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A community divided


rilo kiley

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The nostalgia wore off on day 1. I'm still playing 07 because it's more fun. There's no obligation to go beyond level 60 in most skills and I can have fun with PvP at any combat level.

The I want it now aspect of EOCscape is pathetic, no one is willing to work for anything, and there is nothing worth working towards.

Using this to show its a singular opinion, like I said, wait a awhile.

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07 got old the second I realised I couldn't change camera angle with my scroll wheel. Obviously this proves that EoC is fair superior and that 07 is garbage and everyone who plays it is akin to the scummy bits on the bottom of my shoes AND SUCH AND SO FORTH.

 

 

 

Runescape of 2007 is not coming back, what have returned is just an empty husk of the game itself, what filled it, to me, was far more important than anything else that happened in 2007.

 

I'll do anything to relive the Runescape in 2007 experience, but 2007 Runescape in 2013? I'll stick to my "EoC"scape. At least I don't have to play alone on there

 

Good god, someone finally gets it :')

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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PK'ing never gets old lol

You can expand this to Player vs Player interactions in general. Even if not PK'ing, the minigames which used to pit teams of players against each other in direct competition. I can think of Castle Wars, Stealing Creation, Soul Wars. It's my belief that PvP in video gaming, much like sport in real life, is a form of recreation which enhances our communities, makes them stronger and makes us more unified. Pretty much every Xbox 360/PS3 has some kind of multiplayer matchmaking system, because they're in such high demand.

 

Yet, unfortunately, this is one area where RuneScape has undoubtedly worsened since 2007. Castle Wars is now mostly AFK'd/botted for the sake of a trimmed cape. SC is done 'efficiently' to make tools, with players who dare to attack other players kicked and banned. No one plays Soul Wars now. Even cooperative minigames like Pest Control are botted en masse, or else dead completely in the case of Barbarian Assault, spare those players going for the aforementioned cape. Dungeoneering is a cooperative minigame in all but name, it's not even worthwhile doing as a 5:5 any more because everyone can get by solo'ing. Most bosses which used to require a team can now be done solo.

 

The one thing that bothers me most about EoCscape, despite preferring it much more over 07scape, is the loneliness. Particularly the way that, when you grind a skill up, you're almost always on your own, and even when you're not, you and everyone else is so focused on wasting time that most people can't stop to chat.

 

I remember in 2007 I used to go the Games Room and play draughts to unwind. There was only ever a few people, but I met some great people there. Even that's unthinkable now.

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I forgot to mention that Tipit was never really big on PvP (particularly dangerous PvP); instead it's more focused on risk-free skilling and PvM activities... so it doesn't really surprise me that a lot of people here think 07scape is stupid.

 

And yeah, the past two weeks in 07 have been more social than the past two YEARS in EOC. There's half a dozen people in every bank in every world, either chatting or trying to buy/sell stuff, as opposed to skilling like zombies with their chat off. Same goes for many training spots, regardless of their location. It's great. The community definitely feels more "alive" than in EOC.

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And I just want to add, obviously 07 doesn't and won't have the same community as it did back in 2007, but it has already formed its own unique community that so far feels great :)

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[spoiler=My 99s (7)]9,638th to 99 Fletching ~ 29th January 2007

737th to 99 Hunter ~ 2nd July 2007

910th to 99 Agility ~ 28th January 2008

59,467th to 99 Defence ~ 23rd December 2009

92,762nd to 99 Hitpoints ~ 26th June 2010

102,704th to 99 Attack ~ 29th June 2010

144,091st to 99 Strength ~ 29th June 2010

 

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My very verbal opposition to Jagex making 07 and with it the split in the community, has, however carefully I worded it to not make it about players made some people in my clan who like 07 think I hate them.

I hope I managed to convince them otherwise since. You can not fault runescape players for playing a game provided by jagex that they enjoy.

Whom I do fault is those who make this in to a war, going all out fanboy about one of the 2 options, refusing to see any reason.

Even though I would have not made 07, if it had been up to me and even though I still do not like this splitting some players of from the rest, I will admit it is nice to see some old faces returning because of it. I doubt they will stay but would be overjoid to be proven wrong.

