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Og Blog: Upcoming Changes to the EoC


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#161
Emaxganis
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If equipment wasn't so 'generic' a a random stat generator for gear would be fun and interesting. Why might be more suitable for runescape might be what maple story uses as refining. Basically an item can be reforged with slightly better stats. This process can be repeated several times with increasing chance of failure after a certain point.

Or like Mu with gems :P
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#162
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If equipment wasn't so 'generic' a a random stat generator for gear would be fun and interesting. Why might be more suitable for runescape might be what maple story uses as refining. Basically an item can be reforged with slightly better stats. This process can be repeated several times with increasing chance of failure after a certain point.


I've played other MMO's with this system before and I think it's actually quite good.

If Jagex would take the plunge and re-invent Smithing, we could smith armour enhancers that could do such a thing.

Another possible method could be to implement a system where you can get said enhancers by breaking down pieces of the armour you want to improve which would give you the enhancers.

#163
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If equipment wasn't so 'generic' a a random stat generator for gear would be fun and interesting. Why might be more suitable for runescape might be what maple story uses as refining. Basically an item can be reforged with slightly better stats. This process can be repeated several times with increasing chance of failure after a certain point.

Or like Mu with gems :P

Socketing is meh... I think socketing should have a lot more with it. I mean gems are fine, but the whole potential with the pocket slot for trinkets, totems, luck charms, etc. is fine with me. What's got my mind hinged on a good 'randomizing' factor is seeing an enchanting-like skill come into play. Almost like how prayers are. Players have asked for prayers for skilling and other crap for ages... It's been a near-silent murmur, but the concept is genuine, interesting and very much merits some exploring. I wouldn't mind seeing tiered enchantments for weapons and armor. Maybe letting pieces carry more than one enchantment? Imagine enchantments like letting you apply 'steel skin'-like effects to your bandos chest plate and permanently binding it to your character. Of course maybe training this skill would involve creating the materials from drops and the larger hunks of xp would be either breaking an enchantment for another... Yada, yada, yada... Lets see if its the actual skills coming or something else.



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#164
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^^ could be a good rework to runecrafting to revive it as a skill.

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#165
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Thank [bleep] for that.
That killing the toughest boss in the game required level 42 gear for all but one of your team was laughable. And seeing as you need to put in exponentially more time to acquire higher levels, it makes sense that you get exponentially better rewards.

Not a fan of the chaotic add on to claws though. That implies some sort of relationship between dragon equipment and chaotic, something we have zero evidence of.

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#166
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Not a fan of the chaotic add on to claws though. That implies some sort of relationship between dragon equipment and chaotic, something we have zero evidence of.


I suppose they could spin off a tale something along the lines of the symbiotic thing in Spiderman (that turns him into Venom). The chaotics simply latch on to anything and enhance the chaos in them. (Perfectly missed opportunity for an awesome quest to go along with this update, to be honest...)

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#167
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Not a fan of the chaotic add on to claws though. That implies some sort of relationship between dragon equipment and chaotic, something we have zero evidence of.


I suppose they could spin off a tale something along the lines of the symbiotic thing in Spiderman (that turns him into Venom). The chaotics simply latch on to anything and enhance the chaos in them. (Perfectly missed oppurtunity for an awesome quest to go along with this update, to be honest...)


I don't see why there'd need to be any sort of disparity between Dragon and Chaotic.
In some dialogues Dragon equipment is reference as coming from Frenskae, which is where the Mahajaratt came from.
If this is true then holds to reason Mahajratt folks (such as Bilrach) would likely have access to lots of dragon-equipment and could've easily fashion an attachment to add to one from the chaotic metal(?) he came across in digging Daemonheim.

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#168
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Not a fan of the chaotic add on to claws though. That implies some sort of relationship between dragon equipment and chaotic, something we have zero evidence of.


I suppose they could spin off a tale something along the lines of the symbiotic thing in Spiderman (that turns him into Venom). The chaotics simply latch on to anything and enhance the chaos in them. (Perfectly missed oppurtunity for an awesome quest to go along with this update, to be honest...)


I don't see why there'd need to be any sort of disparity between Dragon and Chaotic.
In some dialogues Dragon equipment is reference as coming from Frenskae, which is where the Mahajaratt came from.
If this is true then holds to reason Mahajratt folks (such as Bilrach) would likely have access to lots of dragon-equipment and could've easily fashion an attachment to add to one from the chaotic metal(?) he came across in digging Daemonheim.


