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Og Blog: Upcoming Changes to the EoC


fishy227

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I don't even know if it's their own views anymore. I'm starting to think that they just grab whatever they can find, decide to agree on something based on how it sounds, and present it as their own views.

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Why would they rescale the armor and not the weapons? Are they really that crazy? It'd get to the point where level 90 weapons wouldn't be able to make a dent in level 90 armor.

 

There is another way to rescale the armor other than buffing the higher armor sets: Nerf the lower armors, which I am more inclined to believe thats what they will do.

 

Hell it might even be just a numbers game. They could set it so that the armor values give dimishing returns as the armor gets higher, so while the values are higher, the actual result might not chance.

 

But I think the main ludicrousness of the update is in this very sentence:

 

"We're releasing a brand new boss monster into the game. It will drop level 90 equipment, but don't despair because lower equipment, let's say level 80, will do the job just fine. Oh, by the way, those monsters in the God Wars Dungeon that drop level 80 and level 70 gear? We're changing them, so you'll be needing level 80 and level 70 gear to do those respectively."

 

Why the F would you want to do T70 content when you have T70 gear??? And how are you supposed to do T80 content when you needed T80 in the first place.

 

It's like making it so that you'd need something like Shadowmourne to do Icecrown Citadel raids, but Shadowmourne comes FROM ICC itself...

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I highly doubt you'll need level 70 gear for gwd, probably just need more supplies or a slightly larger group if ya don't have it. I have no problem with them trying to prevent solos of gwd bosses. You act like these are supposed to be normal 1-on-1 fights instead of group activites. The game is an mmo.

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But I think the main ludicrousness of the update is in this very sentence:

 

"We're releasing a brand new boss monster into the game. It will drop level 90 equipment, but don't despair because lower equipment, let's say level 80, will do the job just fine. Oh, by the way, those monsters in the God Wars Dungeon that drop level 80 and level 70 gear? We're changing them, so you'll be needing level 80 and level 70 gear to do those respectively."

 

Why the F would you want to do T70 content when you have T70 gear??? And how are you supposed to do T80 content when you needed T80 in the first place.

 

It's like making it so that you'd need something like Shadowmourne to do Icecrown Citadel raids, but Shadowmourne comes FROM ICC itself...

 

What Gingy said encapsulates that situation perfectly to anyone who's been here in RS for any length of time. The game's been very very poorly developed in a lot of respects for years now. For instance, you were able to attain level 99 from the very start, yet most skills did not offer tangible benefits past the 80's -- this took years to correct. There are various skills in which the fastest way to get XP is not the higher tiered activity that you can do -- this also took years to correct. Nex armour is only a pitiful level 80 level, yet Maxed Combat players, most of them, they are told "either commit hundreds of hours or settle for less". For the longest time, one of the best ways to make money was just to do Gwars.

 

So yeah, you have in-game armour for level 80's that only be obtained if you go out of your way and applying pseudo-economic tricks from the real world(this is what the first merchers/grand exchange people discovered). And now since Nex armour is going to be even more ridiculously expensive(as if their idiotic blog in 2012 wasn't enough), and is going to be actually be way more than just substantially better than barrows, but will be a necessity for certain bosses, and so a lot of people who are way past t70 gear won't be able to qualify and will just have to go back that if they're lucky.

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I think the chaotic addition to claws is a good step. I personally can't wait to see an addition to the spear as well. I would also like to see a one hand chaotic crush weapon to fill in the wholes in that tier.

 

Other than these comments I'm keeping my mouth shut on the issue. It seems that a large amount of the community is whimpering and moaning - if not that, then they are trying to tear down someone else's viewpoints.

 

I'm here regardless of what they do. So long as there is interesting gameplay I have little else to say.



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They can do all they want to 1h weapons, but as long as they don't balance it properly, it will ALWAYS be inferior choice to 2h weapons. So in that respect, Chaotic claws adds absolutely nothing for me. And neither did T90 1h from KK.

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Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
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Honestly exponential numbers on gear seems like a good way of keeping gear value. Looking at a progression from rune, dragon, barrows, gwd, chaotic and nex gear you can see the value from one extreme end of the spectrum to the other. What hard to determine is the value per plot point. I think exponential value will make the value of armor further stick out. My reasoning is because making a consistent jump in defense is rather bland and somewhat unnoticed. A jump from rune to dragon might be say 250 total defense. Yet the jump from dragon to barrows might be 600 total defense.