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My very verbal opposition to Jagex making 07 and with it the split in the community, has, however carefully I worded it to not make it about players made some people in my clan who like 07 think I hate them.

I hope I managed to convince them otherwise since. You can not fault runescape players for playing a game provided by jagex that they enjoy.

Whom I do fault is those who make this in to a war, going all out fanboy about one of the 2 options, refusing to see any reason.

Even though I would have not made 07, if it had been up to me and even though I still do not like this splitting some players of from the rest, I will admit it is nice to see some old faces returning because of it. I doubt they will stay but would be overjoid to be proven wrong.

I do see exactly where you are coming from, and I completely understand how this split community isn't really a good thing, especially the hate created between the 'fanboy' groups like you mentioned.

 

But I'm still glad 07 happened, I wouldn't be back if it didn't. Also I nearly voted a month ago which means I need to renew my membership, and I can tell you I'm likely to go for the 3 or 6 month option. I totally intend to keep playing (though I do really need to manage my time so the game doesn't rule my life). Also, even though I'm not a fan of the current direction of some things in RS, I am actually tempted to play a bit... I'm thinking some PvM.

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[spoiler=My 99s (7)]9,638th to 99 Fletching ~ 29th January 2007

737th to 99 Hunter ~ 2nd July 2007

910th to 99 Agility ~ 28th January 2008

59,467th to 99 Defence ~ 23rd December 2009

92,762nd to 99 Hitpoints ~ 26th June 2010

102,704th to 99 Attack ~ 29th June 2010

144,091st to 99 Strength ~ 29th June 2010

 

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The nostalgia wore off on day 1. I'm still playing 07 because it's more fun. There's no obligation to go beyond level 60 in most skills and I can have fun with PvP at any combat level.

 

Maybe its just me but it feels the same as 07. I loved 07, bots, scammers, lurers and [wagon] included. The gameplay is what i missed, and the community is what I missed too. I'm not sure what people imagined it would be, but to me it is 100% the same as I remembered.

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Don't need a solution.

The 07 server will die off eventually.

 

As i've said on previous threads. The vast majority of the people whom came back on my friends list for 07 scape. Have gotten bored of it, and decided to learn to play the main game.

In which they've been playing pretty much non-stop for the past 4-5 days.

The rose tinted glasses of the past don't last forever, especially when you're trying to relive them.

 

I quite literally facepalmed when I heard that the unid patch was reversed. That has to be one of the most miniscule, yet excellent changes to runescape, ever.

 

If the community won't let change happen, then it will simply die.

 

Despite your anecdotal evidence, the playercount has stayed quite high, even higher than I expected. A lot of people do prefer 07scape to the live game, for a variety of reasons.

 

Has you listened to the pro 07 server lovers, the playercount should be 300k pretty much 24/7.

But I suppose that's me being cynical. That playercount, however, only stays high during the weekend and during peak hours. The moment week days start, and the moment it's class time for most people, the player count sits on 60-70k. Right around where it was for non-peak times pre-07servers release.

Realistically speaking, however, the playerbase for EoC has increased as well. Where as now when I log in(peak playing hours ;3) there's more worlds with over 1k players on them, and some of the worlds getting into the 1500 and 1600 regions.

This isn't mere anecdote, this is something you can observe yourself.

Measure the amount of people on either 07 scape/ Runescape(calling the main game EoCscape is an insult frankly), and figure out how many are on each server.

I'm more than willing to put my money on that EoC has the larger player base.

 

 

Now, onto a side topic. PK'ing.

 

Has anyone gone to random worlds in runescape and looked into the wild? Because here I am, playing EoC, strolling off to the GE, and I see a wildy that has a good 10-11 people in it on some of the more popular worlds(Say 600+ people on the world), and more if I go to even bigger worlds.

My question about this is, how can you say EoC PvP is dead.... when there's people doing it?

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Don't need a solution.

The 07 server will die off eventually.

