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Make Monsters Agressive Again!


Lady Anonymous

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In the post-eoc aftermath, i think we've all seen our fair share of people "Rage Quitting" over the new changes to the game. I myself have seen a good portion of my friends list, at least 25 - 30% permanently go dead. While I attributed this mostly to people either not grasping the concept of the new system, or being unwilling to change, one of my long time friends, a RS veteran who started back in 2002 permanently quit today over EOC, and as some one who I knew understood the system, I decided to see what all the fuss about. I have monster been playing on my skiller these past few months, so combat hasn't really affected me. I switched to another one of my accounts for this.

On the other account I use frequently, I have 17m attack Exp, 14m Defence Exp, 15m Attack Exp, and 18m range exp. Across my other accounts, I have at least an additional 20m Exp in my combat stats. I say this, because as some one who has accumulated over 80m+ experience in combat both in F2P and in P2P, i've definitely dedicated a lot of my time to combat.

The first thing I felt upon training combat for the first time in EOC? RAGE. I tried switching between melee and range, and they were both horrible. I remember reading, and even hearing in a LIVESTREAM:

'Don't worry, you'll still be able to train as you did before. That still exists, we aren't removing that."

This either means...

A) Jagex lied to us and just assumed we would accept it.

or

B) Jagex has no idea how their players actually trained before EOC.

 

Neither is a comforting thought.

Supposedly training now is about "Strategy". Apparently its strategic now to simply put on the best gear, find a group of monsters that attack you, attack them all there at once, use momentum, wait till they all die, attack the next group, keep going, when your health drops down, use rejuvinate, build back up your adrenaline, use momentum....... sad thing is, that gives the best exp. \

Sound complicated? Yeah. Sound incredibly annoying? YES!!!!!

and of course the best part is, having to read through tons of fansites, wiki's, and articles prior to training, since which monsters are weak against your attack style and are good to train on is not generally known. Isn't it fun to have to read up on how to do it, before actually training? And of course you can't read while training, oh no, because then you'll just sit there while monsters just run around you doing nothing.

Before eoc, you know how we trained? Put on the best gear, grab some food, go down to a group of monsters.... have them ATTACK YOU, use pray or potions if necessary, and eat when you're low on health. Not this garbage it is now.

I'm not asking to remove the EOC changes. In all honesty, i much like the changes to skilling due to the action bar. But make the damn monsters aggressive again! Even in the wildy, standing in a group of greater demons, nothing attacked me. This is ridiculous. With agressive monsters once again, how it should be, not only will we be eating food once again, stabilizing that incredibly crashed market, but we will still use your damn abilities, or momentum, if we prefer that, but all this rage, this frustration, this inability to cope with how horribly different, annoying, boring and tedious you've made the game will disperse. What are you trying to prove, by this?

I remember reading somewhere that almost 50% players have either stopped training combat, or quit RS. Honestly, I'm surprised it's not more. If I was still doing combat, I would quit. Flat out. I have no intention of training combat on my skiller, the account i've been playing non-stop for some months, and I still migth quit. This is outrageous.

Most of the new players I encounter in the game, instead of asking questions, tend to go "This is stupid" "This is boring" "Why do people play this?". You should have seen the conversation down where I was training. I would attach a screenshot, but if you have to black out every line of text due to obscenity, it can't really make a valid point. There's always been people saying this kind of stuff, but usually, it's been a minority. Now, it's all I ever hear from the newbies.

You keep saying you want this game to endure another "10 Years". If that is what you really want, stop removing the good stuff from the game, before more RS veterans, myself included, leave. Turn back on the agressiveness of monsters.

If there is no longer "An invisible force preventing more then one from attacking you at a time", why is there an even dumber, "Invisible force preventing any from attacking you"

Anyone agree? Disagree?

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Supposedly training now is about "Strategy". Apparently its strategic now to simply put on the best gear, find a group of monsters that attack you, attack them all there at once, use momentum, wait till they all die, attack the next group, keep going, when your health drops down, use rejuvinate, build back up your adrenaline, use momentum....... sad thing is, that gives the best exp.

Except that doesn't give the best experience rates. So... this statement is pointless.

 

Also rejuvenate is getting nerfed with a 300 second cooldown.

 

and of course the best part is, having to read through tons of fansites, wiki's, and articles prior to training, since which monsters are weak against your attack style and are good to train on is not generally known. Isn't it fun to have to read up on how to do it, before actually training? And of course you can't read while training, oh no, because then you'll just sit there while monsters just run around you doing nothing.

http://runezone.com/...gbyhunjimko.png

 

All the weaknesses of Kuradal's slayer tasks.

