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16-Apr-13 Duel Arena: Go Forth and Duel

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Duel Arena (free players and members)

 

The Duel Arena has been given a great big graphical polish, bringing it up to the standard of the Al Kharid rework that came with the Stolen Hearts and Diamond in the Rough quests last year. Go head-to-head against your chosen foe amid flowing banners, rough-hewn masonry and sand-blasted ruins; there's no more fitting place in RuneScape to prove your worth in one-on-one PvP combat.

We've made some structural and technical tweaks, too: there are new, dedicated arenas for boxing matches and summoning-enabled duels, and - while there are fewer visible combat arenas - starting a duel when they're full up will automatically generate an instance for you, so you'll always have a place to fight.

 

If you've not ventured out to the Duel Arena before, there's never been a better time to do so. In the arena, you can get a taste of PvP combat with no chance of losing your hard-earned gear. You set the conditions of the fights: you can duel for a mutually agreed stake of items or gold coins, or just enjoy a friendly scrap for fun and bragging rights. You can set other conditions too: fancy a muscular brawl just with melee weapons? No problem. Think crossbows at dawn are the only civilized way to settle a dispute? That can be arranged. You can even claim a duellist's cap from the mightily moustachioed Estocada, which can be upgraded as you rack up wins for improved looks, an emote, and the ability to transform into a statue commemorating your victories.

The gauntlet's been thrown down. Go forth and duel!

 

Mod Wilson

 

How to access the Duel Arena:

The Duel Arena can be found just a short way north east of Al Kharid.

Within its bounds, you will see an axe icon in the top right of the screen. When this is visible, you can right click other players and click 'Challenge' to invite them to a duel.

Requirements:

None.

 

Behind the Scenes Video

 

 

Take a tour of the improved Duel Arena in our latest Behind the Scenes video. There's information about the benefits that the HTML5 Graphics Engine will bring to RuneScape 3, too:

In Other News

  • Want to mix up the music for your travels around Gielinor? Now you can, with the new music shuffle button. Find it in the options interface.
  • New elemental outfits and emotes - based around earth, fire, wind and water - are now available in Solomon's General Store!
  • Don't forget that there's an easier-to-win super rare item on the Squeal of Fortune, each day until Thursday. Once they've had their time in the sun they'll no longer be up for grabs, so be sure to spin every day! See here for details.
  • From Friday, look out for some all-new super rares on the Squeal of Fortune. More details to come soon.

The patch notes archive can be seen here.

 

Patch Notes:

16th April 2013

 

 

Graphical:

  • A stretching issue with round snelms has been fixed.
  • The ancient cloak no longer has an issue with the symbol clipping.
  • The white unicorn mask will no longer stretch for male characters when performing emotes.
  • Pazuzu now wears the up-to-date version of Ahrim’s armour during Temple Trekking / Burgh de Rott Ramble.
  • The runite geraldic shield no longer stretches when taking a carpet ride.
  • The trickster robe has been adjusted so that it no longer hides necklaces and amulets.
  • An animation with the Ga'al-Xox where the player passes some rings to him has been fixed.
  • Longbow Ben and Haig Halen no longer have sections of their faces missing.
  • The NPC's in Varrock Museum no longer wear outdated armour and weapons.
  • Black armour, infinity robes and white armour cases inside the Varrock Museum no longer use outdated versions of the armour.
  • The initiate helm no longer stretches on female characters.
  • The trees around Kimberly's home during Kennith's Concerns now have canopies.
  • A graphical issue with Evil Dave's head has been fixed.
  • An old reed model in Mort'ton has been fixed.
  • Weapon overrides no longer render over the burning log you hold above your head during the Firemaker's Curse quest.
  • A stretching issue with Varrock armour 4 has been fixed.
  • An issue with drops not appearing if a Vyrewatch was killed close to a rock formation has been fixed.
  • The way hair works with the classic blue wizard hat and it's trimmed counterparts has been changed.
  • Mama now has a consistent skin colour.
  • Female camp dwellers no longer stretch during combat animations.
  • A particle effect to the jousting lance (rapier) cosmetic override has been added.
  • A stretching issue with the shadow knight torso cosmetic override on male characters has been fixed.
  • The full mutton beard cosmetic override now shows the moustache section.
  • The full moustache cosmetic override now shows correctly.

Quests, Challenges & Achievements:

  • An issue in the Fremennik Isles quest where a player may not receive the jester outfit has been fixed.
  • The Smoking Kills quest now recognizes the correct combat level.
  • Stopped Deadliest Catch dialogue triggering in the Tree Gnome Village post-quest content.
  • The player can now only receive messages from TzHaar-Mej-Jeh during the Brink of Extinction quest if they are carrying a communication orb.
  • Players can once again complete the limber lumber jumper task.

