Racso Posted April 16, 2013 Share Posted April 16, 2013 Hi, everyone. I have not dungeoneered seriously for the past 3 or 4 months and am now looking to get back into it.My combat stats are as follows: Att 85, Str 90, Def 70, Magic 95, Ranged 48, Prayer 60. My dungeoneering level is currently 70.What would be my optimal binds and action-bar setup? As far as I've understood, rushing low level floors grants the best xp/h.Having gone through some rushing guides, they all advise getting both melee and some ranged/mage equipment and having abilities from both skill sets on the action bar. Is this necessary or can I just rush through using only my prom. maul? If it is necessary, is magic as viable as ranged and if so, what magic eq should I be binding?Any advice is much appreciated :)Thanks. Link to comment Share on other sites More sharing options...
Dwoofie Posted April 16, 2013 Share Posted April 16, 2013 Action-bar setups differ a bit, but what I've currently got is: Slice, Fury, Dismember, Sever, Smash, Cleave, Quake, Hurricane, Berserk, Create Gatestone, Gatestone Teleport, Group Gatestone Teleport. (For dungeoneering, the 3 last ones are essential to do it as quickly as possible.) And what I do for the actions, is I use Slice inbetween each action. (Sever, Slice, Dismember, Slice, Fury, Slice) and so on. As for rushing, I believe I've heard melee + ranged is the best combination. Although, from the looks of it, your magic is in fact higher. I'm not sure how useful having magic is, since switching to it can be quite annoying. (But it will be needed for bosses like Necrolord) so as long as you perhaps bind a magical blastbox + a staff in case of a Necrolord, you should be fine. You don't really need both magic and melee on the same bar either. Link to comment Share on other sites More sharing options...
Quyneax Posted April 16, 2013 Share Posted April 16, 2013 You don't *really* need to put teleports on your bar. I like to, but I know good and experienced dungeoneers who prefer to keep the ability tab open. For melee, action bar:Slice, Sever, Dismember, Smash, Cleave and Assault, Whirlwind. Freedom, Anticipation, three teleports.Backhand, Quake and Berserk are rarely useful, so it's not necessary to have them on hand, Fury is mediocre if not bad. For ranged:Piercing Shot, Dazing Shot, Frag Shot, Ricochet and Snap Shot, Rapid Fire, Bombardment. Freedom, Anticipation, three teleports.Binding shot is not useful normally. On bosses, of course your stuns are valuable. For magic, bind only a staff. Blastboxes aren't useful, staves provide all elemental runes now. There is no need to imbue staves at altars anymore either, gravecreeper staff is fine at level 90. 1 Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Tui Posted April 16, 2013 Share Posted April 16, 2013 @ quy's list: dismember and sever switch because dismember takes longer and does higher damage. remove smash, add slaughter after cleave. remove snap shot unless using ranged primarily. you don't want to accidentally use it, its worse than alternatives not keeping teleports on the bar is stupid here i'll just paste stuff Mage bar - WrackSonic WaveorConcentrated blast - increases your next attack's critical hit and will last the entirety of any combo attack, such as Asphyxiate. Chain - hits up to 2 additional enemies that are within 4 squares of the target. Dragon Breath - must be adjacent to target. AoE attack. Asphyxiate - 6 second combo attack Metamorphosis - 20 seconds of 150% damage Fire surge Freedom [D] Anticipation [D] Create Gatestone Gatestone teleport Group gatestone teleport Combust - Does not stack with Blazer ring class. Avoid usage. Impact - Use if no other ability available. Hits 100% weapon damage. Melee bar - Slice [A] Dismember Sever [A] Cleave - AoE (Area of effect) attack. Will hit target and enemies standing beside (not every square / adjacent) or underneath the target Whirlwind [A] - AoE attack. Assault - 6 second combo attack Slaughter [A] - force the target to move either by stepping under them or by moving away from them if a meleer. Freedom [D] - frees you from being bound Anticipation [D] - prevents any binds in the next 10 secs Create Gatestone Gatestone teleport Group gatestone teleport Additional abilities -Smash [A] - to be used if no immediate ability available Punish - weaker alternative Berserk - no useful thresholds available; some teammates/bosses render you unable to force your target to move for slaughter Fury - Bullwark before armour is removed Kick - All stun-immune bosses Quake - no useful thresholds available, multiple targets Range bar - Piercing shotDazing shotorNeedle strike - increases your next attack's critical hit and will last the entirety of any combo attack, such as Rapid fire. Ricochet - hits up to 2 additional enemies that are within 4 squares of the target. Fragmentation shot - 3 splats, force target to move by standing under. Bombardment - AoE adjacent to target. Rapid fire - 6 second combo attack Incendiary shot or Unload - Can be useful on bosses. Incendiary shot is especially useful against Gulega. I need to take pics for the new abilities but w/e. Yes I am working on a guide. Link to comment Share on other sites More sharing options...
