Bxpprod Posted June 2, 2013 Share Posted June 2, 2013 I just hop to 48. Never seen any pkers there. They have started popping up around Edgeville for people heading to the Abyss. [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Th e Doctor Posted June 2, 2013 Share Posted June 2, 2013 I just started doing these yesterday :wall: Are the odds of a resource being in a camp about even or do some occur more than others? I only saw one smithing tent in 3 warbands and was just wondering if that is going to be typical. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 2, 2013 Share Posted June 2, 2013 It's pretty even but it is entirely random so you can fail to see one for ages. Best way is to have 3+ skills you want to work via warbands.3/5 tents active at each band with 3+ skills want = always 1 tent you can use. That's why I'm keeping herb, con and farm roughly equal. As with those 3 I'm guaranteed a useful tent at each warband.Afterall there is only finite combos of open tents. I got bored so I actually worked it out in full since I'm in a bit of an excel geek-mode lately (ty work -.-)85 theoretically possible combinations consisting of 5*16 + 5The 5 is impossible triple barrels eg HHHThe sets of 16 assume a specific tent first.Within the 16, 4 are impossible due to double occurrence (eg HXH).Which leaves 60 actual possible in-game tent sets. However if we ignore order and only look at the combination within each 12 there is 6 pairs of duplicated results (eg HFC HCF)Taking these 6 results from each table aside and further comparing for duplications there is only 10 actual unique tent combinations:HFCHMCHSCHMFHSFHSMCMFCSFCSMFSMWithin this each letter appears 6 times. Therefore, after all this waffle:If you go to warbands with only 1 skill in mind you have a 6/10 chance of getting the tent you want.Go for 2 skills and you have 9/10 chance of a tent you want.Go for 3+ you have a 10/10 chance. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted June 2, 2013 Share Posted June 2, 2013 I got bored so I actually worked it out in full since I'm in a bit of an excel geek-mode lately (ty work -.-)85 theoretically possible combinations consisting of 5*16 + 5The 5 is impossible triple barrels eg HHHThe sets of 16 assume a specific tent first.Within the 16, 4 are impossible due to double occurrence (eg HXH).Which leaves 60 actual possible in-game tent sets. However if we ignore order and only look at the combination within each 12 there is 6 pairs of duplicated results (eg HFC HCF)Taking these 6 results from each table aside and further comparing for duplications there is only 10 actual unique tent combinations:HFCHMCHSCHMFHSFHSMCMFCSFCSMFSMWithin this each letter appears 6 times. Sorry for having to do this, but I'm just bursting to write this out: 5C3 = 10 4 In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 2, 2013 Share Posted June 2, 2013 ^but that removes all the excel table making fun =P 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
PolarBearBlue Posted June 3, 2013 Share Posted June 3, 2013 Fun? In math? What is THIS?!?!? No but for real, Sy was spot on. I do mining/smithing and usually spend no more than 30 mins warbanding. Maybe twice did I have to find a 4th camp because it wasn't what I needed wanted. On the other hand, 96 herblore took forever. Okay more like 2 hours but you get my point. I still say however, if they worked warband differently, they wouldn't have to nerf the exp. Simplest fix in my mind: Make the number of resources lootable from a warband limited to say, 500(random number)(i.e., only 20 people could loot 25 resources from the camp until the camp is empty), and make it so that when you pk, you get the resources, not cash. That way, it becomes a competition for resources rather than an everyone can get their fill. I like this suggestion. It's basically the Wilderness Food Chain Ts_Stromrage mentioned earlier. You can have it so that Doomslayer guy can toggle if you want money or exp. I mean Chuck and Larry does it. However, I still think they should make it 3 small camp with one supply tent instead of 1 big camp with three tents. Said time and time again, what pker in their right mind would try to pk a 50 man FC if not for the wand? "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Quest_Cape_K Posted June 3, 2013 Share Posted June 3, 2013 Would result in people paying off others to loot for them and take the resources from them. 500 resources would be a lot of xp. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 3, 2013 Share Posted June 3, 2013 But still cap per player as well. It would just not be as easy to abuse and get massive xp every time.. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Bxpprod Posted June 11, 2013 Share Posted June 11, 2013 Wilderness Warbands have undergone the following changes:Items looted from a warband camp are now dropped on death, and can be picked up by PKers. Players can still only acquire (via camps or via PvP) 75 per day.Players will lose any warband items they currently hold if they try to log into the Wilderness.Quercus will now trade the items retrieved from a warband camp for either XP (as before) or for 4000 coins each.Each camp now only has 1000 lootable items - first come, first served!Warbands events are now synchronised across all worlds, with one starting every 7 hours. Cya warbads, nice knowing you. http://services.runescape.com/m=news/triskelion-treasures [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Scherzo Posted June 11, 2013 Share Posted June 11, 2013 Might not be too hard still though. If there's warbands over all the worlds at the same time, it might be that there's not too many people at each.Might have to bring proper gear now though. Link to comment Share on other sites More sharing options...
