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25-Mar-2013 - Wilderness Warbands


Unknown_Warrior

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Wilderness Warbands (members only)

 

Risk it all in Wilderness Warbands: the brutal new combat D&D that'll test your stealth, combat and teamwork skills in the most dangerous place in RuneScape!

 

Quercus the ent is troubled by the emergence of savage warbands in the Wilderness. The Wilderness is a dangerous place, and it's always been home to brigands and rogues aplenty. Lately, though -as rumours abound about what happened at Orlando Smith's archaeological dig - they've begun banding together in larger, more organised groups to kill and plunder: all in the name of the RuneScape gods! Quercus is worried that they're becoming a threat to the world's balance, and while he can't intervene directly, he's looking for those who can.

 

Quercus will regularly send out notifications as warband camps crop up in the Wilderness. You'll need to gather some strong, trustworthy friends, gear up, and make your way there past the PKers and other perils of the Wilderness. Do this, though, and with skill, teamwork and plenty of courage, you'll be able to take the warband down.

 

Armadyl_Warbands-01145623.png

 

If you've set your sights on taking out a warband, a direct assault isn't the way to go. Each warband camp is based around a summoning beam, used by the warband to summon in allies. Get close enough without being seen, and you'll be able to convert the beam, switching its alignment to that of a rival god. The conversion process is quicker the more people are involved, so be sure to sneak in as many saboteurs as you can. Once that's complete, the colour of the beam will change, and you'll be able to start another such process: this time, a summoning ritual to bring in a rival warband! Once successful, the opposing force will attack and you can get stuck into the fight on your own terms. These are the first enemies in the game to use Evolution of Combat mechanics and all-new AI, so they'll still be formidable foes!

 

Saradomin_Warbands-01145717.png

 

If you make yourself seen, the warband will summon like-minded rogues through the beam, and the fight will be stacked against you. Also, never forget that this is the Wilderness. You'll make a tempting target for PKers - or even traitors from your own ranks - who may deliberately alert the warband to distract you while they take you down.

 

Everyone involved with converting the beam or summoning in the rival warband will receive a healthy helping of Prayer or Summoning XP (respectively) at the completion of each stage. The leader of each warband also gives a chunk of Slayer XP to those responsible for his demise. On top of that, each warband's camp includes tents, filled with crates of ill-gotten goods related to a number of skills: Construction, Farming, Herblore, Mining and Smithing. Everyone involved can loot up to 25 of these per camp, and bringing these back to Quercus will earn you generous XP in the crates' related skills. You can't teleport while carrying the crates, though, so this might be easier said than done!

 

Finally, each time you loot a tent you have a chance to pick up the Wand of Treachery. This level 70 magic weapon is both powerful and tradeable, but there's a catch: when you pick it up, the fact will be broadcast to everyone in the vicinity, your prayer points will be completely drained, and you'll become attackable by everyone - regardless of their level. It's at times like that you find out who your friends really are!

 

The risks involved are great, but the rewards are greater still. Do you have the cunning and the skill to survive in RuneScape's wildest lands?

 

Mod Chris L

 

How to start Wilderness Warbands:

Speak to Quercus, by the bridge between Edgeville and the Grand Exchange.

 

Requirements:

 

You must be a RuneScape member.

 

There are no level requirements, but you'll need good combat skills to take on the bandits or go toe-to-toe with PKers.

 

Behind the Scenes Videos

 

Take a tour of Wilderness Warbands in our latest Behind the Scenes video.

 

Also, feast your eyes on the first details of RuneScape 3!

 

In Other News

 

• Two new outfits, inspired by the Armadylean and Bandosian warband leaders, will be available on the Squeal of Fortune from this weekend. Keep an eye on the news for more details!

• The increased chance to win Slayer Masks and XP lamps on the Squeal of Fortune - along with the 1.5x Slayer XP from Squeal of Fortune-won lamps - has been extended by three days: until Thursday March 28th, 23:59 (GMT).

• The Sizzling Summer Promissory Note will expire on the 1st April. Be sure to use up any remaining XP before then!

• Player-owned port totems have been reworked to function consistently and to offer more benefits.

• Higher-end capes have had their armour values corrected. While the capes have lowered armour values, they still remain the most potent capes in game.

• The player-owned ports log book now states the amount of time until a ship returns.

• You can now toggle off the aquanites assignment option at Kuradal. Players will need to pay points to re-enable it again.

• Aviansie can now be given as a Slayer task by Sumona, Duradel/Lapalok and Kuradal.

• The Queen Black Dragon now counts as a black dragon for Slayer assignments.

• Several common Slayer creatures have had their life points increased.

• The Smash ability will now turn off Akrisae's prayers for a short time.

