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09-Apr-2013 - Castle Wars: Revamped


Miss Lioness

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Runescape was feeling awfully dead these last few months, with the lack of population density, and the death of many fun activities (like Fight Pits and FoG). This update has instantly revived Castle Wars, finally there are 2 Castle Wars worlds with plenty of people on them (to the point of excessive lag). It feels alive. Unfortunately, since the update was *mostly* graphical in nature, it will probably die out in another week or so. My hope is that at least a few hundred people are still interested in it and we can have lively games for the future.

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Helmets allowed means a lot more armour (like 15-20%?).

 

You need 5v5 players to get any gold tickets at all now, which means boosting will be tougher. It also means that on a small game, ragequitting players may cost you the tickets. This happened in the game on w139 just now, Saradomin was completely outclassed (which is to say, I was able to run from spawn to their base without getting hit, without meeting a cade, and the same on the way back carrying the flag) so in the end they had only a handful of players left - no reward :(.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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The trim requirement will remain as long as people are willing to tolerate it. If everybody refused to finish the CW requirement, I can almost guarantee they'd scrap it.

 

The system is broken, yes, but you can't expect anything to change when there's hundreds of sheep eagerly lining up to trim their cape.

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The trim requirement will remain as long as people are willing to tolerate it. If everybody refused to finish the CW requirement, I can almost guarantee they'd scrap it.

What makes you think that? Everybody refuses to play Trouble Brewing, Fist of Guthix, Fight Pits etc. etc., those haven't been scrapped yet?

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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The trim requirement will remain as long as people are willing to tolerate it. If everybody refused to finish the CW requirement, I can almost guarantee they'd scrap it.

What makes you think that? Everybody refuses to play Trouble Brewing, Fist of Guthix, Fight Pits etc. etc., those haven't been scrapped yet?

 

Talking about scrapping the trim req, not the minigame.

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Certainly, but how would that be different? Jagex has never scrapped anything, least of all a requirement that people already completed, only reduced (Livid is one, and TT got easier, but those were smallish nerfs, like this one).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I don't think this will combat loafers. People will stack games or boost privately, but not play the game. There's simply too much required here.

 

Don't forget that full profound still requires 2000+ games, which is ~800 hours. The second largest trim-only requirement, which admittedly is actually more pointless, is rank 1 esteem at ~120 hours. Things like champions, Shattered Heart and chimp ices weigh in at relatively little both in difficulty and in time, yet they are far more the mark of a true completionist than mindlessly grinding a minigame. Minigames are meant to be played for fun.

 

I think everyone agrees that full profound is much easier to get than 5000 games, and therefore a more reasonable requirement, but it's not something that makes the trimmed cape actually 'playable content' as far as I know. The idea of a nice trim doesn't encourage playing past completionist if you know a huge block of barricades is waiting for you :(.

 

As usual, Jagex does a half-job of fixing their balance, making at once a big improvement and an insufficient improvement. Which of course leaves you to wonder how much they were off the mark in the first place.

And 120 dungeoneering is 100mil xp which is total BS as well, so stop your [bleep]ing and deal with it.

At least I didn't get the shaft this time. (I got 6k gold tickets :D)

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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Certainly, but how would that be different? Jagex has never scrapped anything, least of all a requirement that people already completed, only reduced (Livid is one, and TT got easier, but those were smallish nerfs, like this one).

 

I could certainly be wrong, but off the top of my head I can't really think of anything that players have refused to participate in to warrant a removal in the first place. There's always a group of players that will complete anything Jagex assigns to them, regardless of how insane it is. EDIT: free trade was a big one :P

 

The requirement shouldn't be thought of as something you pursue, though. It should be a side-effect of playing a game you enjoy; ideally in moderation.

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I really can't understand it- when the trim req was released i was alone in a corner saying it was totally unreasonable and wouldn't be good for the game. Now, years on, seemingly everyone has come to the same conclusion. Except for jagex, i guess.

Ain't you the one that said things should be hard to get and not handed out?

Lol, I guess that only applies to gloves and not capes.

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Exclusive Legacy Mode Player

 

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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I don't see the problem with the length of time the Cwars req takes - there should be stuff that is out of reach of the vast majority of players.

