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Og Blog: Upcoming Changes to the EoC


fishy227

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We’re almost finished with our latest batch of changes to the EoC, focusing on the issues I described in my last Og Blog.

The changes below are certainly not the final changes we will be making to the EoC as a whole, and the specific ones below will be monitored carefully to ensure they have had the desired impact.

In order to make sure that the below changes are well integrated into the existing game - and, in particular, the upcoming Kalphite King launch - we're not unleashing him just yet. The Kalphite King update will happen on the 14th, at the same time as these changes, to ensure that it's the well-balanced - not to mention brutally challenging - boss fight that you deserve.

 

 

Change to the Offensive Capabilities of High-Level Bosses

 

As mentioned in my last Og Blog, we've noticed that several of the more profitable bosses in the game are being killed by players of a lower level than we had originally intended, and using lower-levelled gear than we had predicted. To address this, we will be significantly increasing the offensive capabilities of these NPCs, meaning that higher levels and better gear will be needed to efficiently take down those opponents. Creatures affected will include the God Wars bosses and the Corporeal Beast, to name a few.

 

 

Change to the Defensive Value of Armour

 

At the moment, the difference between, say, level 70 and level 80 gear isn’t great enough to matter for standard combat training and boss hunting. Understandably, this means that people aren’t investing in the best gear available to them. We are changing that.

The defensive values of armour will now be plotted on an exponential curve rather than a linear one. At higher levels, the difference between sequential armour pieces will be far greater and, therefore, will make a far more noticeable difference in combat. It will also better match the upward curve of XP required to progress through those higher levels, making the highest-level gear optimal for battling your way to 99!

 

 

Strength Boosts and Set Effects

 

We will be adding individual strength boosts to all Torva, Pernix and Virtus gear, and a few other items like the Bandos Chestplate. The 'Nex gear' will also have an additional strength bonus in the form of a set effect. The above three areas of change will mean that higher combat levels and higher levels of gear will be needed to defeat powerful NPC opponents.

 

 

Healing Effects of Abilities

 

We are reducing the effectiveness of the Regeneration and Rejuvenation abilities. We noticed that less food was being taken into battle than before because the healing values of these abilities were stronger than we had anticipated. To address this, we will be increasing the cooldown on the Rejuvenate ability to 5 minutes (making it an infrequent, emergency heal) and reducing the effect of Regenerate by 20%.

This - along with the changes to defensive armour, bosses and strength boosts - will mean that more food will be needed in battle.

This is intended to stabilise the value of these items on the GE in the short-term, and to increase their value in the long-term.

 

 

Chaotic Add-On for Dragon Claws

 

We will be adding a new piece of chaotic gear in the form of chaotic claws. These claws will be slightly different to existing chaotic equipment in that you’ll need to mount the claws onto an existing dragon claw weapon – both the off-hand and main-hand pieces. To compensate for this additional cost, the Dungeoneering token cost of the chaotic add-on will be significantly lower than equivalent chaotic gear. At a faster attack speed, and with increased crit chance, the chaotic claws will be formidable tools to use.

Upcoming Content Updates

The planned Kalphite King and the Ranged Slayer dungeons will both require the very best equipment for effectively fighting the foes found within. Buy up some awesome gear now to avoid disappointment!

 

 

The Next Game Update

 

The next game update will, therefore, be in the week starting 14th January. During that week - a combat bonanza of epic proportions - we will add the Kalphite King (the toughest monster ever!), Hati and Sköll, as well as a huge list of player-recommended changes to the rest of the game.

Thanks for reading. As always, I look forward to reading your thoughts on the forums. Let us know what you think about the above changes!

 

 

Mod Mark

RuneScape Design Director

xSoulgazer

Elysian Sigil ---- 11/24/10 ---- 550M
 

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"Buy up some awesome gear now to avoid disappointment!"

 

Really?

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If only to hide, to escape this life
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Back to everyone running around in steroid-suits looking for best strength bonuses I guess.

  • Like 1

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So basically this update now makes the rich get richer and poor gets poor...

  • Like 6

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what is this... i don't even...

 

Of all the chaotics they could have added warhammer/spear/2h/wand they add another stab or slash, or whatever claws are now.