• The home teleport spell in Dungeoneering will now be less likely to be interrupted by combat ending.

• Following player feedback, we have altered the drop rates of the rarer items from the World Wakes automatons.

• The default left-click option in a bank's side interface is now "Deposit all".

• The Tribute to Guthix event has been extended to last an additional week, and the tribute stone north of Falador will now become a permanent prayer altar and small obelisk at 100,000 rune essence. If you haven't chipped in with your essence, be sure to do so now!

• Several changes have been made to Nex. These are detailed in the patch notes.

• We've made a batch of tweaks to the early game. See the patch notes for full details.

 

The patch notes archive can be seen here.

 

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

 

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

 

Graphical:

  • All custom cursors have had a minor update to give them a consistent style.
  • The Sky Jump home teleport animation is now working correctly.

 

Combat:

  • The Revenge ability has had its effect time doubled and cooldown increased to 45 seconds.
  • Nex will no longer drag the player more than once every 10 seconds.
  • Nex will no longer drag players if they are currently stun immune.
  • Ice prisons are now slightly easier to escape from.
  • Nex should no longer attempt to target players in the waiting area.
  • Nex's blood barrage attacks now drains fewer prayer points.
  • The Virtus wand and book now work with coinshare.
  • The Dagannoth king’s attack range has been returned to the values used pre-EoC.
  • Double agents from Treasure Trails are now easier to kill.
  • The Royal Crossbow will now degrade correctly.
  • The amulet of glory and fury amulet have had their Prayer bonuses switched around to give the fury amulet more prayer points than the amulet of glory.
  • An issue that was causing Nomad's Soul Blast attack in the Dominion Tower to not deal damage correctly has been fixed.
  • Players can no longer receive Cres's Automatons as a co-op slayer assignment if they do not have the requirements to fight them. A login check has been added to fix players who already have these as a task and cannot access them.

 

Skills & Minigames:

  • The Squeal of Fortune overlay now doesn't reappear if the player logs out and in again less than 15 minutes apart.
  • The Squeal of Fortune multi spin function should now work consistently with purchased spins.
  • The claim button on the Squeal of Fortune will now change to "Inventory full" when appropriate.
  • Squeal of Fortune tickets will no longer appear for new players before the minigame is enabled.
  • The "Spin" button on the Squeal of Fortune now has a yellow highlight when the Spin task is active.
  • A hint arrow now consistently shows where to access the Squeal of Fortune from when the Spin task is active, in case the player has closed the spin overlay.

 

Other:

  • The completionist cape hood will now function as a teleport to the Varrock Museum, destroying the hood on use.
  • Players who have a completionist cape hood equipped and a completionist cape in their inventory can now use the "Features" option to see what requirements they still need to gain the trimmed variant of the cape.
  • Reclaiming a completionist cape has been streamlined.
  • The completionist cape now awards a 100 lifepoint boost, similar to the cape of legends.
  • Players can once again view other players inventories at Daemonheim. However, any flowers will appear as a stack of 1337 mithril seeds.
  • An issue that prevented players from using the demonflesh book cosmetic override has been fixed.
  • The superior dominion medallion can no longer be equipped in the head slot under certain circumstances.
  • Ninja implings no longer drop weapon poison+ potions.
  • Entering a Player-owned Port with a playlist active will now unlock all of the Ports music tracks.
  • Players will no longer disconnect when trying to equip battle-mage, trickster or vanguard equipment from a gravestone.
  • Attempting to join a friend using the Friends List will no longer cause a disconnect under certain circumstances.
  • The default quest list display when opening the Noticeboard for the first time has been altered.
  • An unnecessary warning message from the emotes drop down menu on F2P worlds has been removed.
  • A typo when viewing information about the platters won on the Squeal of Fortune has been fixed.
  • The "Player run games of chance" rule now appears on the lobby Report Abuse screen.
  • Running missions with 3 adventurers in Player-Owned Ports will no longer occasionally unlock an adventurer that the player cannot yet receive.
  • The armour from Player-Owned Ports now offers the option to repair multiple parts of the superior items at the same time.

