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25-Mar-2013 - Wilderness Warbands


Unknown_Warrior

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I just hop to 48. Never seen any pkers there.

 

They have started popping up around Edgeville for people heading to the Abyss.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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I just started doing these yesterday :wall:

 

Are the odds of a resource being in a camp about even or do some occur more than others? I only saw one smithing tent in 3 warbands and was just wondering if that is going to be typical.


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It's pretty even but it is entirely random so you can fail to see one for ages.

 

Best way is to have 3+ skills you want to work via warbands.

3/5 tents active at each band with 3+ skills want = always 1 tent you can use.

 

That's why I'm keeping herb, con and farm roughly equal. As with those 3 I'm guaranteed a useful tent at each warband.

Afterall there is only finite combos of open tents.

 

I got bored so I actually worked it out in full since I'm in a bit of an excel geek-mode lately (ty work -.-)

85 theoretically possible combinations consisting of 5*16 + 5

The 5 is impossible triple barrels eg HHH

The sets of 16 assume a specific tent first.

Within the 16, 4 are impossible due to double occurrence (eg HXH).

Which leaves 60 actual possible in-game tent sets.

 

However if we ignore order and only look at the combination within each 12 there is 6 pairs of duplicated results (eg HFC HCF)

Taking these 6 results from each table aside and further comparing for duplications there is only 10 actual unique tent combinations:

  1. HFC
  2. HMC
  3. HSC
  4. HMF
  5. HSF
  6. HSM
  7. CMF
  8. CSF
  9. CSM
  10. FSM

Within this each letter appears 6 times.

 

Therefore, after all this waffle:

If you go to warbands with only 1 skill in mind you have a 6/10 chance of getting the tent you want.

Go for 2 skills and you have 9/10 chance of a tent you want.

Go for 3+ you have a 10/10 chance.

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I got bored so I actually worked it out in full since I'm in a bit of an excel geek-mode lately (ty work -.-)

85 theoretically possible combinations consisting of 5*16 + 5

The 5 is impossible triple barrels eg HHH

The sets of 16 assume a specific tent first.

Within the 16, 4 are impossible due to double occurrence (eg HXH).

Which leaves 60 actual possible in-game tent sets.

 

However if we ignore order and only look at the combination within each 12 there is 6 pairs of duplicated results (eg HFC HCF)

Taking these 6 results from each table aside and further comparing for duplications there is only 10 actual unique tent combinations:

  1. HFC
  2. HMC
  3. HSC
  4. HMF
  5. HSF
  6. HSM
  7. CMF
  8. CSF
  9. CSM
  10. FSM

Within this each letter appears 6 times.

 

Sorry for having to do this, but I'm just bursting to write this out: 5C3 = 10

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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^but that removes all the excel table making fun =P

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Fun? In math? What is THIS?!?!?

 

No but for real, Sy was spot on. I do mining/smithing and usually spend no more than 30 mins warbanding. Maybe twice did I have to find a 4th camp because it wasn't what I needed wanted. On the other hand, 96 herblore took forever. Okay more like 2 hours but you get my point.

 

I still say however, if they worked warband differently, they wouldn't have to nerf the exp.

 

Simplest fix in my mind: Make the number of resources lootable from a warband limited to say, 500(random number)(i.e., only 20 people could loot 25 resources from the camp until the camp is empty), and make it so that when you pk, you get the resources, not cash. That way, it becomes a competition for resources rather than an everyone can get their fill.

 

I like this suggestion. It's basically the Wilderness Food Chain Ts_Stromrage mentioned earlier. You can have it so that Doomslayer guy can toggle if you want money or exp. I mean Chuck and Larry does it. However, I still think they should make it 3 small camp with one supply tent instead of 1 big camp with three tents. Said time and time again, what pker in their right mind would try to pk a 50 man FC if not for the wand?

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Wilderness Warbands have undergone the following changes:

Items looted from a warband camp are now dropped on death, and can be picked up by PKers. Players can still only acquire (via camps or via PvP) 75 per day.

Players will lose any warband items they currently hold if they try to log into the Wilderness.

Quercus will now trade the items retrieved from a warband camp for either XP (as before) or for 4000 coins each.

Each camp now only has 1000 lootable items - first come, first served!

Warbands events are now synchronised across all worlds, with one starting every 7 hours.

 

Cya warbads, nice knowing you.

 

http://services.runescape.com/m=news/triskelion-treasures

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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The point of his account was to get 99 mining through warbands though^

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I don't get why people are complaining about it getting nerfed when they're one day of warbands away from 99.

That's no more than 400k exp, just go train it, it'll take a few hours tops.

He was being flippant. It probably takes more than a few hours too but, certainly less than a day, sure.

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This nerf is the worst imo.

 

Nerfing xp woulda been annoying but make sense.

All this has done is:

1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.

2) Made the likelihood of any good turn out minute seeing as they are not synced over all 90 worlds.

3) Made it impossible for users to actually USE the content a lot of the time.

Let say you live in GMT, get up at 7.30am, leave at 8 for work/school at 9am get home around 1/2 5 and then can finally get on RS at about 6pm ish before heading to bed around 11pm.

Let's assume the first count starts at midnight GMT monday

Day 1 - 7am, 2pm, 9pm - You can attend 1 warband

Day 2 - 4am, 11am, 6pm - You can do 0 warbands.

Day 3 - 1am, 8am, 3pm, 10pm - You can do 1

Day 4 - 5am, 12pm, 7pm - another 1

Day 5 - 2am, 9am, 4pm, 11pm - oh nope 0 warbands for you

Day 6 - 6am, 1pm, 8pm - Assuming the weekend you could do 2 if you were in

Day 7 - 3am, 10am, 5pm, 12am - Assuming the weekend again so you could do 2 if you didn't have a lay-in

Total Warbands you can loot in the week: 21

Total you can feasible attend on a relatively normal schedule: 5-7

 

And so on, depending on you schelude etc it makes it impossible to even partake in the content as original conceived.

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1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.

God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about?

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It should carry a risk of it, the trouble is the limited loot and ability to actually obtain the loot directly from pking tips the scales too far the other way imo. Before there was little reason to pk and a lot to loot, now the risks of taking less supplies and trying to loot are too high compared to the pking element.

 

It's all very well making it draw pkers, but if it does so at the cost of making it a bad idea to try and self-loot it's self defeating as opposed to a swarm of looters you can't hope to pk against and don't benefit from doing you just get a swarm of pkers with no-one to actually kill for loot.

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1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.

God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about?

 

His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother.

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1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.

God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about?

 

His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother.

Wasn't the point of warbands in the first place to bring back an interest in pking?

That's what lots of people have been saying.

(lets ignore the fact that it was a terrible way to attempt to do so for now)

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