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Dungeonering Solo


OsteBonden

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Hey I need to Get up my dung as it's my lowest skill at 81.

 

But getting a team takes so long and then ppl leave and some just afk and u know.

 

 

So I have to do it solo. I heard something about solo xp gotten buffed?

 

So what is the best way to do solo?

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Medium floors are somewhere around 450-500k xp/h for your highest warps (6 floors @ 80k xp each per hour), which is quite a bit better than it used to be. At your level however, I think it's more like 50k per floor. Of course the average over all floors is lower.

 

When soloing, remember you have two gates (ggs and pgs). At start, get ~50 ess, craft 20 cosmic (doubled to 40 if you have 59+ rc) and 30 law. Basically you gate the first fork with pgs, so the first place there is more than one door. Usually that's home, but it can be a couple of rooms further. After that, run each path until it ends or until you find a door you can't open - if that happens, move on to the next path.

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Yes, there are more crush/slash weak monsters than stab. The more you melee, the smaller the difference (afaik range & mage weak things are even on all melee styles).

 

Good times are 10 minutes or less averaged for a med, assuming the occasional flower/emote/barrel/pot room that you have to do.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Yes, there are more crush/slash weak monsters than stab. The more you melee, the smaller the difference (afaik range & mage weak things are even on all melee styles).

 

Good times are 10 minutes or less averaged for a med, assuming the occasional flower/emote/barrel/pot room that you have to do.

 

Making smalls around 3-4?

 

Well next thing for me then, is a maul.

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Good times are 10 minutes or less averaged for a med

 

Are we talking solo c6 med? If so, does this mean a soloer should only open doors until a boss is encountered and ignore xp/token penalties? It is not possible to open all doors in 10 min, that's for sure.

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It means all rooms opened. Only necessary monsters killed.

 

I assure you it IS in fact possible to consistently average such times.

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I think the best solo c6 med with 13% time is under 5 minutes so yeah, it is quite easily possible to average 10 minutes or less, you just need to get good at dungeoneering and combat first.

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I did a floor for you. Slowest theme with one of the worst bosses. I should've left my gate outside boss / picked up food for boss. I'm sorry I am not very good.

 

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Now that is interesting. Perhaps I am bad at pathfinding instead. Or could it be that I am not expecting to have challenge rooms. Maze (not a dead end) + emote + vile fish (had to go to base for feathers) + ramokee.

Combat doesn't slow me down because typically anything, including mages die from few to several hits of a prom 2h and there's no need for any food except for boss. I never clear non-guardian rooms. Perhaps it was a one-off bad layout with many challenges and four keys in different corners of the map. However, I take ~40 mins for a solo c6 med.

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R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

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Dg is a bit of a learning curve but once you learn it is easy - I tend to average 15min for solo meds, but I also play on a laggy laptop with a track pad that means I waste like 5 seconds or so per door opening.

 

Most/all puzzles are easily overcome with speed, to cover the ones you mentioned above:

1) Maze - Ignore the centre if there isn't a key there you can get through to any doors much faster and they won't be locked. You can use gates to bypass it in future to not get gassed.

2) Emote - This isn't even a slow one really, just know your basic emotes and watch. Shouldn't cause problems or slow you much.

3) Vile fish - when buying ess at the start also grab 10 feathers this covers vile fish ferret rooms.

4) Ramokee - I assume you mean the room with the 4 of them, that's easy enough - same as any other GD room really just be sure to get the skinweaver first. If you meant the riddles they are also easy enough in time because you learn the answers and item locales.

 

As for path finding a good starter technique is:

1) Get a feel for where the boundaries are on the map - this way you get to know how far paths can go.

2) Don't be afraid to open all the doors you can in a room then flick open the map for a glance.

3) Learn the basic pathing logic - rooms that are nearest to the boundaries and/or penned in on several sides are best to clear first. Being near the boundaries mean they often can't go all that far + being penned in limits how many junctions they can have.

 

Eg if you hit a junction from the east that goes south or north and you are right against the west boundary and theres only 3 empty spaces to the south but north is wide open the south path must denk out pretty fast - it's only got 3 spaces it can possibly run too.

 

Granted there are more nuances and you can do it without viewing the map too much but I found that a good way to get to grips with the concept.

 

The one thing that really unavoidable slows down a floor imo is a 'yoyo floor' as I call them.

Eg you go 3 rooms in one path then find a key door de and non-matched key, 3 doors down a second path u hit a key door de but find the key for path 1.

