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Exiled Kalphites - charms Galore!


nateappleby

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The Exiled Kalphite Hive!

Charms Galorore

 

 

 

Contents:

 

 

 

 

I. Location

II. Gear

III. Drops

IV. Misc.

 

I. Location:

 

As I presume most of you have heard, JAGeX has recently released the toughest boss to date: The Kalphite King. However, this guide has nothing to do with him, besides the fact we are killing his soilders.

In case you guys do not know how to reach the Exiled Kalphite Hive, here is a nifty map:

 

1RKG7w7.png

 

The easiest way to get there are to follow these simple steps:

 

w/ ancients:

Teleport to Bandit Camp Home Tele, walk south past Ancients Pyramid, you will see the entrance.

 

w/o ancients:

Go to the Shantay pass (how you get to Shantay Pass is up to you). Take the carpet to Bedabin camp and run south past the Ancients Pyramid and you will see the entrance.

Quick note: you can also buy Bandit Camp Teleies for about 4k instead of using carpets as well.

 

Once you enter the hive:

 

You are going to want to go into the Kalphite Graveyard (circled in RED below):

 

AHLK4g2.png

 

Ok, so now that you are in the Graveyard, you will see four spawns Exiled Kalphite Marauders (Level: 140). Here's what you will be killing for as long as you wish.

Now that you know where to go; what to wear!?

 

 

II. Gear:

 

Overall, what you wear to kill the Kalphites is pretty much up to you, however, here are some things to keep in mind:

 

Defense:

Exiled Kalphite Marauders use MAGIC-based attacks.

What you should learn from this nifty piece of information is to NOT wear melee-based armors. Try to stick to magic-defensive armors (like ranger d-hide, or magic robes being a general example).

 

Offense:

Exiled Kalphite Marauders are WEAK TO RANGE.

As a result your logical assumption should be to use some style of range on them. Their specific range weakness is ARROWS. So a good suggestion for this would be Crystal Bow or something along those lines depending on what you can budget.

 

Inventory:

Again, this is pretty much up to you, personally I bring about 20-22 food, but I am using very minimal gear and no summoning.

With summoning (bunyips, unicorns, steel titans would all work and high-leveled armors), you could probably get away with even less. I also bring some alch runes as certain drops are worth more alch'd than sold. (Side not one this: you could just as easily not bring these runes and just bank the items and alch them later as well, this is entirely up to you and your playing style.)

 

 

III. Drops:

 

Congratulations, you have probably reached the part of the guide that you really wanted to see in the first place: THE DROPS, THE GOODIES, THE REASON YOU'RE KILLING THESE [bLEEP]ED COCKROACHES!

So here is a break down of what you will see the most while killing Marauders:

 

100% Drop: Damaged Chitin

 

This can be smithed into Chitin Scraps.

 

Runes: Earth (100-197), Nature (15-76), Law (16-25), Blood (15-24), Chaos (15-25), Death (15-25)

 

For the most part these are pretty common, in my experiences, Laws are the least common and Deaths/Bloods are the most.

 

Herbs: Guam, Taroomin, Marrentill, Harrlander, Irit, Dwarf Weed, Ranarr (1-2), Kwuarm (1-2), Cadantine, Lantandyme (2) (Grimy for all)

 

Out of all of the drops, these I would have to say are the most consistent, Lantandyme, are actually quite frequent, (1/15 kills or so).

 

Armor: Rune Dagger (semi-common), Rune Chain (less common), Rune Square (less common), Rune Full Helm (uncommon), Rune Longsword (common), Rune Kiteshield (less common)

 

These rates are entirely based upon what I have experienced in my kills.

Key:

common
: every 10 minutes or so (15-30 kills)

semi-common
: every 5-15 minutes (20-30 kills)

less common
: every 20 minutes (30-70 kills)

uncommon
: every 45 minutes (70-150 kills)

 

CHARMS: DROPS ALL TYPES

 

Here are the rates:

None
: ~35%

Blue
: ~25%

Crimson
: ~23%

Green
: ~8%

Gold
: ~7%

As you can see, these monsters are
GREAT
if you are trying to gather large amounts of
BOTH
Blue and Crimson
Charms.

 

Misc. Drops: Seeds (most types; best being Torstol, Lantadyme, etc.), Super Attack, Strength, and Defence, Shark (2), Clues (Elite and Hard), Spin Ticket, and Coins.

 

Most of these (besides clues) drop on a less common rate (see above).

Side Note
: also some items from Rare Drop Table.

