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Dungeoneering Binds?


Buzz Lightyr

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Like above, but since we can change loadouts of binds, I find it's best to have them sorted in groups of class types.

 

So Melee Weapon > Best Plate > Shadow Silk Hood.

Cele 'Catl Staff > Best Robe Top > Hood

etc

 

mind you, the guide above is USUALLY suited to end-game users and people with Dunge' well over 80+

Popoto.~<3

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I don't like hood, not that worth using it when you enter rooms with mages.

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@Tim: Having different bind loadouts is nearly pointless, because you can't switch very fast at all. The only time it would be worth switching is when you are at ht anyway and the boss is very weak to the one style your standard loadout doesn't have (presumably magic). But I don't think any boss is that weak to magic.

 

@OP: The best binds are: bow (hex/sagittarian short) + arrows (sagittarian), 2h melee weapon (primal maul/2h > spear), melee body (primal plate), blood necklace. That's for 90+ dungeoneering, four binds. With three binds, you probably don't have the blood necklace yet anyway, so just use bow/maul/plate. Your fifth bind can be lots of things, hood is good, platelegs as well (but they reduce ranged attack some more), sagittarian body as second switch along with bow works.

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