Skills & Minigames:

  • Logging out and into a Castle Wars lobby no longer causes the teams to become unbalanced.
  • Some wooden "walls" by the Castle Wars boundary have been removed.
  • An issue that caused the floorkit of the Castle Wars observation area to be deleted has been fixed.
  • A number of unnecessary force-walk tiles around the Castle Wars signpost have been removed.
  • An issue that was causing Castle Wars flags to not be cleared at the end of a game has been fixed.
  • An issue that was causing Castle Wars barricades to go invisible has been fixed.
  • Some missing walls on the respawn level of the castles in Castle Wars have been added back in.
  • An issue with explosive potions being dropped from the action bar when assigned to a different key has been fixed.
  • Winning Castle Wars teams should now receive gold tickets regardless of the number of players on the opposing team. The minimum 5v5 requirement on the start of the game remains in place, however.
  • The TokHaar-TokTz-Ket-Dill in the Fight Kiln is now weak to crush instead of water spells, to match the other TokTz-Ket-Dill.
  • Lucky off-hand dragon claws can now be won on the Squeal of Fortune.
  • An issue with the scrimshaw of cruelty’s poison effect persisting after the conclusion of certain PvP minigames has been fixed.
  • The Crucible entrance has been adjusted to combat people world hopping and stocking up without having to pay a fee.
  • The supreme weapons section of the Crucible tutorial now works correctly on free to play worlds.
  • Quercus will now tell players when the next Warband will be spawned.

Other:

  • Certain defensive abilities no longer cause the player to re-attack their target.
  • When choosing a customisation through the Player-Owned Ports ship customisation interface, you can no longer choose another slot before confirming your choice of customisation.
  • If you select an already equipped customisation through the Player-Owned Ports ship customisation interface, the equip button will change to a close button.
  • Using a bag of winds will now instantly update a voyage's estimated duration.
  • The visitor upkeep requirements in a Clan Citadel has been removed (though 5 visitors per week are still required), and the visitor upgrade requirements have been lowered.
  • Players can now tick off the profound armour requirement for the trimmed completionist cape using profound armour stored in their dragon keepsake box.
  • Cows are no longer a lower level than their calves.
  • Nomad no longer caps magic damage against him at 750.
  • Lady Deathknell no longer uses the wrong audio voice over when explaining to take food from the table and the player tries to take armour instead.
  • The factory outfit now correctly gives XP for making spirit weed potion (unf).
  • The Squire outside the Camelot training room now correctly states that there are 4 Prayer rewards.
  • Dragon fire arrows now have correct level requirements.
  • The Elemental Balance game in a Player Owned House Games Room now works correctly.
  • Kuradal now gives the correct advice when asking for tips on slaying Aviansie.
  • The Music player interface now works correctly after leaving Fish Flingers.
  • Eluned no longer overcharges the player when enchanting teleport crystals.
  • The Wilderness Manual now informs players about changing from multi-combat to single way combat.
  • Iron dragon melee attack damage has been tweaked if you have Protect from Melee prayer active.
  • Making more than one pot of cornflour no longer gives one pot of cornflour and the rest normal flour.
  • Players can no longer alch the noted version of blisterwood staff.
  • Revenants now heal more health when eating food.
  • A force walk tile in the Tree Gnome Stronghold has been removed.
  • The rosethorn wand and broken heart objects no longer forces players in to Melee range to cast spells.
  • "Default Name" no longer appears in the Customisation interface's pets tab twice.
  • A minor issue with the Avatar Customisation Wardrobe scroll bar has been fixed.
  • When obsidian armour is fully repaired using obsidian shards, the (deg) object is now replaced with the original pristine object, so it will stack in the bank.
  • The warlord and archon outfits can now be stored in the dragon keepsake box.
  • Scrimshaws now deactivate themselves correctly if you die with one equipped and active.
  • An issue that prevented the song 'Forgotten Orders' to be unlocked for some people has been fixed.
  • The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows.


45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

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  • Quercus will now tell players when the next Warband will be spawned.

  • The Hexhunter bow has been buffed to make it as good as the tier 11 Dungeoneering bows

 

yay, looks like i need to get 99 ranged now.


Glacors Drops - 33 shards.

Armadyl Drops - 1 Chestplate. 1 Hilt. 2 gloves . 2 Skirts.

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Visitor upkeep for citadels is now gone, yay!


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Underwhelming update, really. Oh well, I'll check out what it looks like after I'm done this gwd trip. I love how in the BTS they're all "There will be less queuing and less waiting trying to get into the arena" - As if the duel arena (post EOC) has ever been busy enough to warrant something like this.

 

Was looking forward to instanced GWD, hopefully next week.


45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

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Looks like HYT might finally be able to upgrade citadel to T5.

Neat!

 

PS:

"Certain defensive abilities no longer cause the player to re-attack their target."

 

Finally no more running back to Kalphite King when you press Anticipation on the [bleep]ing mage phase!

  • Like 1

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Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairs
The Warrior's Blog , Herblore Habitat - Efficient and profitable

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.:Adventurer's Log:.