 

As i've said on previous threads. The vast majority of the people whom came back on my friends list for 07 scape. Have gotten bored of it, and decided to learn to play the main game.

In which they've been playing pretty much non-stop for the past 4-5 days.

The rose tinted glasses of the past don't last forever, especially when you're trying to relive them.

 

I quite literally facepalmed when I heard that the unid patch was reversed. That has to be one of the most miniscule, yet excellent changes to runescape, ever.

 

If the community won't let change happen, then it will simply die.

 

Despite your anecdotal evidence, the playercount has stayed quite high, even higher than I expected. A lot of people do prefer 07scape to the live game, for a variety of reasons.

 

Has you listened to the pro 07 server lovers, the playercount should be 300k pretty much 24/7.

But I suppose that's me being cynical. That playercount, however, only stays high during the weekend and during peak hours. The moment week days start, and the moment it's class time for most people, the player count sits on 60-70k. Right around where it was for non-peak times pre-07servers release.

Realistically speaking, however, the playerbase for EoC has increased as well. Where as now when I log in(peak playing hours ;3) there's more worlds with over 1k players on them, and some of the worlds getting into the 1500 and 1600 regions.

This isn't mere anecdote, this is something you can observe yourself.

Measure the amount of people on either 07 scape/ Runescape(calling the main game EoCscape is an insult frankly), and figure out how many are on each server.

I'm more than willing to put my money on that EoC has the larger player base.

 

 

Now, onto a side topic. PK'ing.

 

Has anyone gone to random worlds in runescape and looked into the wild? Because here I am, playing EoC, strolling off to the GE, and I see a wildy that has a good 10-11 people in it on some of the more popular worlds(Say 600+ people on the world), and more if I go to even bigger worlds.

My question about this is, how can you say EoC PvP is dead.... when there's people doing it?

 

I enjoy 07 and EOC, and actively play both. That being said...

 

To all previous posters regarding 07 "already dying out" or EOC being tons better or whatever, please find evidence for your claims before making them:

http://www.misplaced.../2007online.php

RS07 is very very close to EOCScape (sorry if that offends you, EOC defines the current game) in the term of players. The peaks and highs are consistent with normal distribution due to work day, it's irrelevant to compare low times of 07 vs. peak times on EoC.

Don't disregard 07 because it has a slightly smaller player base (currently 50.61% vs 49.39% as of 11:16 central US) and I would argue there are more bots on EoC than 07 because of bots just now picking up in 07 - making the argument possible that the actual 'player' base (bots excluded) is higher on 07.

 

On PvP - as someone who loved PvP during the golden years (imo 06-07) the wilderness is entirely dead compared. Your own evidence supports this, as 10-11 players is a laughable amount.

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I enjoy 07 and EOC, and actively play both. That being said...

 

To all previous posters regarding 07 "already dying out" or EOC being tons better or whatever, please find evidence for your claims before making them:

http://www.misplaced.../2007online.php

RS07 is very very close to EOCScape (sorry if that offends you, EOC defines the current game) in the term of players. The peaks and highs are consistent with normal distribution due to work day, it's irrelevant to compare low times of 07 vs. peak times on EoC.

Don't disregard 07 because it has a slightly smaller player base (currently 50.61% vs 49.39% as of 11:16 central US) and I would argue there are more bots on EoC than 07 because of bots just now picking up in 07 - making the argument possible that the actual 'player' base (bots excluded) is higher on 07.

 

On PvP - as someone who loved PvP during the golden years (imo 06-07) the wilderness is entirely dead compared. Your own evidence supports this, as 10-11 players is a laughable amount.

 

I didn't realize a website existed with the data readily available. I should've assumed someone had made one by now and went and searched for it myself. Kind of a failure on my part.

That being said, I think it's farfetched to say there's more bots on EoC than on 07.

Just because there wasn't a mainstream bot released until recently(That's if you don't count SIMBA, but i'll let that slide), doesn't mean large amounts of players weren't botting.

A color bot is easy enough to make, and a lot of people were sharing it privately. Not to mention a normal auto clicker worked.

