Sy_Accursed Posted June 11, 2013 Share Posted June 11, 2013 I think one of the bits I forgot to comment on is if you log in to wildy with loot it gets removed - so no more world hoping and if you happen to lag out or dc after battling your way to loot your are screwed. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Urza285 Posted June 11, 2013 Share Posted June 11, 2013 Still giggling over this nerf. I'm happy because it was such nonsense to get those xp rates. 1 Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Tansuo Posted June 11, 2013 Share Posted June 11, 2013 [hide=]1) Disinsentivised looting for yourself - just kill others to get their loot and if you don't take food etc. risk being screwed over as soon as the 1k per camp limit is hit.God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about? His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother.[/hide]Wasn't the point of warbands in the first place to bring back an interest in pking?That's what lots of people have been saying.(lets ignore the fact that it was a terrible way to attempt to do so for now) Somewhat so, but they shouldn't limit the amount of stuff that can get looted from a camp. That only limits the number of pk-able targets. Removing the limit/warband would help - more people would go to the camps (safety in numbers) but then in turn, more people would try pk, as there are more pk-able targets. Was just silly to limit it to 1000 total/camp >.< | | | A Blog to Bathtubs for BeginnersQuest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-201299 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/201299 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/201399 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013 | 99 Smithing 22/8/2013 99 Crafting 19/12/2013 | 99 Cooking 15/1/2014 | 99 Agility 25/1/2014 | 99 Thieving 01/02/201499 Construction 21/04/2014 | 99 Woodcutting 04/03/2014 | 99 Fishing 17/04/2014 | 99 Mining 23/07/201599 Divination 27/07/2015 | 99 Runecrafting 20/08/2015 | 99 Hunter 20/08/2015 | Maxed 20/08/2015 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 11, 2013 Share Posted June 11, 2013 1000 per camp translates to 40 per world, 3600 across all 90 members worlds.So per wave only 3600 players can get full loot. Using my time thing from above it's still 3 a day timewise bar 1/7 so that's 10,800 full sets of 25 loot a day. A game that averages like 50k players online all day every day, there's not even enough loot in the entire day for 1/5 of the 'online figure' let alone the fact that figure isn't the same 50k all day. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
PolarBearBlue Posted June 11, 2013 Share Posted June 11, 2013 They nerf'd it by making the loot out there less attractive, which undermines step 1 of The Wilderness Food Chain. Like Tansuo said, the limited loot so they limit the skiller out there. The only reason skillers go out there is for skilling opportunities. By limiting skiller and making that loot less attractive this content won't solve the pking problem. Yes now it's more attractive to pkers but if eventually no one is going for that loot why bother pking? They kept true to their word by not nerfing exp rates but made it harder to get pking back as the basically reverted everything back to step one. There were plenty of other player suggestion that would have worked better than this... Wonder what comes next? Will it actual survive or die off. The nerf was needed but this was a poor way to do it. "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Ulysses Posted June 11, 2013 Share Posted June 11, 2013 disappointed with the change, I agree with posts above that the 1k limit is annoying. Whilst the synchronised timing for the event makes it quite inconvenient to participate, I don't think it would deter people too much. XP is fair, and it will probably survive. 'Time you enjoy wasting is not wasted time.' T.S. Eliot Link to comment Share on other sites More sharing options...
Blutters Posted June 13, 2013 Share Posted June 13, 2013 I shoulda got at this while the going was good. I'll never have 90+ Farming now :P Link to comment Share on other sites More sharing options...
Quasar Posted June 13, 2013 Share Posted June 13, 2013 Honestly, I'm happy I don't feel obligated to do warbands everyday. Those fcs were a nightmare towards the end. best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits. Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers, 5 Off-hand Maces, 3 Off-hand LongswordsROTS Shields: 12 Seismics: 16Ascension Crossbows: 6 Spider Legs: 10Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting Link to comment Share on other sites More sharing options...
Th e Doctor Posted June 13, 2013 Share Posted June 13, 2013 I just wish that it was geared more towards small friendchats fighting with each other over resources in each world more times per day. The way it is now each warband is just chaos, half the time I don't even know I'm being pked until my hp is below 50%. Switching the resources to be stackable so that the people after them can afford to bring food and potions and their best gear in addition to doing something along the lines of having them run on ever world more often (I would like to see them happen every hour on the hour, the limit on how many camps you can loot per day still in effect) would liven up the wildy more than anything they've done to tweak warbands since release. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
jayc3399 Posted June 13, 2013 Share Posted June 13, 2013 I just wish that it was geared more towards small friendchats fighting with each other over resources in each world more times per day. The way it is now each warband is just chaos, half the time I don't even know I'm being pked until my hp is below 50%. Switching the resources to be stackable so that the people after them can afford to bring food and potions and their best gear in addition to doing something along the lines of having them run on ever world more often (I would like to see them happen every hour on the hour, the limit on how many camps you can loot per day still in effect) would liven up the wildy more than anything they've done to tweak warbands since release. I agree with all of this except make it so they only stack to 5 or something so you have to use up more then 1 space. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Bxpprod Posted June 13, 2013 Share Posted June 13, 2013 Warbands needed a nerf lets be honest, as much as I love the xp. I think this makes it EASIER to do in many respects. Easy to pay 3 people to go loot, come back, kill them 1 by 1 and do warbands in 5 minutes. Thanks jagex, appreciate it. 2 [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
strilmus Posted June 13, 2013 Share Posted June 13, 2013 who'd accept money for hard exp that they just risked their lives (well, time) for? Link to comment Share on other sites More sharing options...
Riptide Mage Posted June 13, 2013 Share Posted June 13, 2013 who'd accept money for hard exp that they just risked their lives (well, time) for? Lots of people; already paid 4 people 2.5m to bring me mining supplies You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
Bxpprod Posted June 13, 2013 Share Posted June 13, 2013 who'd accept money for hard exp that they just risked their lives (well, time) for? The same type of person who is willing to spend an hour dying in Wilderness, or forfeiting in the DA for cash? [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Urza285 Posted June 13, 2013 Share Posted June 13, 2013 Hi, I'm a maxed player and I don't care about xp. But I do need a bit of cash saved up to buy nex gear, more drygores and Virtus wand and book. I'll die for you if you want. 3 Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Th e Doctor Posted June 13, 2013 Share Posted June 13, 2013 who'd accept money for hard exp that they just risked their lives (well, time) for? Lots of people; already paid 4 people 2.5m to bring me mining supplies 10 mil for 300 k mining exp so 33 gp/xp. I guess that's not terrible. Especially since you can get it done in 5 min making it 3.6 mil xp/hr... Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Quest_Cape_K Posted June 13, 2013 Share Posted June 13, 2013 About 400k mining xp at lvl 90. Link to comment Share on other sites More sharing options...
Tempest Mike Posted June 24, 2013 Share Posted June 24, 2013 From today's patch notes: Wilderness Warbands will now spawn on a set 7 hour rotation to keep all worlds synchronised, instead of 7 hours after a world has rebooted. Players also now only have 20 minutes to initially interact with a warband (interacting with one will extend its life by up to 10 minutes). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now