 

Also on another note creating branch off gear is another great idea. Things like this force "dead content" into relife or create value for items thought slightly obsolete. So now a level 60 item will still be sought after by higher levels. I suppose we may even end up seeing a level 85 claw item and later a higher level addition.



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I really cannot get what purpose those changes serve ...

 

Maybe they think in this direction - "We have to promote top end gear that requires hundreds of hours to obtain so that players are hooked and keep playing to get that gear goals"

 

So insted of making the game enjoyable, with the idea to keep their clients happy and playing and paying, they insist and insist and promote and ever return to the most hated thing in RS - GRIND.

 

No, I don't like it. The direct market price manipulations, the whole change of direction ... blah. Don't like it at all

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I really cannot get what purpose those changes serve ...

 

Maybe they think in this direction - "We have to promote top end gear that requires hundreds of hours to obtain so that players are hooked and keep playing to get that gear goals"

 

So insted of making the game enjoyable, with the idea to keep their clients happy and playing and paying, they insist and insist and promote and ever return to the most hated thing in RS - GRIND.

 

No, I don't like it. The direct market price manipulations, the whole change of direction ... blah. Don't like it at all

 

Duh... That is their goal - minus the grind. The idea is to go through some level of progression and their concept for that currently is to largely hinder, yet not completely exclude, the money making crowd.



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I think the chaotic addition to claws is a good step. I personally can't wait to see an addition to the spear as well. I would also like to see a one hand chaotic crush weapon to fill in the wholes in that tier.

 

Other than these comments I'm keeping my mouth shut on the issue. It seems that a large amount of the community is whimpering and moaning - if not that, then they are trying to tear down someone else's viewpoints.

 

I'm here regardless of what they do. So long as there is interesting gameplay I have little else to say.

 

I get the feeling that you wouldn't criticise Jagex even if they decided to wipe your stats and delete your bank.

 

As much as I usually agree with your views it's getting tiresome to see that you somehow think yourself better than others for not uttering a bad word about Jagex.

 

If you love them, that's fine, but snide remarks about people that have genuine gripes with the game is just petty.

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They should have also made it so that the Kalphite King, which drops level 90 equipment, would be able to 1 hit any player who is not wearing a full set of level 90 gear (even through abilities: resonance, immortality, barricade - like Nomad) and it would be settled.

 

EDIT: I see this tautological trick has been already pointed out in this thread.

Sorry.

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Nex gears will remain high until there will be more PoP gears (e.g. tetsu..)

 

 

but what Jagex is doing is TOTALLY RIGHT, that should have been done since long time, but what EoC is bringing is cool and more actions

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I think the chaotic addition to claws is a good step. I personally can't wait to see an addition to the spear as well. I would also like to see a one hand chaotic crush weapon to fill in the wholes in that tier.

 

Other than these comments I'm keeping my mouth shut on the issue. It seems that a large amount of the community is whimpering and moaning - if not that, then they are trying to tear down someone else's viewpoints.

 

I'm here regardless of what they do. So long as there is interesting gameplay I have little else to say.

 

I get the feeling that you wouldn't criticise Jagex even if they decided to wipe your stats and delete your bank.

 

As much as I usually agree with your views it's getting tiresome to see that you somehow think yourself better than others for not uttering a bad word about Jagex.

 

If you love them, that's fine, but snide remarks about people that have genuine gripes with the game is just petty.

 

Honestly it takes a lot. Personally I do have bad thoughts about jagex. I used to be a pmod at one point. Due to certain unforeseen events they demodded me and flagged my account as a risk without further inspection of the issue. I felt devalued and that their team wasn't doing their job.

 

Further more I don't feel the need to prove myself to you or anyone for how I feel. As far as content development goes I feel they are doing to the best of their ability. I try to keep my negatives gives to myself and they do exist. Yeah ok, I'll give you a sampler and admit i feel the developers biggest concern should be communication. There are should be a concept to how gear is obtained and eventually used in te game. The first inkling of this was their blurb talking about how players will need the level 80 gear to get the level 90 gear. There should be a progression... Fight GWD bosses to get gear to fight nex, fight nex to get gear to fight the KK, etc.

 

Personally I hope jagex makes a ton more gear untradable like with port gear. Only this time from bosses. With the new grouping system coming its something I can feel is coming eventually. Sure jagex prides themselves on being an all around game so we will see slightly weaker versions hitting the market too.

 

Happy?



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This isn't like other MMOs.

When you die, your shit hits the floor.

No other game penalizes you so much for failure.