Isn't Chaotic material Gorgonite, just named differently to avoid confusion? And Gorgonite in turn is just normal metal twisted by magic?

Besides that fact we can attach spikes, trim and bones to dragon armor, augmenting combat capabilities shouldn't be too difficult, even mortals like us can do it.

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#169
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Thank [bleep] for that.
That killing the toughest boss in the game required level 42 gear for all but one of your team was laughable. And seeing as you need to put in exponentially more time to acquire higher levels, it makes sense that you get exponentially better rewards.

Not a fan of the chaotic add on to claws though. That implies some sort of relationship between dragon equipment and chaotic, something we have zero evidence of.


brb selling armour which takes 10-15 hours to get


wait a second, its level 42 and has one of the hardest grand master quests in rs requirements. (sorry normal void doesn't exist) Void's always had good stats because of the time taken to get it, almost as bad as MA rings... So i think its fair it should remain good.
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#170
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wait a second, its level 42 and has one of the hardest grand master quests in rs requirements. (sorry normal void doesn't exist) Void's always had good stats because of the time taken to get it, almost as bad as MA rings... So i think its fair it should remain good.

This. I remember them saying early in the beta that they'd take into account items that have low (direct) level requirements but otherwise require a lot of effort to get.

#171
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then again, goliath gloves have highest reqs for equipment in rs and yet are absolutely (bleep) compared to pre-eoc.
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#172
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Thank [bleep] for that.
That killing the toughest boss in the game required level 42 gear for all but one of your team was laughable. And seeing as you need to put in exponentially more time to acquire higher levels, it makes sense that you get exponentially better rewards.

Not a fan of the chaotic add on to claws though. That implies some sort of relationship between dragon equipment and chaotic, something we have zero evidence of.


brb selling armour which takes 10-15 hours to get


wait a second, its level 42 and has one of the hardest grand master quests in rs requirements. (sorry normal void doesn't exist) Void's always had good stats because of the time taken to get it, almost as bad as MA rings... So i think its fair it should remain good.


Difficulty may be subjective to a certain extent but calling the Pest Queen one of the hardest bosses in the game is an exaggeration.

Neither elite void or MA rings are 'difficult' to get, they just take time to attain. That said I agree that Void needs to stay useful otherwise it has no purpose and we already have enough useless items in the game as it is.

#173
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I think void mostly needs a high-level upgrade, something like elite void but level 60 or 70. As much time as it takes to get, it's still fairly cheap, especially considering the top is a quest reward (from an easy quest I might add). The remaining 1250 Pest Points take about 10-15 hours, but you also get a bit of combat xp, and you can get void way before your moneymaking exceeds 2m/h (80s melees, no overloads, no turmoil, no unicorn). That puts the price at under 20m for the whole set. For top-tier melee, ranged and magic gear, together, that's a bargain. With that prayer bonus, and not degradeable either?
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#174
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simply make elite void lvl 70 gear... no problem then...
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#175
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I think void is jagex biggest legacy issue ever. They should just make void level 40 and elite level 60. From there they could introduce higher "offensive" armors as drops and such from bosses.



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#176
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Elite void has the same stats as regular apart from the prayer, that's hardly worth a higher level requirement (plus the quest requirements, 78 att/str, no def, suits offence-focused armour). Adjusting the void set effect to be more in line with other armour (which has no damage boost atm, but that's coming), combined with armour/lp/level/requirement boosts, would be best imo. T60 and T80 void would be nice. T80 would have to have some (fairly) tough requirement, maybe similar to gathering Shards of Armadyl or godsword shards.
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#177
Urza285
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I got a new response... Who cares any more?



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#178
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Elite void has the same stats as regular apart from the prayer, that's hardly worth a higher level requirement (plus the quest requirements, 78 att/str, no def, suits offence-focused armour). Adjusting the void set effect to be more in line with other armour (which has no damage boost atm, but that's coming), combined with armour/lp/level/requirement boosts, would be best imo. T60 and T80 void would be nice. T80 would have to have some (fairly) tough requirement, maybe similar to gathering Shards of Armadyl or godsword shards.

Might be a good idea to save T80 void for a time when we've got T90+, though.

#179
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I got a new response... Who cares any more?

Clearly, nine pages worth of people do so far.

#180
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Would new tiers of void have higher def and lp? Or better bonuses? I know better bonuses would be overkill but it wouldn't make sense to me for any level of void to have high def. The Void Knights don't tank the pests they kill them as fast as they can.




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