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Runescape 3 is coming this summer...(BTS Bonus edition)


SwreeTak

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Honestly I can't wait for the "dude GTFO me" comments to end when WASD movement comes (hopefully). Then again that might usher in the era of "FFS you are clipping with me!"

 

I think I wouldn't mind Runescape adapting the phasing such as WoW. What's more enticing is the thought of what kind of phased areas we might get to see. What's more impressive is the phasing of not just scenery to interact with, but NPCs too.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Honestly I can't wait for the "dude GTFO me" comments to end when WASD movement comes (hopefully). Then again that might usher in the era of "FFS you are clipping with me!"

 

I think I wouldn't mind Runescape adapting the phasing such as WoW. What's more enticing is the thought of what kind of phased areas we might get to see. What's more impressive is the phasing of not just scenery to interact with, but NPCs too.

 

WASD movement has already been implemented!

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Honestly I can't wait for the "dude GTFO me" comments to end when WASD movement comes (hopefully). Then again that might usher in the era of "FFS you are clipping with me!"

 

I think I wouldn't mind Runescape adapting the phasing such as WoW. What's more enticing is the thought of what kind of phased areas we might get to see. What's more impressive is the phasing of not just scenery to interact with, but NPCs too.

 

WASD movement has already been implemented!

That's just camera isn't it? Urza is referring to character movement.

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Honestly I can't wait for the "dude GTFO me" comments to end when WASD movement comes (hopefully). Then again that might usher in the era of "FFS you are clipping with me!"

 

I think I wouldn't mind Runescape adapting the phasing such as WoW. What's more enticing is the thought of what kind of phased areas we might get to see. What's more impressive is the phasing of not just scenery to interact with, but NPCs too.

 

WASD movement has already been implemented!

That's just camera isn't it? Urza is referring to character movement.

Do you mean walk diagonally? If so, you could do this in RS1, it's hardly new.

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I'm reasonably sure he's referring to the WASD keys as arrow keys, being used to control player movement in a manner congruous to a control stick with a home console controller. So W and S to move forwards and backwards, A and D to strafe left and right.

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Honestly I can't wait for the "dude GTFO me" comments to end when WASD movement comes (hopefully). Then again that might usher in the era of "FFS you are clipping with me!"

 

I think I wouldn't mind Runescape adapting the phasing such as WoW. What's more enticing is the thought of what kind of phased areas we might get to see. What's more impressive is the phasing of not just scenery to interact with, but NPCs too.

 

WASD movement has already been implemented!

That's just camera isn't it? Urza is referring to character movement.

Do you mean walk diagonally? If so, you could do this in RS1, it's hardly new.

I am rather sure that all of this discussion is about being able to control your character with the WASD keys. It would certainly make exploring and experiencing the game reach a new height when you can move around with these keys just like in most platform games, or like in WoW. I am however doubtful if this is something Jagex will be doing. RS have always been a click and point game...Perhaps this change would be too much. But you never know. A few years ago none would have thought EoC was possible. So we might just end up with a new way to move around as well.

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Honestly I could care less about WASD, but more about rs getting off the grid. The biggest remnants of old-old runescape are the map drawings, grid layout, pathfinder and probably the old fungus model. I think that model still hasn't been replaced (long live the old RSC fungus!) I could easily see all of these (minus the fungus) getting reworked in rs3. We could end up with an actually overhead map much like the wiki pictures. Also I think jagex might downsize the grid (they stated it was possible to downsize it x10 its current size) to allow a lot more free movement. The path finder would be an interesting fix. If I saw just implementations of automatically maneuvering barriers except doors or gates that would be great.



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I'd be surprised if RS3 was written in pure javascript. Javascript is slower than Java, parsed on the fly and interpreted instead of compiled into bytecode and optimized, and is also human readable without having to decompile. I could list all the reasons why I think javascript would be a bad change, but then I'd just look like I'm hating on one thing. I don't hate javascript, I just don't think a game like RuneScape could benefit from having it's game client programmed in.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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http://www.pcgamer.c...nescape-e-zine/

 

Pretty interesting read and some "exclusive" info about rs3.

 

One bit that really annoyed me with that was the slight advertising spin alterations to history.

Primarily Soloman was their first attempt at a new business model - no it wasn't SoF spins were.

Also in the same region they were 'open and honest with the players from the start about these changes' - No you were not. You ignored commenting on it for several months, then fobbed us off with PR spin that we all saw through before FINALLY nearly a year later you admitted, in passing, in QA videos that it had been done as Runescape needed the money.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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I'd be surprised if RS3 was written in pure javascript. Javascript is slower than Java, parsed on the fly and interpreted instead of compiled into bytecode and optimized, and is also human readable without having to decompile. I could list all the reasons why I think javascript would be a bad change, but then I'd just look like I'm hating on one thing. I don't hate javascript, I just don't think a game like RuneScape could benefit from having it's game client programmed in.

 

While I also have second thoughs about the performance it is not as bad as you think.