 

And why did they just mention bandos chest instead of saying all gw gear will get bonus's? Are they purposely gutting their own attempt to balance the combat triangle.

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XMtQZ.png

 

150% to prices in one half hour is Mmg's idea of a stable economy.

 

Edit: Just realized they are fixing things like claws when we have things like Dominion Gloves which are actually high level things but suck and are almost never worth using. Even more mad now.

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Chaotic Claws are kinda a nice sly move by Jagex, they solve 2 issues in 1:

1) Re-value d claws make TDs more worthwhile

2) Patch the issue of cls being average vs whip/ee fast which made dual cls 2nd best slash for dual setups.

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ovzTJ.png

 

Bought that literally 2 minutes after the announcement. ~1140m spent

 

238+238(tplates)+97(chaps)+120+120(virtus top)+145+145(tlegs)+155+155(pernix top) = 1,413

 

These are the current prices (in millions). Best day ever. And they're rising fast too.

 

Regarding the announcement itself, it was about time. Bosses are incredibly stupidly easy as it is.

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haven't seen this much backpedaling since the reverse unicycling race of '87

 

dragon claws should have never been a sacred institution :/

 

"we value higher level equipment but we're going to just, i don't know, cause prices of lower level equipment to jack up significantly and increase the difficulty of the source, making it difficult for players of that level to purchase any gear at all"

 

they're backpedaling WHILE they're backpedaling

 

can't have your cake while on a unicycle, jagex

  • Like 6

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ovzTJ.png

 

Bought that literally 2 minutes after the announcement. ~1140m spent

 

238+238(tplates)+97(chaps)+120+120(virtus top)+145+145(tlegs)+155+155(pernix top) = 1,413

 

These are the current prices (in millions). Best day ever. And they're rising fast too.

 

Regarding the announcement itself, it was about time. Bosses are incredibly stupidly easy as it is.

 

I love how they merely have to whisper "set effects" even if they already said it before, and everyone will go nuts and buy everything.

 

 

words

do

not

describe

the

levels

of

mad.

 

I sold nex items due to crash, and now am struck high and dry with 550m bank from 1.5b... and now they raise it back up? i hate you jagex.

 

This is the problem, they're trying to help people like you who genuinely lost money but instead they're stabbing you in the back. They should have just left well enough alone and let nex items come to their natural low price.

  • Like 1

From the empty days of hope, deny the darkness
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If only to hide, to escape this life
And live forever, forever in the sun

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Very poor decision making.

Just cause a bunch of dicer clowns on youtube cry about losing money on their gear is no reason screw around price fixing things.

When they came out with the grand exchange they promised that the prices were the players to decide.

Now they are price fixing things with updates and excluding content from a large swath of their player base.

I mean how stupid can you get.

You want more players, new players, yet you tilt the game to hardcore no-lifers, dicers, and rwters.

God save the queen, torva, and runescape...

  • Like 7

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thing is

 

even if nex gear is going to be "zerker" sets

 

if the exponential curve and set effect makes pop armor strong enough, it's not going to matter anyway

 

what we need right now is filling out of combat style abilities and equipment (ranged boots for all tiers, dual casting abilities and weapon availability, dual ranging abilities, offhand throwing weapons at all tiers and maybe two handed throwing weapons?), not market speculation

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Doesn't the increased critical hit chance for claws make it better than dual wield CLS? If so, what was the point in EoC, which in general terms was an attempt to make DPS uniform across a whole tier?

 

The fact dragon claws are more expensive is an irrelevance, certain weapons have always cost more than their same-leveled counterparts. You can't make an update because you feel sorry for dragon claw owners who lost a lot of money. That's not rational decision making at all.

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This promotes elitism, doesn't it?

Forcing you to get better gear (which 98% of active RS still can't afford, even though probably 50% DO have the stats for it (PS: Percentages totally pulled from my own ass)) for bosses whose drops will be less desirable?

 

Whatever happened to the mantra that inspired EoC in the first place? "We don't want to force people to use Overloads and/or Turmoil to be able to boss", only to then force Nex sets onto people.

  • Like 10

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I believe ports armour was confirmed to get a set effect too?

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