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03-Apr-2013 - Dungeoneering Dual Wielding and Charming Imp


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#21
Sy_Accursed
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Well that's a stupid oversight that has ruined a potentially useful update, but then are we really to be surprised when Jagex never addressed the genuine issue that dual wield chaotics cost 1.5* what 2h chaotics do - an issue they only really exacerbated by then adding in claws at the same 200k price tag as 2h.

Edit: In reference to dual weapons taking two bind slots.

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#22
Thus
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Dual wielding is pointless, since you can use 2h and will deal the same damage anyway, except only use 1 bind spot when using 2h. What a disappointment.

#23
Yoko Kurama
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Well, it looks like I won't be getting Dual PLS's after all, then. A shame. It's possible they might change it after feedback.

#24
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Does dual wielding offer enough abilities with higher damage output that may make it more worthwhile? Like melee has Assault and Destroy for more single target damage, while 2h has more AoE specs.

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#25
Will H
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It doesn't really matter how it's done, but the game should be treating the three types of weapon setups (2H, Dual and Shield) as being equivalent in value, instead of just looking at the number of items involved. Another way would be to have 2H weapons take up two bind slots.

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#26
Thus
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It doesn't really matter how it's done, but the game should be treating the three types of weapon setups (2H, Dual and Shield) as being equivalent in value, instead of just looking at the number of items involved. Another way would be to have 2H weapons take up two bind slots.


Or just remove the binding limit. I understand Jagex wanted people to work together to make stronger armor throughout the dungeon, but that plain doesn't happen. Instead, people are willingly passing up on otherwise good or top tier items because their current binds are good enough or better.

Maybe it takes too much memory to have that many binds. I don't know, no one here knows either. But if Jagex wants to refresh DG, they need to change (again) how the binds work as a start. Of course, there are many other things that need changing, but let's just talk about the binds for now.

#27
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Although it's a failure of an update for dungeoneering, you have to feel for them. If you still consider shield as an item that can offer useful properties in combat then it's hard to kind of fix this. But, then again, it was a stupid idea from the start.

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#28
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Looking forward to pimping out double mage (best dps class in the game).
No idea why they made a ranger shield.
Sag longbow has that feature equipped with it and it's the best bow which saves you a bind spot making range the tank class.
Melee really needs some love since the EOC shafting, it's dps is much lower than range or magic because you have to run up to everything.



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#29
jayc3399
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Do you actually need 10 slots? Would you really die giving up 1 slot for dual wield if you really wanted it?

You've got what:

2h + platebody + BN + legs +Sagi short + hex + staff + range body + mage body

Thats 9, and for as often as you mage you could easily give up the mage body. Maybe you use it more as you get higher up, I'm not sure only 90 dg, but it seems to me if you wanted to dual wield you could and not suffer to much for it.

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#30
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Do you actually need 10 slots? Would you really die giving up 1 slot for dual wield if you really wanted it?

You've got what:

2h + platebody + BN + legs +Sagi short + hex + staff + range body + mage body

Thats 9, and for as often as you mage you could easily give up the mage body. Maybe you use it more as you get higher up, I'm not sure only 90 dg, but it seems to me if you wanted to dual wield you could and not suffer to much for it.

It's not the bank slot everyone is concerned with. When you have 4 active items, you don't want 1 of them to be basically nothing(vs having 2h).

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#31
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Do you actually need 10 slots? Would you really die giving up 1 slot for dual wield if you really wanted it?

You've got what:

2h + platebody + BN + legs +Sagi short + hex + staff + range body + mage body

Thats 9, and for as often as you mage you could easily give up the mage body. Maybe you use it more as you get higher up, I'm not sure only 90 dg, but it seems to me if you wanted to dual wield you could and not suffer to much for it.

It's not the bank slot everyone is concerned with. When you have 4 active items, you don't want 1 of them to be basically nothing(vs having 2h).


Right now, I have 4 slots open, I use Maul + Bow + Platebody, I should bind legs I just haven't got there since hitting 90 dg, ideally I'd bind a BN but the odds of me seeing one of those before 5 binds is tiny. I've been doing just fine for the last ~20 or so dg levels with just a platebody so I could use that 4th slot for dw if I wanted and not see any difference to my survivability.

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#32
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None of that accounts for the fact that you still lose an active bind slot that can be used in many, much more effective ways.

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#33
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And the slow head crowd whines there way to another victory. Boo.


It's a fairly sweeping change that really had no thought put into it. What should have been done is properly implementing context-sensitive clicking.

Left-Click? Deposit one like it's always been.
Shift-Click? Deposit all! Yay new feature without disrupting the way it's been forever!
Ctrl-Click? Depost X!? Oh god now we've gone too far can't possibly do stuff like this, this might be considered a good change... ABORT ABORT!!

#34
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None of that accounts for the fact that you still lose an active bind slot that can be used in many, much more effective ways.

Agreed. I'm actually a fan of DW, but it's really not useful if I have to give up a slot for the equivalent of the weapon I already have. I've got plate/hood/weapon/BN, why would I give one of them up for pretty much no reason?

#35
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None of that accounts for the fact that you still lose an active bind slot that can be used in many, much more effective ways.

Agreed. I'm actually a fan of DW, but it's really not useful if I have to give up a slot for the equivalent of the weapon I already have. I've got plate/hood/weapon/BN, why would I give one of them up for pretty much no reason?

And that's even before the consideration that area attacks are usually more useful for dg, rendering 2h abilities more useful.

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#36
Demien
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Why didn't they let the people that disliked it wait for a toggleable option? Aw.

#37
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so dual melee fails...

any info on dual range? do we get a second ammo bind spot, is it treated as a normal bind, what?

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#38
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any info on dual range? do we get a second ammo bind spot, is it treated as a normal bind, what?

Normal bind

#39
Will H
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None of that accounts for the fact that you still lose an active bind slot that can be used in many, much more effective ways.

Agreed. I'm actually a fan of DW, but it's really not useful if I have to give up a slot for the equivalent of the weapon I already have. I've got plate/hood/weapon/BN, why would I give one of them up for pretty much no reason?

And that's even before the consideration that area attacks are usually more useful for dg, rendering 2h abilities more useful.

Ehh, in a world where Jagex didn't make such an obvious mistake with the binds, I would have liked to have seen some tests on that one.

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#40
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any info on dual range? do we get a second ammo bind spot, is it treated as a normal bind, what?

Normal bind


for both main and off hand? meaning we can still bind tele runes?

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