 

Lets face it, these gold farmers, chances are they can more than afford to buy a client off someone privately. And, chances are, they did.

I'm not going to point any fingers(Yeah I am), but all you had to do was look at a few popular mining/woodcutting places. As those are 2 primary money makers with the easiest scripts to make.

 

Now that there's a public bot out(a few actually), and now that 07scape's gold is more valuable than the main game's gold, I think it's safe to assume botting on both are at the very least equivalent. And quite possibly, there's more on 07scape.

 

It's unfortunate we don't have any actual numbers on this and all I can do is speculate. But frankly if we knew how many bots there was on both server, we'd likely know who was botting as well :l...

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I enjoy 07 and EOC, and actively play both. That being said...

 

To all previous posters regarding 07 "already dying out" or EOC being tons better or whatever, please find evidence for your claims before making them:

http://www.misplaced.../2007online.php

RS07 is very very close to EOCScape (sorry if that offends you, EOC defines the current game) in the term of players. The peaks and highs are consistent with normal distribution due to work day, it's irrelevant to compare low times of 07 vs. peak times on EoC.

Don't disregard 07 because it has a slightly smaller player base (currently 50.61% vs 49.39% as of 11:16 central US) and I would argue there are more bots on EoC than 07 because of bots just now picking up in 07 - making the argument possible that the actual 'player' base (bots excluded) is higher on 07.

 

On PvP - as someone who loved PvP during the golden years (imo 06-07) the wilderness is entirely dead compared. Your own evidence supports this, as 10-11 players is a laughable amount.

 

I didn't realize a website existed with the data readily available. I should've assumed someone had made one by now and went and searched for it myself. Kind of a failure on my part.

That being said, I think it's farfetched to say there's more bots on EoC than on 07.

Just because there wasn't a mainstream bot released until recently(That's if you don't count SIMBA, but i'll let that slide), doesn't mean large amounts of players weren't botting.

A color bot is easy enough to make, and a lot of people were sharing it privately. Not to mention a normal auto clicker worked.

 

Lets face it, these gold farmers, chances are they can more than afford to buy a client off someone privately. And, chances are, they did.

I'm not going to point any fingers(Yeah I am), but all you had to do was look at a few popular mining/woodcutting places. As those are 2 primary money makers with the easiest scripts to make.

 

Now that there's a public bot out(a few actually), and now that 07scape's gold is more valuable than the main game's gold, I think it's safe to assume botting on both are at the very least equivalent. And quite possibly, there's more on 07scape.

 

It's unfortunate we don't have any actual numbers on this and all I can do is speculate. But frankly if we knew how many bots there was on both server, we'd likely know who was botting as well :l...

 

Well again you make a mistake in assuming the data is not easily extrapolated. You can see the "events" on that site that relate to both BotNukes in both games, the loss of online players in EOC on 02/26/2013 was roughly 10,086 (60,540 to 50,545 [only online players]) and the BotNuke in 07 on 03/04/2013 dropped about 5,371 (54,642 to 49,271 [only online players again.]) That's a difference of 4,715 or 46%. In my opinion, that means there was more bots in EoC to nuke but..

It could be argued one BotWatch was more effective than the other and Jagex planned on the EoC one longer than the 07 one, however I think it has more to do with the amount of bots available to target. Either way, that's way off topic and an argument no one can win since it's very biased opinions based on data - my point stands that approximately half the RuneScape population cannot be brushed aside and anyone who tries to say 07 is already dead with the logic of "my friends who came back already quit or joined EoC" is just ridiculous, only large statistically relevant data should be pertinent in a discussion such as this one, and up to this point I would say the data points to the (suprisingly) overwhelming support of 07 being a financially supportable and loved aspect of the overall larger Runescape community. :)

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Well again you make a mistake in assuming the data is not easily extrapolated. You can see the "events" on that site that relate to both BotNukes in both games, the loss of online players in EOC on 02/26/2013 was roughly 10,086 (60,540 to 50,545 [only online players]) and the BotNuke in 07 on 03/04/2013 dropped about 5,371 (54,642 to 49,271 [only online players again.]) That's a difference of 4,715 or 46%. In my opinion, that means there was more bots in EoC to nuke but..

