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Sylpheed

4th March - The World Wakes

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So how come we don't just have some Zaros minion replace Azzanadra if you haven't done Desert Treasure? I mean they've done it with

Durael dying in wgs

among others.

 

Even if you personally haven't done DT before TWW, your character has already experienced it, since DT occurs before TWW in the characters timeline. If you were to do DT after TWW, it can be considered a flashback.

I guess TWW would've been very difficult to make i they allowed for every combination of quests done and not done in dialogue.


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IMO, I'd say that fits in the "learning how to use the abilities properly" category.

Why would you say that?

Basically what Pengouin said, anybody knows you're not supposed to use long combos when movement is crucial. You have it at Nex (as well as DoT), you have it when dungeoneering on several bosses, you have it when meleeing strykes probably, there's KK... movement has been critical to combat for a long time, pre-EoC and post.

 

Huge spoilers to follow.

[spoiler=Huge spoilers, srsly]3-4-13saradominstar_zps334a51d1.png

This was taken from behind the corpse of Skargaroth, seen on the left. The path was just past the memory of him. It's a bit dark in this screenie, but there was a four-pointed star on the ground, usually the symbol of Saradomin.

Is it possible he went to Guthix's world as one of the destroyers?

 

[hide]That looks like it was originally a tiled floor.[/hide]

[hide]It's not. I assure you, it was a stone circle with the symbol in it. The edges have crumbled away. The detail may be hard to see from this (admittedly poor) screenie. I'm not saying it's definitely a mark of Saradomin. It's just definitely a four-point star. It's entirely possible that, like Armadyl, it was a symbol on an elder weapon that Saradomin just took as his own when he found it long after the death of Guthix's world.[/hide]


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So how come we don't just have some Zaros minion replace Azzanadra if you haven't done Desert Treasure? I mean they've done it with

Durael dying in wgs

among others.

 

Couldn't they use Wahisietel? Sure, he doesn't get outed until RotM, but his existence and/or they fact that he's Zarosian don't really count as spoilers.

 

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So how come we don't just have some Zaros minion replace Azzanadra if you haven't done Desert Treasure? I mean they've done it with

Durael dying in wgs

among others.

 

Couldn't they use Wahisietel? Sure, he doesn't get outed until RotM, but his existence and/or they fact that he's Zarosian don't really count as spoilers.

 

 

 

To add to that, everyone knew who he was before RotM was released anyway.

 


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IMO, I'd say that fits in the "learning how to use the abilities properly" category.

Why would you say that?

Basically what Pengouin said, anybody knows you're not supposed to use long combos when movement is crucial. You have it at Nex (as well as DoT), you have it when dungeoneering on several bosses, you have it when meleeing strykes probably, there's KK... movement has been critical to combat for a long time, pre-EoC and post.

 

Well to be blunt, no shit. Except it shouldn't have those delays. And even putting ability intended delay aside, there's a game delay they can never escape due to ticks which diminishes realtime reactions. I wouldn't say Gollevus was wholly wrong.


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I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.


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I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.

What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it.


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I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.

What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it.

 

But it does cancel it.


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I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.

What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it.

 

But it does cancel it.

 

It doesn't when, say, I do binding shot. I have to wait for the animation to complete before I can even do another basic let alone move.


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I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.

What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it.

 

But it does cancel it.

 

It doesn't when, say, I do binding shot. I have to wait for the animation to complete before I can even do another basic let alone move.

 

Go to QBD and use assult when the souls spawn and let me know how well you can run away from them.

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It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage.

 

You can't move but you can cancel them with any other ability.


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It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage.

 

You can't move but you can cancel them with any other ability.

 

So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?


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I can completely understand the certain-quests-take-place-in-the-past path from a developers standpoint, as they want as much content as possible to be available to as many people as possible, instead of having this massive pile of content that has to be completed in order to do new content.

 

...But I was really getting into how much of a reputation our character was building as we did more quests and helped more people. With this move, it kinda lessens the feeling of building your character from an unknown nobody into a world renowned adventurer by your own merit. Now, you character will already be known everywhere, and that makes me kind of sad.


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It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage.

 

You can't move but you can cancel them with any other ability.

 

So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?

 

I generalised too much. For QBD I would as all of those attacks except for maybe the superbreath are survivable. For things like the new Auto's earthquake attack, I would more than likely die so no, I wouldn't use any abilities that root me to the spot.


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It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage.

 

You can't move but you can cancel them with any other ability.

 

So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?

 

I generalised too much. For QBD I would as all of those attacks except for maybe the superbreath are survivable. For things like the new Auto's earthquake attack, I would more than likely die so no, I wouldn't use any abilities that root me to the spot.

 

Phase 4 minions in void has high KO potential.