 

Modern javascript engines (such as V8 and SpiderMonkey) compile (and optimize!) to bytecode or native machine code internally, they might even cache this.

This includes things like type interference. For example "var bla = 5;" might get converted to an actual integer internally.

 

There is also the asm.js project which was on news sites a week ago.

They define a backwards compatible subset of the javascript language which lets you work with integers and floating points very efficiently. They showed a few benchmarks which were less than 2x as slow as equivalent C code (instead of 80x in one case).

 

What I am more worried about is the performance and support of WebGL

"The more persistence a game tries to have; the longer it is set up to last; the greater number (and broader variety) of people it tries to attract; and in general the more immersive a game/world it set out to be--then the more breadth and depth of human experience it needs to support to be successful for more than say, 12-24 months. If you try to create a deeply immersive, broadly appealing, long-lasting world that does not adequately provide for human tendencies such as violence, acquisition, justice, family, community, exploration, etc (and I would contend we are nowhere close to doing this), you will see two results: first, individuals in the population will begin to display a wide range of fairly predictable socially pathological behaviors (including general malaise, complaining, excessive bullying and/or PKing, harassment, territoriality, inappropriate aggression, and open rebellion against those who run the game); and second, people will eventually vote with their feet--but only after having passionately cast 'a pox on both your houses.' In essence, if you set people up for an experience they deeply crave (and mostly cannot find in real life) and then don't deliver, they will become like spurned lovers--somebecome sullen and aggressive or neurotic, and eventually almost all leave."

Mike Sellers' Hypothesis

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http://www.pcgamer.c...nescape-e-zine/

 

Pretty interesting read and some "exclusive" info about rs3.

 

One bit that really annoyed me with that was the slight advertising spin alterations to history.

Primarily Soloman was their first attempt at a new business model - no it wasn't SoF spins were.

Also in the same region they were 'open and honest with the players from the start about these changes' - No you were not. You ignored commenting on it for several months, then fobbed us off with PR spin that we all saw through before FINALLY nearly a year later you admitted, in passing, in QA videos that it had been done as Runescape needed the money.

 

I guess this is why it's called 'Advertising feature' on top right corner of every page.

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I wonder if this new HTML5 thing means they've given up on bringing RS to consoles?

 

Rs coming to consoles has never really been fully on the cards because they realised aaaaaagggges ago that the update vetting process by sony/mircosoft/nintendo means it'd be waaay behind and impossible to keep their update schedule plus all 3 do not allow inter-system play so it'd require splintering of the game, which they do not wanna do.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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I'd be surprised if RS3 was written in pure javascript. Javascript is slower than Java, parsed on the fly and interpreted instead of compiled into bytecode and optimized, and is also human readable without having to decompile. I could list all the reasons why I think javascript would be a bad change, but then I'd just look like I'm hating on one thing. I don't hate javascript, I just don't think a game like RuneScape could benefit from having it's game client programmed in.

 

While I also have second thoughs about the performance it is not as bad as you think.

 

Modern javascript engines (such as V8 and SpiderMonkey) compile (and optimize!) to bytecode or native machine code internally, they might even cache this.

This includes things like type interference. For example "var bla = 5;" might get converted to an actual integer internally.

 

There is also the asm.js project which was on news sites a week ago.

They define a backwards compatible subset of the javascript language which lets you work with integers and floating points very efficiently. They showed a few benchmarks which were less than 2x as slow as equivalent C code (instead of 80x in one case).

 

What I am more worried about is the performance and support of WebGL

 

People's browsers will vary wildly, almost guaranteed that not every browser will have that.

 

Also still the problem that the code wouldn't be compiled, which legally makes it hard for JaGEx to say "you will not reverse engineer this product..." No reverse engineering required when it's in plain text in front of you.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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I'd be surprised if RS3 was written in pure javascript. Javascript is slower than Java, parsed on the fly and interpreted instead of compiled into bytecode and optimized, and is also human readable without having to decompile. I could list all the reasons why I think javascript would be a bad change, but then I'd just look like I'm hating on one thing. I don't hate javascript, I just don't think a game like RuneScape could benefit from having it's game client programmed in.

 

While I also have second thoughs about the performance it is not as bad as you think.

 

Modern javascript engines (such as V8 and SpiderMonkey) compile (and optimize!) to bytecode or native machine code internally, they might even cache this.

This includes things like type interference. For example "var bla = 5;" might get converted to an actual integer internally.

 

There is also the asm.js project which was on news sites a week ago.

They define a backwards compatible subset of the javascript language which lets you work with integers and floating points very efficiently. They showed a few benchmarks which were less than 2x as slow as equivalent C code (instead of 80x in one case).

 

What I am more worried about is the performance and support of WebGL

 

People's browsers will vary wildly, almost guaranteed that not every browser will have that.

 

Also still the problem that the code wouldn't be compiled, which legally makes it hard for JaGEx to say "you will not reverse engineer this product..." No reverse engineering required when it's in plain text in front of you.