It could be argued one BotWatch was more effective than the other and Jagex planned on the EoC one longer than the 07 one, however I think it has more to do with the amount of bots available to target. Either way, that's way off topic and an argument no one can win since it's very biased opinions based on data - my point stands that approximately half the RuneScape population cannot be brushed aside and anyone who tries to say 07 is already dead with the logic of "my friends who came back already quit or joined EoC" is just ridiculous, only large statistically relevant data should be pertinent in a discussion such as this one, and up to this point I would say the data points to the (suprisingly) overwhelming support of 07 being a financially supportable and loved aspect of the overall larger Runescape community. :)

 

I personally think you over estimate how that data could be used in this situation. The issue is that botnukes bring patches. Which brings the servers down temporarily.

For some players, when patches happen they assume it's going to take a while and go do something else, while for others it may take a long while due to bad connections to actually download the data(though I think this statistical anomaly can be ignored).

The point being that there's more variables to consider in why the player base would drop.

 

Now, away from our digression here.

It was never my argument that the servers were already dead.

No, my anecdote was to state that nostalgia doesn't last forever.

Which is what I clearly stated upfront in my post.

 

And based on nostalgia not lasting forever, I still think, and this is something observable in all walks of life, that the old server will slowly die off.

If not due to nostalgia dying, then due to lack of future content by a community that is seemingly unwilling to allow the most minuscule changes to the game.

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It's true, i love Runescape in the past, i started playing the game since 2001, that's 12 years by now, mostly because of the people we were playing with, no much scamming, less bots, the world was smaller but more fun. hard to gain stuff not everything is easy...

the current Runescape version, specially EoC, brings the fun in action, better graphics, better updates, more rewards...

 

All i wish for now is that i meet the people i used to play Runescape with.. but... now only memories... :(

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Well again you make a mistake in assuming the data is not easily extrapolated. You can see the "events" on that site that relate to both BotNukes in both games, the loss of online players in EOC on 02/26/2013 was roughly 10,086 (60,540 to 50,545 [only online players]) and the BotNuke in 07 on 03/04/2013 dropped about 5,371 (54,642 to 49,271 [only online players again.]) That's a difference of 4,715 or 46%. In my opinion, that means there was more bots in EoC to nuke but..

It could be argued one BotWatch was more effective than the other and Jagex planned on the EoC one longer than the 07 one, however I think it has more to do with the amount of bots available to target. Either way, that's way off topic and an argument no one can win since it's very biased opinions based on data - my point stands that approximately half the RuneScape population cannot be brushed aside and anyone who tries to say 07 is already dead with the logic of "my friends who came back already quit or joined EoC" is just ridiculous, only large statistically relevant data should be pertinent in a discussion such as this one, and up to this point I would say the data points to the (suprisingly) overwhelming support of 07 being a financially supportable and loved aspect of the overall larger Runescape community. :)

 

I personally think you over estimate how that data could be used in this situation. The issue is that botnukes bring patches. Which brings the servers down temporarily.

For some players, when patches happen they assume it's going to take a while and go do something else, while for others it may take a long while due to bad connections to actually download the data(though I think this statistical anomaly can be ignored).

The point being that there's more variables to consider in why the player base would drop.

 

Now, away from our digression here.

It was never my argument that the servers were already dead.

No, my anecdote was to state that nostalgia doesn't last forever.

Which is what I clearly stated upfront in my post.

 

And based on nostalgia not lasting forever, I still think, and this is something observable in all walks of life, that the old server will slowly die off.

If not due to nostalgia dying, then due to lack of future content by a community that is seemingly unwilling to allow the most minuscule changes to the game.

 

Well that opinion aside (since it is only that, an opinion with no data to prove that 07 will indeed die [regardless of my personal thoughts on the matter] 07 is here and it is currently popular), I think the discussion at large here is - there is a rift in the community. I have been shunned by some of my more hardcore 07 friends just for getting on EOC to do my ports - Why/How do we/Jagex address it? Can we?