 

My problems are:

 

1. Stacking teams

2. The inevitable rise of FC's selling CW wins

3. They have done nothing to address EoC dealing the final blow to competitive Cwars.

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I really can't understand it- when the trim req was released i was alone in a corner saying it was totally unreasonable and wouldn't be good for the game. Now, years on, seemingly everyone has come to the same conclusion. Except for jagex, i guess.

Ain't you the one that said things should be hard to get and not handed out?

Lol, I guess that only applies to gloves and not capes.

There is a subtle difference between hard and madness. You of all people should be an expert in that field.

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First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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And 120 dungeoneering is 100mil xp which is total BS as well, so stop your [bleep]ing and deal with it.

At least I didn't get the shaft this time. (I got 6k gold tickets :D)

Except that 120 dungeoneering/104m xp takes less than half the time (less than a quarter if you win 50%, less than a tenth with challenges, but that's a stretch), you get rewards, you get combat and skill xp, and your winning or losing doesn't have to depend on others?

 

I don't think it's fair that Castle Wars gets a huge requirement when hybrid isn't required, or the full set of Soul Wars pets, or a large Trouble Brewing requirement. Let's give every big pvp minigame a 1000 hour requirement, that'll make the cape truly out of reach of ordinary players >.>.

 

@Rainy: the reduction is less than 20% for legit players, for boosters it's bigger, 55% or so. That's not really fair, but that's the way it is.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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And here I thought people would generally be happy about them over halving the requirement time...

 

Can never be pleased I guess.

It was never really the time that bothered most people.

 

It was the principle of having to grind a minigame that was originally conceived as a light-hearted PvP diversion, for hundreds of hours, for the sake of a fancy trim on a cape, via a prerequisite which was completely out of scale with any of the trimmed completionist cape's other prerequisites.

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And 120 dungeoneering is 100mil xp which is total BS as well, so stop your [bleep]ing and deal with it.

At least I didn't get the shaft this time. (I got 6k gold tickets :D)

Except that 120 dungeoneering/104m xp takes less than half the time (less than a quarter if you win 50%, less than a tenth with challenges, but that's a stretch), you get rewards, you get combat and skill xp, and your winning or losing doesn't have to depend on others?

 

I don't think it's fair that Castle Wars gets a huge requirement when hybrid isn't required, or the full set of Soul Wars pets, or a large Trouble Brewing requirement. Let's give every big pvp minigame a 1000 hour requirement, that'll make the cape truly out of reach of ordinary players >.>.

 

@Rainy: the reduction is less than 20% for legit players, for boosters it's bigger, 55% or so. That's not really fair, but that's the way it is.

 

It's still a reduction though and there are plenty of people who form groups and work together to pull the wins in themed worlds. It boosts the incentive to take part in the game instead of just loafing which so many had a problem with.

I'd love to see more insane requirements like the ones you listed as well. The cape has no benefits and should be worn by those who are really dedicated to completing everything.

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And here I thought people would generally be happy about them over halving the requirement time...

 

Can never be pleased I guess.

Take a second look, it actually forces people to play the game (something barely anyone trimming actually did) and those who play the game still have to win in order to get a ticket, or that time spent meant nothing. So it really didn't change much, and we will now have some people playing more than 5k games who still do not have the tickets, and some legitimate players are getting hurt by this.

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The trim is just like normal skillcapes, to gain a trim you need to get a second 99, with the trimmed completionist, you need to do more completion. I don't see the problem with a cwars req, and I'm suprised that people thought it would be nerfed to an 'easy' level. This is endgame stuff, and meant to be hard to achieve.

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And here I thought people would generally be happy about them over halving the requirement time...

 

Can never be pleased I guess.

 

Yes, how benevolent of Jagex to only ask for 900 hours for one requirement for a trim on one item in the whole damn game? Are they not merciful? And those ridiculously unreasonable critics, how dare they suggest that Jagex not ask players to piss away hundreds of hours of on bullshit! They are just whiners, I tell you -- they will never be pleased with anything!

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The trim is just like normal skillcapes, to gain a trim you need to get a second 99, with the trimmed completionist, you need to do more completion. I don't see the problem with a cwars req, and I'm suprised that people thought it would be nerfed to an 'easy' level. This is endgame stuff, and meant to be hard to achieve.

You have no idea how wrong that analogy is. Even if you were maxed or had comp, that analogy would still be wrong.

 

To everyone: don't comment if you don't know what you are talking about.

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