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Staking Builds, Help and Advice.


Rock Hard

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Aside from small stake dds pure matches, I've never taken staking seriously before and I'd like to give it a go.

 

My current stats are below in my sig, but i'm building a range tank - Because i've never played one before and i've made most of the other common PK builds.

 

I know the best way to learn is to do - But I'm afraid trial and error may be costly when playing for high stakes - And i'd assume the gameplay, techniques and builds required between high stake matches and low stake funning is incomparable?

 

Now, realisticly I know next to nothing about staking - So if anyone with a bit more know than me has the time to help, i've a few questions:

 

1) I've heard that good stakers have high attack and defence but relatively low strength - As i'm building a range tank, is it feasable to level my attack and str to just below the point where they affect my combat level and still be a competative staker?

 

I used a calculator and figured that when my account is 85 range/mage 70 defence and 45 prayer, I can get 70 attack and 57 strength and stay at the top of 83 combat. Is that viable for melee staking along side range staking?

 

3) What equipment works best for melee staking? Or should I box?

 

4) Range staking - What happens? Just get high range and def? Equipment?

 

5) Mage staking - What happens? Just get high mage and def? Equipment?

 

6) I've heard that almost all stakers turn prayer off, so it's a waste of cb levels for staking - How badly will this effect me?

 

7) Heard a lot of bad things about people DDoSing and glitching in the duel arena - How common really is this? Tips to avoid becoming a victim?

 

Now I know range tanks aren't for edge anyway and so combat level really isn't as important as getting a ton of range and defence for deep, but meh it's still concerning me...

 

Thanks in advance for any replies.

'Rock Hard' boss pure - 60/60 Attack | 99/99 Range | 1/1 Defence | 44/44 Prayer | 99/99 Strength | 99/99 Mage - level 79 combat EOC

 

## '07 Server ## "Best Runescape update ever: Removing 6 years of updates."

 

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"Warning: If you are reading this then this warning is for you. Every word you read of this useless fine print is another second off your life. Don't you have other things to do? Is your life so empty that you honestly can't think of a better way to spend these moments? Or are you so impressed with authority that you give respect and credence to all that claim it? Do you read everything you're supposed to read? Do you think every thing you're supposed to think? Buy what you're told to want? Get out of your apartment. Meet a member of the opposite sex. Stop the excessive shopping and masturbation. Quit your job. Start a fight. Prove you're alive. If you don't claim your humanity you will become a statistic. You have been warned- Tyler"

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prayer is a massive disadvantage.

Also pretty difficult to find arm on stakes.

Just my personal experience but at low levels low str doesn't work that great boxing, it is best at like 99/80/99, but 70/50/70, you just hit too low for it to work well.

Check it out, huge amount of effort has gone into this massive mod!

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#include <iostream>
#include <math.h>
#include <stdlib.h>
#include <time.h>

using namespace std;


int random(int min, int max){
int range = max - min;
return rand()%range + min;
}

class player{
public:
int lifepoints, remaining_lifepoints;
int attack_level, strength_level, defense_level;
int opponent_attack_level, opponent_strength_level, opponent_defense_level;
int attack_bonus, strength_bonus, defense_bonus;
int attack_style, strength_style, defense_style;
float attack_prayer, strength_prayer, defense_prayer;
int attack_turmoil, strength_turmoil, defense_turmoil;
string prayer;
string name;
float void_armor;
float multiplier;
int max_attack_roll, max_strength_roll, max_defense_roll;
int attack_roll, strength_roll, defense_roll;
int damage;
int victories = 0;

	int set_levels(int attack, int strength, int defense){
attack_level = attack;
strength_level = strength;
defense_level = defense;
return 0;
	}
int set_opponent_levels(int attack, int strength, int defense){
opponent_attack_level = attack;
opponent_strength_level = strength;
opponent_defense_level = defense;
return 0;
	}
	int set_bonuses(int attack, int strength, int defense){
		attack_bonus = attack;
		strength_bonus = strength;
		defense_bonus = defense;
		return 0;
	}
	int set_prayer(string prayer_set){
prayer = prayer_set;
return 0;
	}
	int set_multiplier(float mult){
multiplier = mult;
return 0;
	}