 

It will still be compiled though because its not pure javascript acting in a webpage - its a mesh of javascript, html5 and webgl working as an applet of sorts, plus this is just the back engine not the actual game output.

 

The game output will, presumably, also still be compiled in their in-house language (Runescript) so it's only the back engine that in any code we can understand.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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The client (webapplication) will probably be very thin. Most of the interesting stuff happens on the servers. Relatively to other games (like first person) latency does not mater that much in RuneScape, a server round trip is OK. Anything under 500ms is usually fine for these types of game. First person plays well under 100ms.

 

I have not read anything about RuneScript before but I am guessing it will not end up at the clients.

 

If they are pushing for snappier control (less input lag) of your avatar (like with WASD) they will have to make clients a lot smarter by having them run (part of) the same simulation as the servers.

 

 

As for WebGL, what I remember from experimenting with it a while back is that video drivers are the big issue. I had a laptop with nvidia optimus (lets you switch between 2 gpu's to conserve power) and WebGL did not work properly.

Firefox even has a blacklist (or a whitelist, i forgot) with supported hardware and drivers.

EDIT: I just crashed on a webgl demo with my desktop Radeon HD 7970 haha

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"The more persistence a game tries to have; the longer it is set up to last; the greater number (and broader variety) of people it tries to attract; and in general the more immersive a game/world it set out to be--then the more breadth and depth of human experience it needs to support to be successful for more than say, 12-24 months. If you try to create a deeply immersive, broadly appealing, long-lasting world that does not adequately provide for human tendencies such as violence, acquisition, justice, family, community, exploration, etc (and I would contend we are nowhere close to doing this), you will see two results: first, individuals in the population will begin to display a wide range of fairly predictable socially pathological behaviors (including general malaise, complaining, excessive bullying and/or PKing, harassment, territoriality, inappropriate aggression, and open rebellion against those who run the game); and second, people will eventually vote with their feet--but only after having passionately cast 'a pox on both your houses.' In essence, if you set people up for an experience they deeply crave (and mostly cannot find in real life) and then don't deliver, they will become like spurned lovers--somebecome sullen and aggressive or neurotic, and eventually almost all leave."

Mike Sellers' Hypothesis

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Just logged in entirely to say this:

 

This won't save Runescape. Runescape is a dying game that I, technically, played for $0.27/hr through my youth. Those "player-based content changes" will just be Jagex letting you decide how to let your avatar die.

 

Good luck and enjoy for the little time you have left.

The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome.

 

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Another "I don't like it any more and neither should you!" post.

 

But carry on trying to feel superior to those of us that still do play by posting on a forum dedicated to the game you no longer play - You sure are showing us!

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Just logged in entirely to say this:

 

This won't save Runescape. Runescape is a dying game that I, technically, played for $0.27/hr through my youth. Those "player-based content changes" will just be Jagex letting you decide how to let your avatar die.

 

Good luck and enjoy for the little time you have left.

Just quoted your post just to say this:

 

Living is the means of fulfilling your life. Living entitles you find interests whether it be hobbies, entertainment, noble causes and work.

 

Runescape falls under the entertainment aspect of living. I certainly hope there is something that everyone finds to suite their entertainment needs.

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Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Other than graphics, will this bring that much change?

Posts in the rest of the thread seem to suggest that most of the changes are going to be behind the scenes, so while the release might not change much, it means they'll be able to do a lot more with the game in the future.

Yes that and the majority of what's being discussed is pure speculation on the potential of the updates. Though changing the world, even in just our perspective, is a huge, huge thing for the game. Players like me have been dreaming of the Edgeville attack by the dragonkin on a larger scale. Just imagine what it would look like after the next myreque quest. they stated they wanted to destroy a city in that one.



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I care mostly about the security and anti-cheat aspects that HTML5 can bring, honestly.

 

I've read so much press about Java browser plug-in exploits lately and how Oracle is just failing, failing miserably on that. The HTML5 implementation, instead of a Java applet, should neatly sidestep that in most respects. The nice side benefit if I remember right is it's harder to scrape visual data so bots should have a much harder time.

 

I also figure HTML5 should be MUCH better supported in Linux, which is my OS of choice these days. Yeah, I know that's what Jagex's servers run but... client side isn't terribly smooth, mostly with sound cutting in and out. (Yes, I'm speaking very broadly and as an Ubuntu/Mint user.) I'm using HikariKnight's port of the client, and... well, I'm excited about using HTML5 rather than using open source Java (OpenJDK). I'll be very curious though as to what codec will be used, or if we'll even have a client anymore. Yeah, performance will go up for everyone regardless of OS... but I suspect it'll be VERY obvious for Linux users.

 

(I mean, Google Chrome is a memory pig these days... I have run it with Runescape in the past, but... *sigh* I just want a client/"empty" browser.)

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The anti-cheating aspects are interesting but the Java client will still be available so I don't know how effective that would be.

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"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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