Path 1 you get 1-2 rooms further hit a key door de but find key for path 2 and so on for like 5 or 6 keys.

Even with good gates I find these floors a pita speed wise due to constant path switching.

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You should read the rswiki puzzles guide and maybe the xp-waste puzzle guide.

 

Even if your gatestone placements are awful as long as you keep moving you should never go above 15 minutes. Get the hang of other things more before you worry too much about optimizing your gates.

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a little highjack:

 

does using prom2h result in better times compared to saggi short? or it does not matter

 

I am currently using saggi short as the desperado provides dmg, compared to berserker which gives accuracy

Barely matters. Sag short is very likely a bit better but I don't know your stats. Primal maul will be slightly better once you get 99 str though.

You should ideally have both, though. Certain bosses are better to melee than range and switching attack styles in certain gds is sometimes worth it.

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Shortbow is better than prom 2h, more damage and more accuracy.

 

Shortbow is 918 + 950 + 99*1.5 damage at fast speed, prom 2h is 2056 + 99*1.5 damage at average speed. That is 2011 * 4/5 vs. 2199 * 4/6, 1608 vs. 1466. The accuracy is 7689 vs. 4957 respectively.

 

Primal 2h has 2262 + 99*1.5 damage at average speed, which works out to 1603.

 

Primal 2h uses the berserker class ring which boosts accuracy.

Shortbow uses the desperado class ring which boosts ranged level by up to 20% when calculating damage. Depending on whether this actually works and how it's implemented, it can be good or bad. With the upcoming update that makes levels more important, this could become better.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I get 8-12 minutes on solo mediums generally, which is pretty average I think for people who didn't live in dg 2010-12.

 

You have to think about gate placement more in a solo medium than a 5 man large too, so they're good practice until you can use the 100+ dg world.

Asmodean <3

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Hi

 

From reading through this thread and seeing the times you guy take to clear a floor then I must be doing something seriously wrong !

 

I usually take well over an hour - roughly 1 hour and 20 min. to clear a floor :eek:

 

However, I also do a bit of skilling while I'm there so I guess this has something to do with it...

 

I can clear a floor on complexity 1 and size small in about 8 - 15 minutes and I'll guesstimate that if I rush a floor with complexity 6 and size medium this would take me at least 30 minutes.

 

In regards to experience I get from completing a floor then I must that the screenshot provided by @Tui puzzles me a little, because I simply can't recall that I have ever recieved this much experience for a floor, so I must be doing something wrong.

 

- just my 2c -

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2e is 120 dg 60 prestige, you are 75 dg and hopefully 38 prestige. BIG difference.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Tui has 60 prestige - meaning she has gone up to floor 60 and then reset her ring of kinship. She also did Floor 53. The base xp you get for a floor depends on how high the floor is and your prestige, so as your prestige increases and you can access higher floors, the xp per floor will increase.

 

You don't really want to do any skilling whilst dungeoneering. DG is a pretty vast topic and I don't know how to give any good summary pointers really. You could check out youtube for some basic guides, as well as the puzzle guides on RSwiki. Making sure you have a decent ability bar set up and good binds will help too. For melee you'd want at least a 2H and a plate for instance. A lot of it comes with experience.

 

I'd recommend doing C6 smalls for a while to begin with, then trying out solo mediums (C6) to start practicing gate placement and making decisions about where to gate. Later on, check out the guides at xpwaste.

Asmodean <3

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I can clear a floor on complexity 1 and size small in about 8 - 15 minutes

I don't mean to be mean but you are doing something horribly horribly wrong if you take that long to do a c1. Go to a themed world and join a c1s rush group sometime - each floor probably averages 90 seconds. Only clear monsters in gds and the difficulty should be set to 5:1 (i.e. dungeon is designed for 1 person).

 

How do they compare with Blazer?

Blazer is bad, not because the ring itself is bad but because magic's abilities in dungeon hit the same as they do in overworld, which is about half of what they should hit inside dungeoneering. 40% "spell/weapon damage" is what the abilities are based off. Regular "fast" weapons are 80%.

 

Meleeing meleers is always better at 99 all than maging meleers. Ranging meleers is generally better than maging meleers too.

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I don't mean to be mean but you are doing something horribly horribly wrong if you take that long to do a c1. Go to a themed world and join a c1s rush group sometime - each floor probably averages 90 seconds. Only clear monsters in gds and the difficulty should be set to 5:1 (i.e. dungeon is designed for 1 person).

 

This, I can get 2 minute C1's solo.

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