 

While me and you can be logical, rational human beings and discuss a point without losing our cool that seems to be an attibute largely missed in the greater community of Runescape (and the Internet :P)

 

I agree with some previous posts that a functional clan chat would be a step in the right direction, without of course avatars and citadels, etc.

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Well that opinion aside (since it is only that, an opinion with no data to prove that 07 will indeed die [regardless of my personal thoughts on the matter] 07 is here and it is currently popular), I think the discussion at large here is - there is a rift in the community. I have been shunned by some of my more hardcore 07 friends just for getting on EOC to do my ports - Why/How do we/Jagex address it? Can we?

 

While me and you can be logical, rational human beings and discuss a point without losing our cool that seems to be an attibute largely missed in the greater community of Runescape (and the Internet :P)

 

I agree with some previous posts that a functional clan chat would be a step in the right direction, without of course avatars and citadels, etc.

 

While I personally don't think there's any way to fix the divide other than 07 scape never happening.

I have a few ideas we could chuck out there.

The functional clan chat, is certainly an idea.

 

Another idea, however, is to host an event where the two servers directly affect one another.

Perhaps we could have a little competitive VS competition to "prove" which servers the best. Or maybe we could have an event where the servers work together for prizes on both that get larger based on how evenly we can keep the contributions(Guthixian balance FOR THE WIN!!!) from the individual worlds.

These little competitions would probably increase playership of both servers, and might lead to a bit of communication from the servers.

Although because the 07scape server is still new, it might be a bit hard for them to contribute as much, or even be willing to bother with such an event given that most are still busy trying to grind ahead of the rest of the player base.

 

Perhaps, instead of an event. We can make a mechanic in which the servers affect each other on a day to day basis. It's hard for me to think of what this could possibly be though. Anything you could do on 07, is likely faster on EoC.

 

Idk, just my thoughts on it :P.

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i only mean the clan chat yes, just like it is a secondary friend's chat, i can't be sure that it would help massively but hey everything is speculation until it happens =P

 

and because i intended on a constructive bridging of the gap, i won't indulge in the arguements over which "is better" or the "someone on the internet is wrong and i need to let them know that im right and a better person" chat, even though they can be some fun honestly =P

iOwn.... (kinda)

2 year old account, Hoping to max before 3-year mark.
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Drops - LOTS! =P

1500 total, 2000 total, 2200 total, 2400 total, 2496 total, 2595 total.

99s in order: 99 herblore, 99 firemaking, 99 cooking, 99 strength, 99 Constitution, 99 Attack, 99 ranged, 99 dungeoneering, 99 summoning, 99 fletching,

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So what's the problem? People who like smashing their keyboard like retarded pig stays in eoc, people who prefer's real rs plays 07.

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So what's the problem? People who like smashing their keyboard like retarded pig stays in eoc, people who prefer's real rs plays 07.

And clowns like you continue to hold your silly, dichotomous views :rolleyes:

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Cry me a river m8, 07 version has more (legit) players than 2013 version of the game, tells something about it, doesn't it?

 

Have fun with your eoc, i'll have fun with RuneScape.

 

The 07 server will die off eventually.

 

No shit sherlock, everything will die off eventually.

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Cry me a river m8, 07 version has more (legit) players than 2013 version of the game, tells something about it, doesn't it?

 

Have fun with your eoc, i'll have fun with RuneScape.

 

The 07 server will die off eventually.

 

No shit sherlock, everything will die off eventually.

LOL, more legit players? Day 1 of RS07, many chats had been set-up to allow trading of RS07 gold for RS Current gold.

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Cry me a river m8, 07 version has more (legit) players than 2013 version of the game, tells something about it, doesn't it?

 

Have fun with your eoc, i'll have fun with RuneScape.

 

The 07 server will die off eventually.

 

No shit sherlock, everything will die off eventually.

LOL, more legit players? Day 1 of RS07, many chats had been set-up to allow trading of RS07 gold for RS Current gold.

 

Im talking about bots, and if you have ever logged into OSRS you'd know.

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