	int set_void_armor(string void_class="magic"){
if(void_class == "magic"){
void_armor = 1.3;
}
if(void_class == "melee" || void_class == "ranged"){
void_armor = 1.1;
}
else {void_armor = 1.0;}
		return 0;
	}

int set_void_armor(bool void_armor_set){
if(!void_armor_set){
void_armor = 1.0;
return 0;
}
else{return 1;}
}

int set_name(string playername){
name = playername;
return 0;
}

int set_style(string attackstyle){
if(attackstyle == "accurate"){
attack_style = 3;
strength_style = 0;
defense_style = 0;
return 0;
}
if(attackstyle == "aggressive"){
attack_style = 0;
strength_style = 3;
defense_style = 0;
return 0;
}
if(attackstyle == "defensive"){
attack_style = 0;
strength_style = 0;
defense_style = 3;
return 0;
}
if(attackstyle == "controlled"){
attack_style = 1;
strength_style = 1;
defense_style = 1;
return 0;
}
else {return 1;}
}

	int prayer_bonus(){
attack_turmoil = 0;
strength_turmoil = 0;
defense_turmoil = 0;

		if(prayer == "turmoil"){
			attack_prayer = 15;
			strength_prayer = 23;
			defense_prayer = 15;
			attack_turmoil = opponent_attack_level * 0.15;
			strength_turmoil = opponent_strength_level * 0.15;
			defense_turmoil = opponent_defense_level * 0.10;
		}
		if(prayer == "piety"){
			attack_prayer = 20;
			strength_prayer = 23;
			defense_prayer = 25;
		}
		if(prayer == "none"){
			attack_prayer = 0;
			strength_prayer = 0;
			defense_prayer = 0;
		}
		return 0;
	}

int set_lifepoints(int lp){
if(lp <= 0){return 1;}
else{
lifepoints = lp;
remaining_lifepoints = lp;
return 0;
}
}

	int max_rolls(){
	 float att_prayer = attack_prayer/100 + 1;
	 float ea = floor(floor(attack_level * att_prayer)*void_armor) + attack_turmoil + attack_style + 8;
	 float mar = ea * (1 + attack_bonus/64);
	 max_attack_roll = mar * (multiplier/100 + 1);

	 float str_prayer = strength_prayer/100 + 1;
	 float es = floor(floor(strength_level * str_prayer)*void_armor) + strength_turmoil + strength_style + 8;
	 float msr = es * (1 + strength_bonus/64) + 5;
	 max_strength_roll = msr * (multiplier/100 + 1);

	 float def_prayer = defense_prayer/100 + 1;
	 float ed = floor(defense_level * def_prayer) + defense_turmoil + defense_style + 8;
	 float mdr = ed * (1 + defense_bonus/64) + 5;
	 max_defense_roll = mdr;

return 0;
	}

	int roll(){
attack_roll = random(0,max_attack_roll);
strength_roll = random(0,max_strength_roll);
defense_roll = random(0,max_defense_roll);
return 0;
	}

	int attack(int defense){
if (attack_roll > defense){
damage = strength_roll;
}
else{
damage = 0;
}
return 0;
	}
};


int main(){
player player1;
player player2;
int iterations;

iterations = 1000000;

player1.set_name("Meredith");
player1.set_levels(99,99,99);
player1.set_bonuses(0,0,0);
player1.set_prayer("none");
player1.set_multiplier(0);
player1.set_void_armor(false);
player1.set_style("accurate");
player1.set_lifepoints(990);


player2.set_name("Meredith");
player2.set_levels(99,99,99);
player2.set_bonuses(0,0,0);
player2.set_prayer("none");
player2.set_multiplier(0);
player2.set_void_armor(false);
player2.set_style("aggressive");
player2.set_lifepoints(990);