Quyneax Posted April 16, 2013 Share Posted April 16, 2013 @Tui: Dismember is on 3 because for me all DoTs are on 3 for historical reasons :P. I think having ults on bar is kinda useless, you will rarely ever use any, after you get up to ult the GD will mostly be over and you can use full adren to start off the next one with 2+ tresholds. Incendiary does not do any extra damage against Gulega and I think it's worse than Deadshot (and Unload, too). It does not do 40% damage anymore. Does Blitzer increase ability damage as a speed increase should (which might make it useful with Combust) or does it do nothing/autoattacks only? If the latter, it really needs a fix :(. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Tui Posted April 16, 2013 Share Posted April 16, 2013 @Tui: Dismember is on 3 because for me all DoTs are on 3 for historical reasons :P. I think having ults on bar is kinda useless, you will rarely ever use any, after you get up to ult the GD will mostly be over and you can use full adren to start off the next one with 2+ tresholds. Incendiary does not do any extra damage against Gulega and I think it's worse than Deadshot (and Unload, too). It does not do 40% damage anymore. Does Blitzer increase ability damage as a speed increase should (which might make it useful with Combust) or does it do nothing/autoattacks only? If the latter, it really needs a fix :(.Ults are largely filler because I think ring on bar is useless, though ults are sometimes useful during boss. I'm gonna note that if you don't use melee primarily to change the mage/range bars slightly potentially (like snapshot). I haven't rechecked incend in a long time so I have noted to do that in my mind. I'm not too concerned about filler abilities right now as my guide is not about abilities, just mentions them. Blitzer is useless afaik but I haven't rechecked it recently. Certainly does not allow you to Wrack Sonic Wave Wrack Chain Wrack DB any faster, so it's very unlikely stacking could possibly be worth it with the mage fix. & No it does not increase your % of weapon speed damage, which would make it 80% instead of 66% iirc. Link to comment Share on other sites More sharing options...
Quyneax Posted April 17, 2013 Share Posted April 17, 2013 Well that's another mark against Jagex' ability to adjust content to EoC then >.>. Blitzer boosting speed and through that ability damage would be amazing :(. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Racso Posted April 18, 2013 Author Share Posted April 18, 2013 Thanks for the help everyone. Through the help of a few lovely people I managed to bind myself an empowered cata staff, prom maul and gorg plate. Should I be aiming for small or medium floors? Currently started running through smalls at C6 from level 2, but the XP/H is just awful, even though I am managing the floors in like 5 minutes. Am I doing something wrong? I do have prestige reset so that's not the issue. Should I be doing higher level floors instead of starting from lvl 2? Link to comment Share on other sites More sharing options...
guzoliub Posted April 18, 2013 Share Posted April 18, 2013 you do lower floors on complexity 1 or 2 (C2 is for skilling, mainly fishing), and the last (5 for example) floors you do C6 mediums. for example with your 70dg you have acces to floor 35. what I would do is c2 rush 1-29 and then do c6 mediums 30-35 after aech such cycle you reset the progress on the ring. You have to do all the floors in each cycle, you cannot do just the hugher ones (because of the progress/prestige thingy) - that is the way it works. Link to comment Share on other sites More sharing options...
Low Levelled Posted April 18, 2013 Share Posted April 18, 2013 I don't know if I personally would rush 1-29, but definitely rush 1-10. I kind of like abds and furns. A lot of it is preference, so just see what works for you. As mentioned earlier, make sure you work on gating as it greatly increases floor times Link to comment Share on other sites More sharing options...
Quyneax Posted April 18, 2013 Share Posted April 18, 2013 You should probably rush the lowest 50-60% of your floors (iirc Grimy once calculated rushing up to 35 was worth it for people at 120 dungeoneering? idk). So that's 1-20ish for you. Regardless of what is efficient, it has become a tradition to do any floor from abd2 and up as large (the rest as c1/c2), as it's fairly efficient across a wide spread of dungeoneering levels. If you are doing rushes with a team, they'll often go up to 29. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Cerri Posted April 18, 2013 Share Posted April 18, 2013 One thing I don't think the OP mentioned is whether or not he plans to do MOST of his floors solo. Are you planning to only rush your early floors and team up for the deeper floors? Or do you plan to solo the whole way? Not that it changes strategy that much. I have adapted to C2 rushing my lower floors, even though it personally feels like I'm leaving XP behind. The logic being that the faster you get through little floors, the quicker you get to big floors and to your next reset to do it all over again. I definitely rush the Frozen and Abandoned1 floors, but I usually get antsy and start C6 smalls somewhere between 20 and 30. 30+ I definitely C6 medium, or sometimes if I feel inspired, I can jump in with my guildmates for a large. IRLscape distracts me often, so it's a lot easier for me to solo than to worry about holding up a team if I have to AFK to tend to things. Not to mention I am still not a fast DGer, so I always feel like I'm not pulling my weight in a team. But that's me, LOL, I'm anti-social. ... one can dream, right? ... See my blog! Link to comment Share on other sites More sharing options...
Tui Posted April 19, 2013 Share Posted April 19, 2013 You should probably rush the lowest 50-60% of your floors (iirc Grimy once calculated rushing up to 35 was worth it for people at 120 dungeoneering? idk). So that's 1-20ish for you. Regardless of what is efficient, it has become a tradition to do any floor from abd2 and up as large (the rest as c1/c2), as it's fairly efficient across a wide spread of dungeoneering levels. If you are doing rushes with a team, they'll often go up to 29.5:5s are much more efficient than solos so i would suspect the % is much loweri think his number was up to f37 at 120 i want to look into this further since i am trying to make my guide efficient, will get back to this topic if its not too late! 2 Link to comment Share on other sites More sharing options...
Hedgehog Posted April 19, 2013 Share Posted April 19, 2013 I've noticed that Grimy's math wasn't always right, so you'll want to redo the calculations. I'd be willing to help if you need me to. 1 Link to comment Share on other sites More sharing options...
Tui Posted April 19, 2013 Share Posted April 19, 2013 Thanks. Yes, a lot of the early numbers he provided dgs for example were just completely wrong upon later inspection :( Link to comment Share on other sites More sharing options...
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