged apart even further than before.

 

If what you said was true, lower tiers got nerfed, then it doesn't help its cause, not one bit. In fact it will simply make sure those who play casually can never EVER access high level content on ghetto gear (since ghetto gear is now what used to be standard gear), due to the fact that they can't get high level gear without having to perform some boss hunting feat (it is easier said than done for a lot of people), or pay through their noses for one.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Sadly what I've posted is probably correct, judging by the people on RSOF who can't do jack squat to a Steel dragon because they're using master wands lol (tier 55? vs tier 76)

 

The problem is that combat effectiveness is really too gear centric now and there's not enough emphasis on base levels. It was good to make the curve exponential, because linear growth would severely hamper equipment at tier 90+ (900 accuracy vs 800 accuracy is a miserable 12.5% boost), but currently there's not enough base level usage in calculations and the exponential growth rate is quite harsh.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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T80 to T90 upgrade is more like 1.125*1.125 (accuracy and damage multiplied together), which is 1.265625, which is over 26.5% Improvement.

 

Some MMOs I know have improvements that number in single digit %'s and those multiplied give the larger boost overall, 12.5% for a single item is already very large by that standard.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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A second masterwand might be an idea.. One tradeable masterwand and one superior masterwand (untradeable but require more points). This way you make it possible for regular players to get a lvl tier 80 wand too

rsn changed for a short period of time to: GM Dutch

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