Flyingjj Posted June 11, 2013 Share Posted June 11, 2013 *sigh* I know it needed changes, and I predicted the changes pretty much to a tee, but I did enjoy the exp... Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted June 11, 2013 Share Posted June 11, 2013 People won't be happy because it's essentially an XP nerf, but it did need drastic changes. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
V O R K Posted June 11, 2013 Share Posted June 11, 2013 Good, FC's will become private and the rest of the scaredy cats will get pked :) Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Bxpprod Posted June 11, 2013 Share Posted June 11, 2013 This wasn't meant to happen yet. Damnit jagex. 4 [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Tempest Mike Posted June 11, 2013 Share Posted June 11, 2013 I don't get why people are complaining about it getting nerfed when they're one day of warbands away from 99.That's no more than 400k exp, just go train it, it'll take a few hours tops. Link to comment Share on other sites More sharing options...
Cheat Posted June 11, 2013 Share Posted June 11, 2013 The point of his account was to get 99 mining through warbands though^ 1 Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets. Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted June 11, 2013 Share Posted June 11, 2013 I don't get why people are complaining about it getting nerfed when they're one day of warbands away from 99.That's no more than 400k exp, just go train it, it'll take a few hours tops.He was being flippant. It probably takes more than a few hours too but, certainly less than a day, sure. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
Fallstar Posted June 11, 2013 Share Posted June 11, 2013 Aboot bladdy time. Asmodean <3 Link to comment Share on other sites More sharing options...
Emaxganis Posted June 11, 2013 Share Posted June 11, 2013 Finally. I probably wont be able to do a single Warband a day due to my weird times of playing the game, but oh well the nerf was needed. Rule #14 - Don't argue with trolls, it means they win. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 11, 2013 Share Posted June 11, 2013 This nerf is the worst imo. Nerfing xp woulda been annoying but make sense.All this has done is:1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.2) Made the likelihood of any good turn out minute seeing as they are not synced over all 90 worlds.3) Made it impossible for users to actually USE the content a lot of the time.Let say you live in GMT, get up at 7.30am, leave at 8 for work/school at 9am get home around 1/2 5 and then can finally get on RS at about 6pm ish before heading to bed around 11pm.Let's assume the first count starts at midnight GMT mondayDay 1 - 7am, 2pm, 9pm - You can attend 1 warbandDay 2 - 4am, 11am, 6pm - You can do 0 warbands.Day 3 - 1am, 8am, 3pm, 10pm - You can do 1Day 4 - 5am, 12pm, 7pm - another 1Day 5 - 2am, 9am, 4pm, 11pm - oh nope 0 warbands for youDay 6 - 6am, 1pm, 8pm - Assuming the weekend you could do 2 if you were inDay 7 - 3am, 10am, 5pm, 12am - Assuming the weekend again so you could do 2 if you didn't have a lay-inTotal Warbands you can loot in the week: 21Total you can feasible attend on a relatively normal schedule: 5-7 And so on, depending on you schelude etc it makes it impossible to even partake in the content as original conceived. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted June 11, 2013 Share Posted June 11, 2013 1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about? | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 11, 2013 Share Posted June 11, 2013 It should carry a risk of it, the trouble is the limited loot and ability to actually obtain the loot directly from pking tips the scales too far the other way imo. Before there was little reason to pk and a lot to loot, now the risks of taking less supplies and trying to loot are too high compared to the pking element. It's all very well making it draw pkers, but if it does so at the cost of making it a bad idea to try and self-loot it's self defeating as opposed to a swarm of looters you can't hope to pk against and don't benefit from doing you just get a swarm of pkers with no-one to actually kill for loot. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Tempest Mike Posted June 11, 2013 Share Posted June 11, 2013 The point of his account was to get 99 mining through warbands though^I was unaware of that, I can (sort of) understand it then. Link to comment Share on other sites More sharing options...
Tansuo Posted June 11, 2013 Share Posted June 11, 2013 1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about? His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother. | | | A Blog to Bathtubs for BeginnersQuest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-201299 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/201299 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/201399 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013 | 99 Smithing 22/8/2013 99 Crafting 19/12/2013 | 99 Cooking 15/1/2014 | 99 Agility 25/1/2014 | 99 Thieving 01/02/201499 Construction 21/04/2014 | 99 Woodcutting 04/03/2014 | 99 Fishing 17/04/2014 | 99 Mining 23/07/201599 Divination 27/07/2015 | 99 Runecrafting 20/08/2015 | 99 Hunter 20/08/2015 | Maxed 20/08/2015 Link to comment Share on other sites More sharing options...
Tempest Mike Posted June 11, 2013 Share Posted June 11, 2013 1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about? His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother.Wasn't the point of warbands in the first place to bring back an interest in pking?That's what lots of people have been saying.(lets ignore the fact that it was a terrible way to attempt to do so for now) Link to comment Share on other sites More sharing options...
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