 

Before eoc, you know how we trained? Put on the best gear, grab some food, go down to a group of monsters.... have them ATTACK YOU, use pray or potions if necessary, and eat when you're low on health. Not this garbage it is now.

You accuse Jagex of not understanding how players trained, and yet one of the main aims of EoC was to remove the "AFK" aspect of combat. As part of that, most monsters had to be made passive. You might not agree with that, but at least concede Jagex knew what they were doing.

 

I'm not asking to remove the EOC changes.

Well... you are actually. You opened with a lambasting of how your 2002 veteran friend quit exactly because of EoC.

 

In all honesty, i much like the changes to skilling due to the action bar. But make the damn monsters aggressive again! Even in the wildy, standing in a group of greater demons, nothing attacked me. This is ridiculous. With agressive monsters once again, how it should be, not only will we be eating food once again, stabilizing that incredibly crashed market, but we will still use your damn abilities, or momentum, if we prefer that, but all this rage, this frustration, this inability to cope with how horribly different, annoying, boring and tedious you've made the game will disperse. What are you trying to prove, by this?

As said, rejuvenate's nerf is designed to create a need for food again. Even a very superficial level of background research would have informed you of this upcoming change.

 

I remember reading somewhere that almost 50% players have either stopped training combat, or quit RS. Honestly, I'm surprised it's not more. If I was still doing combat, I would quit. Flat out. I have no intention of training combat on my skiller, the account i've been playing non-stop for some months, and I still migth quit. This is outrageous.

If you've read this claim, perhaps you wouldn't mind linking to it so we can all evaluate the claim on its own merits.

 

Most of the new players I encounter in the game, instead of asking questions, tend to go "This is stupid" "This is boring" "Why do people play this?". You should have seen the conversation down where I was training. I would attach a screenshot, but if you have to black out every line of text due to obscenity, it can't really make a valid point. There's always been people saying this kind of stuff, but usually, it's been a minority. Now, it's all I ever hear from the newbies.

Words like "most" without evidence are nothing but weasel words and have no place in a properly constructed argument.

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I would have to agree with a lot of this.... training combat is very annoying now. The rejuvinate fix will indeed make the food market stabilize (I hope, anyways) but that isn't really the point of this rant i don't think. I would agree, making monsters aggressive again would definitely allow us to preserve our old training methods while not removing their new ones.

 

I'm guessing you were training in F2P? I cannot imagine you would have bought P2P again just for this experiment :P I hear the changes are less severe and mind-numbing in P2P, but in F2P... yeah, it's a real pain. I also wish monsters would start attacking us again...

 

I think the days of combat being that sit back and relax, nice little break from skilling are pretty much over, and I cannot really see them going back to the way it was before. Still, combat is definitely a lot more worth having at a high level now then it was before, and you can get there faster then before (It's just a bit more work), and I would say that is a fair trade-off.

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I went outside once, But everyone was far too busy arguing who's admin and gets to troll who outlining every aspect in the process and twisting words.

 

Anyway,

 

RuneScape is no longer a nice simple relaxing game. They also just got a new CM recently called Mod Rocket who seems quite nice.

 

Let's hope that we're listened to for once...sometime...

 

Also Mod Dean posted that there was a list of serious nerfs to happen sometime soon from this update

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I actually am getting kind of used to it now, still like the old way better.

 

But of course it is leaning towards melee as it was before.

 

While I pick up my bolts, I loose adrenalen while melee players can continue fighting.

 

I find myself skilling more and more. I see your point. Dragons are no longer as fun as they were either because they hit through antifire and prayer. So you can't stay down there and get a load like you used to.

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So guy who start this rant never ever face high level monsters that are aggresive on multiway combat. Please go now to ice dungeon and fight vs 2-3 ice wywerns we will see how long you will survive. Next ? Maybe 3 mithril dragons near entrance stairs ? Go ahead lets see how many kills you can get.

 

 

I really like this section of forum :]

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"Mieć milion i nie mieć miliona to razem dwa miliony" A. Sapkowski

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While I pick up my bolts, I loose adrenalen while melee players can continue fighting.

 

I find myself skilling more and more. I see your point. Dragons are no longer as fun as they were either because they hit through antifire and prayer. So you can't stay down there and get a load like you used to.