 

By not using those abilties on the Auto's your missing out on a huge amount of DPS.


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It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage.

 

You can't move but you can cancel them with any other ability.

 

So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?

You can, but you also have to accept that high risk = high reward (in this case, lots more damage.)

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It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage.

 

You can't move but you can cancel them with any other ability.

 

So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?

You can, but you also have to accept that high risk = high reward (in this case, lots more damage.)

 

Or we could awknowledge the fact that we should be able to run away while casting abilties. Its a design flaw. If you were doing something like rapid fire in real life with a semi auto machine gun and you saw a rocket launcher being shot at your face, would you sit there till you emptied your clip? Or would you stop what you were doing and run like hell?

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I was under the impression that this game was not supposed to be realistic.

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I was under the impression that this game was not supposed to be realistic.

 

Fine, look at other MMOs, in WoW you have many more long cast time type abilities, upwards of 10 seconds, guess what, movement cancels them because it makes sense.

 

Even avoiding realistic, your standing in an open plane and a dragon is flying towards you, do you stand there flailing your sword back and forth because thats what you started with, or do you side step the flames and do something else?


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It would be a design flaw if it was true for all abilities. I think the tradeoff is quite well balanced, a highly powerful ability at the cost of no movement. It adds more judgement on when it's appropriate to use them, and gets the player to plan ahead.

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It would be a design flaw if it was true for all abilities. I think the tradeoff is quite well balanced, a highly powerful ability at the cost of no movement. It adds more judgement on when it's appropriate to use them, and gets the player to plan ahead.

 

It is true for all abilites? The only ones it doesn't effect are instant cast abilities, which makes sense, and possibly snipe but I haven't used that in so long I can't be sure of that.


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It would be a design flaw if it was true for all abilities. I think the tradeoff is quite well balanced, a highly powerful ability at the cost of no movement. It adds more judgement on when it's appropriate to use them, and gets the player to plan ahead.

 

It is true for all abilites? The only ones it doesn't effect are instant cast abilities, which makes sense, and possibly snipe but I haven't used that in so long I can't be sure of that.

IIRC its only the case for some of the abilities marked "Combo attack". I know flurry allows you to run from it, but rapid fire doesn't. Damn inconsistencies.

 

Edit: Trying it out now and a single click won't halt most combo attacks, however double clicking away will. Odd.


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IMO, I'd say that fits in the "learning how to use the abilities properly" category.

Why would you say that?

Basically what Pengouin said, anybody knows you're not supposed to use long combos when movement is crucial. You have it at Nex (as well as DoT), you have it when dungeoneering on several bosses, you have it when meleeing strykes probably, there's KK... movement has been critical to combat for a long time, pre-EoC and post.

 

Huge spoilers to follow.

[spoiler=Huge spoilers, srsly]3-4-13saradominstar_zps334a51d1.png

This was taken from behind the corpse of Skargaroth, seen on the left. The path was just past the memory of him. It's a bit dark in this screenie, but there was a four-pointed star on the ground, usually the symbol of Saradomin.

Is it possible he went to Guthix's world as one of the destroyers?

 

[hide]That looks like it was originally a tiled floor.[/hide]

[hide]It's not. I assure you, it was a stone circle with the symbol in it. The edges have crumbled away. The detail may be hard to see from this (admittedly poor) screenie. I'm not saying it's definitely a mark of Saradomin. It's just definitely a four-point star. It's entirely possible that, like Armadyl, it was a symbol on an elder weapon that Saradomin just took as his own when he found it long after the death of Guthix's world.[/hide]

[hide]This is a very interesting find, even though I have to say that I doubt that Saradomin would have been in Guthix's realm and been one of the gods fighting there. But sure, it is a possibility. I don't think we will ever get to know the answer to this question though.[/hide]


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In the FAQ I recall that if enough interest was shown, that we could potentially get more information/history on the

 

 

Nargai (Nagari? I forget what they are) and the time of their destruction

 

 

So I wouldn't entirely rule out an answer just yet. If not through what's listed above, then possibly through future dialogue. He seems intent to bring you around to his way of thinking so long as it doesn't endanger his life/goals.


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I suppose it would be a bit daft to make ALL those quests a requirement for TWW, and then make TWW a requirement for all the future quests to come...

I can hear the roars of complaints already...

 

Then again, I think Jagex doesn't trust its players to be smart enough to do the quests in order of release...

 

And this is why you get this weak-ass midway solution of a warning that will prolly say "You oughtta have done TWW before you embark on this quest."

 

It's Jagex' way of catering a little bit to everyone... While they should instead cateer to one portion of the players at one pointm and cater to another portion of the players at another point...

 

Btw; how bot infested is RS now with Software modus gone?


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