 

 

IV. Misc.:

 

The Exiled Kalphite Marauders are aggressive, so that makes them extremely AFk'able.

Personally, I stack up my adrenaline bar and then use Momentum, allowing me to essentially AFK-kill in 20-minute increments.

 

Additionally, you are killing these monsters in the Graveyard this means that any players fighting the Kalphite King, upon death, will drop their tombstones in the area you are in. About 90% of these players are wearing Nex-sets and other high-leveled items, if you are lucky, one may disconnect upon death, leaving you with a large stock pile of high-leveled armors (this is extremely rare, but just so you are aware!).

 

 

Thanks and disclaimers:

Thanks to RunescapeWiki for the pictures.

Disclaimer: I am not responsible for the surplus of summoning levels that will result because of this guide. Also, no deaths as a result of killing Kalphite Marauders are my fault.

 

 

If you guys see any mistakes feel free to post/PM me about them!

Thank you!

 

Truly,

Nate

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200 kills per hour for 50 blues and 50 crims approximately? That's not bad all, considering you're using momentum, it could be a bit higher still.

 

You should note that void is better for the extra damage output, provided you have a way of healing (soul split, vampirism aura etc.).

 

How tight are spawn rates? Do you often have only 1-2 alive?

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Additionally, you are killing these monsters in the Graveyard this means that any players fighting the Kalphite King, upon death, will drop their tombstones in the area you are in. About 90% of these players are wearing Nex-sets and other high-leveled items, if you are lucky, one may disconnect upon death, leaving you with a large stock pile of high-leveled armors

 

Loved this part.

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200 kills per hour for 50 blues and 50 crims approximately? That's not bad all, considering you're using momentum, it could be a bit higher still.

 

You should note that void is better for the extra damage output, provided you have a way of healing (soul split, vampirism aura etc.).

 

How tight are spawn rates? Do you often have only 1-2 alive?

 

In all honesty, 200 kills should be the minimum measurement. Seeing as the equipment I am using costs a total of maybe 600k, and the fact that I am using mage (which is purposeful, I need the EXP) should show you that a player who's maxed (besides summoning), has best or near-best gear, could easily get far many more kills and thus far many more charms.

 

The spawn rates are gloriously fast. There are 4 spawns total (one down each tunnel if you look at the map). If you stand in the corridor between the tunnels all 4 will auto-attack you. The best part is they barely hit on you (almost always a full inventory of food will last me an hour or nearly an hour). So in prediction to a maxed player you could possibly even go with a healing familiar and not even bring food or bring food and bring a range familiar (read as: titan) and some food and you could last who knows how long.

 

If any maxed players try this out PLEASE POST YOUR RESULTS (or PM them to me). It would be most appreciated!

 

EDIT: Just noticed I never answered your question about how many are normally alive. If I am the only player killing Marauders (which, out of my many trips, only 2 times other people have been there) then usually 2 are always spawned and unattacked. I usually focus on two of them and just let the other to auto-attack me, for AFK'ings sake. If that makes sense.

 

 

Additionally, you are killing these monsters in the Graveyard this means that any players fighting the Kalphite King, upon death, will drop their tombstones in the area you are in. About 90% of these players are wearing Nex-sets and other high-leveled items, if you are lucky, one may disconnect upon death, leaving you with a large stock pile of high-leveled armors

 

Loved this part.

 

I am glad. Hahhaa.

 

So far, I've yet to get any drops from dead players however, they're usually pretty timely in coming back.

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In all honesty, 200 kills should be the minimum measurement. Seeing as the equipment I am using costs a total of maybe 600k, and the fact that I am using mage (which is purposeful, I need the EXP) should show you that a player who's maxed (besides summoning), has best or near-best gear, could easily get far many more kills and thus far many more charms.

 

The spawn rates are gloriously fast. There are 4 spawns total (one down each tunnel if you look at the map). If you stand in the corridor between the tunnels all 4 will auto-attack you. The best part is they barely hit on you (almost always a full inventory of food will last me an hour or nearly an hour). So in prediction to a maxed player you could possibly even go with a healing familiar and not even bring food or bring food and bring a range familiar (read as: titan) and some food and you could last who knows how long.

 

If any maxed players try this out PLEASE POST YOUR RESULTS (or PM them to me). It would be most appreciated!