 

Troll Warzone:

  • The weapons on the floor at the beginning of Troll Warzone now glow.
  • The chargebow has been increased in strength to make it comparable to the melee and mage equivalents.
  • Several text changes have been made to streamline the introduction sequence.
  • The interface with information about the Death Plateau quest has been updated to use the Noticeboard icon rather than the old Quest tab icon.
  • When the Death Plateau task is active, the button below the task is now "Open Noticeboard" instead of "Get Directions".
  • A glowing lamp has been removed from a wall near the exit of the combat section of Troll Warzone.
  • The trolls at the beginning of Troll Warzone now form a more distinct line formation.
  • The woman from the burning house no longer disappears as she attempts to jump onto the players' shoulders.
  • Using climbing boots on Sabbot now gives some information about where to take the boots.
  • The movement speed of Wandering wyrmwoods has been decreased.
  • The "Kill a cow" task has been updated to make it more obvious on what steps to take to gain a weapon.
  • Trying to unequip equipment with a full inventory now gives clearer feedback about why the item was not unequipped.
  • The Burning House section of Troll Warzone now gives more clear feedback about how to unequip a weapon.
  • Burnt meat and burnt chicken have been removed from the Make-X interface.
  • The animation when the Baby troll jumps into the cannon has been smoothed out.

Unknown_Warrior.jpegIgGCP.png

Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairs
The Warrior's Blog , Herblore Habitat - Efficient and profitable

[hide=Stats and logs]






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.:Adventurer's Log:.

[/hide]

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2nM6Z.png

 

They seem really firm on nuking gambling to the ground. That's awesome, lol.

 

Also lots of amazing little fixes with this update, too many to count. Great job, Jagex. :>

 

EDIT: WAIT WOW, I just noticed that it says 18th march ;-; But my point still stands.


7rwjf.png
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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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The home teleport spell in Dungeoneering will now be less likely to be interrupted by combat ending.

took long enough =D>

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Patch notes

 

 

 

25th March 2013

 

 

Graphical:

  • All custom cursors have had a minor update to give them a consistent style.
  • The Sky Jump home teleport animation is now working correctly.

 

Combat:

  • The Revenge ability has had its effect time doubled and cooldown increased to 45 seconds.
  • Nex will no longer drag the player more than once every 10 seconds.
  • Nex will no longer drag players if they are currently stun immune.
  • Ice prisons are now slightly easier to escape from.
  • Nex should no longer attempt to target players in the waiting area.
  • Nex's blood barrage attacks now drains fewer prayer points.
  • The Virtus wand and book now work with coinshare.
  • The Dagannoth king’s attack range has been returned to the values used pre-EoC.
  • Double agents from Treasure Trails are now easier to kill.
  • The Royal Crossbow will now degrade correctly.
  • The amulet of glory and fury amulet have had their Prayer bonuses switched around to give the fury amulet more prayer points than the amulet of glory.
  • An issue that was causing Nomad's Soul Blast attack in the Dominion Tower to not deal damage correctly has been fixed.
  • Players can no longer receive Cres's Automatons as a co-op slayer assignment if they do not have the requirements to fight them. A login check has been added to fix players who already have these as a task and cannot access them.

 

Skills & Minigames:

  • The Squeal of Fortune overlay now doesn't reappear if the player logs out and in again less than 15 minutes apart.
  • The Squeal of Fortune multi spin function should now work consistently with purchased spins.
  • The claim button on the Squeal of Fortune will now change to "Inventory full" when appropriate.
  • Squeal of Fortune tickets will no longer appear for new players before the minigame is enabled.
  • The "Spin" button on the Squeal of Fortune now has a yellow highlight when the Spin task is active.
  • A hint arrow now consistently shows where to access the Squeal of Fortune from when the Spin task is active, in case the player has closed the spin overlay.

 

Other:

  • The completionist cape hood will now function as a teleport to the Varrock Museum, destroying the hood on use.
  • Players who have a completionist cape hood equipped and a completionist cape in their inventory can now use the "Features" option to see what requirements they still need to gain the trimmed variant of the cape.
  • Reclaiming a completionist cape has been streamlined.
  • The completionist cape now awards a 100 lifepoint boost, similar to the cape of legends.
  • Players can once again view other players inventories at Daemonheim. However, any flowers will appear as a stack of 1337 mithril seeds.
  • An issue that prevented players from using the demonflesh book cosmetic override has been fixed.
  • The superior dominion medallion can no longer be equipped in the head slot under certain circumstances.
  • Ninja implings no longer drop weapon poison+ potions.
  • Entering a Player-owned Port with a playlist active will now unlock all of the Ports music tracks.
  • Players will no longer disconnect when trying to equip battle-mage, trickster or vanguard equipment from a gravestone.
  • Attempting to join a friend using the Friends List will no longer cause a disconnect under certain circumstances.
  • The default quest list display when opening the Noticeboard for the first time has been altered.
  • An unnecessary warning message from the emotes drop down menu on F2P worlds has been removed.
  • A typo when viewing information about the platters won on the Squeal of Fortune has been fixed.
  • The "Player run games of chance" rule now appears on the lobby Report Abuse screen.
  • Running missions with 3 adventurers in Player-Owned Ports will no longer occasionally unlock an adventurer that the player cannot yet receive.
  • The armour from Player-Owned Ports now offers the option to repair multiple parts of the superior items at the same time.