Why should the shit hitting the floor take 1000s of hours to get when it can be lost at the blink of an internet connection?

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I think the chaotic addition to claws is a good step. I personally can't wait to see an addition to the spear as well. I would also like to see a one hand chaotic crush weapon to fill in the wholes in that tier.

 

Other than these comments I'm keeping my mouth shut on the issue. It seems that a large amount of the community is whimpering and moaning - if not that, then they are trying to tear down someone else's viewpoints.

 

I'm here regardless of what they do. So long as there is interesting gameplay I have little else to say.

 

I get the feeling that you wouldn't criticise Jagex even if they decided to wipe your stats and delete your bank.

 

As much as I usually agree with your views it's getting tiresome to see that you somehow think yourself better than others for not uttering a bad word about Jagex.

 

If you love them, that's fine, but snide remarks about people that have genuine gripes with the game is just petty.

 

I get the feeling a lot of the fan base are whining little [bleep]es. I think making the armour increase exponentially is an awesome idea and should have been done ages ago. There is no reason for Nex or GWD to be available for people without the appropriate gear/skills. And GWD is not supposed to be soloable in barrows/dragon gear.

 

To me it seems that's all they're doing, they will make higher end content actually a bit more difficult - this has been long overdue. My personal best in bandos GWD was more than 600 kc solo in barrows gear, that is hardly the way it should be and even tho I don't have the money nor the love of grinding to get nex' sets i am happy they are getting rebuffed.

 

That is after all the whole point of end game content - to aim it at people who have reached end game content... Well done Jagex, I salute thee (brb with TETSU armour, see ya at nex)

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This isn't like other MMOs.

When you die, your shit hits the floor.

No other game penalizes you so much for failure.

Why should the shit hitting the floor take 1000s of hours to get when it can be lost at the blink of an internet connection?

 

Personally, I would prefer to see the game move in the other direction. I've never been a fan of graves (as an example), and think the game is too safe in general.

 

THe buff to bosses is far to long overdue. When people were soloing bosses with zero food for hundreds and hundreds of kills, Jagex should of done a hot fix asap.

 

As an ex-pvmer, I always thought jagex should have stayed up to date with their bosses rather then releaseing them and moving on. Buffing them and changing them every once in a while to keep them relevant. I'd think that after Kree'arra died 100k times to the same players in the same gear with the same tactics, he'd learn a few new moves.

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Level 80 is barely endgame...

 

If Nex PvM is not end game monster hunting for you, then I salute you. Because you have found some NPC-s that I have yet to find in RS.

 

If however you are like me - and haven't found a tougher opponent with better rewards, then I do think Nex qualifies as end game content

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Exactly. Anyone who thinks that level 70 gear sitting at a gwd boss for 1k kc solo was balanced needs a reality check.

 

If there is one thing I learned over the years playing wow if they want all of the "choice" they are playing up they need to go back to Mage melee range weaknesses and have 3 or 4 different weapons of each type.

 

Ie: z spear that has crit bonus. Guthix spear that has a def and offence bonus Sara spear that has defensive bonus bandos spear that has offensive bonus.

 

And you need that balance on gear too. There is a reason wow has a massive theory crafting group and the thing is a certain set might come out as the absolute best but with choices across the board you learn to balance your gear around what you have already and not bank on just saving gp for the pre determined bsi.

 

I see no reason that a person should be able to go for a defensive build to last longer or an offensive build to be better in groups.

 

There is so much they could do to actually add flavour to the game in terms of armour choices. All of this could be done as a rework to smithing/mining etc in which maybe you add certain emblems or widgets to your stuff to Aline it with certain aspects of gods. In a similar way to the gem system of wow.

 

Even if the "best gear" is mathed out it might be you get different "best gear" for another boss. The use of emblems or widgets would let joe134 use strength gems while ben348 can use hit gems to balance things out. Maybe jerry987 wants some of each to get a little of both. That sort of customization is whats lacking in the combat aspect of runescape. It would increase demand for gear and add value tithe market again.

 

When I get home from work maybe I'll finally write out my idea for skill reworks and better elaborate on this.

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The use of emblems or widgets would let joe134 use strength gems while ben348 can use hit gems to balance things out. Maybe jerry987 wants some of each to get a little of both.

 

That doesn't help the basic problem, everyone will min/max until they get the best setup. We can already choose an offensive setup (2 hand) or a defensive (shield). Any offensive boosts through smithing would be attached to a 2 hander and defensive boosts to 1 handers.

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