 

I went there for a bit of my Kalphite Slayer task, managed ~80 Kills before I gave up and left due to the slow spawn rate. It might be me killing overly fast (maxed combats, Armadyl Top/Bottom, Glaivens, Swifts, Murmur, Royal Xbow + Bolts, FSH and utilising abilities), but I killed all four quickly, dawdled for probably 10-15 seconds, then they began to spawn. Really felt like it was dragging on, so I left and went to kill others in the original lair.

 

As for healing, I hardly needed any at all. What little damage I took was replenished via Bunyip. Were it needed, Soul Split would have been more than adequate. Food would have been overkill.

 

Good effort on the guide though :thumbup:

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In all honesty, 200 kills should be the minimum measurement. Seeing as the equipment I am using costs a total of maybe 600k, and the fact that I am using mage (which is purposeful, I need the EXP) should show you that a player who's maxed (besides summoning), has best or near-best gear, could easily get far many more kills and thus far many more charms.

 

The spawn rates are gloriously fast. There are 4 spawns total (one down each tunnel if you look at the map). If you stand in the corridor between the tunnels all 4 will auto-attack you. The best part is they barely hit on you (almost always a full inventory of food will last me an hour or nearly an hour). So in prediction to a maxed player you could possibly even go with a healing familiar and not even bring food or bring food and bring a range familiar (read as: titan) and some food and you could last who knows how long.

 

If any maxed players try this out PLEASE POST YOUR RESULTS (or PM them to me). It would be most appreciated!

 

I went there for a bit of my Kalphite Slayer task, managed ~80 Kills before I gave up and left due to the slow spawn rate. It might be me killing overly fast (maxed combats, Armadyl Top/Bottom, Glaivens, Swifts, Murmur, Royal Xbow + Bolts, FSH and utilising abilities), but I killed all four quickly, dawdled for probably 10-15 seconds, then they began to spawn. Really felt like it was dragging on, so I left and went to kill others in the original lair.

 

As for healing, I hardly needed any at all. What little damage I took was replenished via Bunyip. Were it needed, Soul Split would have been more than adequate. Food would have been overkill.

 

Good effort on the guide though :thumbup:

 

Exactly my point, so maybe in thought a wonderful idea, but only applicable to lower/mid level players.

To be honest, though, with slayer you're trying to reach an equilibrium between EXP and task-speed. But Exiled Kalphites are certainly not meant for either in my opinion, I personally would only kill these if you wished to receive exuberant amounts of charms.

 

Side-note: did they auto attack you even though you were higher then their level?

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Exactly my point, so maybe in thought a wonderful idea, but only applicable to lower/mid level players.

To be honest, though, with slayer you're trying to reach an equilibrium between EXP and task-speed. But Exiled Kalphites are certainly not meant for either in my opinion, I personally would only kill these if you wished to receive exuberant amounts of charms.

 

Side-note: did they auto attack you even though you were higher then their level?

 

Yeah you've hit the nail on the head there. Yep, they did.

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Exactly my point, so maybe in thought a wonderful idea, but only applicable to lower/mid level players.

To be honest, though, with slayer you're trying to reach an equilibrium between EXP and task-speed. But Exiled Kalphites are certainly not meant for either in my opinion, I personally would only kill these if you wished to receive exuberant amounts of charms.

 

Side-note: did they auto attack you even though you were higher then their level?

 

Yeah you've hit the nail on the head there. Yep, they did.

 

So to provide some perspective on this I have the task of slayer task of Kalphites. I am a level 176 from 85 defense and 89 range ans I have 89 hp. I wear full body Karil, snakeskin booties, barrows glove (Hati gloves really so I can get extra expees for 90), Ava's accumulator, Archer's ring (may switch up to ROW), and amulet of ranging. I use a crystal bow and bunyip.

 

Like Tansuo said, the bunyip is all you need. I use momentum (I like less click intensive slayer) and found that spawn rates are spot on. I can get away with killing on and having another spawn. Thou if I happen to kill them quick enough then I usually wait 1 or 2 seconds. I'll report back once I actually finish my task.

 

EDIT: Finished my slayer task. I never actually killed them all fast enough to be stuck waiting for a spawn. But the most did have out at any given moment was 2. I got to a point where would get down to killing all three, and 1 or 2 hits before the last one would die, another spawned. As for charm rates, what you have is just about right. I didn't bother to pick up gold or green, and I did my task rather slow, but I left with out with the same amount of blue/crimson charms. The Kalphite; however, love dropping herbs. They are usually dropped in pairs of two, the most frequent being Grimy Kwuarm; herbs are dropped a lot more than charms. Once in while they drop sharks, which is good if you happen to need food at the moment.

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