 

1. There is Ava's device, which largely eliminates the need to pick up bolts.

2. Metal dragons (except mithril) are really easy now. Just take a sip of super antifire and do not enter melee range. They will not deal any damage. This allows using abs (with water runes for extra 15% accuracy) to kill them without needing any extra food/potions/stuff.

savormix.gif
R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

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So guy who start this rant never ever face high level monsters that are aggresive on multiway combat. Please go now to ice dungeon and fight vs 2-3 ice wywerns we will see how long you will survive. Next ? Maybe 3 mithril dragons near entrance stairs ? Go ahead lets see how many kills you can get.

 

I really like this section of forum :]

Wow aggressive strykewyrms would be awesome.

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Honestly, I don't mind fighting now since EoC. Sure it requires more work but it's not much, since I turn on momentum. It takes less than one minute to get your ability bar full so combat is hardly corrupted. Only thing now (especially since Jagex had a bunch of higher level monster stronger..) is you have to bring food.

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  • 2 weeks later...
  • 2 weeks later...

i agree. when monsters were agresive you had to pay attention so you wouldn't accidently die from looking away for a few minutes. this brought pressure on players and i enjoyed it. Its like a zoo with monsters now. 75% of them are tame!. I loved the feeling of walking into a dungeon of agresive monsters and they ignored me because I was of a much stronger level and the feared me almost. It gave a good feeling of being stronger in the game knowing even demons feared you.

monochrome%20cheshire%20cat%20black%20background%201281x1026%20wallpaper_www.wallpaperhi.com_91.jpg I'm watching you.....
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Fun post.

 

True, the world does feel dead quite at a times. The players aren't being kept on their feet and being given the fascination of it's own anymore.

Don't you find it fascinating that the signatures tend to take more space than posts themselves
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Honestly the rage quits were bound to happen.

If it isn't eoc, it's boredom.

And those kids joining the game, saying they don't understand why people play this, and that it's boring.

That's always existed. It's not because of the EoC.

Runescape has ===always been=== that game in which people make fun of its players for even being arsed to play it.

 

Few people can sit here and casually and truly, enjoy fishing in the game.

People keep wanting to go backwards in this game, because it was soooo much "better".

It wasn't.

 

What was better, is that we actually had the time to waste on this game.

We had more freetime than we knew what to do with, and runescape said here, come blow it all on me. With a seemingly endless amount of content.

But it isn't endless.

And our freetime isn't endless.

As we grew older our freetime shrank. As we grew older the things we had left to do in the game shrank as well.

 

The EoC is just a scapegoat for many. A scapegoat to say, I didn't outgrow the game, the game simply became crap.

No. You outgrew the game.

 

I feel for those with nostalgia glasses on. As I've already had to deal with some of my closest friends having their rose tinted goggles smashed by the ultimate reality of, restarting a game from the past, doesn't give you the time and energy to play it that you had in the past.

And that the game, the game truly wasn't better back then.

 

What happened, is that Jagex continually listened to their community, and are still listening to their community.

We simply can't accept that it's not the game that's wrong, it's us.

 

 

I have always replied to the age old question "Is the customer always right", with a firm "No, the customer is very rarely right. But we have to treat them as if they are.".

Which holds true, even to this situation.

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So guy who start this rant never ever face high level monsters that are aggresive on multiway combat. Please go now to ice dungeon and fight vs 2-3 ice wywerns we will see how long you will survive. Next ? Maybe 3 mithril dragons near entrance stairs ? Go ahead lets see how many kills you can get.

 

 

I really like this section of forum :]

Yeah, a couple of monsters and dungeons where the actual action is. In a game this large and still expanding...
Don't you find it fascinating that the signatures tend to take more space than posts themselves
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So guy who start this rant never ever face high level monsters that are aggresive on multiway combat. Please go now to ice dungeon and fight vs 2-3 ice wywerns we will see how long you will survive. Next ? Maybe 3 mithril dragons near entrance stairs ? Go ahead lets see how many kills you can get.

 

 

I really like this section of forum :]

Yeah, a couple of monsters and dungeons where the actual action is. In a game this large and still expanding...

 

Jagex made Gano's aggressive and that didn't turn out very well tbh.

The new combat system doesn't compensate for fighting multiple monsters at once very well. If the mob is extremely accurate, it's going to kill you.

 

There's still mobs you can afk on. Things in the chaos tunnels for instance.

It's just better exp to actually use skills and actively kill the mobs.

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