player1.set_opponent_levels(player2.attack_level,player2.strength_level,player2.defense_level);
player2.set_opponent_levels(player1.attack_level,player1.strength_level,player1.defense_level);

player1.prayer_bonus();
player1.max_rolls();
player2.prayer_bonus();
player2.max_rolls();
bool dead = false;
srand(time(NULL));


for(int i = 0; i < iterations; i++){
while(!dead){
player1.roll();
player2.roll();

player1.attack(player2.defense_roll);
player2.remaining_lifepoints -= player1.damage;
if (player2.remaining_lifepoints <= 0){
dead = true;
player1.victories++;
}
else{
player2.attack(player1.defense_roll);
player1.remaining_lifepoints -= player2.damage;
if(player1.remaining_lifepoints <= 0){
dead = true;
player2.victories++;
}
}
}
player1.remaining_lifepoints = player1.lifepoints;
player2.remaining_lifepoints = player2.lifepoints;
dead = false;
}
cout << player1.name << ": " << player1.victories << endl;
cout << player2.name << ": " << player2.victories << endl;
return 0;
}

 

 

 

If you don't have a compiler, you should be able to run it on ideone.com if you use a small number of iterations. Just input the stats of two builds to compare them. The weapons have to be the same speed and special attacks aren't account for, though.

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Hmm so what does work well at low levels? Even stats?

 

Inefficient to try and make my tank into a staking toon on the side then?

 

Do you estimate more people will start mage boxing and range staking later on when everyone's leveled a bit more?

 

If not then a fresh alt I suppose...

 

Hedgehog that program looks very useful, thanks.

'Rock Hard' boss pure - 60/60 Attack | 99/99 Range | 1/1 Defence | 44/44 Prayer | 99/99 Strength | 99/99 Mage - level 79 combat EOC

 

## '07 Server ## "Best Runescape update ever: Removing 6 years of updates."

 

Rock_Hard.png

 

"Warning: If you are reading this then this warning is for you. Every word you read of this useless fine print is another second off your life. Don't you have other things to do? Is your life so empty that you honestly can't think of a better way to spend these moments? Or are you so impressed with authority that you give respect and credence to all that claim it? Do you read everything you're supposed to read? Do you think every thing you're supposed to think? Buy what you're told to want? Get out of your apartment. Meet a member of the opposite sex. Stop the excessive shopping and masturbation. Quit your job. Start a fight. Prove you're alive. If you don't claim your humanity you will become a statistic. You have been warned- Tyler"

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Your prayer levels make your account very bad for staking. A fresh account is required if you're serious about staking for profit.

 

I've seen 70/50/70 builds use just veracs be very successful. But 99% of stakes involving lots of money will be no armour boxing and you should really build your account around that over anything else.

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70/70/70 43 prayer

 

Anything goes melee. Pray melee and pull out veracs

They'd work really well against the 0 people that stake with prayer enabled. Wait no it wouldn't because the strength is way too high and would be rolled over by opponents with better attack/def. :?

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Would I have a pretty good chance staking with zammy flame? I'm completely new to the staking thing, but i'd like to try it out every now and then.

 

I plan on getting 70 mage/range, 60hp with 15 prayer,my melee levels are pathetic but i plan on training them though pc when it becomes viable.

Currently 57 mage/55range 44hp

 

Also, dumb question, but what is mage boxing anyways? no armor mage fights? or are godstaffs allowed?

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Iban blast > zammy flames

 

Better be staking high, otherwise the constant need to charge the staff wouldn't be worth it.

An old player from 2004-2011. I'm back for the 2007 servers, let's see how long this lasts.

My account's display name used to be Sir Izenhime

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Stupid Should Hurt

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Much more accurate

Much lower level

Hits higher at that low level

Doesn't need an additional spell to be stronger like the God spells

An old player from 2004-2011. I'm back for the 2007 servers, let's see how long this lasts.