 

Troll Warzone:

  • The weapons on the floor at the beginning of Troll Warzone now glow.
  • The chargebow has been increased in strength to make it comparable to the melee and mage equivalents.
  • Several text changes have been made to streamline the introduction sequence.
  • The interface with information about the Death Plateau quest has been updated to use the Noticeboard icon rather than the old Quest tab icon.
  • When the Death Plateau task is active, the button below the task is now "Open Noticeboard" instead of "Get Directions".
  • A glowing lamp has been removed from a wall near the exit of the combat section of Troll Warzone.
  • The trolls at the beginning of Troll Warzone now form a more distinct line formation.
  • The woman from the burning house no longer disappears as she attempts to jump onto the players' shoulders.
  • Using climbing boots on Sabbot now gives some information about where to take the boots.
  • The movement speed of Wandering wyrmwoods has been decreased.
  • The "Kill a cow" task has been updated to make it more obvious on what steps to take to gain a weapon.
  • Trying to unequip equipment with a full inventory now gives clearer feedback about why the item was not unequipped.
  • The Burning House section of Troll Warzone now gives more clear feedback about how to unequip a weapon.
  • Burnt meat and burnt chicken have been removed from the Make-X interface.
  • The animation when the Baby troll jumps into the cannon has been smoothed out.

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Quest Cape Achieved on November 14, 2007

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Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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The completionist cape hood will now function as a teleport to the Varrock Museum, destroying the hood on use.

 

10/10 best update this year.

  • Like 1


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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I can't even open my stats tab in F2P anymore without being blinded by the Gold colors

 

Can't wear comp/max cape in f2p worlds either...

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I'm more excited about the patch notes than the actual updates, can't see myself venturing into the wilderness for this...

 

All those ports updates looks good, just want to know just how much have the jade totems have been buffed by...

[spoiler=Sig]oliboli1992.png

 

Oliboli1992.png

 

I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.
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I'm more excited about the patch notes than the actual updates, can't see myself venturing into the wilderness for this...

 

All those ports updates looks good, just want to know just how much have the jade totems have been buffed by...

 

More statues increases the %

1 Statue = 4%

2 Statues = 7&

3 Statues = 9%

4 Statues = 10%

 

and Jade Totems now increase chance of getting a trade good mission

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I'm more excited about the patch notes than the actual updates, can't see myself venturing into the wilderness for this...

 

All those ports updates looks good, just want to know just how much have the jade totems have been buffed by...

 

If you have the maximum amount of Jade totems they increase your chances of getting trade goods voyages by 10%.

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i'm glad i'm not the only one who likes the patch notes more than the actual update

 

Although my first impression is to be pessimistic about the actual update itself (not necessarily because it's a bad update but because it's clearly aimed at PKing clans and that doesn't appeal to me), I am going to try it out before I form any judgment on it.

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i'm glad i'm not the only one who likes the patch notes more than the actual update

 

Although my first impression is to be pessimistic about the actual update itself (not necessarily because it's a bad update but because it's clearly aimed at PKing clans and that doesn't appeal to me), I am going to try it out before I form any judgment on it.

 

i didn't say that warbands are bad content

however, my past experiences with pvp are so horrible that i won't be participating in these events.

as such, FOR ME the patch notes are a lot better than the actual update :)

  • Like 1

Sacrificing efficiency for fun since 1991


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10% extra trade goods only helps the double adventurer missions, but it's still nice. Edit: it's chance to get a mission, not reward boost? Bit confused by msiGC's post :S. Good list of fixes this week :).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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10% extra trade goods only helps the double adventurer missions, but it's still nice. Good list of fixes this week :).

It's chance of the goods missions appearing, so it's probably quite worthwhile.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I'm curious - how is a single use then destroyed teleport to Varrock museum that useful?

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Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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I'm curious - how is a single use then destroyed teleport to Varrock museum that useful?

If one has lost their comp cape this is usually w/o the loss of the hood.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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I'm curious - how is a single use then destroyed teleport to Varrock museum that useful?

 

Basically when you die with comp cape you get coins and not the cape back. Usually if you're in a situation where you would die then you're not wearing comp hood because it doesn't have stats last I looked. So this destroys hood so you can get a replacement hood and cape.

  • Like 1

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Anyone willing to team up, currently scourging the PK fc's. Willing to risk karil/royal unless we're in a big team then it's welfare all the way. Anyone have any relevant experience?

 

Patch notes: Shame kc in sgwd still isn't fixed but I must pay my respects, good job Jagex.

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