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at least no nerf to EE, yet.

 

Unless it's a ninja nerf.


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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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!!!!! This is HUGE - "

  • Quercus will now tell players when the next Warband will be spawned.

Just realized that this is probably the best update from this, can't wait.


45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

rangecapecombined.gif__________________magiccapecombined.gif

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So I logged out for an update to a broken system ripe with bug abusers to transfer more money than I've ever seen in what a certain percentage of the time jagex is confident is RWT?

 

*searches for dislike button*

 

At least there's no EE nerf yet and I can keep working on slayer because they haven't messed with the monsters defenses again.



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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Woohoo, they buffed hex, I'm so glad I didn't break it for sagi one


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Winning Castle Wars teams should now receive gold tickets regardless of the number of players on the opposing team. The minimum 5v5 requirement on the start of the game remains in place, however.

Go forth and stack harder.


6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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The visitor upkeep requirements in a Clan Citadel has been removed (though 5 visitors per week are still required), and the visitor upgrade requirements have been lowered.

 

This is very good news for clans as maintenance and upkeep will be much easier. Hopefully we'll see more higher tier citadels and also less pressure to just mine or woodcut each week.

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Is hex still a shieldbow though? Because t11 shieldbow is still worse than t10 shortbow.

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The visitor upkeep requirements in a Clan Citadel has been removed (though 5 visitors per week are still required), and the visitor upgrade requirements have been lowered.

 

This is very good news for clans as maintenance and upkeep will be much easier. Hopefully we'll see more higher tier citadels and also less pressure to just mine or woodcut each week.

 

You do realise they have only changed the VISITOR requirements; the resources as in wood, stone, cloth etc all still stand exactly as they were before.

 

Also I didn't even realise HYT was still going along doing citadel, shame we can't get more official status for it - I mean ones like RuneHQ that are official are nearly always at the max 500 members


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Ah, the citadel upkeep being lowered is quite a lovely update. My belief is that you should be able to have a small clan, even if that does not mean it'll grow/keep up as easily as a big one.


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Oh yes, I forgot to consider that. I suppose I was thinking more personally of the clan I'm in where at Tier 3 there isn't much to do besides mine and woodcut (smithing works, to an extent). At Tier 4 or 5 crafting and summoning would be much more useful to train.

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Still no fix to mage prayers. Disappointing...

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Still no fix to mage prayers. Disappointing...

 

Sometimes people mention random things like this and it is always the same person and no-one else seems to have any idea wtf is meant to be wrong.

So what exactly is 'broken' on mage prayers?


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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They don't work correctly. As far as I understand it, the bonuses they apply don't actually work.


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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

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yeah. They don't apply at least the damage boost.


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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Did the POP portal orb get this new look after the update? Didn't notice it before. Something to do with HTML5?

 

portalxa.png


6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I hope hex got buffed to shortbow damage again, but it's sad to see there is no special effect (at least I presume they would have mentioned one).

 

Sometimes people mention random things like this and it is always the same person and no-one else seems to have any idea wtf is meant to be wrong.

So what exactly is 'broken' on mage prayers?

Everybody knows what's wrong with them, or at least anyone who keeps up with these things >.>. Latin mentions these things because he knows and cares a lot about magic, and because he's been one of the first people to note the bug and report it. Naturally he's going to be upset that Jagex manages to ignore the issues that affect class balance the most, and he's not the only one. The whole Duel Arena update is completely trivial compared to 10% dps loss for magic as a whole. In fact every single update since this bug was added is trivial in comparison. It's not very good for Jagex' record that they never ever manage to fix these bugs in time - magic (leech) curses were broken for ages pre-EoC as well. Any caring player would be upset about this, not complaining that people mention it. We need to spread the word a bit, or nothing will get done.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I hope hex got buffed to shortbow damage again, but it's sad to see there is no special effect (at least I presume they would have mentioned one).

It apparently got something like a 259 damage boost, which according to the RSOF puts ssb still out ahead (though it's better than slb now).


6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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!!!!! This is HUGE - "

  • Quercus will now tell players when the next Warband will be spawned.

Just realized that this is probably the best update from this, can't wait.

 

Mixed feelings. Now I don't have to camp Warband FC and panic run to a camp when called...But that also means pkers know when a camp is active. A lot more pkers. This opens up more organization on both sides of the coin. May my increased deaths be glorious. :D

 

But at least they fixed that dragonfire arrow glitch. Heard a lot of skillers having trouble from level 4 pkers who abuse that like crazy.

 

As for duel arena, while I don't really duel, I love shiny new things. I may drop by and see just how nice of a graphical update this is.


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"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

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Did the POP portal orb get this new look after the update? Didn't notice it before. Something to do with HTML5?

 

portalxa.png

 

The water at Player Owned Ports at the very least has also been improved. Looks really nice :)

 

Edit - Or maybe the lighting, but the water is looking bluer!

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