My account's display name used to be Sir Izenhime

signature_zpse31b54ec.png

 

vinyl_djpon3.png

Stupid Should Hurt

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Zammy flames are actually pretty good because if your mage level drops you can no longer use the higher level spells in 07.

 

This is precisely why nobody actually stakes with staves enabled.

 

Mage box blood barrage all the way. So many players think the lower level spells are more accurate enough to be better DPS, or use ice barrage every other hit, or specifically think smoke is most accurate (lolwut?) so you actually have a good advantage over the average player if you just blood barrage, no tricks.

 

 

All spells have the same accuracy though

 

Jagex officially state "The higher level spells are more likely to fail, but as your Magic ability improves, you will cast spells successfully more of the time." in their wiki. http://services.runescape.com/m=rswiki/en/Magic

 

I know Jagex are wrong about their game more times than they are right though so it's possible you're not wrong, do we know of any research done on this? Can we start some?

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Zammy flames are actually pretty good because if your mage level drops you can no longer use the higher level spells in 07.

 

This is precisely why nobody actually stakes with staves enabled.

 

Mage box blood barrage all the way. So many players think the lower level spells are more accurate enough to be better DPS, or use ice barrage every other hit, or specifically think smoke is most accurate (lolwut?) so you actually have a good advantage over the average player if you just blood barrage, no tricks.

 

Well you want to start off w/ smoke until you take damage since there's no point in healing when you could poison instead. Blood's only 2 more damage than smoke too. But yeah, blood all the way unless obstacles/movement are on or you're fighting a guy who's using melee.

 

All spells have the same accuracy though

 

Jagex officially state "The higher level spells are more likely to fail, but as your Magic ability improves, you will cast spells successfully more of the time." in their wiki. http://services.rune...rswiki/en/Magic

 

I know Jagex are wrong about their game more times than they are right though so it's possible you're not wrong, do we know of any research done on this? Can we start some?

 

Latin did a bunch of tests. I did a few tests on each ancient spell and a few random modern spells. They all had the same accuracy. I think XPW did some tests too at some point.

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Zammy flames are actually pretty good because if your mage level drops you can no longer use the higher level spells in 07.

 

This is precisely why nobody actually stakes with staves enabled.

 

Mage box blood barrage all the way. So many players think the lower level spells are more accurate enough to be better DPS, or use ice barrage every other hit, or specifically think smoke is most accurate (lolwut?) so you actually have a good advantage over the average player if you just blood barrage, no tricks.

 

Well you want to start off w/ smoke until you take damage since there's no point in healing when you could poison instead. Blood's only 2 more damage than smoke too. But yeah, blood all the way unless obstacles/movement are on or you're fighting a guy who's using melee.

 

All spells have the same accuracy though

 

Jagex officially state "The higher level spells are more likely to fail, but as your Magic ability improves, you will cast spells successfully more of the time." in their wiki. http://services.rune...rswiki/en/Magic

 

I know Jagex are wrong about their game more times than they are right though so it's possible you're not wrong, do we know of any research done on this? Can we start some?

 

Latin did a bunch of tests. I did a few tests on each ancient spell and a few random modern spells. They all had the same accuracy. I think XPW did some tests too at some point.

Got any figures or links to figures?

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It hits up to 25 instead of 20 and you can use it at lvl 50.

 

All spells have the same accuracy though

Technically zammy flame (and claws of guthix to a lesser degree) has the highest accuracy, as it lowers your opponents mage lvl and with that, mage defence.

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It hits up to 25 instead of 20 and you can use it at lvl 50.

 

All spells have the same accuracy though

Technically zammy flame (and claws of guthix to a lesser degree) has the highest accuracy, as it lowers your opponents mage lvl and with that, mage defence.

 

Well in that case you'd cast Zam flames once then switch to Iban :P

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